Codex: Armor
Clothing Armor
| Name | Armor Value | Armor Defence | Dex Cap | Str Req | Speed Penalty | Hindrance | Group Code | Traits | Estimated Value |
|---|---|---|---|---|---|---|---|---|---|
| Civilian Clothing | 0 | 0 | +4 | — | 0 | 0 | unarmored |
Comfort
The armor is so comfortable that you can rest normally while wearing it Exposed
The clothing or armor allows great freedom of movement at the cost of protection. When wearing this armor, you gain a +1 to defence, reflex saves and acrobatic checks if you have a dexterity score of 15 and above. However your critical threshold is reduced by two and you gain a -1 to saves vs environmental effect |
6 - 10 gp |
| Formal Wear | 0 | 0 | +1 | — | 5 | 1 | unarmored |
Comfort
The armor is so comfortable that you can rest normally while wearing it |
6 - 10 gp |
| Martial Robe | 0 | 0 | +6 | — | 0 | 0 | unarmored |
Comfort
The armor is so comfortable that you can rest normally while wearing it |
8 - 12 gp |
| Bodysuit | 0 | 0 | +7 | — | 0 | 0 | unarmored |
Comfort
The armor is so comfortable that you can rest normally while wearing it |
10 - 14 gp |
| Explorer Clothing | 0 | 0 | +5 | — | 0 | 0 | unarmored |
Comfort
The armor is so comfortable that you can rest normally while wearing it Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by 1 |
10 - 14 gp |
| Robes | 0 | 0 | +8 | 4 | 0 | 0 | unarmored |
Comfort
The armor is so comfortable that you can rest normally while wearing it |
11 - 17 gp |
| Naked/Undergarments | 0 | 0 | +10 | — | 0 | 0 | unarmored |
Exposed
The clothing or armor allows great freedom of movement at the cost of protection. When wearing this armor, you gain a +1 to defence, reflex saves and acrobatic checks if you have a dexterity score of 15 and above. However your critical threshold is reduced by two and you gain a -1 to saves vs environmental effect |
38 - 56 gp |
| Loincloth/Kilt | 0 | 0 | +10 | — | 0 | 0 | unarmored |
Comfort
The armor is so comfortable that you can rest normally while wearing it Exposed
The clothing or armor allows great freedom of movement at the cost of protection. When wearing this armor, you gain a +1 to defence, reflex saves and acrobatic checks if you have a dexterity score of 15 and above. However your critical threshold is reduced by two and you gain a -1 to saves vs environmental effect |
44 - 66 gp |
| Slitted/Exposed Robes | 0 | 0 | +10 | 4 | 0 | 0 | unarmored |
Comfort
The armor is so comfortable that you can rest normally while wearing it Exposed
The clothing or armor allows great freedom of movement at the cost of protection. When wearing this armor, you gain a +1 to defence, reflex saves and acrobatic checks if you have a dexterity score of 15 and above. However your critical threshold is reduced by two and you gain a -1 to saves vs environmental effect |
44 - 66 gp |
| Eladari Battlemage Robes | 1 | 2 | +8 | 8 | 0 | 0 | unarmored |
Comfort
The armor is so comfortable that you can rest normally while wearing it Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by 1 |
210 - 315 gp |
| Spidersilk Bodysuit | 1 | 2 | +10 | 8 | 0 | 0 | unarmored |
Comfort
The armor is so comfortable that you can rest normally while wearing it |
330 - 490 gp |
Light Armor
| Name | Armor Value | Armor Defence | Dex Cap | Str Req | Speed Penalty | Hindrance | Group Code | Traits | Estimated Value |
|---|---|---|---|---|---|---|---|---|---|
| Buckle Armor | 1 | 1 | +3 | 12 | 0 | 1 | light |
Noisy
This armor is loud and likely to alert others to your presence. The armor’s check penalty applies to Stealth checks even if you have the required Strength modifier. |
8 - 12 gp |
| Padded Armor | 1 | 1 | +3 | — | 0 | 0 | light |
Comfort
The armor is so comfortable that you can rest normally while wearing it |
8 - 12 gp |
| Quilted Armor | 1 | 1 | +4 | 10 | 0 | 1 | light |
Comfort
The armor is so comfortable that you can rest normally while wearing it |
14 - 22 gp |
| Leather Armor | 1 | 1 | +4 | 8 | 0 | 0 | light |
Comfort
The armor is so comfortable that you can rest normally while wearing it |
17 - 25 gp |
| Form Fitted Leather | 1 | 1 | +6 | — | 0 | 0 | light |
Comfort
The armor is so comfortable that you can rest normally while wearing it |
42 - 64 gp |
| Gamberson Feathersteeel Armor Jacket | 2 | 1 | +5 | 10 | 5 | 0 | light |
