Special Equipment
Special equipment, magical gear, artifacts, and enhanced items.
10km x10 Night vision enchanted telescope
Rare
Artifact
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
No description.
Item Stats
- Type
- Artifact
- Base Item
- —
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
+2 Great Axe
Rare
Weapon
Base Item:
Great Axe
Enhancement Bonus:
+2
Attunement:
No
Traits:
0
Description
No description.
Item Stats
- Type
- Weapon
- Base Item
- Great Axe
- Rarity
- Rare
- Enhancement Bonus
- +2
- Attunement
- No
60 ft Rope
Common
Consumable
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
No description.
Item Stats
- Type
- Consumable
- Base Item
- —
- Rarity
- Common
- Enhancement Bonus
- +0
- Attunement
- No
Admiral's Bicorne
Rare
Wearable
This ostentatious hat is trimmed with gold thread and tiny jewels, all proclaiming your position of authority on the high seas. While wearing the bicorne, you gain a +2 item bonus to Intimidation and Sailing related checks.
Base Item:
Headgear
Enhancement Bonus:
+0
Attunement:
No
Traits:
1
Description
This ostentatious hat is trimmed with gold thread and tiny jewels, all proclaiming your position of authority on the high seas. While wearing the bicorne, you gain a +2 item bonus to Intimidation and Sailing related checks.
Item Stats
- Type
- Wearable
- Base Item
- Headgear
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
- Wearable Slot
- Headgear
Traits
Frequency once per day; Trigger You take damage from an enemy’s Strike or spell attack roll; Effect Despite your wounds, your troops are inspired to fight on. For 1 minute, all allies in a 30-foot emanation gain a +2 status bonus to saving throws against fear effects.
Advanced Alchemical Crafting Set
Rare
Artifact
This allows you to craft all types of potions, with a +2 to rolls on rare, uncommon and common potions brewing roles.
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
This allows you to craft all types of potions, with a +2 to rolls on rare, uncommon and common potions brewing roles.
Item Stats
- Type
- Artifact
- Base Item
- —
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
Adventurer's Pack
Common
Consumable
This item is the starter kit for an adventurer, containing the essential items for exploration and survival.
The pack contains the following items: a backpack, a bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks' rations, soap, 5 torches, and a waterskin.
Base Item:
—
Enhancement Bonus:
—
Attunement:
No
Traits:
0
Description
This item is the starter kit for an adventurer, containing the essential items for exploration and survival.
The pack contains the following items: a backpack, a bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks' rations, soap, 5 torches, and a waterskin.
Item Stats
- Type
- Consumable
- Base Item
- —
- Rarity
- Common
- Enhancement Bonus
- —
- Attunement
- No
Aeonstaff
Very Rare
Weapon
A staff aged with the power of Chronology, making minutes feel like seconds to you, but years for enemies.
this item has 3 a max of 3 charge and regains 1D3 charge on short rest and 1D6 charge on a long rest.
Base Item:
Refined Mage Staff
Enhancement Bonus:
+1
Attunement:
Required
Traits:
2
Description
A staff aged with the power of Chronology, making minutes feel like seconds to you, but years for enemies.
this item has 3 a max of 3 charge and regains 1D3 charge on short rest and 1D6 charge on a long rest.
Item Stats
- Type
- Weapon
- Base Item
- Refined Mage Staff
- Rarity
- Very Rare
- Enhancement Bonus
- +1
- Attunement
- Required
Traits
You can expend 1 charge as a free action to when you cast a bombartment or magic missile spell, in a 10x10ft area on the center point of the spell, those who failed your save or hit by the spell gain a -1 to defence, reflex save and have a -10ft to movement until the end of your next turn
While attuned and equipped, you gain +5ft to movement speed and +1 to your derfence and Reflex saving throws.
Aerial Cloak
Uncommon
Wearable
This blue cloak is surprisingly light for its length and seems to catch wind bursts in its tail, flying out behind the wearer while cushioning falls and easing jumps. The sides of the cloak are slightly weighted, making it easy to grab ahold of when it fills with air. This cloak grants you a +1 item bonus to Athletics checks to Leap and a +1 item bonus to Acrobatics checks to Balance or Maneuver in Flight.
Base Item:
Upper Outerwear(Cloak/Coat)
Enhancement Bonus:
+0
Attunement:
No
Traits:
1
Description
This blue cloak is surprisingly light for its length and seems to catch wind bursts in its tail, flying out behind the wearer while cushioning falls and easing jumps. The sides of the cloak are slightly weighted, making it easy to grab ahold of when it fills with air. This cloak grants you a +1 item bonus to Athletics checks to Leap and a +1 item bonus to Acrobatics checks to Balance or Maneuver in Flight.
Item Stats
- Type
- Wearable
- Base Item
- Upper Outerwear(Cloak/Coat)
- Rarity
- Uncommon
- Enhancement Bonus
- +0
- Attunement
- No
- Wearable Slot
- Upper Outerwear(Cloak/Coat)
Traits
Frequency once per day; Trigger You're falling; Effect The cloak catches the air and you grab onto its edges, utilizing the draft to guide you to safety. Treat your fall as 30 feet shorter and glide to a space of your choice at the bottom of your fall, which must be within 20 feet of where you would've landed.
Alchemy Standard Crafting Set
Uncommon
Artifact
This allows you to craft common, uncommon and are potions. If you craft very rare and legendary potions using this set, you gain a -10 to your brewing roll.
Base Item:
—
Enhancement Bonus:
—
Attunement:
No
Traits:
0
Description
This allows you to craft common, uncommon and are potions. If you craft very rare and legendary potions using this set, you gain a -10 to your brewing roll.
Item Stats
- Type
- Artifact
- Base Item
- —
- Rarity
- Uncommon
- Enhancement Bonus
- —
- Attunement
- No
Amulet of Lifesaving
Rare
Wearable
This amulet is made with simple iron chains wrapped around a vibrant ruby heart that flashes when triggered
Base Item:
Necklace/Amulet
Enhancement Bonus:
—
Attunement:
No
Traits:
1
Description
This amulet is made with simple iron chains wrapped around a vibrant ruby heart that flashes when triggered
Item Stats
- Type
- Wearable
- Base Item
- Necklace/Amulet
- Rarity
- Rare
- Enhancement Bonus
- —
- Attunement
- No
- Wearable Slot
- Necklace/Amulet
Traits
When you fall below less than the maximum value of your hit die, roll a 1d6. You regain the the die value * D8 amount of hitpoints. Once you do so, you cannot do it until a long rest.
Amulet of the Frozne Hear
Rare
Wearable
This amulet is made from heavy metal chain, holding up a crystal heart cold to the touch.
Base Item:
Necklace/Amulet
Enhancement Bonus:
—
Attunement:
Required
Traits:
2
Description
This amulet is made from heavy metal chain, holding up a crystal heart cold to the touch.
Item Stats
- Type
- Wearable
- Base Item
- Necklace/Amulet
- Rarity
- Rare
- Enhancement Bonus
- —
- Attunement
- Required
- Wearable Slot
- Necklace/Amulet
Traits
Reduce non-magical piercing, slashing damage by 1D6 per instance
Creatures within 50ft of you gain a +1 to MAP. You can spend 3 action to make a target immune to this effect. This has no effect against creature with cold resistance or immunity
Amulet of the Guardian Angel
Very Rare
Wearable
This divine amuilet is made from marbled silver with crystal wings encompessing a foresty green gem
Base Item:
Necklace/Amulet
Enhancement Bonus:
+0
Attunement:
Required
Traits:
1
Description
This divine amuilet is made from marbled silver with crystal wings encompessing a foresty green gem
Item Stats
- Type
- Wearable
- Base Item
- Necklace/Amulet
- Rarity
- Very Rare
- Enhancement Bonus
- +0
- Attunement
- Required
- Wearable Slot
- Necklace/Amulet
Traits
Once per long rest, when you drop below 0 HP, you return with 20% of your max HP + 4D6 bonus hit points and gain an action.
Anuran Croaker
Rare
Weapon
Made from the skin of a magical poisonous frig. This black handed staff has a red tip made from layers of said frog that glimmers maliciously.
Base Item:
Refined Mage Staff
Enhancement Bonus:
+1
Attunement:
Required
Traits:
1
Description
Made from the skin of a magical poisonous frig. This black handed staff has a red tip made from layers of said frog that glimmers maliciously.
Item Stats
- Type
- Weapon
- Base Item
- Refined Mage Staff
- Rarity
- Rare
- Enhancement Bonus
- +1
- Attunement
- Required
Traits
Whenever you cast a damaging spell of 5th level or higher, a toxic mire manifests in a 5-foot radius around the target or chosen point. Creatures that begin their turn within the area take 1d6 poison damage and suffer a -1 status penalty to saving throws against spells until the start of their next turn. If the triggering spell is 7th level or higher, the poison damage increases to 2d6. The mire persists until the end of the current round. Whenever this effect is created, you gain a +15-foot bonus to your running and standing jumps until the end of your next turn.
Arcane Cincture
Rare
Wearable
This series of chain weaved into a bracer projects a simple yet highly effective magic
Base Item:
Bracers
Enhancement Bonus:
+0
Attunement:
No
Traits:
1
Description
This series of chain weaved into a bracer projects a simple yet highly effective magic
Item Stats
- Type
- Wearable
- Base Item
- Bracers
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
- Wearable Slot
- Bracers
Traits
If you are not targeted by a spell or magical effect, and do not take magic damage for 2 turns, you gain following benefits. You lose this benefit after you take magic damage or are targeted by a spell or magical effect:
1. Reduce magic damage taken by an amount equal to your your level + 6
2. Increase your spell saving throw roll by 3.
Arcane Overdriver
Rare
Weapon
This blue staff glimmers with arcane crystals with a glade ball at its tips that glimmers with strange bouncing crystals inside.
Base Item:
Mage Staff
Enhancement Bonus:
—
Attunement:
Required
Traits:
1
Description
This blue staff glimmers with arcane crystals with a glade ball at its tips that glimmers with strange bouncing crystals inside.
Item Stats
- Type
- Weapon
- Base Item
- Mage Staff
- Rarity
- Rare
- Enhancement Bonus
- —
- Attunement
- Required
Traits
This ability recharges every 12 hours.. When you activate this ability, for the next minute, your spellls utilise double the spell slots. However, they re instantly overcasted to twice its heightened level. + 1.
Arcane’s Embrace
Rare
Weapon
Forged from gold and steel with a blue arcane gem at its tip, this staff uses the arcane to shied its bearer
Base Item:
Refined Mage Staff
Enhancement Bonus:
+1
Attunement:
Required
Traits:
1
Description
Forged from gold and steel with a blue arcane gem at its tip, this staff uses the arcane to shied its bearer
Item Stats
- Type
- Weapon
- Base Item
- Refined Mage Staff
- Rarity
- Rare
- Enhancement Bonus
- +1
- Attunement
- Required
Traits
For every spell you cast you gain 1 stack, two stack if the spell is level 3 and above and 3 stacks if the spel is 6th level and above. You cannot gain more than one stack from cantrips. You can gain a maximum amount of stacks equal to your arcane modifier.
Stacks disappear one hour after they have begun accumulating
If you fall below 10HP, you regain 2 + <stacks> * D6 temporary hit points.. You lose all temporary hit points disappearing after 1 minute.
Ardent Invigorator
Rare
Weapon
The staff has a large red crystal with lime engravings wrapped arouund the staff
Base Item:
Refined Mage Staff
Enhancement Bonus:
+0
Attunement:
Required
Traits:
1
Description
The staff has a large red crystal with lime engravings wrapped arouund the staff
Item Stats
- Type
- Weapon
- Base Item
- Refined Mage Staff
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
Traits
Selecting an ally with an augment, abjuration spell or healing them with a spell grants you and them 1D4 force damage on-hit and a -1 to MAP until the start of your next turn.
Armbands of Athleticism
Uncommon
Wearable
Skilled awl work has imprinted images of a muscled weightlifter into these tiered leather bands, which grant you enhanced stamina and skill when performing athletic exercises. While fastened to your upper arms, the armbands give you a +2 item bonus to Athletics checks. In addition, whenever you use an action to Climb or Swim and you succeed at the Athletics check, add a +5-foot item bonus to the distance you move.
Base Item:
Bracers
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
Skilled awl work has imprinted images of a muscled weightlifter into these tiered leather bands, which grant you enhanced stamina and skill when performing athletic exercises. While fastened to your upper arms, the armbands give you a +2 item bonus to Athletics checks. In addition, whenever you use an action to Climb or Swim and you succeed at the Athletics check, add a +5-foot item bonus to the distance you move.
Item Stats
- Type
- Wearable
- Base Item
- Bracers
- Rarity
- Uncommon
- Enhancement Bonus
- +0
- Attunement
- No
- Wearable Slot
- Bracers
Asgaroth Tormentor
Rare
Wearable
This mask causes unending torment for its bearer and foes.
This mask has 1 charge and regains it after a short rest. Spend a charge to use torment
Base Item:
Facewear
Enhancement Bonus:
+0
Attunement:
Required
Traits:
1
Description
This mask causes unending torment for its bearer and foes.
This mask has 1 charge and regains it after a short rest. Spend a charge to use torment
Item Stats
- Type
- Wearable
- Base Item
- Facewear
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
- Wearable Slot
- Facewear
Traits
Select a foe within 30ft you can see as a free action to activate this ability. When it is active, you do a bonus of 5% damage increasing at the end of your turn to 10 then 15 then 20% extra damage to this foe each turn,
During this, you take 1D4 true damage at the end of your turn until the foe is killed or you are down, ending the effect. a DC26 contested spellcasting check with dispel magic can also end this effect
Bag of Holding
Rare
Artifact
Though it appears to be a cloth sack decorated with panels of richly colored silk or stylish embroidery, a bag of holding opens into an extradimensional space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the bag of holding itself. The amount in can carry is equal to 100kg in a 8x8ftt area.
You can Interact with the bag of holding to stow items in it or remove them just like a mundane sack. Though the bag can hold a great amount of material, an object still needs to be able to fit through the opening of the sack to be stored inside. Tiny and small objects and fit through, but medium creatures can fit through only if they are not wearing only simple clothing and no gear. Large creatures can not fit
If the bag is overloaded or broken, it ruptures and is ruined, causing the items inside to be lost forever. If it's turned inside out, the items inside spill out unharmed, but the bag must be put right before it can be used again. A living creature placed inside the bag has enough air for 10 minutes before it begins to suffocate, and it can attempt to Escape against a DC of 13 with a atheletics checl. An item inside the bag provides no benefits unless it's retrieved first. An item in the bag can't be detected by magic that detects only things on the same plane.
A bag of holding when placed inside another bag of holding destroys both items and all non-magical items inside, very rare and above magical items remain but are scattered far apart and randomly acorss the plan, and the wielder takes 4D8 true damage and makes a DC26 basic reflex save or be pulled into the astral plane. A portal to the atsral plane then opens up to a random location, this portal disappears after one turn
Base Item:
—
Enhancement Bonus:
—
Attunement:
No
Traits:
0
Description
Though it appears to be a cloth sack decorated with panels of richly colored silk or stylish embroidery, a bag of holding opens into an extradimensional space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the bag of holding itself. The amount in can carry is equal to 100kg in a 8x8ftt area.
You can Interact with the bag of holding to stow items in it or remove them just like a mundane sack. Though the bag can hold a great amount of material, an object still needs to be able to fit through the opening of the sack to be stored inside. Tiny and small objects and fit through, but medium creatures can fit through only if they are not wearing only simple clothing and no gear. Large creatures can not fit
If the bag is overloaded or broken, it ruptures and is ruined, causing the items inside to be lost forever. If it's turned inside out, the items inside spill out unharmed, but the bag must be put right before it can be used again. A living creature placed inside the bag has enough air for 10 minutes before it begins to suffocate, and it can attempt to Escape against a DC of 13 with a atheletics checl. An item inside the bag provides no benefits unless it's retrieved first. An item in the bag can't be detected by magic that detects only things on the same plane.
A bag of holding when placed inside another bag of holding destroys both items and all non-magical items inside, very rare and above magical items remain but are scattered far apart and randomly acorss the plan, and the wielder takes 4D8 true damage and makes a DC26 basic reflex save or be pulled into the astral plane. A portal to the atsral plane then opens up to a random location, this portal disappears after one turn
Item Stats
- Type
- Artifact
- Base Item
- —
- Rarity
- Rare
- Enhancement Bonus
- —
- Attunement
- No
Balefull Torch
Rare
Weapon
This artifact is cobbled together in the midst of the wild south mountains. Strange energy pulsates from it.
Base Item:
Mage Staff
Enhancement Bonus:
+0
Attunement:
Required
Traits:
2
Description
This artifact is cobbled together in the midst of the wild south mountains. Strange energy pulsates from it.
Item Stats
- Type
- Weapon
- Base Item
- Mage Staff
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
Traits
Each time you damage an enemy with a spell. Do 1 damage at the end of the enemy turn of the last spell damage used for the next three turns.
For every two enemies affected by baleful gaze, increase magical damage you do with spells by three and increase DC by 1.
Battlemage Companion
Rare
Weapon
This black wand has glowing green engravings, forged as a popular wand for many battlemages, provided they have the coin
Base Item:
Refined Wand
Enhancement Bonus:
+0
Attunement:
Required
Traits:
1
Description
This black wand has glowing green engravings, forged as a popular wand for many battlemages, provided they have the coin
Item Stats
- Type
- Weapon
- Base Item
- Refined Wand
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
Traits
When you cast a non-ritual spell with this wand, you gain a charge equal to the spell level. The wand can hold up to eight charges. When you damage an enemy with a spell, you can expand all the charges as a action to do Squall targeting a single enemy you have cast the spell on.
