A player can choose to cook a meal when they have sufficient time. For evey hour you spend cooking you gain a +1 to your cooking roll
You may cook even if you are not trained in cooking.
Whenever you cook, you may attempt a cooking check.
Food Quality
Good food and good ingredients can drastically improve one’s mood and health, inversely, cooking badly can absolutely ruin an entire party’s day
Poor Ingredients(Expired food) : -5
Preserved ingredients( preserved vegetables, dried meat) : -1
Basic Ingredients(Basic ingredients, frozen, kept food): 0
Fresh Ingredients (Fresh meat and vegetables) - +1
Special Ingredients (Rare ingredients and delicacies) - +2
Proficiency | Success DC | Points Given | Critical Success Points given |
Trained | 15 | 1 | 2 |
Expert | 20 | 2 | 3 |
Master | 30 | 3 | 5 |
Legendary | 40 | 4 | 7 |
When you cook, make a cooking skill check based on the following, A critical failure renders a food inedible.
You gain points which can be spent the gain the following benefits based on the cost. Each benefit can be selected once only. These benefits if target the same thing such as temp HP or specific saves, DO NOT stack.
1 Point
Boost of Life
Gain 1D4 temporary hitpoints until a short rest
Nourished Body
Gain a +1 to saves vs disease and poison effects until a short rest
Energised
Gain a +1 to athletic check until a short rest
2 Point
Greater Boost of Life
Gain 1D6 temporary hitpoints until a long rest
Greater Nourished Body
Gain a +1 to saves vs disease and poison effects until a long rest
Improved Energised
Gain a +1 to athletic check until a long rest
3 Points
Superb Boost of Life
Gain 1D8 temporary hitpoints until a long rest
Superb Nourished Body
Gain a +2 to saves vs disease and poison effects until a long rest
Superb Energised
Gain a +2 to athletic check until a long rest
Fortified Mind
Gain a +1 to will saves until a short rest.
4 Points
Fortified Body
Gain +1 to fortitude saves until a long rest
Improved Fortified Mind
Gain a +1 to will saves until a long rest.
5 Points
Superb Shot of Life
Gain 1D10 temporary hitpoints until a long rest
Courageous Mix
Gain a +2 to saves against fear effects
6 Points
Rush of Life
Gain 1D12 temporary hitpoints until a long rest
7 Points
Superb Rush of Life
Gain 2D6 extra hitpoints until a long rest