Noisy
This armor is loud and likely to alert others to your presence. The armor’s check penalty applies to Stealth checks even if you have the required Strength modifier. |
46 - 68 gp |
| Reinforced Dragline Silk Bodysuit | 2 | 0 | +8 | 8 | 0 | 0 | light |
Comfort
The armor is so comfortable that you can rest normally while wearing it |
50 - 74 gp |
| Studded Leather | 1 | 2 | +4 | 10 | 0 | 1 | light | — | 74 - 110 gp |
| Boiled Wax Leather | 1 | 2 | +4 | 10 | 0 | 0 | light |
Comfort
The armor is so comfortable that you can rest normally while wearing it |
97 - 145 gp |
| Battle Kilt/Skirt | 1 | 1 | +7 | — | 0 | 0 | light |
Comfort
The armor is so comfortable that you can rest normally while wearing it Exposed
The clothing or armor allows great freedom of movement at the cost of protection. When wearing this armor, you gain a +1 to defence, reflex saves and acrobatic checks if you have a dexterity score of 15 and above. However your critical threshold is reduced by two and you gain a -1 to saves vs environmental effect |
110 - 165 gp |
| Cutout Fitted Feathersteel Skirt and Plate | 1 | 2 | +6 | 12 | 0 | 0 | light | — | 130 - 190 gp |
| Chitin Light Plate | 2 | 2 | +4 | 10 | 0 | 1 | light | — | 175 - 265 gp |
| IIluskanian Givali Armor | 2 | 2 | +5 | 12 | 5 | 1 | light | — | 200 - 305 gp |
| Reinforced Feathersteel Leather Plate and Skirt | 2 | 2 | +5 | 12 | 1 | 0 | light | — | 215 - 325 gp |
| Rodanin Ranger Vest | 2 | 2 | +5 | 10 | 0 | 0 | light |
Comfort
The armor is so comfortable that you can rest normally while wearing it |
260 - 385 gp |
| Breastplate | 2 | 3 | +3 | 12 | 0 | 1 | light | — | 300 - 450 gp |
| Fusilier Armor | 2 | 2 | +5 | 12 | 0 | 0 | light |
Comfort
The armor is so comfortable that you can rest normally while wearing it Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by 1 |
305 - 455 gp |
| Chain Shirt | 3 | 2 | +3 | 12 | 5 | 2 | light |
Noisy
This armor is loud and likely to alert others to your presence. The armor’s check penalty applies to Stealth checks even if you have the required Strength modifier. Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by 1 |
305 - 460 gp |
| Kilted Breastplate | 2 | 3 | +4 | 10 | 0 | 0 | light | — | 360 - 540 gp |
| Amazonian Maiden Armor | 1 | 3 | +5 | 12 | 0 | 0 | light |
Exposed
The clothing or armor allows great freedom of movement at the cost of protection. When wearing this armor, you gain a +1 to defence, reflex saves and acrobatic checks if you have a dexterity score of 15 and above. However your critical threshold is reduced by two and you gain a -1 to saves vs environmental effect |
365 - 550 gp |
| Fitted Light Exotic Hide Vest with Short Skit | 3 | 2 | +6 | 10 | 0 | 1 | light | — | 450 - 675 gp |
| Two Piece Exotic Hide Wrap and Loincloth | 1 | 2 | +8 | 6 | 0 | 0 | light |
Exposed
The clothing or armor allows great freedom of movement at the cost of protection. When wearing this armor, you gain a +1 to defence, reflex saves and acrobatic checks if you have a dexterity score of 15 and above. However your critical threshold is reduced by two and you gain a -1 to saves vs environmental effect |
480 - 725 gp |
| Spidersilk Bodysuit Armor | 2 | 2 | +8 | 8 | 0 | 0 | light |
Comfort
The armor is so comfortable that you can rest normally while wearing it Threshold
This armor, armor value can only be reduced to a max of 25%(rounded up) even by effects that ignore armor as long as they are not magical |
525 - 790 gp |
| Commmando Armor Kit | 3 | 2 | +6 | 16 | 0 | 0 | light |
Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by 1 Comfort
The armor is so comfortable that you can rest normally while wearing it |
550 - 820 gp |
| Amazonian Light Armor | 2 | 2 | +8 | 10 | 0 | 0 | light |
Comfort
The armor is so comfortable that you can rest normally while wearing it Exposed
The clothing or armor allows great freedom of movement at the cost of protection. When wearing this armor, you gain a +1 to defence, reflex saves and acrobatic checks if you have a dexterity score of 15 and above. However your critical threshold is reduced by two and you gain a -1 to saves vs environmental effect |
740 - 1,100 gp |
| Starsteel Light Vest | 2 | 3 | +7 | 8 | 0 | 0 | light |
Threshold