Squall:
An explosion of arcane energy erupts around the target. They and up to <charges available> enemies within a 20 feet radius. They take <charges> D6 force damage, or half as much if they succeed the save or the spell missed them.
Beastial Noisemaker
Uncommon
Artifact
This is a rough furred sphere with a 8cm radius.
When activated this item makes a noise associated with a random animal decided by the GM that is commonly found in the surroundings it currently in every 10,30 or 120 seconds depending on your choice. This is activated ny squeezing the ball. If no animal is native to the surroundings, it makes no noise. It stops makes noise the moment it is hit.
Base Item:
—
Enhancement Bonus:
—
Attunement:
No
Traits:
0
Description
This is a rough furred sphere with a 8cm radius.
When activated this item makes a noise associated with a random animal decided by the GM that is commonly found in the surroundings it currently in every 10,30 or 120 seconds depending on your choice. This is activated ny squeezing the ball. If no animal is native to the surroundings, it makes no noise. It stops makes noise the moment it is hit.
Item Stats
- Type
- Artifact
- Base Item
- —
- Rarity
- Uncommon
- Enhancement Bonus
- —
- Attunement
- No
Billowing Robes of the Wind
Rare
Armor
Enchanted by the wind itself, these collection of silken cloth fly and bellow around the bearer.
Base Item:
Slitted/Exposed Robes
Enhancement Bonus:
+0
Attunement:
Required
Traits:
2
Description
Enchanted by the wind itself, these collection of silken cloth fly and bellow around the bearer.
Item Stats
- Type
- Armor
- Base Item
- Slitted/Exposed Robes
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
Traits
When an attack roll is made against you, reduce it by D4
Gain a +1 to reflex saves and 10ft of movement speed.
Biotic Crossbow
Very Rare
Weapon
This crossbow transfers healing energy to its bolts
Base Item:
Light Crossbow
Enhancement Bonus:
+2
Attunement:
Required
Traits:
1
Description
This crossbow transfers healing energy to its bolts
Item Stats
- Type
- Weapon
- Base Item
- Light Crossbow
- Rarity
- Very Rare
- Enhancement Bonus
- +2
- Attunement
- Required
Traits
You can declare a attack to be a heal shot, when you do so, your next attack targets a willing ally with a +5 to hit and heals for half your crossbow damage + 2D6 hitpoints.
Healing from this crossbow gains a 75% reduction the second time its used in 12 hours on the same target and has no effect on the third shot.
Black Cleaver
Rare
Weapon
Carved with deadly enchantments, this weapon sunders and rust armor
Base Item:
Great Axe
Enhancement Bonus:
+1
Attunement:
Required
Traits:
1
Description
Carved with deadly enchantments, this weapon sunders and rust armor
Item Stats
- Type
- Weapon
- Base Item
- Great Axe
- Rarity
- Rare
- Enhancement Bonus
- +1
- Attunement
- Required
Traits
Melee attacks on-hit reduces a target armor by 1 to a max of 1 each turn to a grand total of 3. This effect lasts for 1 hour.
Blackfire Staff
Very Rare
Weapon
This artifact was found in the midst of the wild south mountains. Strange energy pulsates from it and lights a flame on it that adepts to the caster's spell.
Base Item:
Refined Mage Staff
Enhancement Bonus:
+1
Attunement:
Required
Traits:
3
Description
This artifact was found in the midst of the wild south mountains. Strange energy pulsates from it and lights a flame on it that adepts to the caster's spell.
Item Stats
- Type
- Weapon
- Base Item
- Refined Mage Staff
- Rarity
- Very Rare
- Enhancement Bonus
- +1
- Attunement
- Required
Traits
Each time you damage an enemy with a spell. Do 1 damage at the end of the enemy turn of the last spell damage used for the next three turns. This damage increase to 1D4 if you are expert in spell DC, 1D6 if you are master and 1D8 if you are legendary.
For every two enemies affected by baleful gaze, increase magical damage you do with spells by 2, if your spell DC tier is expert it becomes 3, master 4 and legendary 6 and increase DC by 1.
Melee attacks with this staff do bonus 1D6 fire damage and apply Blackfire
Blade of Shanahah
Rare
Weapon
This blade has a strange edge which when wielded guide its user
Base Item:
Scimitar
Enhancement Bonus:
+1
Attunement:
Required
Traits:
1
Description
This blade has a strange edge which when wielded guide its user
Item Stats
- Type
- Weapon
- Base Item
- Scimitar
- Rarity
- Rare
- Enhancement Bonus
- +1
- Attunement
- Required
Traits
Your critical threshold is reduced by 5, but when you land critical hit, do not double damage instead you do not roll for damage, you do 5 + your level x 2 slashing damage
Blade of the Kingslayer
Legendary
Weapon
Said to have been doused in the blood of a Cadmirian King slain by his own guard. This blade was thus enshrined with royal blood, and further enchanted since then. Now it sits with a red pommel and silver steel glistening, some even say the blade glows red when near a king
Base Item:
Longsword
Enhancement Bonus:
+3
Attunement:
No
Traits:
2
Description
Said to have been doused in the blood of a Cadmirian King slain by his own guard. This blade was thus enshrined with royal blood, and further enchanted since then. Now it sits with a red pommel and silver steel glistening, some even say the blade glows red when near a king
Item Stats
- Type
- Weapon
- Base Item
- Longsword
- Rarity
- Legendary
- Enhancement Bonus
- +3
- Attunement
- No
Traits
Do bonus 6 damage on-hit, reduced by armor against a target with 100 or more current HP. Increasing to 15 if they have 500 or more current HP.
Hitting an enemy thrice with this weapon in 1 minute reduces their movement speed by 10ft, reflex saves and defense by 1 for 1 minute.
Blazing Bowstring
Rare
Artifact
This item can be attached to a longbow or shortbow that is non-magical. When done so, the bow does bonus 1D6 fire damage on-hit.
Attaching it requires a DC22 tinkering check over 3 hours
CS: Done in half the time
S; Done
F: Fails
CF: Fails and you destroy the bow
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
This item can be attached to a longbow or shortbow that is non-magical. When done so, the bow does bonus 1D6 fire damage on-hit.
Attaching it requires a DC22 tinkering check over 3 hours
CS: Done in half the time
S; Done
F: Fails
CF: Fails and you destroy the bow
Item Stats
- Type
- Artifact
- Base Item
- —
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
Bloodfire Greatsword
Rare
Weapon
Made for the elite of Sogomere demons or mortals. This blade is often fused with demonic beast chosen to wield it, but can also like this one be forged for mortals
Base Item:
Greatsword
Enhancement Bonus:
+1
Attunement:
Required
Traits:
2
Description
Made for the elite of Sogomere demons or mortals. This blade is often fused with demonic beast chosen to wield it, but can also like this one be forged for mortals
Item Stats
- Type
- Weapon
- Base Item
- Greatsword
- Rarity
- Rare
- Enhancement Bonus
- +1
- Attunement
- Required
Traits
Doing 60 damage or killing 2 enemies grant this weapon a 25%(rounded up) bonus to armor penetration for 1 minute
This weapon does bonus 1D4 fire damage on-hit
Bloodshade
Very Rare
Weapon
Made with the finest steel available to Ithiskar, and enchanted with the spirits, this red hilted blade has edges that glimmer blood red under the light.
Base Item:
Katana
Enhancement Bonus:
+2
Attunement:
No
Traits:
1
Description
Made with the finest steel available to Ithiskar, and enchanted with the spirits, this red hilted blade has edges that glimmer blood red under the light.
Item Stats
- Type
- Weapon
- Base Item
- Katana
- Rarity
- Very Rare
- Enhancement Bonus
- +2
- Attunement
- No
Traits
Whenever lethal triggers and this weapon does damage, this weapon applies a stack of Blood Affliction. Critical hits apply 2 stacks.
Blood affliction foes a bonus 1D6 true damage at the start and end of the round. This stacks to a max of 5.
The stacks disappear if the creature is healed for more than 20% of its max HP.
Bloodsong
Rare
Weapon
This crossbow made is made from the claws of a cursed eagle. That charges its arrows with singing painful energy
Base Item:
Longbow
Enhancement Bonus:
+1
Attunement:
No
Traits:
1
Description
This crossbow made is made from the claws of a cursed eagle. That charges its arrows with singing painful energy
Item Stats
- Type
- Weapon
- Base Item
- Longbow
- Rarity
- Rare
- Enhancement Bonus
- +1
- Attunement
- No
Traits
Spend 2 action to charge this bow. On your next ranged attack, you do an additional D8 damage. In addition, mark that target. Each time that target takes damage not from you, they take an additional 3 damage. For each time that target takes damage not from you, you heal for two hitpoints.. The mark lasts till the end of your next turn.
Bonded Rings
Rare
Wearable
This pair of silver shimmering rings glimmer like stars. Said to be made by and for a pair of lovers
This comes in a pair of rings.
Base Item:
Ring
Enhancement Bonus:
—
Attunement:
Required
Traits:
1
Description
This pair of silver shimmering rings glimmer like stars. Said to be made by and for a pair of lovers
This comes in a pair of rings.
Item Stats
- Type
- Wearable
- Base Item
- Ring
- Rarity
- Rare
- Enhancement Bonus
- —
- Attunement
- Required
- Wearable Slot
- Ring
Traits
Once per long rest, when attuned to the ring, ,you are immune to the first five times you take damage from the other ring attuned wielder.
Boots of Bounding
Uncommon
Wearable
The springy soles of these sturdy leather boots cushion your feet and make each step lighter. These boots give you a +5- foot item bonus to your Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. In addition, when you use the running jump action, you can move 5 feet further if jumping horizontally or 3 feet higher if jumping vertically.
Base Item:
Boots
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
The springy soles of these sturdy leather boots cushion your feet and make each step lighter. These boots give you a +5- foot item bonus to your Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. In addition, when you use the running jump action, you can move 5 feet further if jumping horizontally or 3 feet higher if jumping vertically.
Item Stats
- Type
- Wearable
- Base Item
- Boots
- Rarity
- Uncommon
- Enhancement Bonus
- +0
- Attunement
- No
- Wearable Slot
- Boots
Boots of Swiftness
Rare
Wearable
Your movement speed cannot be reduced by more than half unless it is to zero and you gain 10 feet of movement
Base Item:
Boots
Enhancement Bonus:
+0
Attunement:
Required
Traits:
0
Description
Your movement speed cannot be reduced by more than half unless it is to zero and you gain 10 feet of movement
Item Stats
- Type
- Wearable
- Base Item
- Boots
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
- Wearable Slot
- Boots
Bottled Air
Uncommon
Artifact
Appearing to be an ordinary corked glass bottle, this item contains a limitless supply of fresh air. You must uncork the bottle with an Interact action before you can activate it.
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
1
Description
Appearing to be an ordinary corked glass bottle, this item contains a limitless supply of fresh air. You must uncork the bottle with an Interact action before you can activate it.
Item Stats
- Type
- Artifact
- Base Item
- —
- Rarity
- Uncommon
- Enhancement Bonus
- +0
- Attunement
- No
Traits
You draw a breath of air from the bottle. This allows you to breathe even in an airless or toxic environment. Air doesn't escape the mouth of the bottle, so leaving the open bottle in an airless environment doesn't change the environment.
Bottomless Bowl
Uncommon
Artifact
This magical wooden bowl seems to create endless food at will
Once a short or long rest, a bowl of soup appears in it. Roll 1d4 to determine which kind of soup
Naskrimni Rabbit Stew
Cadmirian Salmon and Potatoes Soup
Shurinese Herbal Chicken soup
Rodanin Beef Stew
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
This magical wooden bowl seems to create endless food at will
Once a short or long rest, a bowl of soup appears in it. Roll 1d4 to determine which kind of soup
Naskrimni Rabbit Stew
Cadmirian Salmon and Potatoes Soup
Shurinese Herbal Chicken soup
Rodanin Beef Stew
Item Stats
- Type
- Artifact
- Base Item
- —
- Rarity
- Uncommon
- Enhancement Bonus
- +0
- Attunement
- No
Box of Random Expansion
Uncommon
Artifact
This is a small wooden box, it’s size that of a one’s palm. When thrown, this box will expand its size. Roll a D3, its size is that of the dice results in feet. (So a roll of 2 is a 10 feet diameter). caught in the expansion are pushed out area and make a DC12 Dexterity saving throw and on a failure, knocked prone. When the box takes damage that is not poisonous, psychic or necrotic, it reverts to its original form.
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
This is a small wooden box, it’s size that of a one’s palm. When thrown, this box will expand its size. Roll a D3, its size is that of the dice results in feet. (So a roll of 2 is a 10 feet diameter). caught in the expansion are pushed out area and make a DC12 Dexterity saving throw and on a failure, knocked prone. When the box takes damage that is not poisonous, psychic or necrotic, it reverts to its original form.
Item Stats
- Type
- Artifact
- Base Item
- —
- Rarity
- Uncommon
- Enhancement Bonus
- +0
- Attunement
- No
Bracelets of Dashing
Rare
Wearable
This jangling, silvery bracelet makes you lighter on your feet, giving you a +1 item bonus to Acrobatics checks.
Base Item:
Bracers
Enhancement Bonus:
+0
Attunement:
Required
Traits:
1
Description
This jangling, silvery bracelet makes you lighter on your feet, giving you a +1 item bonus to Acrobatics checks.
Item Stats
- Type
- Wearable
- Base Item
- Bracers
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
- Wearable Slot
- Bracers
Traits
You can dash 30ft as 1 action for 1 minute
Clandestine Cloak
Rare
Wearable
When you pull up the hood of this nondescript gray cloak (an Interact action), you become drab and uninteresting, gaining a +2 tem bonus to Stealth checks and to Deception checks to Impersonate a forgettable background character, such as a servant, but also taking a –1 item penalty to persuasion and Intimidation checks.
Base Item:
Upper Outerwear(Cloak/Coat)
Enhancement Bonus:
+0
Attunement:
No
Traits:
1
Description
When you pull up the hood of this nondescript gray cloak (an Interact action), you become drab and uninteresting, gaining a +2 tem bonus to Stealth checks and to Deception checks to Impersonate a forgettable background character, such as a servant, but also taking a –1 item penalty to persuasion and Intimidation checks.
Item Stats
- Type
- Wearable
- Base Item
- Upper Outerwear(Cloak/Coat)
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
- Wearable Slot
- Upper Outerwear(Cloak/Coat)
Traits
Frequency once per day; Effect You pull the cloak's hood up and gain the benefits of veil of privacy spell for 1 hour or until you pull the hood back down, whichever comes first.
Cloak of Billowing
Uncommon
Wearable
While wearing this cloak, you can use a action to make it billow dramatically.
Base Item:
Upper Outerwear(Cloak/Coat)
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
While wearing this cloak, you can use a action to make it billow dramatically.
Item Stats
- Type
- Wearable
- Base Item
- Upper Outerwear(Cloak/Coat)
- Rarity
- Uncommon
- Enhancement Bonus
- +0
- Attunement
- No
- Wearable Slot
- Upper Outerwear(Cloak/Coat)
Cloak of Feline Rest
Common
Wearable
This black velvet cloak is featureless and very soft to the touch. Upon wearing it for the first time, you're momentarily overwhelmed with a sense of comfort and coziness. While wearing this cloak you can comfortably rest in any space, so long as it's not wet or particularly hazardous.
Base Item:
Upper Outerwear(Cloak/Coat)
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
This black velvet cloak is featureless and very soft to the touch. Upon wearing it for the first time, you're momentarily overwhelmed with a sense of comfort and coziness. While wearing this cloak you can comfortably rest in any space, so long as it's not wet or particularly hazardous.
Item Stats
- Type
- Wearable
- Base Item
- Upper Outerwear(Cloak/Coat)
- Rarity
- Common
- Enhancement Bonus
- +0
- Attunement
- No
- Wearable Slot
- Upper Outerwear(Cloak/Coat)
Cloak of Jet
Uncommon
Wearable
This Shurinese sorcerer's robes seem to confer shadow magic that seems to channel itself to hide it’s bearer from harm.
Base Item:
Upper Outerwear(Cloak/Coat)
Enhancement Bonus:
+0
Attunement:
Required
Traits:
1
Description
This Shurinese sorcerer's robes seem to confer shadow magic that seems to channel itself to hide it’s bearer from harm.
Item Stats
- Type
- Wearable
- Base Item
- Upper Outerwear(Cloak/Coat)
- Rarity
- Uncommon
- Enhancement Bonus
- +0
- Attunement
- Required
- Wearable Slot
- Upper Outerwear(Cloak/Coat)
Traits
When you are chosen as a target for a ranged, spell attack or a spell, you may use your reaction to use this item. When you do so, roll a D6, you then gain the effects of lesser invisibility for the dice value amount of turns. On a roll of 1, no effect happens. Note that you still must resolve the incoming attack before the lesser invisibiluty occurs
Once you do so, you cannot use this ability until a long rest. T
Cloak of Lifesteal
Rare
Wearable
This cloak heals its bearer
When you do damage from a melee or ranged weapon, you heal 1 hitpoint per successfull attack, if you do more than 10 damage per attack, you heal 2 hit points instead. You regain the hitpoint after the attack. You can only regain a maximum of 5 hit points per turn.
Base Item:
Upper Outerwear(Cloak/Coat)
Enhancement Bonus:
+0
Attunement:
Required
Traits:
0
Description
This cloak heals its bearer
When you do damage from a melee or ranged weapon, you heal 1 hitpoint per successfull attack, if you do more than 10 damage per attack, you heal 2 hit points instead. You regain the hitpoint after the attack. You can only regain a maximum of 5 hit points per turn.
Item Stats
- Type
- Wearable
- Base Item
- Upper Outerwear(Cloak/Coat)
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
- Wearable Slot
- Upper Outerwear(Cloak/Coat)
Cloak of Nathandal
Uncommon
Wearable
You gain advantage on perception checks and gain a +3 to passive perception
Base Item:
Upper Outerwear(Cloak/Coat)
Enhancement Bonus:
+0
Attunement:
Required
Traits:
0
Description
You gain advantage on perception checks and gain a +3 to passive perception
Item Stats
- Type
- Wearable
- Base Item
- Upper Outerwear(Cloak/Coat)
- Rarity
- Uncommon
- Enhancement Bonus
- +0
- Attunement
- Required
- Wearable Slot
- Upper Outerwear(Cloak/Coat)
Cloak of Night
Rare
Wearable
Made from the essence of night itself, this cloak obscures the wearer
Base Item:
Upper Outerwear(Cloak/Coat)
Enhancement Bonus:
+0
Attunement:
Required
Traits:
1
Description
Made from the essence of night itself, this cloak obscures the wearer
Item Stats
- Type
- Wearable
- Base Item
- Upper Outerwear(Cloak/Coat)
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
- Wearable Slot
- Upper Outerwear(Cloak/Coat)
Traits
This cloak has one charge which recharges every short rest. You may use its charge to proc its ability as a reaction, when you do so, you become untargetable and invisible until the start of your next turn.
Cloak of Shields
Rare
Wearable
Weaved with magic this silvery blue cloak flares in displays of magic
Base Item:
Upper Outerwear(Cloak/Coat)
Enhancement Bonus:
+0
Attunement:
Required
Traits:
1
Description
Weaved with magic this silvery blue cloak flares in displays of magic
Item Stats
- Type
- Wearable
- Base Item
- Upper Outerwear(Cloak/Coat)
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
- Wearable Slot
- Upper Outerwear(Cloak/Coat)
Traits
This cloak has 3 charges, when meeting the condition of the spell defensive shield, you cast it for a free action. You use either you spell DC, or a modifier of 12. You roll 1D3, and you expend that amount of charges
Once per long rest, expend one spell slot to roll 1D3 to regain that amount of charges. If you use a 4th level and above spell slot, roll 1D6 instead
Cosmic Snail Ring
Uncommon
Wearable
A deity granted its circle of druids thousands of cosmic rings. However, the druids not knowing what to do with it, simply channeled the essence of a snail into them.
Base Item:
Ring
Enhancement Bonus:
+0
Attunement:
Required
Traits:
1
Description
A deity granted its circle of druids thousands of cosmic rings. However, the druids not knowing what to do with it, simply channeled the essence of a snail into them.
Item Stats
- Type
- Wearable
- Base Item
- Ring
- Rarity
- Uncommon
- Enhancement Bonus
- +0
- Attunement
- Required
- Wearable Slot
- Ring
Traits
Has a max of 3 charges. Gains 1d3 charges on short rest, 1d6 charges on long rest.
When targeting an enemy or ally with a spell, you may consume 1 charge to give them -10ft to move speed, but +2 to Fortitude Saves until your next turn.
Crieria’s Chimes
Rare
Artifact
A bell made by a bard four hundred years ago, this golden bell has a special tune to bring back one senses
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
1
Description
A bell made by a bard four hundred years ago, this golden bell has a special tune to bring back one senses
Item Stats
- Type
- Artifact
- Base Item
- —
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
Traits
Once a long rest you may ring this bell as an action. Roll 3D12 + half your level . Anyone within 10 feet who is weakened, charmed, possessed, stunned, incapacitated has that effect removed if your dice roll is higher than the spell DC.
Crown of Endless Hunger
Rare
Wearable
This headgear whispers of endless blood and primise
Base Item:
Circlet
Enhancement Bonus:
—
Attunement:
Required
Traits:
1
Description
This headgear whispers of endless blood and primise
Item Stats
- Type
- Wearable
- Base Item
- Circlet
- Rarity
- Rare
- Enhancement Bonus
- —
- Attunement
- Required
- Wearable Slot
- Circlet
Traits
Whenever you land a critical hit, you heal for 10 hitpoints. If you kill an enemy, or an enemy you a have critically hit in the past minute dies, for the next minute, you heal for 25% of melee attack damage done.
Crown of Swinging Luck
Rare
Wearable
Gleaming black and silver, this crown gleams bright silver or semms to cast a horrible darkness at will.
Base Item:
Headgear
Enhancement Bonus:
—
Attunement:
Required
Traits:
1
Description
Gleaming black and silver, this crown gleams bright silver or semms to cast a horrible darkness at will.
Item Stats
- Type
- Wearable
- Base Item
- Headgear
- Rarity
- Rare
- Enhancement Bonus
- —
- Attunement
- Required
- Wearable Slot
- Headgear
Traits
When you do damage with a spell, roll a D6, on a 4+ do 50% more, else do 50% less
Crown of the Resilient Mind
Uncommon
Wearable
This crown steadies and protects one’s mind against anything which try and manipulate it.
“Or you could train your Wisdom and Charisma,” - an unnamed violinist
Base Item:
Headgear
Enhancement Bonus:
—
Attunement:
Required
Traits:
1
Description
This crown steadies and protects one’s mind against anything which try and manipulate it.
“Or you could train your Wisdom and Charisma,” - an unnamed violinist
Item Stats
- Type
- Wearable
- Base Item
- Headgear
- Rarity
- Uncommon
- Enhancement Bonus
- —
- Attunement
- Required
- Wearable Slot
- Headgear
Traits
This crown has 1 charge, Every dawn, roll a D6, on a 2+ it gains back a charge. The charge is only expended when the bearer fails a Will saving throw or can be alternatively used when succeeded . The saving throw would have been considered one tier higher in success. When that happens, for the next hour, the creature cannot be charmed or possessed. Spells such as detect thoughts will have no effect on this creature and the creature has advantage on wisdom and charisma saving throws.
Crown of the Shattered King
Very Rare
Wearable
A infamous item of a former Paldatan King. He was smashed in battle in a tragic tale of ego and betrayal. Now the crown and its few copies of its enchantments circle around Allurian, its dim glow a painfull reminder
Base Item:
Circlet
Enhancement Bonus:
—
Attunement:
Required
Traits:
2
Description
A infamous item of a former Paldatan King. He was smashed in battle in a tragic tale of ego and betrayal. Now the crown and its few copies of its enchantments circle around Allurian, its dim glow a painfull reminder
Item Stats
- Type
- Wearable
- Base Item
- Circlet
- Rarity
- Very Rare
- Enhancement Bonus
- —
- Attunement
- Required
- Wearable Slot
- Circlet
Traits
You can never critically fail will saves
Every long rest, The first time you take damage and until the start of the next turn. You gain Ward 8.
Crown of the Unshattered
Rare
Wearable
This golden crown laced with timy emeralds is a gift from a mage to a famous warrior in Tethrin
Base Item:
Circlet
Enhancement Bonus:
—
Attunement:
No
Traits:
1
Description
This golden crown laced with timy emeralds is a gift from a mage to a famous warrior in Tethrin
Item Stats
- Type
- Wearable
- Base Item
- Circlet
- Rarity
- Rare
- Enhancement Bonus
- —
- Attunement
- No
- Wearable Slot
- Circlet
Traits
Once a long rest, as a reaction to taking damage you may activate this crown ability. When you do so, the next spell effect or damage that you receive is nullified
Crystalline Ice Bow
Very Rare
Weapon
Made with the help of ice elementals, this bow is made of true ice, glimmering blue and cold to the touch
Base Item:
Longbow
Enhancement Bonus:
+3
Attunement:
Required
Traits:
3
Description
Made with the help of ice elementals, this bow is made of true ice, glimmering blue and cold to the touch
Item Stats
- Type
- Weapon
- Base Item
- Longbow
- Rarity
- Very Rare
- Enhancement Bonus
- +3
- Attunement
- Required
Traits
When you critically strike, do not double damage. Instead apply everfrost. This is an enhanced version of frost. It reduces a targets movement speed by 15ft, and defence and reflex saves by 2 till the end of their next turn. Everfrost is removed the same way frost does, and it does an 6D6 cold damage instead of 1D8. If Everfrost is removed by a critical hit from this bow that would remove everfrost, keep everfrost, while doing the bonus cold damaga.
Ranged attacks apply Frost, reducing their movement speed by 10 feet. Hitting an enemy that has Frost with an attack removes Frost and does an additional 1D8 cold damage.
Applying 4 stacks of frost, where an everfrost counts as 2 stacks forces a target to make a fortiude save equal to 15 + your level. Once they suffer its effect, they are immune to it
CF: They gain stun 3
F: They gain stun 2
CS/S: N/A
Death Dancer
Rare
Weapon
This blade was made for Naskrimni Great Lord of House Moryn and since then has been copied.
Base Item:
Greatsword
Enhancement Bonus:
+2
Attunement:
Required
Traits:
1
Description
This blade was made for Naskrimni Great Lord of House Moryn and since then has been copied.
Item Stats
- Type
- Weapon
- Base Item
- Greatsword
- Rarity
- Rare
- Enhancement Bonus
- +2
- Attunement
- Required
Traits
When you are below your 25% of your max HP. This triggers, you reduce all damage by 50%. At the start of the following round, you take 8D8 true damage, if you kill an enemy during the duration this triggers and end, you to not take this damage.
Divine Sunderer
Very Rare
Weapon
Forged as the blade for the gods greatest champions.
Base Item:
Longsword
Enhancement Bonus:
+3
Attunement:
Required
Traits:
2
Description
Forged as the blade for the gods greatest champions.
Item Stats
- Type
- Weapon
- Base Item
- Longsword
- Rarity
- Very Rare
- Enhancement Bonus
- +3
- Attunement
- Required
Traits
Your attacks do bonus 1D8 radiant damage on-hit
Spend devoted points grant your next attack with this weapon within the next minute bonus radiant damage on-hit equal to devoted points x the creatures level to a max of 60 damage. This attack also heals you for <devoted point spend> D6 hit points
Dodger's Wok
Rare
Artifact
“What is bro cooking?”
Once per short rest, you may attempt to cook with this wok. No ingredients are required. When you do so, roll 1d8. You create an dish which may be
A stew made purely of cow dung
Egg Fried Rice
Healing potion enough to fill 2 bottles
A serving of strange venison for two, You dm rolls a dice to determine if it provides the aid spell at 3rd level or provides a -2 to all constitution saving throws and check
1d4 poison enough to fill two bottles
A terrible tasting stew made of fish and carrots that may cause a stomach ache but feeds two
Fried duck noodles that give a +1 to an ability of your choice but reduces your max hit points by six till the end of a long rest.
The wok explodes, causing the user and those in a 10ft radius to take 2D8 bludgeoning damage. The wok is undamaged
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
“What is bro cooking?”
Once per short rest, you may attempt to cook with this wok. No ingredients are required. When you do so, roll 1d8. You create an dish which may be
A stew made purely of cow dung
Egg Fried Rice
Healing potion enough to fill 2 bottles
A serving of strange venison for two, You dm rolls a dice to determine if it provides the aid spell at 3rd level or provides a -2 to all constitution saving throws and check
1d4 poison enough to fill two bottles
A terrible tasting stew made of fish and carrots that may cause a stomach ache but feeds two
Fried duck noodles that give a +1 to an ability of your choice but reduces your max hit points by six till the end of a long rest.
The wok explodes, causing the user and those in a 10ft radius to take 2D8 bludgeoning damage. The wok is undamaged
Item Stats
- Type
- Artifact
- Base Item
- —
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
Dragon's Eye Charm
Rare
Artifact
This charm, a dragon-shaped pendant worn like a necklace or set into armor or clothing as a decoration, is warm and smooth to the touch. It must be held in one hand to be used (pressing the palm of one’s hand to the charm also works, provided that your hand is otherwise empty). It has four distinct powers.
Base Item:
—
Enhancement Bonus:
+0
Attunement:
Required
Traits:
4
Description
This charm, a dragon-shaped pendant worn like a necklace or set into armor or clothing as a decoration, is warm and smooth to the touch. It must be held in one hand to be used (pressing the palm of one’s hand to the charm also works, provided that your hand is otherwise empty). It has four distinct powers.
Item Stats
- Type
- Artifact
- Base Item
- —
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
Traits
Cast Firebolt with a +15 to hit upgraded to 8th rank.
Gain resistance to fire damage for 10 minutes
Gain darkvision equal to you range
You can speak and understand Draconic as long as you Sustain the Activation, to a maximum of 10 minutes.
Dragon’s Quickshot
Rare
Weapon
You declare an elemental type at the end of a long rest, (Fire, ice, lightning, thunder, acid). This acts as a +1 pistol. When you roll natural 15 and above, you do extra elemental damage equal to, your natural roll - 15.
Base Item:
Flintlock Pistol
Enhancement Bonus:
+1
Attunement:
No
Traits:
0
Description
You declare an elemental type at the end of a long rest, (Fire, ice, lightning, thunder, acid). This acts as a +1 pistol. When you roll natural 15 and above, you do extra elemental damage equal to, your natural roll - 15.
Item Stats
- Type
- Weapon
- Base Item
- Flintlock Pistol
- Rarity
- Rare
- Enhancement Bonus
- +1
- Attunement
- No
Dwarven Under Armor bodysuit
Rare
Wearable
Prerequisite: Proficient in medium/heavy armour and wearing them
This thick chain and leather suit is worn under heavy dwarven armour to provide additional protection
Base Item:
Under Clothes
Enhancement Bonus:
+0
Attunement:
No
Traits:
1
Description
Prerequisite: Proficient in medium/heavy armour and wearing them
This thick chain and leather suit is worn under heavy dwarven armour to provide additional protection
Item Stats
- Type
- Wearable
- Base Item
- Under Clothes
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
- Wearable Slot
- Under Clothes
Traits
Reduce your reflex save and intiative modifier by one. Increase your defence by 1 and reduce all piercing and slashing damage by 2.
Earing of Communication
Rare
Wearable
Able to communicate
Base Item:
Headgear
Enhancement Bonus:
+0
Attunement:
No
Traits:
1
Description
Able to communicate
Item Stats
- Type
- Wearable
- Base Item
- Headgear
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
- Wearable Slot
- Headgear
Traits
Spend an action to cast the communicate spell.
Echoes of Moonlight
Rare
Wearable
This silver necklace glows green and red depending on the spell cast by the attuned user.
Base Item:
Necklace/Amulet
Enhancement Bonus:
+0
Attunement:
Required
Traits:
1
Description
This silver necklace glows green and red depending on the spell cast by the attuned user.
Item Stats
- Type
- Wearable
- Base Item
- Necklace/Amulet
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
- Wearable Slot
- Necklace/Amulet
Traits
Every 10 point of magical damage done grants you 1 stack, to a max of 5.
When you target a ally creature with an augment or vitalurgy spell, you auto expand all stacks to heal for stacks x D6 hitpoints.
Eclipse
Very Rare
Weapon
Build as a longsword for the Paladins of Ashenya, this blade brings devastating blows while shielding the wearer.
This acts as +1 longsword. This longsword grants a +1 to armor piercing on martial mastery or spell based attack.
Base Item:
Longsword
Enhancement Bonus:
+1
Attunement:
Required
Traits:
1
Description
Build as a longsword for the Paladins of Ashenya, this blade brings devastating blows while shielding the wearer.
This acts as +1 longsword. This longsword grants a +1 to armor piercing on martial mastery or spell based attack.
Item Stats
- Type
- Weapon
- Base Item
- Longsword
- Rarity
- Very Rare
- Enhancement Bonus
- +1
- Attunement
- Required
Traits
On your turn, when you make three separate different attacks on the same target using spells with the melee weapon, martial mastery or a normal attack. This triggers, this grants you half your level + 1D12 temporary hitpoints and deals 2D6 + 5% of the target's max HP in necrotic damage
Ectoplasm Underwear
Rare
Wearable
This simple piece of underwear is connects with the body to give a sudden boost of vitality when the wearer is threatened.
Base Item:
Under Clothes
Enhancement Bonus:
+0
Attunement:
Required
Traits:
1
Description
This simple piece of underwear is connects with the body to give a sudden boost of vitality when the wearer is threatened.
Item Stats
- Type
- Wearable
- Base Item
- Under Clothes
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
- Wearable Slot
- Under Clothes
Traits
Once per long rest, when you fall below 20% hitpoints or take damage that will knock you below 20% HP. Heal instantly for your 5 + level x 2 amount of hitpoints and gain bonus armor equal to half your armor value(rounded down) for one turn.
Electroshock Armor
Rare
Armor
This armor has dark red engravings sparked with electric potential.
Every 5 lightning damage taken gains a stack. To a maximum of 5 stacks. You lose all stacks over a long rest.
Base Item:
Castle Forged Half Plate
Enhancement Bonus:
+0
Attunement:
No
Traits:
2
Description
This armor has dark red engravings sparked with electric potential.
Every 5 lightning damage taken gains a stack. To a maximum of 5 stacks. You lose all stacks over a long rest.
Item Stats
- Type
- Armor
- Base Item
- Castle Forged Half Plate
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
Traits
Doing damage to a single target 3 consecutive times with 3 separate methods in 2 turns causes the target to be electrocuted.
Electrocute does 2 + <stacks> D8 lightning damage.
Gain resistance to lightning damage
Enchanted Leather of Close Shielding
Uncommon
Armor
This armor has enhancements that soften the blow of close attacks.
Base Item:
Leather Armor
Enhancement Bonus:
+0
Attunement:
No
Traits:
1
Description
This armor has enhancements that soften the blow of close attacks.
Item Stats
- Type
- Armor
- Base Item
- Leather Armor
- Rarity
- Uncommon
- Enhancement Bonus
- +0
- Attunement
- No
Traits
This armor gains a +1 armor bonus against melee attacks.