This armor, armor value can only be reduced to a max of 25%(rounded up) even by effects that ignore armor as long as they are not magical |
755 - 1,150 gp |
| Spidersilk Reinforced Padded Armor | 3 | 2 | +7 | 8 | 0 | 0 | light |
Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by 1 Threshold
This armor, armor value can only be reduced to a max of 25%(rounded up) even by effects that ignore armor as long as they are not magical |
845 - 1,250 gp |
| Amazonian Battle Armor | 2 | 3 | +6 | 13 | 0 | 0 | light |
Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by 1 Threshold
This armor, armor value can only be reduced to a max of 25%(rounded up) even by effects that ignore armor as long as they are not magical Exposed
The clothing or armor allows great freedom of movement at the cost of protection. When wearing this armor, you gain a +1 to defence, reflex saves and acrobatic checks if you have a dexterity score of 15 and above. However your critical threshold is reduced by two and you gain a -1 to saves vs environmental effect |
1,100 - 1,650 gp |
| Blood Sister Battle Loincloth | 1 | 3 | +9 | 8 | 0 | 0 | light |
Comfort
The armor is so comfortable that you can rest normally while wearing it Exposed
The clothing or armor allows great freedom of movement at the cost of protection. When wearing this armor, you gain a +1 to defence, reflex saves and acrobatic checks if you have a dexterity score of 15 and above. However your critical threshold is reduced by two and you gain a -1 to saves vs environmental effect |
1,950 - 2,950 gp |
| Slyvorin Wardancer Loincloth | 1 | 3 | +9 | 8 | 0 | 0 | light |
Comfort
The armor is so comfortable that you can rest normally while wearing it Exposed
The clothing or armor allows great freedom of movement at the cost of protection. When wearing this armor, you gain a +1 to defence, reflex saves and acrobatic checks if you have a dexterity score of 15 and above. However your critical threshold is reduced by two and you gain a -1 to saves vs environmental effect |
1,950 - 2,950 gp |
| Interweaved Starsteel Breastplate | 4 | 2 | +7 | 10 | 0 | 0 | light |
Augmented Threshold
This armor, armor value can only be reduced to a max of 25%(rounded up) even by effects that ignore armor even if they are magical Comfort
The armor is so comfortable that you can rest normally while wearing it |
2,100 - 3,150 gp |
| Kit of the Black Watch | 3 | 3 | +7 | 15 | 0 | 0 | light |
Augmented Threshold
This armor, armor value can only be reduced to a max of 25%(rounded up) even by effects that ignore armor even if they are magical Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by 1 Comfort
The armor is so comfortable that you can rest normally while wearing it Bulwark
You gain a +2 on saving throws against area of effect effects |
2,450 - 3,650 gp |
| Dragonbone Light Plate | 3 | 5 | +4 | 13 | 0 | 0 | light |
Bulwark
You gain a +2 on saving throws against area of effect effects Augmented Threshold
This armor, armor value can only be reduced to a max of 25%(rounded up) even by effects that ignore armor even if they are magical Noisy
This armor is loud and likely to alert others to your presence. The armor’s check penalty applies to Stealth checks even if you have the required Strength modifier. Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by 1 |
4,000 - 6,000 gp |
Medium Armor
| Name | Armor Value | Armor Defence | Dex Cap | Str Req | Speed Penalty | Hindrance | Group Code | Traits | Estimated Value |
|---|---|---|---|---|---|---|---|---|---|
| Scale Mail | 3 | 2 | +2 | 13 | 5 | 2 | medium | — | 110 - 165 gp |
| Cutout Half Plate and Loincloth | 3 | 2 | +4 | 14 | 0 | 1 | medium |
Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by 1 Exposed
The clothing or armor allows great freedom of movement at the cost of protection. When wearing this armor, you gain a +1 to defence, reflex saves and acrobatic checks if you have a dexterity score of 15 and above. However your critical threshold is reduced by two and you gain a -1 to saves vs environmental effect |
130 - 195 gp |
| Chain Mail | 3 | 2 | +2 | 12 | 10 | 3 | medium |
Noisy
This armor is loud and likely to alert others to your presence. The armor’s check penalty applies to Stealth checks even if you have the required Strength modifier. Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by 1 |