Eyes of the Sogomere
Rare
Artifact
T
Base Item:
—
Enhancement Bonus:
+0
Attunement:
Required
Traits:
2
Item Stats
- Type
- Artifact
- Base Item
- —
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
Traits
When this item is equipped, you gain a +2 on perception checks, this bonus is doubled if the creature is Sogomerean
You can grant yourself 40ft of true sight for one minute at the cost of taking 2D6 true damage.
Firebow
Uncommon
Weapon
Enchanted with flame this bow looses arrows set aflame
Base Item:
Longbow
Enhancement Bonus:
+0
Attunement:
No
Traits:
1
Description
Enchanted with flame this bow looses arrows set aflame
Item Stats
- Type
- Weapon
- Base Item
- Longbow
- Rarity
- Uncommon
- Enhancement Bonus
- +0
- Attunement
- No
Traits
On-hit do extra 1D4 fire damage
First Aid Kit
Common
Consumable
You can use the First Aid Kit to conduct medicine actions. This item can be used at least 10 times before requiring 5SP worth of restock
Base Item:
—
Enhancement Bonus:
—
Attunement:
No
Traits:
0
Description
You can use the First Aid Kit to conduct medicine actions. This item can be used at least 10 times before requiring 5SP worth of restock
Item Stats
- Type
- Consumable
- Base Item
- —
- Rarity
- Common
- Enhancement Bonus
- —
- Attunement
- No
Flames of the Shadow
Rare
Wearable
Found originally in the wild south, a dark purple crystal pulsates with strange energy and charges spells
Base Item:
Circlet
Enhancement Bonus:
+0
Attunement:
Required
Traits:
1
Description
Found originally in the wild south, a dark purple crystal pulsates with strange energy and charges spells
Item Stats
- Type
- Wearable
- Base Item
- Circlet
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
- Wearable Slot
- Circlet
Traits
When you do magic damage to a target below 25% Hitpoints, do 50% more damage
Flying Broomstick
Very Rare
Artifact
This broom has a tenuous connection to gravity, and it tends to drift even while stowed. You can ride on the broom using one hand to guide it, and the broom can carry up to one passenger in addition to you. The broom moves at a fly Speed of 20 feet. The broom can carry only so much, taking a –10-foot penalty to its Speed if laden with more than 20 Bulk, and crashing to the ground if it carries more than 30 Bulk.
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
1
Description
This broom has a tenuous connection to gravity, and it tends to drift even while stowed. You can ride on the broom using one hand to guide it, and the broom can carry up to one passenger in addition to you. The broom moves at a fly Speed of 20 feet. The broom can carry only so much, taking a –10-foot penalty to its Speed if laden with more than 20 Bulk, and crashing to the ground if it carries more than 30 Bulk.
Item Stats
- Type
- Artifact
- Base Item
- —
- Rarity
- Very Rare
- Enhancement Bonus
- +0
- Attunement
- No
Traits
You name a destination on the same plane, and the broom speeds toward it at a fly Speed of 40 feet. You must either clutch the broom with two hands in order to ride it, or you need to release the broom to send it off with no rider. If you don't have a good idea of the location, layout, and general direction of the destination, or if your named destination is on another plane, the broom wanders aimlessly, circling back to its starting location after 30 minutes.
If the broom carries a rider, this activation lasts until 4 hours pass (typically 16 miles of travel), the broom reaches its destination, or you Dismiss the activation. If the broom doesn't have a rider, the activation lasts until the broom reaches its destination. When the activation ends, the broom floats to the ground and can't be activated again for 1 hour.
Foebane
Rare
Weapon
This metal elegant staff supercharges itself when a spell is casted.
Base Item:
Refined Mage Staff
Enhancement Bonus:
+3
Attunement:
Required
Traits:
1
Description
This metal elegant staff supercharges itself when a spell is casted.
Item Stats
- Type
- Weapon
- Base Item
- Refined Mage Staff
- Rarity
- Rare
- Enhancement Bonus
- +3
- Attunement
- Required
Traits
When you cast a spell, the next melee attack with this staff, or melee spell attack does bonus 10 + (2 x spell level) force damage
Force Bracers of Armor
Rare
Wearable
Must be proficient in light armor
Decorated with clear gemstones, these thick metal bands spread an inflexible layer of force over your body. The force grants you a +1 bonus to armor, defence and saving throws,. You can affix talismans to the bands as though they were light armor.
Base Item:
Bracers
Enhancement Bonus:
+0
Attunement:
Required
Traits:
1
Description
Must be proficient in light armor
Decorated with clear gemstones, these thick metal bands spread an inflexible layer of force over your body. The force grants you a +1 bonus to armor, defence and saving throws,. You can affix talismans to the bands as though they were light armor.
Item Stats
- Type
- Wearable
- Base Item
- Bracers
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
- Wearable Slot
- Bracers
Traits
Trigger A creature critically misses you with a melee Strike.; Effect You Shove the creature using the bands' Athletics modifier of +14.
Force of Nature
Very Rare
Armor
Glimmering blue with a dozen enchantments, these enchantments turn spell effects into protection for the wearer
Base Item:
Castle Forged Full Plate
Enhancement Bonus:
+0
Attunement:
Required
Traits:
1
Description
Glimmering blue with a dozen enchantments, these enchantments turn spell effects into protection for the wearer
Item Stats
- Type
- Armor
- Base Item
- Castle Forged Full Plate
- Rarity
- Very Rare
- Enhancement Bonus
- +0
- Attunement
- Required
Traits
Whenever you take damage from a spell, or a targeted by a spell. Gain stacks equal to the spell level. Failing a save grants an additional 1 stack.
At 5 stacks, you gain steadfast for 2 turns. Steadfast grants you Ward 1, 10ft of movement , a +5 to saving throws against spells and magical effects and you reduce incoming magical damage by 3D6.
Forestdancer Loincloth
Rare
Armor
Crafted by the wood elves for its swiftest and fastest warriors, this minimal enchanted loincloth allows it users to never be hit
Base Item:
Slyvorin Wardancer Loincloth
Enhancement Bonus:
+0
Attunement:
Required
Traits:
2
Description
Crafted by the wood elves for its swiftest and fastest warriors, this minimal enchanted loincloth allows it users to never be hit
Item Stats
- Type
- Armor
- Base Item
- Slyvorin Wardancer Loincloth
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
Traits
You regain 20 + 2D6 hit points if you take more than thirty damage per turn, this effect recharges once per short rest.
When in forest terrain, you are immune to slowing or immobilising effects.
Your first finesse based attack per turn does an additional 2 damage and attacks of opportunity have disadvantage against you
Giant Bloodgem
Rare
Artifact
Your max HP increases by 4 + an extra hit die(halved)
Base Item:
—
Enhancement Bonus:
+0
Attunement:
Required
Traits:
0
Description
Your max HP increases by 4 + an extra hit die(halved)
Item Stats
- Type
- Artifact
- Base Item
- —
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
Glittering Robe
Rare
Armor
Prerequisite: Not wearing armour or shield
This seemingly simple looking robe that with a flourish can turn into shiny scales that protect the wearer from harm.
Base Item:
Robes
Enhancement Bonus:
—
Attunement:
Required
Traits:
1
Description
Prerequisite: Not wearing armour or shield
This seemingly simple looking robe that with a flourish can turn into shiny scales that protect the wearer from harm.
Item Stats
- Type
- Armor
- Base Item
- Robes
- Rarity
- Rare
- Enhancement Bonus
- —
- Attunement
- Required
Traits
This robe has 4 charges and regains 1d4 charges at a short rest or all charge after a long rest..You may use your action to burn as many charges as you like. For each charge you burn, you gain a +1 to your armor for one minute.
Goliath's Best Friend
Uncommon
Weapon
This macabre weapon is precisely what it appears to be: the severed forearm and hand of a Goliath, preserved in an uncanny state of freshness. It neither rots nor emits any odor, leading most onlookers to dismiss it as an exceptionally realistic prop, until they witness it used in combat.
The arm remains eerily inert and lifeless, yet swings with surprising balance and heft. Should anyone attempt to dissect it, however, the flesh immediately begins to decay, as though the preservation were sustained by magic or perhaps by something trapped within the frost-kissed marrow. So far, as much as public written records know, only a single scholar has documented his findings.
"You want the Great Arcane Order to dissect and research a... what?"
Great Arcane Order Mage
Base Item:
Club
Enhancement Bonus:
+0
Attunement:
No
Traits:
2
Description
This macabre weapon is precisely what it appears to be: the severed forearm and hand of a Goliath, preserved in an uncanny state of freshness. It neither rots nor emits any odor, leading most onlookers to dismiss it as an exceptionally realistic prop, until they witness it used in combat.
The arm remains eerily inert and lifeless, yet swings with surprising balance and heft. Should anyone attempt to dissect it, however, the flesh immediately begins to decay, as though the preservation were sustained by magic or perhaps by something trapped within the frost-kissed marrow. So far, as much as public written records know, only a single scholar has documented his findings.
"You want the Great Arcane Order to dissect and research a... what?"
Great Arcane Order Mage
Item Stats
- Type
- Weapon
- Base Item
- Club
- Rarity
- Uncommon
- Enhancement Bonus
- +0
- Attunement
- No
Traits
While you are not a Goliath, if you wear sleeves long enough to partially conceal the weapon and are not actively wielding it in combat, you gain a +1 circumstance bonus to Intimidation checks made to deceive, threaten, or unsettle others. This bonus increases to +2 if the observer has reason to believe the arms are your own.
"What the fuck... his arms are massive!"
Unfortunate "intimidatee"
If you wield two Goliath's Best Friends simultaneously, both weapons gain the Agile trait. Additionally, if both are matching pairs (right and left hand), you always know where right and left is.
Goredrinker
Very Rare
Weapon
This axe is filled with dark and bright red engravings and line which seem to suck blood in upon contact
Base Item:
Great Axe
Enhancement Bonus:
+3
Attunement:
Required
Traits:
2
Description
This axe is filled with dark and bright red engravings and line which seem to suck blood in upon contact
Item Stats
- Type
- Weapon
- Base Item
- Great Axe
- Rarity
- Very Rare
- Enhancement Bonus
- +3
- Attunement
- Required
Traits
Heal for 10% of damage done with this weapon
For 2 actions, you do the whirlwind martial mastery. You heal for 100% of the damage dealt with this martial mastery
Greater bag of holding
Very Rare
Artifact
Though it appears to be a cloth sack decorated with panels of richly colored silk or stylish embroidery, a bag of holding opens into an extradimensional space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the bag of holding itself. The amount in can carry is equal to 1000kg in a 20x20ftt area.
You can Interact with the bag of holding to stow items in it or remove them just like a mundane sack. Though the bag can hold a great amount of material, an object still needs to be able to fit through the opening of the sack to be stored inside. Tiny to large creatures can fit through provided there is enough space.
If the bag is overloaded or broken, it ruptures and is ruined, causing the items inside to be lost forever. If it's turned inside out, the items inside spill out unharmed, but the bag must be put right before it can be used again. A living creature placed inside the bag has enough air for 10 minutes before it begins to suffocate, and it can attempt to Escape against a DC of 13 with a atheletics checl. An item inside the bag provides no benefits unless it's retrieved first. An item in the bag can't be detected by magic that detects only things on the same plane.
A greater bag of holding when placed inside another bag of holding or vice versa destroys both items and all non-magical items inside, very rare and above magical items remain but are scattered far apart and randomly acorss the plan, and the wielder takes 8D8 true damage and makes a DC26 basic reflex save or be pulled into the astral plane. A portal to the atsral plane then opens up to a random location, this portal disappears after one turn
Base Item:
—
Enhancement Bonus:
—
Attunement:
No
Traits:
0
Description
Though it appears to be a cloth sack decorated with panels of richly colored silk or stylish embroidery, a bag of holding opens into an extradimensional space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the bag of holding itself. The amount in can carry is equal to 1000kg in a 20x20ftt area.
You can Interact with the bag of holding to stow items in it or remove them just like a mundane sack. Though the bag can hold a great amount of material, an object still needs to be able to fit through the opening of the sack to be stored inside. Tiny to large creatures can fit through provided there is enough space.
If the bag is overloaded or broken, it ruptures and is ruined, causing the items inside to be lost forever. If it's turned inside out, the items inside spill out unharmed, but the bag must be put right before it can be used again. A living creature placed inside the bag has enough air for 10 minutes before it begins to suffocate, and it can attempt to Escape against a DC of 13 with a atheletics checl. An item inside the bag provides no benefits unless it's retrieved first. An item in the bag can't be detected by magic that detects only things on the same plane.
A greater bag of holding when placed inside another bag of holding or vice versa destroys both items and all non-magical items inside, very rare and above magical items remain but are scattered far apart and randomly acorss the plan, and the wielder takes 8D8 true damage and makes a DC26 basic reflex save or be pulled into the astral plane. A portal to the atsral plane then opens up to a random location, this portal disappears after one turn
Item Stats
- Type
- Artifact
- Base Item
- —
- Rarity
- Very Rare
- Enhancement Bonus
- —
- Attunement
- No
Greater Healing Potion
Uncommon
Consumable
Heal for 3D8 HP + 10% of your max HP
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
Heal for 3D8 HP + 10% of your max HP
Item Stats
- Type
- Consumable
- Base Item
- —
- Rarity
- Uncommon
- Enhancement Bonus
- +0
- Attunement
- No
Harmony’s Edge
Rare
Wearable
This green glowing necklance is a combination of two part that are interlocked
Base Item:
Necklace/Amulet
Enhancement Bonus:
+0
Attunement:
No
Traits:
2
Description
This green glowing necklance is a combination of two part that are interlocked
Item Stats
- Type
- Wearable
- Base Item
- Necklace/Amulet
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
- Wearable Slot
- Necklace/Amulet
Traits
When you damage an enemy, the next time you heal an ally, you heal an extra 2 hitpoint.
When you heal an ally, your next attack or spell grants a +2 to hit, and it does an additional 2 damage.
Hat of Disguise
Rare
Wearable
You can use its disguise self ability at will for an action
Base Item:
Headgear
Enhancement Bonus:
+0
Attunement:
No
Traits:
1
Description
You can use its disguise self ability at will for an action
Item Stats
- Type
- Wearable
- Base Item
- Headgear
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
- Wearable Slot
- Headgear
Traits
You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can’t change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.
The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.
To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on a DC24 investigation check
Headband of Improved Wisdom
Rare
Wearable
Gain a +1 to your wisdom score
Base Item:
Circlet
Enhancement Bonus:
—
Attunement:
No
Traits:
0
Description
Gain a +1 to your wisdom score
Item Stats
- Type
- Wearable
- Base Item
- Circlet
- Rarity
- Rare
- Enhancement Bonus
- —
- Attunement
- No
- Wearable Slot
- Circlet
Healer's Gloves
Uncommon
Wearable
These clean, white gloves never show signs of blood, even after they're used to stitch up wounds or treat other ailments. They give you a +1 item bonus to Medicine checks.
Base Item:
Gloves
Enhancement Bonus:
+0
Attunement:
No
Traits:
1
Description
These clean, white gloves never show signs of blood, even after they're used to stitch up wounds or treat other ailments. They give you a +1 item bonus to Medicine checks.
Item Stats
- Type
- Wearable
- Base Item
- Gloves
- Rarity
- Uncommon
- Enhancement Bonus
- +0
- Attunement
- No
- Wearable Slot
- Gloves
Traits
Frequency once per day; Effect You soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to that creature. This is a healing vitality effect. You can't harm undead with this healing.
Healing Potion
Common
Consumable
Heal for 2D6 + 2 hitpoints
Base Item:
—
Enhancement Bonus:
—
Attunement:
No
Traits:
0
Description
Heal for 2D6 + 2 hitpoints
Item Stats
- Type
- Consumable
- Base Item
- —
- Rarity
- Common
- Enhancement Bonus
- —
- Attunement
- No
Heartshield of Neron
Rare
Armor
Crafted from the heart of a Fey monster, this shield is made of deceptively simple wood and laced with vines.
Your max HP increases by 4. When you take damage, regain 1 temporary hitpoint that disappears at the start of your next turn.
Base Item:
Wooden Shield
Enhancement Bonus:
+0
Attunement:
Required
Traits:
1
Description
Crafted from the heart of a Fey monster, this shield is made of deceptively simple wood and laced with vines.
Your max HP increases by 4. When you take damage, regain 1 temporary hitpoint that disappears at the start of your next turn.
Item Stats
- Type
- Armor
- Base Item
- Wooden Shield
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
Traits
Heartshield Aura(Once per short/long rest)
You and up to 4 allies with 20 feet gain 3D8 temporary hit points.
Herbalism Kit
Uncommon
Artifact
A set of molds, pounds and simple instruments meant for processing herbs
Base Item:
—
Enhancement Bonus:
—
Attunement:
No
Traits:
0
Description
A set of molds, pounds and simple instruments meant for processing herbs
Item Stats
- Type
- Artifact
- Base Item
- —
- Rarity
- Uncommon
- Enhancement Bonus
- —
- Attunement
- No
Horizon's Eyes
Rare
Weapon
Found in the wild south, this artifcat has produced many copy. It’s a staff with a thick head and small wings on its tip. ‘
Base Item:
Refined Mage Staff
Enhancement Bonus:
+0
Attunement:
Required
Traits:
2
Description
Found in the wild south, this artifcat has produced many copy. It’s a staff with a thick head and small wings on its tip. ‘
Item Stats
- Type
- Weapon
- Base Item
- Refined Mage Staff
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
Traits
You can use 3 action to see the target and grant sight of anyone in a 100ft radius as if you are at the hypershot target location, You are blocked by line of sight still. You can see for a maximum of 1 minute.
Your first successful spell cast every short rest against a target marks them with Hypershot.
Spells or magical abilities that hit a target marked by hypershot do extra damage equal to your proficiency tier value - 1 or spell level (you choose). Hypershot ends in 30 minutes.
Ilhal's Chosen Staff
Legendary
Weapon
This dark staff, gleams with dark magic
Base Item:
Mage Staff
Enhancement Bonus:
+3
Attunement:
No
Traits:
2
Description
This dark staff, gleams with dark magic
Item Stats
- Type
- Weapon
- Base Item
- Mage Staff
- Rarity
- Legendary
- Enhancement Bonus
- +3
- Attunement
- No
Traits
You can cast one dark magic spell that is half(rounded up) +1 of your highest spell level spell without using a spell slot
If you make a contested spell check against a non HIGH MAGIC effect, you gain a +3 to the roll. Spellcasters of 9th level within 90ft and below lose 1 spell slot per level until they exit the area.
Infinity’s Crown
Very Rare
Wearable
Enscribed with ancient runes. It is said these magical artfats were chipped up something greater to forge these priceless crown
Base Item:
Circlet
Enhancement Bonus:
—
Attunement:
No
Traits:
1
Description
Enscribed with ancient runes. It is said these magical artfats were chipped up something greater to forge these priceless crown
Item Stats
- Type
- Wearable
- Base Item
- Circlet
- Rarity
- Very Rare
- Enhancement Bonus
- —
- Attunement
- No
- Wearable Slot
- Circlet
Traits
When rolling critical strike damage, roll triple instead of double
Ironward Shield
Rare
Armor
The old dwarven shield while old and rusty seems to sync will with allied armor
Base Item:
Steel Shield
Enhancement Bonus:
+0
Attunement:
Required
Traits:
1
Description
The old dwarven shield while old and rusty seems to sync will with allied armor
Item Stats
- Type
- Armor
- Base Item
- Steel Shield
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
Traits
You and anyone within 20 feet of your choosing gain a +2 to armor till the end of your next turn, this can only occur once per short rest
Kaya
Very Rare
Weapon
The staff made for prodigal spellblade users of the Great Arcane Order. It is made to pair with its counterpart, Parasma.
Base Item:
Mage Staff
Enhancement Bonus:
+1
Attunement:
Required
Traits:
2
Description
The staff made for prodigal spellblade users of the Great Arcane Order. It is made to pair with its counterpart, Parasma.
Item Stats
- Type
- Weapon
- Base Item
- Mage Staff
- Rarity
- Very Rare
- Enhancement Bonus
- +1
- Attunement
- Required
Traits
After dealing melee damage, your next spell does an additional X damage, where X is your Martial DC - 10
When you hit an enemy with a spell or they fail a save against your spell, they get a -2 to their defence against your next melee attack.
Kraken Bane
Rare
Weapon
This is a +1 longbow. When you make an attack against a creature with more than 5 limbs, you gain a extra +1 to hit per extra limb up to a maximum of ten.
Base Item:
Longbow
Enhancement Bonus:
+1
Attunement:
No
Traits:
2
Description
This is a +1 longbow. When you make an attack against a creature with more than 5 limbs, you gain a extra +1 to hit per extra limb up to a maximum of ten.
Item Stats
- Type
- Weapon
- Base Item
- Longbow
- Rarity
- Rare
- Enhancement Bonus
- +1
- Attunement
- No
Traits
Upon striking a single target with three consecutive hits, Kraken Bane channels its deep-sea energy into a powerful Bane Attack, adding an additional 4 force damage or 6 force damage if the target has more than 100HP.
If the wielder attacks a target that has suffered a Bane Attack within the last minute, the bow's magic intensifies. The wielder gains a +2 bonus to attack rolls against that target. Additionally, subsequent Bane Attacks against the target within the duration increase their damage by +2 for each previous application of Bane damage up to a maximum of ten.
Kraken Kissed bow
Very Rare
Weapon
Glowing orange, this bow sends out supercharged arrows every few shots that impact with devestating force
Base Item:
Longbow
Enhancement Bonus:
+2
Attunement:
Required
Traits:
1
Description
Glowing orange, this bow sends out supercharged arrows every few shots that impact with devestating force
Item Stats
- Type
- Weapon
- Base Item
- Longbow
- Rarity
- Very Rare
- Enhancement Bonus
- +2
- Attunement
- Required
Traits
Every third attack launches a supercharged attack if it was fired before the end of the second turn the first attack. This attack does bonus 1D12 force damage on-hit, increasing to 2D12 if they are below 50% of their max HP, or 3D12 if they are below 10% of their max HP
Lenons Boots of Treads
Rare
Wearable
You gain 5 feet of movement, you have advantage of saving throws against charming, paralysing, slowing and stunning effects. You take two less damage from magic damage to a minimum of one.
Base Item:
Boots
Enhancement Bonus:
+0
Attunement:
Required
Traits:
0
Description
You gain 5 feet of movement, you have advantage of saving throws against charming, paralysing, slowing and stunning effects. You take two less damage from magic damage to a minimum of one.
Item Stats
- Type
- Wearable
- Base Item
- Boots
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
- Wearable Slot
- Boots
Lifting Belt
Uncommon
Wearable
This wide leather belt grants you a +1 item bonus to Athletics checks and increases the amount you can easily carry.
Base Item:
Lower Outerwear(Skirt/Wrap)
Enhancement Bonus:
+0
Attunement:
No
Traits:
1
Description
This wide leather belt grants you a +1 item bonus to Athletics checks and increases the amount you can easily carry.
Item Stats
- Type
- Wearable
- Base Item
- Lower Outerwear(Skirt/Wrap)
- Rarity
- Uncommon
- Enhancement Bonus
- +0
- Attunement
- No
- Wearable Slot
- Lower Outerwear(Skirt/Wrap)
Traits
You lift an object of up to 80kg as though it were weightless. This requires two hands, and if the object is locked or otherwise held in place, you can attempt to Force it Open using Athletics as part of this activation. The object still has its full weight for all other purposes—you just ignore that weight. The effect lasts until the end of your next turn.
Lorag's Strange Flask
Uncommon
Artifact
This flask generates 2 literes of liquid at dawn. At the start of the day, roll 1d8 to determine:
Rodanin Wine of the highest quality
Fresh Water
Chicken Blood
Rotten Blueberry juice
Urine from a crocodile
Mayonnaise
Fresh Illuskanian Lemon Juice
Poison (1d4 type)
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
This flask generates 2 literes of liquid at dawn. At the start of the day, roll 1d8 to determine:
Rodanin Wine of the highest quality
Fresh Water
Chicken Blood
Rotten Blueberry juice
Urine from a crocodile
Mayonnaise
Fresh Illuskanian Lemon Juice
Poison (1d4 type)
Item Stats
- Type
- Artifact
- Base Item
- —
- Rarity
- Uncommon
- Enhancement Bonus
- +0
- Attunement
- No
Mace of Audres
Legendary
Weapon
This mace gleams with a divine energy and power of a forgotten god. Must be a cleric or paladin
Base Item:
Mace
Enhancement Bonus:
+3
Attunement:
Required
Traits:
3
Description
This mace gleams with a divine energy and power of a forgotten god. Must be a cleric or paladin
Item Stats
- Type
- Weapon
- Base Item
- Mace
- Rarity
- Legendary
- Enhancement Bonus
- +3
- Attunement
- Required
Traits
Allies of the wielder have a +6 to will saves vs frightened, effects
Once per long rest, you gain the effects of the Light of Battle spell for 1 Hour
When you attack a target, it heals you and your allies within 15ft for 25% of missing HP.
Magical Transferrence device
Rare
Consumable
This set comes in a finely crafted obsidian box laced wiith arcane crystals. Inside contains a wand, enchanted rope and a scroll.
You can use this item as a spellcaster to attempt to transfer the magical properties of an item to another item, destroying the original item in the process if successfull. You must transform it to a similar class of item, e.g a greatsword can only transfer to greatsword, a cloak can only transfer to a cloak. The process takes 16 hours of continuous work requiring a arcane check if its a arcane item, a religion check on a divine, a nature check on a primal and a occult check if its occult. This item can be used a maximum of twice.
Common DC: 15
Uncomon DC: 20
Rare DC: 30
Very Rare DC: 40
Legendary DC: 50
CS: You transfer it successfully
S: You transfer it successfully and destroy this item
F: You fail
CF: This item is destroyed in the attempt
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
This set comes in a finely crafted obsidian box laced wiith arcane crystals. Inside contains a wand, enchanted rope and a scroll.
You can use this item as a spellcaster to attempt to transfer the magical properties of an item to another item, destroying the original item in the process if successfull. You must transform it to a similar class of item, e.g a greatsword can only transfer to greatsword, a cloak can only transfer to a cloak. The process takes 16 hours of continuous work requiring a arcane check if its a arcane item, a religion check on a divine, a nature check on a primal and a occult check if its occult. This item can be used a maximum of twice.
Common DC: 15
Uncomon DC: 20
Rare DC: 30
Very Rare DC: 40
Legendary DC: 50
CS: You transfer it successfully
S: You transfer it successfully and destroy this item
F: You fail
CF: This item is destroyed in the attempt
Item Stats
- Type
- Consumable
- Base Item
- —
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
Mandate of Pain
Rare
Weapon
This black wand has red engarvings and spells that are cast through it linger
Base Item:
Wand
Enhancement Bonus:
—
Attunement:
No
Traits:
1
Description
This black wand has red engarvings and spells that are cast through it linger
Item Stats
- Type
- Weapon
- Base Item
- Wand
- Rarity
- Rare
- Enhancement Bonus
- —
- Attunement
- No
Traits
Whenever you target an enemy with a non-damaging spell, they get 1 mark on a Failure and 2 on a Success. The marks do not stack. Whenever they next take damage in the next minute, they gain Weakened(body) equal to the number of marks for 1 turn
Mantle of Nature
Rare
Wearable
The base of this cloak is a thick layer of moss, but it slowly picks up native plants from each area it spends time in. You gain a +2 bonus to Nature checks.
Base Item:
Upper Outerwear(Cloak/Coat)
Enhancement Bonus:
+0
Attunement:
No
Traits:
2
Description
The base of this cloak is a thick layer of moss, but it slowly picks up native plants from each area it spends time in. You gain a +2 bonus to Nature checks.
Item Stats
- Type
- Wearable
- Base Item
- Upper Outerwear(Cloak/Coat)
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
- Wearable Slot
- Upper Outerwear(Cloak/Coat)
Traits
For 2 actions, gain 1 nature point capped to your mad nature point. You can do this once per long rest.
Gain a +2 on saves against fire, cold, poison, acid or lightning damage. You also suffer no effects from severe cold and severe heat.
Naril’s Cosmic Drive
Rare
Wearable
This Iluskanian robe is made for its spellcasters in elite mobile formations.
You gain 4 extra HP
Base Item:
Headgear
Enhancement Bonus:
+0
Attunement:
Required
Traits:
1
Description
This Iluskanian robe is made for its spellcasters in elite mobile formations.
You gain 4 extra HP
Item Stats
- Type
- Wearable
- Base Item
- Headgear
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
- Wearable Slot
- Headgear
Traits
When someone you have casted a spell at fails a saving throw, you gain 10 feet of movement and 2 to reflex save and defence until the start of your next turn
Negatron Cloak
Uncommon
Wearable
This white cloak faintly glimmers blue
When you take magic damage from spells that do equal or more than 12 damage, reduce it by 5 to a minimum of one, else reduce it by one to a minimum of one.
Base Item:
Upper Outerwear(Cloak/Coat)
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
This white cloak faintly glimmers blue
When you take magic damage from spells that do equal or more than 12 damage, reduce it by 5 to a minimum of one, else reduce it by one to a minimum of one.
Item Stats
- Type
- Wearable
- Base Item
- Upper Outerwear(Cloak/Coat)
- Rarity
- Uncommon
- Enhancement Bonus
- +0
- Attunement
- No
- Wearable Slot
- Upper Outerwear(Cloak/Coat)
Night Harvester
Rare
Weapon
This shadow blade channels great arcane might and is favored by arcane assassins of Illuskan
This acts as a +1 shortsword that has the arcane focus trait
Base Item:
Shortsword
Enhancement Bonus:
+1
Attunement:
No
Traits:
1
Description
This shadow blade channels great arcane might and is favored by arcane assassins of Illuskan
This acts as a +1 shortsword that has the arcane focus trait
Item Stats
- Type
- Weapon
- Base Item
- Shortsword
- Rarity
- Rare
- Enhancement Bonus
- +1
- Attunement
- No
Traits
Doing damage with a melee attack or spell deals additional psychic damage equal to your spellcaster level + 5 and grants you 15 feet of movement while applying Weakened(Mind) 1 for one minute on-hit. This can trigger only once per target per day
Null magic mantle
Rare
Wearable
This thick woollen beach mantle wards against the arcane.
Base Item:
Upper Outerwear(Cloak/Coat)
Enhancement Bonus:
+0
Attunement:
Required
Traits:
1
Description
This thick woollen beach mantle wards against the arcane.
Item Stats
- Type
- Wearable
- Base Item
- Upper Outerwear(Cloak/Coat)
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
- Wearable Slot
- Upper Outerwear(Cloak/Coat)
Traits
You and allies within a 10 feet radius gain a +1 to spell saving throws, and +1 to defense against spell attacks.
When you or they take magical damage, reduce by 2.
Opal Amulet
Rare
Wearable
This amulet with a bright gem flares with energy when the bearer is wounded
Base Item:
Necklace/Amulet
Enhancement Bonus:
—
Attunement:
Required
Traits:
1
Description
This amulet with a bright gem flares with energy when the bearer is wounded
Item Stats
- Type
- Wearable
- Base Item
- Necklace/Amulet
- Rarity
- Rare
- Enhancement Bonus
- —
- Attunement
- Required
- Wearable Slot
- Necklace/Amulet
Traits
When you take damage, you can spend the amulet charges to reduce damage. For each charge spend, reduce non true damage by 1D12. Recharge 2D6 charge on a long rest.
Painter's Tools
Common
Consumable
This comes with an assortment of paints and canvas and can paint up to 5 paintings before requiring 5CP worth of restock
Base Item:
—
Enhancement Bonus:
—
Attunement:
No
Traits:
0
Description
This comes with an assortment of paints and canvas and can paint up to 5 paintings before requiring 5CP worth of restock
Item Stats
- Type
- Consumable
- Base Item
- —
- Rarity
- Common
- Enhancement Bonus
- —
- Attunement
- No
Parasma
Very Rare
Weapon
The shortsword made for prodigal spellblade users of the Great Arcane Order. It is made to pair with its counterpart, Kaya.
Base Item:
Shortsword
Enhancement Bonus:
+1
Attunement:
Required
Traits:
2
Description
The shortsword made for prodigal spellblade users of the Great Arcane Order. It is made to pair with its counterpart, Kaya.
Item Stats
- Type
- Weapon
- Base Item
- Shortsword
- Rarity
- Very Rare
- Enhancement Bonus
- +1
- Attunement
- Required
Traits
After casting a spell, your next melee attack deals bonus Xd4 damage, where is X is the level of the spell used
When you deal melee damage to an enemy with this weapon, within the end of your next turn, they gain a -1 to defence and spells against your spell.
Phoenix Arrows
Legendary
Consumable
These arrows are imbued with the goddess of magic true powers, their feathers made from the phoenix
Base Item:
—
Enhancement Bonus:
+3
Attunement:
No
Traits:
2
Description
These arrows are imbued with the goddess of magic true powers, their feathers made from the phoenix
Item Stats
- Type
- Consumable
- Base Item
- —
- Rarity
- Legendary
- Enhancement Bonus
- +3
- Attunement
- No
Traits
This spell can be imbued as if Spellstrike feat up to 20 levels worth of spells
This arrow does 6D8 fire and 6D8 force damage on-it
Plate of the Dead Pass Warden Elder
Very Rare
Armor
Made for the veterans of the elite dwarven formations. These armor are forged from the finest dwarven steel and thrice embued with Runes
Base Item:
Dwarvish Dead Pass Breaker Armor
Enhancement Bonus:
+0
Attunement:
No
Traits:
2
Description
Made for the veterans of the elite dwarven formations. These armor are forged from the finest dwarven steel and thrice embued with Runes
Item Stats
- Type
- Armor
- Base Item
- Dwarvish Dead Pass Breaker Armor
- Rarity
- Very Rare
- Enhancement Bonus
- +0
- Attunement
- No
Traits
If you have not moved in a turn, gain +1 defence till you move again
Gain a +5 to saves against effects that will displace you, restrain you, drop your weapon, grapple you or knock you prone
Pneuma Malevolence
Very Rare
Weapon
A staff containing a glowing red garnet at its head, constructed from the essence of Sogomerean demons.
This staff has a max of 3 charges, and regains 2 charge on a long rest.
Base Item:
Mage Staff
Enhancement Bonus:
+1
Attunement:
Required
Traits:
2
Description
A staff containing a glowing red garnet at its head, constructed from the essence of Sogomerean demons.
This staff has a max of 3 charges, and regains 2 charge on a long rest.
Item Stats
- Type
- Weapon
- Base Item
- Mage Staff
- Rarity
- Very Rare
- Enhancement Bonus
- +1
- Attunement
- Required
Traits
You may use targets, within range of your spell, affected by Soul Silence, as the casting point that spell.
When a creature fails a saving throw from your spell, expend 1 charge to prevent them from casting a spell until the start of the next turn.
If they critically fail. you can spend 2 charges to prevent them to cast spell until the end of their next turn
Potion of Alacrity
Rare
Consumable
When drunk this potion grants a +1 to your dexterity modifier for the next hour.
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
When drunk this potion grants a +1 to your dexterity modifier for the next hour.
Item Stats
- Type
- Consumable
- Base Item
- —
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
Potion of Alert
Uncommon
Consumable
When drunk, for the next 12 hours, the potion grants a +5 bonus to passive perception and intiative and cannot be surprised.