135 - 200 gp |
| Plate Reinforced Coat | 3 | 2 | +3 | 14 | 5 | 1 | medium | — | 150 - 225 gp |
| Lattice Armor | 4 | 3 | +0 | 16 | 10 | 3 | medium |
Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by 1 |
155 - 230 gp |
| Rodanin Legion Armor | 3 | 3 | +2 | 14 | 5 | 1 | medium |
Noisy
This armor is loud and likely to alert others to your presence. The armor’s check penalty applies to Stealth checks even if you have the required Strength modifier. |
205 - 310 gp |
| Lamenar Armor | 3 | 3 | +2 | 12 | 5 | 1 | medium |
Noisy
This armor is loud and likely to alert others to your presence. The armor’s check penalty applies to Stealth checks even if you have the required Strength modifier. |
215 - 320 gp |
| Tempered Scale Mail | 3 | 3 | +2 | 12 | 5 | 2 | medium | — | 240 - 360 gp |
| Form Fitted Scale | 3 | 3 | +2 | 10 | 5 | 0 | medium | — | 260 - 385 gp |
| Harrowbone Plare | 4 | 4 | +1 | 16 | 5 | 1 | medium |
Noisy
This armor is loud and likely to alert others to your presence. The armor’s check penalty applies to Stealth checks even if you have the required Strength modifier. |
370 - 560 gp |
| Silayrian Imperial High Guard Plate | 4 | 2 | +4 | 12 | 5 | 2 | medium |
Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by 1 |
400 - 605 gp |
| Half Plate | 3 | 4 | +2 | 14 | 5 | 2 | medium |
Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by 1 |
430 - 640 gp |
| Plate of the Pureborn | 4 | 2 | +3 | 15 | 5 | 2 | medium |
Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by 1 Comfort
The armor is so comfortable that you can rest normally while wearing it Bulwark
You gain a +2 on saving throws against area of effect effects |
460 - 690 gp |
| Castle Forged Half Plate | 4 | 4 | +1 | 14 | 5 | 2 | medium |
Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by 1 |
480 - 720 gp |
| Rodanin Legionarie Prime Plate | 3 | 4 | +2 | 15 | 5 | 1 | medium |
Bulwark
You gain a +2 on saving throws against area of effect effects Noisy
This armor is loud and likely to alert others to your presence. The armor’s check penalty applies to Stealth checks even if you have the required Strength modifier. Threshold
This armor, armor value can only be reduced to a max of 25%(rounded up) even by effects that ignore armor as long as they are not magical |
595 - 890 gp |
| Iluskanian Revali Vest and Skirt | 4 | 3 | +4 | 16 | 5 | 2 | medium |
Bulwark
You gain a +2 on saving throws against area of effect effects |
655 - 985 gp |
| Plate of the Royal Guard | 5 | 4 | +3 | 17 | 0 | 1 | medium |
Exposed
The clothing or armor allows great freedom of movement at the cost of protection. When wearing this armor, you gain a +1 to defence, reflex saves and acrobatic checks if you have a dexterity score of 15 and above. However your critical threshold is reduced by two and you gain a -1 to saves vs environmental effect Noisy
This armor is loud and likely to alert others to your presence. The armor’s check penalty applies to Stealth checks even if you have the required Strength modifier. |
955 - 1,450 gp |
| Dragoon Plate | 3 | 5 | +3 | 15 | 5 | 2 | medium |
Noisy
This armor is loud and likely to alert others to your presence. The armor’s check penalty applies to Stealth checks even if you have the required Strength modifier. Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by 1 Threshold
This armor, armor value can only be reduced to a max of 25%(rounded up) even by effects that ignore armor as long as they are not magical |
995 - 1,500 gp |
| Armor of the Old Guard | 4 | 4 | +2 | 12 | 5 | 2 | medium |
Comfort
The armor is so comfortable that you can rest normally while wearing it Threshold
This armor, armor value can only be reduced to a max of 25%(rounded up) even by effects that ignore armor as long as they are not magical |
1,050 - 1,550 gp |
| Shurin Spearmaiden Lamenar | 4 | 3 | +6 | 13 | 0 | 0 | medium |
Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by 1 Threshold
This armor, armor value can only be reduced to a max of 25%(rounded up) even by effects that ignore armor as long as they are not magical Comfort
The armor is so comfortable that you can rest normally while wearing it |
1,250 - 1,850 gp |
| Soverign Guards' Plate | 4 | 4 | +5 | 15 | 5 | 2 | medium |