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
When drunk, for the next 12 hours, the potion grants a +5 bonus to passive perception and intiative and cannot be surprised.
Item Stats
- Type
- Consumable
- Base Item
- —
- Rarity
- Uncommon
- Enhancement Bonus
- +0
- Attunement
- No
Potion of Angelic Reprieve
Very Rare
Consumable
This potion when consumed grants the effect of a long rest if the person consuming rests for 1 minute. This potion has no effect on someone who drank this potion after the previous 2 long rest.
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
This potion when consumed grants the effect of a long rest if the person consuming rests for 1 minute. This potion has no effect on someone who drank this potion after the previous 2 long rest.
Item Stats
- Type
- Consumable
- Base Item
- —
- Rarity
- Very Rare
- Enhancement Bonus
- +0
- Attunement
- No
Potion of Enhanced Strength
Uncommon
Consumable
When drunk, this potion increases the strength modifier of the drinker by 1 for the next hour.
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
When drunk, this potion increases the strength modifier of the drinker by 1 for the next hour.
Item Stats
- Type
- Consumable
- Base Item
- —
- Rarity
- Uncommon
- Enhancement Bonus
- +0
- Attunement
- No
Potion of Fury
Rare
Consumable
When consumed, this potion for 1 minute grants the drinker +2 weapon and unarmed damage rolls and reduces MAP by 1.
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
When consumed, this potion for 1 minute grants the drinker +2 weapon and unarmed damage rolls and reduces MAP by 1.
Item Stats
- Type
- Consumable
- Base Item
- —
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
Potion of Greater Stamina
Uncommon
Consumable
When drunk for 1 hour ignore one tier of exhaustion, and gain a +2 on atheletic checks
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
When drunk for 1 hour ignore one tier of exhaustion, and gain a +2 on atheletic checks
Item Stats
- Type
- Consumable
- Base Item
- —
- Rarity
- Uncommon
- Enhancement Bonus
- +0
- Attunement
- No
Potion of Haste
Rare
Consumable
This poition for 1 minute when consumed grants the effect of the Haste Spell as if casted on the drinker.
Base Item:
—
Enhancement Bonus:
—
Attunement:
No
Traits:
0
Description
This poition for 1 minute when consumed grants the effect of the Haste Spell as if casted on the drinker.
Item Stats
- Type
- Consumable
- Base Item
- —
- Rarity
- Rare
- Enhancement Bonus
- —
- Attunement
- No
Potion of Light Speed
Very Rare
Consumable
When drunk, for 1 minute, this potion grants the effect of the spell speed of light on the person consuming it.
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
When drunk, for 1 minute, this potion grants the effect of the spell speed of light on the person consuming it.
Item Stats
- Type
- Consumable
- Base Item
- —
- Rarity
- Very Rare
- Enhancement Bonus
- +0
- Attunement
- No
Potion of Reprieve
Rare
Consumable
This potion when consumers grants the effect of a short rest. This potion has no effect on someone who drank this potion in the past 2 days.
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
This potion when consumers grants the effect of a short rest. This potion has no effect on someone who drank this potion in the past 2 days.
Item Stats
- Type
- Consumable
- Base Item
- —
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
Potion of Speed
Uncommon
Consumable
For 1 minute when consumed, this potion grants +1 to defence and reflex saves and increases your base movement speed by 10ft + 25% of your base movement speed, rounded down to the nearest multiple of 5.
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
For 1 minute when consumed, this potion grants +1 to defence and reflex saves and increases your base movement speed by 10ft + 25% of your base movement speed, rounded down to the nearest multiple of 5.
Item Stats
- Type
- Consumable
- Base Item
- —
- Rarity
- Uncommon
- Enhancement Bonus
- +0
- Attunement
- No
Potion of Stamina
Common
Consumable
When consumed gain a +2 on atheletic checks for 1 hour.
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
When consumed gain a +2 on atheletic checks for 1 hour.
Item Stats
- Type
- Consumable
- Base Item
- —
- Rarity
- Common
- Enhancement Bonus
- +0
- Attunement
- No
Potion of Strength
Common
Consumable
When drunk for 1 minute, the potion grants a +2 damage bonus to strength based melee attack rolls.
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
When drunk for 1 minute, the potion grants a +2 damage bonus to strength based melee attack rolls.
Item Stats
- Type
- Consumable
- Base Item
- —
- Rarity
- Common
- Enhancement Bonus
- +0
- Attunement
- No
Potion of Superior Stamina
Rare
Consumable
When drunk for 1 hour ignore one tier of exhaustion, and gain a +2 on atheletic checks and fortitude saves and recover 1D3 martial mastery points.
This potion can only recover martial mastery points once per long rest.
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
When drunk for 1 hour ignore one tier of exhaustion, and gain a +2 on atheletic checks and fortitude saves and recover 1D3 martial mastery points.
This potion can only recover martial mastery points once per long rest.
Item Stats
- Type
- Consumable
- Base Item
- —
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
Potion of Superior Strength
Rare
Consumable
When drunk for the next hour this potion increases your strength modifier by 2 for the next hour.
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
When drunk for the next hour this potion increases your strength modifier by 2 for the next hour.
Item Stats
- Type
- Consumable
- Base Item
- —
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
Power Stone
Uncommon
Consumable
When crushed this, roll 1D3, you regain spell slot equal to the dice value. Once you regain a spell slot of that level, a power stone cannot recover that same level spell slot till after a long rest.
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
When crushed this, roll 1D3, you regain spell slot equal to the dice value. Once you regain a spell slot of that level, a power stone cannot recover that same level spell slot till after a long rest.
Item Stats
- Type
- Consumable
- Base Item
- —
- Rarity
- Uncommon
- Enhancement Bonus
- +0
- Attunement
- No
Profane War Pike
Rare
Weapon
This war pike contains a deadly serrated edge that cuts through flesh
Base Item:
Pike
Enhancement Bonus:
+1
Attunement:
No
Traits:
1
Description
This war pike contains a deadly serrated edge that cuts through flesh
Item Stats
- Type
- Weapon
- Base Item
- Pike
- Rarity
- Rare
- Enhancement Bonus
- +1
- Attunement
- No
Traits
Using a martial mastery that hits more than 1 target causes it to gain +1 armor piercing and 2D10 lethality
Randuin Sight
Rare
Armor
This shield seems to provide inexplicable foresight.
Base Item:
Wooden Shield
Enhancement Bonus:
+0
Attunement:
No
Traits:
1
Description
This shield seems to provide inexplicable foresight.
Item Stats
- Type
- Armor
- Base Item
- Wooden Shield
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
Traits
Critical Hits do 50% instead of 100% more damage against you.(rounded up)
Rattlesnake Poison
Uncommon
Consumable
Crafted from rattelsnakes venom.
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
1
Description
Crafted from rattelsnakes venom.
Item Stats
- Type
- Consumable
- Base Item
- —
- Rarity
- Uncommon
- Enhancement Bonus
- +0
- Attunement
- No
Traits
The venom does 2D12 Poison damage, and prevents healing for the creature for 12 hours
Ravenous Guard
Rare
Weapon
This dark red halberd, seems to have small rivers of blood flowing through its steel.
This acts as a +1 halberd, you automatically gain the martial mastery cleave
Base Item:
Halberd
Enhancement Bonus:
+1
Attunement:
Required
Traits:
2
Description
This dark red halberd, seems to have small rivers of blood flowing through its steel.
This acts as a +1 halberd, you automatically gain the martial mastery cleave
Item Stats
- Type
- Weapon
- Base Item
- Halberd
- Rarity
- Rare
- Enhancement Bonus
- +1
- Attunement
- Required
Traits
Whenever your use the cleave martial mastery, you heal for 25% of the damage done. If you do so, this cannot be use for one turn.
Basic Melee attacks that do damage heal the wielder for 1HP or 4HP on a critical stike
Refilling Greater Healing Bottle
Uncommon
Artifact
This acts as a greater healing potion. Once per long rest, the bottle refills. The liquid disappears after 30 seconds if not consumed
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
This acts as a greater healing potion. Once per long rest, the bottle refills. The liquid disappears after 30 seconds if not consumed
Item Stats
- Type
- Artifact
- Base Item
- —
- Rarity
- Uncommon
- Enhancement Bonus
- +0
- Attunement
- No
Refilling Greater Healing Flask
Rare
Artifact
This acts as a normal healing potion. It has 2 charges, drinking a potion uses one charge The flask regains all charges on a long rest. The liquid disappears after 30 seconds if not consumed.
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
This acts as a normal healing potion. It has 2 charges, drinking a potion uses one charge The flask regains all charges on a long rest. The liquid disappears after 30 seconds if not consumed.
Item Stats
- Type
- Artifact
- Base Item
- —
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
Refilling Healing Bottle
Uncommon
Artifact
This acts as a normal healing potion. Once per short rest, the bottle refills. The liquid disappears after 30 seconds if not consumed
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
This acts as a normal healing potion. Once per short rest, the bottle refills. The liquid disappears after 30 seconds if not consumed
Item Stats
- Type
- Artifact
- Base Item
- —
- Rarity
- Uncommon
- Enhancement Bonus
- +0
- Attunement
- No
Refilling Healing Flask
Rare
Artifact
This acts as a normal healing potion. It has 3 charges, drinking a potion uses one charge Once per short rest, the bottle refills 1d2 charge and regains all charges on a long rest. The liquid disappears after 30 seconds if not consumed
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
This acts as a normal healing potion. It has 3 charges, drinking a potion uses one charge Once per short rest, the bottle refills 1d2 charge and regains all charges on a long rest. The liquid disappears after 30 seconds if not consumed
Item Stats
- Type
- Artifact
- Base Item
- —
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
Rejuvinating Soaked Arcane Robe
Rare
Wearable
This silvery blue robe glimmers as it wraps loosely around the wearer's body.
Base Item:
Upper Outerwear(Cloak/Coat)
Enhancement Bonus:
+0
Attunement:
Required
Traits:
1
Description
This silvery blue robe glimmers as it wraps loosely around the wearer's body.
Item Stats
- Type
- Wearable
- Base Item
- Upper Outerwear(Cloak/Coat)
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
- Wearable Slot
- Upper Outerwear(Cloak/Coat)
Traits
Whenever you cast a spell you heal equal to the spell level.
Retrival Prism
Rare
Artifact
This triangular prism showing swirling black patterns inside constantly moves around on your armor, no matter where you affix it. As part of the process of Affixing this Talisman, you attune it to a single item of 10Kg or less. that is 20x20cm or smaller. When you activate as an action this talisman, the attuned item immediately teleports into your hand.
The retrieval prism can't retrieve an item that's not on your plane, including one that's in an extradimensional space like a bag of holding. If you haven't expended the talisman, you can attune it to a different item by Affixing the Talisman again.
Base Item:
—
Enhancement Bonus:
+0
Attunement:
Required
Traits:
0
Description
This triangular prism showing swirling black patterns inside constantly moves around on your armor, no matter where you affix it. As part of the process of Affixing this Talisman, you attune it to a single item of 10Kg or less. that is 20x20cm or smaller. When you activate as an action this talisman, the attuned item immediately teleports into your hand.
The retrieval prism can't retrieve an item that's not on your plane, including one that's in an extradimensional space like a bag of holding. If you haven't expended the talisman, you can attune it to a different item by Affixing the Talisman again.
Item Stats
- Type
- Artifact
- Base Item
- —
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
Ring of the North
Uncommon
Wearable
Imbued with the power of the frozen North of Naskrim, this ring is often given as gifts by knights or nobles of the frozen North as a symbol of friendships or wielded as a sign that ones hails from the North of Naskrim
This Ring has a maximum 3 charges, you can use your bonus action or reaction (when targetted) to burn its charge. It regains 1d3 charge per long rest
Base Item:
Ring
Enhancement Bonus:
+0
Attunement:
Required
Traits:
3
Description
Imbued with the power of the frozen North of Naskrim, this ring is often given as gifts by knights or nobles of the frozen North as a symbol of friendships or wielded as a sign that ones hails from the North of Naskrim
This Ring has a maximum 3 charges, you can use your bonus action or reaction (when targetted) to burn its charge. It regains 1d3 charge per long rest
Item Stats
- Type
- Wearable
- Base Item
- Ring
- Rarity
- Uncommon
- Enhancement Bonus
- +0
- Attunement
- Required
- Wearable Slot
- Ring
Traits
You gain resistance to cold damage till the start of your next turn.
Difficult terrain from cold related effects do not slow you down. This lasts until the end of your next turn.
Your next melee or ranged attack from a weapon does an additional 1d6 cold damage.
Robes of Warding
Rare
Armor
These thick dark blue robes come in thick layers each laced with spells.
Base Item:
Robes
Enhancement Bonus:
+0
Attunement:
Required
Traits:
1
Description
These thick dark blue robes come in thick layers each laced with spells.
Item Stats
- Type
- Armor
- Base Item
- Robes
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
Traits
Casting a spell grants the wearer a ward value equal to the spell level/2 rounded up until the start of his/her next turn.
Rope of Suspension
Uncommon
Artifact
Mentioned in the “Adventurer’s Guide to Survival” as the number 1 must haves for getting across 2 sides of a cliff with a ravine in the middle leading to many many spikes at the bottom. Oddly specific.
This rope is 80ft long
The rope can be sent out 60ft forward and 10ft high, where it will levitate and suspend itself in mid air. It can carry a maximum weight of 120kg, or it will start falling.
Players may swing or climb on the rope, where relevant checks still apply.
The owner of the rope may recall the rope back to them at any time.
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
Mentioned in the “Adventurer’s Guide to Survival” as the number 1 must haves for getting across 2 sides of a cliff with a ravine in the middle leading to many many spikes at the bottom. Oddly specific.
This rope is 80ft long
The rope can be sent out 60ft forward and 10ft high, where it will levitate and suspend itself in mid air. It can carry a maximum weight of 120kg, or it will start falling.
Players may swing or climb on the rope, where relevant checks still apply.
The owner of the rope may recall the rope back to them at any time.
Item Stats
- Type
- Artifact
- Base Item
- —
- Rarity
- Uncommon
- Enhancement Bonus
- +0
- Attunement
- No
Runari's Torrent
Rare
Weapon
You can choose to activate this weapon's ability, using a charge. This weapon has 6 charges and regains 2 charge per short rest or all per long rest..
Base Item:
Longbow
Enhancement Bonus:
+2
Attunement:
No
Traits:
1
Description
You can choose to activate this weapon's ability, using a charge. This weapon has 6 charges and regains 2 charge per short rest or all per long rest..
Item Stats
- Type
- Weapon
- Base Item
- Longbow
- Rarity
- Rare
- Enhancement Bonus
- +2
- Attunement
- No
Traits
Your bow fires of two more micro missiles that automatically hit, each doing an additional 2 piercing damage. Your missiles can target creatures within 10 feet of your main attack target. If it does so, the missiles do 1D6 + 1 damage each instead. The micro missiles apply/trigger any on-hit effect
Runeforged Steel War Gloves
Rare
Wearable
These dwarven battles gloves encassed with runes are favoured among their toughest warriors and often passed from father to son.
Base Item:
Gloves
Enhancement Bonus:
+0
Attunement:
Required
Traits:
1
Description
These dwarven battles gloves encassed with runes are favoured among their toughest warriors and often passed from father to son.
Item Stats
- Type
- Wearable
- Base Item
- Gloves
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
- Wearable Slot
- Gloves
Traits
When you roll a one or two on a damage roll on a melee weapon attack, you can re-roll it.
Runic Doom Battle Armor
Very Rare
Armor
Worn by the greatest dwarven battle rune smiths part of dead pass breakers, there are shimmering blues runes carved onto its magnificent plate
Base Item:
Dwarvish Dead Pass Breaker Armor
Enhancement Bonus:
+0
Attunement:
No
Traits:
1
Description
Worn by the greatest dwarven battle rune smiths part of dead pass breakers, there are shimmering blues runes carved onto its magnificent plate
Item Stats
- Type
- Armor
- Base Item
- Dwarvish Dead Pass Breaker Armor
- Rarity
- Very Rare
- Enhancement Bonus
- +0
- Attunement
- No
Traits
When you activate this,. at the end of your turn, you may select as many creatures within 15 feet. They take 1D4 psyhic damage.. This last for 1 minute and can be used once per short rest
Sandshrike Cloak
Rare
Wearable
This cloak is enchanted with faint magic, glimmering like a golden desert.
Base Item:
Gloves
Enhancement Bonus:
+0
Attunement:
No
Traits:
2
Description
This cloak is enchanted with faint magic, glimmering like a golden desert.
Item Stats
- Type
- Wearable
- Base Item
- Gloves
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
- Wearable Slot
- Gloves
Traits
Your weapons gain lethal D6. If your weapon has a lethal trait, double the dice rolled
You dash 30ft.You can make an attack as part of this movement, if you are within melee range and are using a finesse weapon.
Scarf of Superior Breathing
Rare
Wearable
This mask is enchanted to filter out harmfull particles. When wearing this mask, you gain a +10 to saving throws against harmfull effects that arrive from breathing it such as poisonous gas
Base Item:
Facewear
Enhancement Bonus:
—
Attunement:
Required
Traits:
0
Description
This mask is enchanted to filter out harmfull particles. When wearing this mask, you gain a +10 to saving throws against harmfull effects that arrive from breathing it such as poisonous gas
Item Stats
- Type
- Wearable
- Base Item
- Facewear
- Rarity
- Rare
- Enhancement Bonus
- —
- Attunement
- Required
- Wearable Slot
- Facewear
Serpant’s Fang
Rare
Weapon
This curved blade, was made from the fang of deadly serpant.