Threshold
This armor, armor value can only be reduced to a max of 25%(rounded up) even by effects that ignore armor as long as they are not magical Bulwark
You gain a +2 on saving throws against area of effect effects |
1,600 - 2,400 gp |
| Eladari Guardian Plate | 4 | 4 | +6 | 10 | 0 | 0 | medium |
Threshold
This armor, armor value can only be reduced to a max of 25%(rounded up) even by effects that ignore armor as long as they are not magical |
1,650 - 2,450 gp |
| Eladari Starsteel Plate | 5 | 5 | +5 | 12 | 0 | 1 | medium |
Augmented Threshold
This armor, armor value can only be reduced to a max of 25%(rounded up) even by effects that ignore armor even if they are magical Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by 1 Bulwark
You gain a +2 on saving throws against area of effect effects |
3,700 - 5,500 gp |
Heavy Armor
| Name | Armor Value | Armor Defence | Dex Cap | Str Req | Speed Penalty | Hindrance | Group Code | Traits | Estimated Value |
|---|---|---|---|---|---|---|---|---|---|
| Cobbled Armor Plate | 4 | 4 | -2 | 18 | 15 | 4 | heavy | — | 125 - 185 gp |
| Heavy Chain | 4 | 3 | -1 | 18 | 15 | 3 | heavy |
Noisy
This armor is loud and likely to alert others to your presence. The armor’s check penalty applies to Stealth checks even if you have the required Strength modifier. Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by 1 |
145 - 215 gp |
| Splint Mail | 4 | 4 | -1 | 16 | 10 | 2 | heavy |
Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by 1 Noisy
This armor is loud and likely to alert others to your presence. The armor’s check penalty applies to Stealth checks even if you have the required Strength modifier. |
225 - 335 gp |
| Three Quarter Plate | 4 | 5 | -1 | 16 | 10 | 3 | heavy |
Bulwark
You gain a +2 on saving throws against area of effect effects Noisy
This armor is loud and likely to alert others to your presence. The armor’s check penalty applies to Stealth checks even if you have the required Strength modifier. Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by 1 |
435 - 655 gp |
| Full Plate | 5 | 5 | -2 | 18 | 30 | 4 | heavy |
Bulwark
You gain a +2 on saving throws against area of effect effects Noisy
This armor is loud and likely to alert others to your presence. The armor’s check penalty applies to Stealth checks even if you have the required Strength modifier. Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by 1 |
485 - 730 gp |
| Rodanin Greatsword Plate | 4 | 4 | +1 | 14 | 1 | 1 | heavy |
Threshold
This armor, armor value can only be reduced to a max of 25%(rounded up) even by effects that ignore armor as long as they are not magical Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by 1 |
865 - 1,300 gp |
| Castle Forged Full Plate | 6 | 5 | -2 | 18 | 30 | 4 | heavy |
Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by 1 Noisy
This armor is loud and likely to alert others to your presence. The armor’s check penalty applies to Stealth checks even if you have the required Strength modifier. Bulwark
You gain a +2 on saving throws against area of effect effects |
1,050 - 1,550 gp |
| Heavy Dragonbone Armor | 3 | 9 | -2 | 18 | 15 | 3 | heavy |
Bulwark
You gain a +2 on saving throws against area of effect effects Augmented Threshold
This armor, armor value can only be reduced to a max of 25%(rounded up) even by effects that ignore armor even if they are magical Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by 1 Noisy
This armor is loud and likely to alert others to your presence. The armor’s check penalty applies to Stealth checks even if you have the required Strength modifier. |
1,200 - 1,800 gp |
| Elderbeard Full Plate | 5 | 7 | -2 | 20 | 30 | 2 | heavy |
Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by 1 Bulwark
You gain a +2 on saving throws against area of effect effects Threshold
This armor, armor value can only be reduced to a max of 25%(rounded up) even by effects that ignore armor as long as they are not magical |
1,300 - 1,950 gp |
| Brotherhood of the Brave Plate | 5 | 6 | +0 | 17 | 5 | 1 | heavy |
Augmented Threshold
This armor, armor value can only be reduced to a max of 25%(rounded up) even by effects that ignore armor even if they are magical Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by 1 Noisy