This weapon has a the Lethal D10 property instead of D8
Base Item:
Scimitar
Enhancement Bonus:
+1
Attunement:
No
Traits:
1
Description
This curved blade, was made from the fang of deadly serpant.
This weapon has a the Lethal D10 property instead of D8
Item Stats
- Type
- Weapon
- Base Item
- Scimitar
- Rarity
- Rare
- Enhancement Bonus
- +1
- Attunement
- No
Traits
Inflicting damage with this weapon causes the target to be unable to gain temporary hitpoint for a minute.
Shadowmist Cape
Very Rare
Wearable
This black cape flows more like a vaporous liquid than fabric. The cape grants you a +3 item bonus to Stealth checks. When you invest the cape, you either increase your Dexterity modifier by 1 or increase it to +4, whichever would give you a higher value .
Base Item:
Upper Outerwear(Cloak/Coat)
Enhancement Bonus:
+0
Attunement:
No
Traits:
2
Description
This black cape flows more like a vaporous liquid than fabric. The cape grants you a +3 item bonus to Stealth checks. When you invest the cape, you either increase your Dexterity modifier by 1 or increase it to +4, whichever would give you a higher value .
Item Stats
- Type
- Wearable
- Base Item
- Upper Outerwear(Cloak/Coat)
- Rarity
- Very Rare
- Enhancement Bonus
- +0
- Attunement
- No
- Wearable Slot
- Upper Outerwear(Cloak/Coat)
Traits
Frequency once per hour; Trigger A creature misses you with an attack; Effect Attempt a Stealth check against the triggering creature's Perception DC. If you roll a success, you're hidden from that creature until the end of your next turn or until right after you use a hostile action against that creature. If you roll a critical success, you're hidden from that creature until the end of your next turn, even if you use hostile actions against that creature.
Frequency once per day; Effect With a twirl of the cape, you transform yourself into a puff of gray smoke. You cast vapor form on yourself.
Shadowrath
Rare
Wearable
When you do magic damage to a target below 25% of their max HP, your damage increase by 50%
Base Item:
Circlet
Enhancement Bonus:
+0
Attunement:
Required
Traits:
0
Description
When you do magic damage to a target below 25% of their max HP, your damage increase by 50%
Item Stats
- Type
- Wearable
- Base Item
- Circlet
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
- Wearable Slot
- Circlet
Sherilida's Grudge
Rare
Weapon
Forged as a gift for a Naskrimni heiress, this spear has a long blue shaft cool to the touch
Base Item:
Martial Spear
Enhancement Bonus:
+1
Attunement:
No
Traits:
2
Description
Forged as a gift for a Naskrimni heiress, this spear has a long blue shaft cool to the touch
Item Stats
- Type
- Weapon
- Base Item
- Martial Spear
- Rarity
- Rare
- Enhancement Bonus
- +1
- Attunement
- No
Traits
Attacks with this weapon ignore 25% of armor, rounded up
Attacks against enemies below 50% HP reduced their reflex saves by 1 and speed by 15ft for 1 turn.
Shield of the Second Wind
Rare
Armor
This simple looking shield breathes life into its bearer.
Base Item:
Wooden Shield
Enhancement Bonus:
+0
Attunement:
No
Traits:
1
Description
This simple looking shield breathes life into its bearer.
Item Stats
- Type
- Armor
- Base Item
- Wooden Shield
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
Traits
After you take damage and do not take damage from the end of your next turn to the start of your following turn. You regain 6 hit points and gain 5 feet of movement till the end of your next turn.
Shimel Strike
Rare
Armor
This light armor is made for hit and run tactics favored by Iluskanian recon calvarymen officers.
This acts as normal studdered leather
Base Item:
Studded Leather
Enhancement Bonus:
+0
Attunement:
Required
Traits:
1
Description
This light armor is made for hit and run tactics favored by Iluskanian recon calvarymen officers.
This acts as normal studdered leather
Item Stats
- Type
- Armor
- Base Item
- Studded Leather
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
Traits
At the start of combat, for every 30 feet of movement you have, you gain one charge. When you make an attack or been attack, you expend all charges.
If attacking, your next attack gains <charges> to hit and damage
If attacked, you reduce the damage by <charge> D4 and gain 10 feet of movement until the end of your next turn
Shuriliya’s Crown
Rare
Wearable
Made by an ancient bard, this crown and those like it hums his song to bolster allies.
.When you wear this crown, you gain 5 feet of movement and +1 to reflex save.
Base Item:
Circlet
Enhancement Bonus:
+0
Attunement:
Required
Traits:
1
Description
Made by an ancient bard, this crown and those like it hums his song to bolster allies.
.When you wear this crown, you gain 5 feet of movement and +1 to reflex save.
Item Stats
- Type
- Wearable
- Base Item
- Circlet
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
- Wearable Slot
- Circlet
Traits
You and any allies within 30 feet gain an extra 10 feet of movement, or 15 feet if you/they have a movement speed of 40 feet and above. You and they also gain +1 to refflex save and defence.
This effect last till the end of the next turn. This can be done together with a bardic performance action.
Sky Shatterer
Rare
Weapon
Build as the personal weapon for an ancient Shurinese fighter, the spear’s origin has been lost to time, but its properties have made it copied all over Allurian.
Base Item:
Martial Spear
Enhancement Bonus:
+1
Attunement:
Required
Traits:
1
Description
Build as the personal weapon for an ancient Shurinese fighter, the spear’s origin has been lost to time, but its properties have made it copied all over Allurian.
Item Stats
- Type
- Weapon
- Base Item
- Martial Spear
- Rarity
- Rare
- Enhancement Bonus
- +1
- Attunement
- Required
Traits
Everytime you attack an enemy for the first time in a combat round you gain an extra +2 to hit. If the first attack lands, you do an extra D8 damage and heal 4 hitpoints. If you are below <max hit die> + con, you heal instead for 8 hit points
Slanderous Chatterbox
Rare
Artifact
This yellow box has a pair of motionless jaws as a spring button. When pushed, the jaws open and begin speaking. It targets the nearest creature towards the jaws and would begin slandering the creature with insults and words that would be stereotypical to that creature. If the box takes damage or the button is pushed, it shuts up.
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
This yellow box has a pair of motionless jaws as a spring button. When pushed, the jaws open and begin speaking. It targets the nearest creature towards the jaws and would begin slandering the creature with insults and words that would be stereotypical to that creature. If the box takes damage or the button is pushed, it shuts up.
Item Stats
- Type
- Artifact
- Base Item
- —
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
Sogomere Sorcerer Staff
Rare
Weapon
This staff helps enhance the powers of the casters.
Base Item:
Mage Staff
Enhancement Bonus:
+0
Attunement:
Required
Traits:
1
Description
This staff helps enhance the powers of the casters.
Item Stats
- Type
- Weapon
- Base Item
- Mage Staff
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
Traits
If a creature is Sogomere, this staff grants a +2 bonus to contested spellcasting check.
Spear of Sholin
Rare
Weapon
This martial spear was made by the Shurinese for its greatest spear maidens.
Base Item:
Martial Spear
Enhancement Bonus:
+1
Attunement:
Required
Traits:
2
Description
This martial spear was made by the Shurinese for its greatest spear maidens.
Item Stats
- Type
- Weapon
- Base Item
- Martial Spear
- Rarity
- Rare
- Enhancement Bonus
- +1
- Attunement
- Required
Traits
When your dexterity score is 20 and above, your defence against melee based attack for a turn after using martial mastery increases by 2
For each separate martial mastery you use, gain a +1 to damage to a max of +4 damage to martial mastery based damage. This bonus wears of every short or long rest When the bonus reaches +4, your martial mastery DC increases by 1.
Spear of the Sands
Rare
Weapon
A spear wielded by a heirs of a long forgotten Paldatan Kingdom. Its enchantments while effective are no long unqiue and has been copied.
Base Item:
Martial Spear
Enhancement Bonus:
+1
Attunement:
No
Traits:
1
Description
A spear wielded by a heirs of a long forgotten Paldatan Kingdom. Its enchantments while effective are no long unqiue and has been copied.
Item Stats
- Type
- Weapon
- Base Item
- Martial Spear
- Rarity
- Rare
- Enhancement Bonus
- +1
- Attunement
- No
Traits
Gathering the power of the desert, a spear strike is thrusted misted in thousand grand of high speed, lethal sands that impedes movement.
Your spend an action to make an attack that has a +2 to hit. On-hit, you take the difference between your hit roll and their dodge and reduce their dodge by half that value if they are wearing heavy or medium armor. This last until they remove the armor and clean it, or find some magical way to remove the sand
Staff of Earth
Very Rare
Weapon
Prerequisite: Druid or Elementalist
Geometric patterns are etched into the smooth brown and gray surface of a staff of earth, which makes a solid thud whenever tapped against the ground.
This staff has 3 charges and regains 1D6 charge per long rest to a max of 3
Base Item:
Refined Mage Staff
Enhancement Bonus:
+0
Attunement:
No
Traits:
2
Description
Prerequisite: Druid or Elementalist
Geometric patterns are etched into the smooth brown and gray surface of a staff of earth, which makes a solid thud whenever tapped against the ground.
This staff has 3 charges and regains 1D6 charge per long rest to a max of 3
Item Stats
- Type
- Weapon
- Base Item
- Refined Mage Staff
- Rarity
- Very Rare
- Enhancement Bonus
- +0
- Attunement
- No
Traits
While wielding a staff of earth, you gain a +2 bonus to your Fortitude saves and DC against effects that Shove you or knock you prone and you gain +1 armor
You can cast the spells for the following charges for 2 action each
1: Pummeling Rubble
2: Flesh to Stone
3. Wall of Stone
Staff of FIre
Very Rare
Weapon
This staff resembles a blackened and burned length of ashen wood. You can Interact to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame.
This staff has 3 charges
Base Item:
Refined Mage Staff
Enhancement Bonus:
+0
Attunement:
No
Traits:
2
Description
This staff resembles a blackened and burned length of ashen wood. You can Interact to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame.
This staff has 3 charges
Item Stats
- Type
- Weapon
- Base Item
- Refined Mage Staff
- Rarity
- Very Rare
- Enhancement Bonus
- +0
- Attunement
- No
Traits
You can spend the staff charges to cast
1 Charge: Claws of FIre
2 Charge: Fireball
3 Charge: Firestorm
This staff grants you fire resistance and whenever you do fire damage grant additional fire damage equal to half your spellcaster level
Staff of Fireballs
Rare
Weapon
Glowing with flame at its tip, this black staff conjures huge ball of flames at its tip
Base Item:
Mage Staff
Enhancement Bonus:
+0
Attunement:
Required
Traits:
1
Description
Glowing with flame at its tip, this black staff conjures huge ball of flames at its tip
Item Stats
- Type
- Weapon
- Base Item
- Mage Staff
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
Traits
You gain 3 abilities, all of which cost 2 actions. If you know and have prepared the spell fireball, the damage increases of this spell one dicw
The staff has a maximum of 3 charges, it regains 1D4 charges per long rest. Each of this abilities have the property of the spell fireball except for damage
Lesser Fireball - 1 Charge
3D6 Fire
Standard Fireball - 2 chagre
6D6
Greater Fireball - 3 charge
8D6
Staff of Life's Bloom
Rare
Weapon
Prerequisite: Uses Primal spell list with 4th level or higher spell
This simple wooden staff glimmers with green engravings when in the dark and at its tip lay a near translucent crystal made from the heart of a tree
Base Item:
Refined Mage Staff
Enhancement Bonus:
+0
Attunement:
Required
Traits:
1
Description
Prerequisite: Uses Primal spell list with 4th level or higher spell
This simple wooden staff glimmers with green engravings when in the dark and at its tip lay a near translucent crystal made from the heart of a tree
Item Stats
- Type
- Weapon
- Base Item
- Refined Mage Staff
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
Traits
Each time you cast a primal spell of 2nd level or higher, you also cast the life bloom spell at 1st level with it
Staff of Repulsor Bolt
Rare
Weapon
This black staff has three dark tips that when triggered converge to create a bolt of lightning the stuns foe
Base Item:
Refined Mage Staff
Enhancement Bonus:
+1
Attunement:
Required
Traits:
1
Description
This black staff has three dark tips that when triggered converge to create a bolt of lightning the stuns foe
Item Stats
- Type
- Weapon
- Base Item
- Refined Mage Staff
- Rarity
- Rare
- Enhancement Bonus
- +1
- Attunement
- Required
Traits
This staff has 3 a max of charges and regains 1d4 at dawn. You can expend one charge as an action. When you do so, you cast the spell Lightning stream at level 3. The target must then make a fortitude save against your spell; DC. On a failure, their movement speed is reduced to zero. They can repeat the saving throw at the end of their turn. For every additional charge you expend, you cast the spell at a level higher.
Staff of Verdant Renewal
Rare
Weapon
This staff is crafted from living wood and thrums with the essence of nature. It aids those who protect and nurture life, turning the end of one force into the beginning of another.
Base Item:
Mage Staff
Enhancement Bonus:
+0
Attunement:
Required
Traits:
1
Description
This staff is crafted from living wood and thrums with the essence of nature. It aids those who protect and nurture life, turning the end of one force into the beginning of another.
Item Stats
- Type
- Weapon
- Base Item
- Mage Staff
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
Traits
When you deal damage from a spell that reduces a creature to 0 hit points, a burst of life energy radiates from the location where the creature fell. Energy forms a healing nova with a radius of 30 feet. Any ally within this area, including yourself, regains hit points. The amount of healing is equal to 4D8, This can be triggered once per short rest
Staff of Water
Very Rare
Weapon
Prerequisite: Spellcaster
A staff of water is most often made of driftwood, sometimes lacquered blue. Carved versions often have a wave pattern. The staff smells of rain or brine.
This staff has 3 charges and regains 1D6 charge per long rest to a max of 3
Base Item:
Refined Mage Staff
Enhancement Bonus:
+0
Attunement:
No
Traits:
2
Description
Prerequisite: Spellcaster
A staff of water is most often made of driftwood, sometimes lacquered blue. Carved versions often have a wave pattern. The staff smells of rain or brine.
This staff has 3 charges and regains 1D6 charge per long rest to a max of 3
Item Stats
- Type
- Weapon
- Base Item
- Refined Mage Staff
- Rarity
- Very Rare
- Enhancement Bonus
- +0
- Attunement
- No
Traits
You gain a +2 on saves vs poison, fire and disease and heal for additional 1D4 hitpoints for each instance of healing you give or receive and can breath water for 1 hour at a time.
You can spend the staff charges to cast
1 Charge: Hydraulic Push
2 Charge: Ebbing Water
3 Charge: Restorative Tidal Blast
Starsteel Battle Gloves
Rare
Wearable
These arcane charged gloves are made by elven charged starsteel, guiding the wielder attacks. Favoured by many elven warriors.
Base Item:
Gloves
Enhancement Bonus:
—
Attunement:
Required
Traits:
1
Description
These arcane charged gloves are made by elven charged starsteel, guiding the wielder attacks. Favoured by many elven warriors.
Item Stats
- Type
- Wearable
- Base Item
- Gloves
- Rarity
- Rare
- Enhancement Bonus
- —
- Attunement
- Required
- Wearable Slot
- Gloves
Traits
Once per turn when you roll a 4(And not a one) and below on a finesse or balanced melee or ranged weapon attack, you can re-roll the roll and use the new roll.
Stormsurge
Rare
Weapon
This black staff has subtle gleaming, dark blue engravings. At its tip a large shining blue crystal is with lines of blue engraved black metal wrapping it.
Base Item:
Refined Mage Staff
Enhancement Bonus:
+0
Attunement:
Required
Traits:
1
Description
This black staff has subtle gleaming, dark blue engravings. At its tip a large shining blue crystal is with lines of blue engraved black metal wrapping it.
Item Stats
- Type
- Weapon
- Base Item
- Refined Mage Staff
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
Traits
Once per 5 turns, when you do magic damage to a creature that is equal to 25% of more of their max HP. You do bonus 3D12 lightning damage to them. If they are killed by this effect of the spell that triggers this effect, within 15ft, all creatures take 3D12 lightning damage
Streaks Glove
Rare
Wearable
This glove strengthens one vitality and blows.
Base Item:
Gloves
Enhancement Bonus:
+0
Attunement:
Required
Traits:
3
Description
This glove strengthens one vitality and blows.
Item Stats
- Type
- Wearable
- Base Item
- Gloves
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
- Wearable Slot
- Gloves
Traits
Gain bonus melee attack damage equal to half your strength modifier + 1
Once per short rest, when you drop below 20% of your max HP, you gain (your strength modifier + constitution modifier) * D6 temporary hitpoints. After two turns, you lose all the temporary hitpoints
You gain +3 when you make a repeat saving throw to end the effect.
Stridebreaker
Rare
Armor
This acts as a normal shield. Enemy who make consecutive melee hits against have their speed reduced by 5 feet.
Base Item:
Steel Shield
Enhancement Bonus:
+0
Attunement:
No
Traits:
1
Description
This acts as a normal shield. Enemy who make consecutive melee hits against have their speed reduced by 5 feet.
Item Stats
- Type
- Armor
- Base Item
- Steel Shield
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
Traits
Enemies with 10 feet of you have their movement speed reduced by 5*D6 feet
Strudy Adventures Boots
Common
Wearable
These boots grant a +1 bonus to terrain related atheletics and acrobatic checks and grant you bonus 5ft of movement when difficult terrin halves your movement speed.
Base Item:
Boots
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
These boots grant a +1 bonus to terrain related atheletics and acrobatic checks and grant you bonus 5ft of movement when difficult terrin halves your movement speed.
Item Stats
- Type
- Wearable
- Base Item
- Boots
- Rarity
- Common
- Enhancement Bonus
- +0
- Attunement
- No
- Wearable Slot
- Boots
Sundered Sky
Very Rare
Weapon
This shimmering lance was forged by a master forge in Noltwif
Base Item:
Lance
Enhancement Bonus:
+2
Attunement:
Required
Traits:
2
Description
This shimmering lance was forged by a master forge in Noltwif
Item Stats
- Type
- Weapon
- Base Item
- Lance
- Rarity
- Very Rare
- Enhancement Bonus
- +2
- Attunement
- Required
Traits
Whenever you use Sundering Charge you heal for 1D6 hitpoints, increasing to 2D6 if you are below 50% HP or 4D6 if you are below 25% HP.
Your first attack against a enemy using the weapon charge property automatically crits it. This cannot be used against the same enemy for the next 24 hour.
Sunfire Cindermail
Rare
Armor
This golden brown scale armour glimmere and shimmers with arcane fire
Base Item:
Tempered Scale Mail
Enhancement Bonus:
+0
Attunement:
Required
Traits:
1
Description
This golden brown scale armour glimmere and shimmers with arcane fire
Item Stats
- Type
- Armor
- Base Item
- Tempered Scale Mail
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
Traits
Every time you take or do damage, you create an aura of fire around you in a 10 feet radius. You can select who takes or is immune to this effect.
Those in the radius must take a DC10 + your level dex saving throw or take 1d4 fire damage or double that amount if they have taken fire damage in the past minute. Once they succeed the save, they are immune to the effect.
Sunkissed Circlet
Rare
Wearable
This circlet is said to have over decades absorded sunlight and enchanted to become an amplifier for it
Base Item:
Circlet
Enhancement Bonus:
+0
Attunement:
Required
Traits:
2
Description
This circlet is said to have over decades absorded sunlight and enchanted to become an amplifier for it
Item Stats
- Type
- Wearable
- Base Item
- Circlet
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
- Wearable Slot
- Circlet
Traits
Spells or effects that produce light have their range increased by 20%
5th level spells and above that do radiant damage that are part of the primal list do bonus damage equal to twice the spell level.
Superior Healing Potion
Rare
Consumable
Heal for 4D10 HP + 25% of the creature's max HP
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
Heal for 4D10 HP + 25% of the creature's max HP
Item Stats
- Type
- Consumable
- Base Item
- —
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
Supreme Healing Potion
Very Rare
Consumable
Heal for 5D12 HP + 50% of your max HP.
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
Heal for 5D12 HP + 50% of your max HP.
Item Stats
- Type
- Consumable
- Base Item
- —
- Rarity
- Very Rare
- Enhancement Bonus
- +0
- Attunement
- No
Suresteel Tabis
Rare
Wearable
This armored plated boots enhances the protection of the bearer
Base Item:
Boots
Enhancement Bonus:
+0
Attunement:
Required
Traits:
1
Description
This armored plated boots enhances the protection of the bearer
Item Stats
- Type
- Wearable
- Base Item
- Boots
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
- Wearable Slot
- Boots
Traits
The armor value of the wearer is increased by 15% rounded up.
Swiftweaver Robe
Rare
Armor
This thin, flowing, silvery blue robe loosely hugs and dances around the wearer
Base Item:
Slitted/Exposed Robes
Enhancement Bonus:
+0
Attunement:
Required
Traits:
2
Description
This thin, flowing, silvery blue robe loosely hugs and dances around the wearer
Item Stats
- Type
- Armor
- Base Item
- Slitted/Exposed Robes
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
Traits
When you do not use your action to cast spells, you may cast a 2 action cantrip for 1 action. This can be used once per hour.
Gain a bonus to defence equal to half your spellcasting ability score modifier halved
Swiftweaver Robes
Rare
Armor
This thin, flowing, silvery blue robe loosely hugs and dances around the wearer
Base Item:
Slitted/Exposed Robes
Enhancement Bonus:
+0
Attunement:
No
Traits:
1
Description
This thin, flowing, silvery blue robe loosely hugs and dances around the wearer
Item Stats
- Type
- Armor
- Base Item
- Slitted/Exposed Robes
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
Traits
Gain bonus to dodge equal to your spell DC/6 rounded up as well as 5ft of movement.
Talone's Icon of Decay
Legendary
Wearable
To the greatest champion of Talona, this is bestowed for only once in a generation can such an item be achieved
Base Item:
Headgear
Enhancement Bonus:
+0
Attunement:
No
Traits:
2
Description
To the greatest champion of Talona, this is bestowed for only once in a generation can such an item be achieved
Item Stats
- Type
- Wearable
- Base Item
- Headgear
- Rarity
- Legendary
- Enhancement Bonus
- +0
- Attunement
- No
- Wearable Slot
- Headgear
Traits
You gain immunity to necrotic damage.
Those within within 60ft must make a DC30 Fortitude save. Once they succeed, they cannot get a category worse. The effect last for 24 hours before they can make a repeat save. You can select allies to gain a +10 to save.
CS: Weakened(Body) 2 for 2 hours, before immune
S: Weakened(Body) 2, Armor Piercing -4
F: Diseased, Armor Piercing -5, Weakened(Body) 5, Takes 1D6 Necrotic damage and 1D6 Poison damage every hour
CF: Diseased, Armor Piercing -5, Weakened(Body) 10, Takes 2D6 Necrotic damage and 2D6 Poison damage every hour
Titanshrek
Rare
Weapon
This bone coloured crossbow was made from the bones of towering giants, and designed to fell the largest beast
Base Item:
Crossbow
Enhancement Bonus:
+1
Attunement:
No
Traits:
1
Description
This bone coloured crossbow was made from the bones of towering giants, and designed to fell the largest beast
Item Stats
- Type
- Weapon
- Base Item
- Crossbow
- Rarity
- Rare
- Enhancement Bonus
- +1
- Attunement
- No
Traits
When attacking a creature larger than you, you can re-roll damage roll and use either
If attacking a huge creature at half effective range, you do extra 2 damage.
Unyielding Plate
Rare
Armor
When you take non-magical damage, reduce that damage by 1D4(to a minimum if one) or 1D6 if the damage is more than twenty.
Base Item:
Castle Forged Full Plate
Enhancement Bonus:
+0
Attunement:
No
Traits:
1
Description
When you take non-magical damage, reduce that damage by 1D4(to a minimum if one) or 1D6 if the damage is more than twenty.
Item Stats
- Type
- Armor
- Base Item
- Castle Forged Full Plate
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
Traits
When you take non-magical damage, reduce that damage by 1D4(to a minimum if one) or 1D6 if the damage is more than twenty.
Vardun Stone
Rare
Consumable
An ancient raw stone of energy. It’s unpredictable nature makes it risky to use.
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
1
Description
An ancient raw stone of energy. It’s unpredictable nature makes it risky to use.
Item Stats
- Type
- Consumable
- Base Item
- —
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
Traits
Roll an DC25 Arcana check.
CS: Roll 2D10
S: Roll 2D6
F: No effect
CF: Take 3D6 true ramage
Upon your dice roll, half the dice value rounding down. You regain that spell slot. If you roll 2 1s or 2 of the highest dice value, you do not regain a spell slot and take 2D6 true damage instead
Vikdor's Life Bame
Very Rare
Weapon
This silver staff encursted with golden engravings was once used by a mage who was the bane of the the 1st class mage Vikdor. Said to be a rival who bested him and hounded him
Base Item:
Mastercrafted Mage Staff
Enhancement Bonus:
+2
Attunement:
Required
Traits:
2
Description
This silver staff encursted with golden engravings was once used by a mage who was the bane of the the 1st class mage Vikdor. Said to be a rival who bested him and hounded him
Item Stats
- Type
- Weapon
- Base Item
- Mastercrafted Mage Staff
- Rarity
- Very Rare
- Enhancement Bonus
- +2
- Attunement
- Required
Traits
Gain 5ft of movement and +1 to defence after casting a spell.
When you cast a spell, your next cantrip does bonus damage equal to 10 + the user's spellcaster level and can be cast as 1 action if its cast in the same turn
Volatila Electroblade
Rare
Weapon
This red blade is engraved with blue lines that sparkle widly when wielded with great speed
Base Item:
Scimitar
Enhancement Bonus:
+1
Attunement:
Required
Traits:
1
Description
This red blade is engraved with blue lines that sparkle widly when wielded with great speed
Item Stats
- Type
- Weapon
- Base Item
- Scimitar
- Rarity
- Rare
- Enhancement Bonus
- +1
- Attunement
- Required
Traits
Whenever you dash,, if you attack with this weapon during the next turn, you do bonus 1D10 lightning damage on-hit and gain lethality equal to half the distance you dash in ft.
Voltanic Cyclosword
Very Rare
Weapon
Charged with extreme energy this blade is charged with the spirit of a ancient elemental; whose force charged its blade. Glimmering blueish hue and with red lines across the blade, it cuts though air elegantly and freely
Base Item:
Shortsword
Enhancement Bonus:
+3
Attunement:
Required
Traits:
2
Description
Charged with extreme energy this blade is charged with the spirit of a ancient elemental; whose force charged its blade. Glimmering blueish hue and with red lines across the blade, it cuts though air elegantly and freely
Item Stats
- Type
- Weapon
- Base Item
- Shortsword
- Rarity
- Very Rare
- Enhancement Bonus
- +3
- Attunement
- Required
Traits
Does bonus 5% current target HP damage on a lethal trigger
Using an ability, spell or martial mastery to move that is not part of the core combat action, grants the weapon gains lethality D12 and +1 to hit and +2 AP.
Votile Electroblade
Rare
Weapon
This blade glimmers with charged electrical energy when the user moves at high speed.
Base Item:
Scimitar
Enhancement Bonus:
+1
Attunement:
Required
Traits:
1
Description
This blade glimmers with charged electrical energy when the user moves at high speed.
Item Stats
- Type
- Weapon
- Base Item
- Scimitar
- Rarity
- Rare
- Enhancement Bonus
- +1
- Attunement
- Required
Traits
Whenever you dash for 10ft or more, do bonus 2D10 lightning damage on-hit on the next attack made within the next minute.
Vow of Knights Ward
Rare
Wearable
Prerequisite: Heavy armour proficiency
This helmet was worn by the personal guard of a Rodanin Emperor.
Base Item:
Headgear
Enhancement Bonus:
+0
Attunement:
Required
Traits:
1
Description
Prerequisite: Heavy armour proficiency
This helmet was worn by the personal guard of a Rodanin Emperor.
Item Stats
- Type
- Wearable
- Base Item
- Headgear
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
- Wearable Slot
- Headgear
Traits
When the creature takes damage, for every 10 points of damage the creature takes, they take one less damage and the damage is instead transferred to you
This effect lasts until you redesignate an ally. This effect lasts as long as you and the ally are within 80 feet. If it is removed, it cannot be designated until a short rest
Vow of Synergistic Ward
Very Rare
Wearable
Prerequisite: Heavy armor proficiency
Said to be the item from a pair of adventures with impeccable synergy and rumoured lovers.
Base Item:
Headgear
Enhancement Bonus:
+0
Attunement:
No
Traits:
1
Description
Prerequisite: Heavy armor proficiency
Said to be the item from a pair of adventures with impeccable synergy and rumoured lovers.
Item Stats
- Type
- Wearable
- Base Item
- Headgear
- Rarity
- Very Rare
- Enhancement Bonus
- +0
- Attunement
- No
- Wearable Slot
- Headgear
Traits
When the selected creature takes damage, reduce the damage by 10% and the damage is transferred to you. This damage is reduced by any resistance and damage mitigation you may have.
When the selected creature does damage, you heal for 10% of the damage done.
This effect lasts until you re designate an ally. This effect lasts as long as you and the ally are within 120 feet. If it is removed, it cannot be designated until a short rest
Waljin's Cloak
Legendary
Wearable
This gloak gleams gold and makes gold appear out of it
Base Item:
Upper Outerwear(Cloak/Coat)
Enhancement Bonus:
—
Attunement:
Required
Traits:
1
Description
This gloak gleams gold and makes gold appear out of it
Item Stats
- Type
- Wearable
- Base Item
- Upper Outerwear(Cloak/Coat)
- Rarity
- Legendary
- Enhancement Bonus
- —
- Attunement
- Required
- Wearable Slot
- Upper Outerwear(Cloak/Coat)
Traits
This cloak can hold 200gold. Every 24 hour, the the cloak produced 1D6 x 10% increase of gold.
Wand of Radiant Shot
Rare
Weapon
Made by an ancient gnomish war cleric, its design has been copied endlessly
Base Item:
Wand
Enhancement Bonus:
+0
Attunement:
No
Traits:
1
Description
Made by an ancient gnomish war cleric, its design has been copied endlessly
Item Stats
- Type
- Weapon
- Base Item
- Wand
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
Traits
Doing damage with radiant damage cause the damage creature to have a -2 to stealth check for one turn and -1 to reflex save
Wavemother's Robe
Very Rare
Armor
Tales tell of a most wondrous fish, scales resplendent, an intricate jewel that shone beneath the sea. When it died, the Wavemother gifted its hide as a robe to her most devoted follower - and demanded she drown the sailors that killed her gem-bright fish.
Base Item:
Slitted/Exposed Robes
Enhancement Bonus:
+0
Attunement:
Required
Traits:
5
Description
Tales tell of a most wondrous fish, scales resplendent, an intricate jewel that shone beneath the sea. When it died, the Wavemother gifted its hide as a robe to her most devoted follower - and demanded she drown the sailors that killed her gem-bright fish.
Item Stats
- Type
- Armor
- Base Item
- Slitted/Exposed Robes
- Rarity
- Very Rare
- Enhancement Bonus
- +0
- Attunement
- Required
Traits
You can cast the create or destroy water spell heightened + 1 without a slot once per short rest.
You have Resistance to Fire and Cold Damage.
When standing inside magically created water, or being in water or at least 5ft deep and 20x20ft wide, you regain 1D6 Hp per turn.
Water based difficult terrain you ignore
When attuned gain a +2 bonus to armor
Weave Soaked Robe
Rare
Armor
This silvery blue robe glimmers as it wraps loosely around the wearer's body.
Base Item:
Slitted/Exposed Robes
Enhancement Bonus:
+0
Attunement:
Required
Traits:
1
Description
This silvery blue robe glimmers as it wraps loosely around the wearer's body.
Item Stats
- Type
- Armor
- Base Item
- Slitted/Exposed Robes
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- Required
Traits
Whenever you cast a spell you heal equal to twice the spell level
Weighted Stone
Common
Artifact
Also known as a loadstone, this small stone appears nonmagical and has a lovely sheen, giving the impression that it could be a valuable or a notable item or a magic stone of some kind. When you’ve carried the stone on your person for 1 minute, its curse activates: the stone’s size does not change, but it suddenly increases in weight to 50kg. This cannot be reversed. This additional weight does not cause the stone to deal more damage if thrown or used as a weapon
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
Also known as a loadstone, this small stone appears nonmagical and has a lovely sheen, giving the impression that it could be a valuable or a notable item or a magic stone of some kind. When you’ve carried the stone on your person for 1 minute, its curse activates: the stone’s size does not change, but it suddenly increases in weight to 50kg. This cannot be reversed. This additional weight does not cause the stone to deal more damage if thrown or used as a weapon
Item Stats
- Type
- Artifact
- Base Item
- —
- Rarity
- Common
- Enhancement Bonus
- +0
- Attunement
- No
Winged Boots
Rare
Wearable
While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
The boots regain 2 hours of flying capability for every 12 hours they aren't in use.
Base Item:
Boots
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
The boots regain 2 hours of flying capability for every 12 hours they aren't in use.
Item Stats
- Type
- Wearable
- Base Item
- Boots
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
- Wearable Slot
- Boots
Woodland boots
Uncommon
Wearable
These soft leather boots are embossed with simple woodland scenes. The boots grant a +1 item bonus to Acrobatics and allow you to ignore difficult terrain from plants and fungi.
Base Item:
Boots
Enhancement Bonus:
+0
Attunement:
No
Traits:
0
Description
These soft leather boots are embossed with simple woodland scenes. The boots grant a +1 item bonus to Acrobatics and allow you to ignore difficult terrain from plants and fungi.
Item Stats
- Type
- Wearable
- Base Item
- Boots
- Rarity
- Uncommon
- Enhancement Bonus
- +0
- Attunement
- No
- Wearable Slot
- Boots
Wood Ranger's Cloak
Rare
Wearable
This cloak is a common cloak for Slyvorin ambushes or skirmishes,
Base Item:
Upper Outerwear(Cloak/Coat)
Enhancement Bonus:
+0
Attunement:
No
Traits:
1
Description
This cloak is a common cloak for Slyvorin ambushes or skirmishes,
Item Stats
- Type
- Wearable
- Base Item
- Upper Outerwear(Cloak/Coat)
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
- Wearable Slot
- Upper Outerwear(Cloak/Coat)
Traits
You gain a +5 on stealth checks in a forest. In addition, you are always considered to be in standard cover when in a forest.
You gain a +1 to defence against ranged attack. When in cover, this bonus increases to 3.
Yuan Ti's Fang Shot
Rare
Artifact
Made with the tips of Yuan Ti venomous fangs, these arrows strike with devastating effect.
Base Item:
—
Enhancement Bonus:
+0
Attunement:
No
Traits:
1
Description
Made with the tips of Yuan Ti venomous fangs, these arrows strike with devastating effect.
Item Stats
- Type
- Artifact
- Base Item
- —
- Rarity
- Rare
- Enhancement Bonus
- +0
- Attunement
- No
Traits
This comes in a set of 10 arrows in a golden quiver. When you use each arrow, your critical threshold is reduced by one and successful attack does 1d4 poison damage on hit.
Landing a critical strike with this arrow causes the target to take 1d12 poison damage at the end of their turn for one minute or until they succeed a DC 10 + your level constitution saving throw after they take the damage