This armor is loud and likely to alert others to your presence. The armor’s check penalty applies to Stealth checks even if you have the required Strength modifier. |
1,800 - 2,750 gp |
| Dwarvish Dead Pass Breaker Armor | 6 | 6 | -2 | 20 | 35 | 6 | heavy |
Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by 1 Bulwark
You gain a +2 on saving throws against area of effect effects Noisy
This armor is loud and likely to alert others to your presence. The armor’s check penalty applies to Stealth checks even if you have the required Strength modifier. Threshold
This armor, armor value can only be reduced to a max of 25%(rounded up) even by effects that ignore armor as long as they are not magical |
1,850 - 2,750 gp |
| Swan Knight Plate | 6 | 5 | +1 | 17 | 10 | 3 | heavy |
Noisy
This armor is loud and likely to alert others to your presence. The armor’s check penalty applies to Stealth checks even if you have the required Strength modifier. Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by 1 Bulwark
You gain a +2 on saving throws against area of effect effects |
2,550 - 3,800 gp |
| Mountain Wardens Plate | 6 | 7 | -1 | 18 | 15 | 2 | heavy |
Augmented Threshold
This armor, armor value can only be reduced to a max of 25%(rounded up) even by effects that ignore armor even if they are magical Bulwark
You gain a +2 on saving throws against area of effect effects Noisy
This armor is loud and likely to alert others to your presence. The armor’s check penalty applies to Stealth checks even if you have the required Strength modifier. |
3,500 - 5,250 gp |
| Gendarme Plate | 7 | 6 | -2 | 18 | 15 | 3 | heavy |
Bulwark
You gain a +2 on saving throws against area of effect effects Augmented Threshold
This armor, armor value can only be reduced to a max of 25%(rounded up) even by effects that ignore armor even if they are magical |
4,250 - 6,350 gp |
| Heavy Dragonscale Armor | 7 | 7 | -1 | 17 | 10 | 2 | heavy |
Bulwark
You gain a +2 on saving throws against area of effect effects Noisy
This armor is loud and likely to alert others to your presence. The armor’s check penalty applies to Stealth checks even if you have the required Strength modifier. Augmented Threshold
This armor, armor value can only be reduced to a max of 25%(rounded up) even by effects that ignore armor even if they are magical Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by 1 |
5,950 - 8,950 gp |
| Ironsworn Plate | 7 | 6 | +1 | 19 | 15 | 3 | heavy |
Augmented Threshold
This armor, armor value can only be reduced to a max of 25%(rounded up) even by effects that ignore armor even if they are magical Bulwark
You gain a +2 on saving throws against area of effect effects Noisy
This armor is loud and likely to alert others to your presence. The armor’s check penalty applies to Stealth checks even if you have the required Strength modifier. |
6,300 - 9,500 gp |
| Warriors of the Vault Armor | 7 | 9 | -1 | 22 | 20 | 2 | heavy |
Bulwark
You gain a +2 on saving throws against area of effect effects Noisy
This armor is loud and likely to alert others to your presence. The armor’s check penalty applies to Stealth checks even if you have the required Strength modifier. Augmented Threshold
This armor, armor value can only be reduced to a max of 25%(rounded up) even by effects that ignore armor even if they are magical Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by 1 |
7,200 - 10,800 gp |
Shield Armor
| Name | Armor Value | Armor Defence | Dex Cap | Str Req | Speed Penalty | Hindrance | Group Code | Traits | Estimated Value |
|---|---|---|---|---|---|---|---|---|---|
| Buckler Shield | 1 | 1 | +4 | 8 | 0 | 0 | shield | — | 0 - 0 gp |
| Wooden Shield | 2 | 2 | +3 | 10 | 0 | 0 | shield | — | 12 - 18 gp |
| Steel Shield | 3 | 2 | +1 | 15 | 5 | 1 | shield | — | 145 - 215 gp |
| Dwarven Battleshield | 3 | 2 | +2 | 14 | 0 | 0 | shield |
Bulwark
You gain a +2 on saving throws against area of effect effects |
170 - 255 gp |
| Reinforced Steel Shield | 4 | 2 | +1 | 17 | 5 | 1 | shield | — | 310 - 465 gp |
| Tower Shield | 4 | 3 | -2 | 17 | 10 | 2 | shield | — | 515 - 775 gp |
| Shield of the Immortals | 4 | 3 | +3 | 20 | 10 | 2 | shield |
Bulwark
You gain a +2 on saving throws against area of effect effects |
615 - 920 gp |