Special Equipment

Special equipment, magical gear, artifacts, and enhanced items.

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198 results

10km x10 Night vision enchanted telescope

Rare Artifact
Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

No description.

Item Stats

Type
Artifact
Base Item
Rarity
Rare
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

+2 Great Axe

Rare Weapon
Base Item: Great Axe
Enhancement Bonus: +2
Attunement: No
Traits: 0

Description

No description.

Item Stats

Type
Weapon
Base Item
Great Axe
Rarity
Rare
Enhancement Bonus
+2
Attunement
No

Traits

No traits.

60 ft Rope

Common Consumable
Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

No description.

Item Stats

Type
Consumable
Base Item
Rarity
Common
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

Admiral's Bicorne

Rare Wearable

This ostentatious hat is trimmed with gold thread and tiny jewels, all proclaiming your position of authority on the high seas. While wearing the bicorne, you gain a +2 item bonus to Intimidation and Sailing related checks.

Base Item: Headgear
Enhancement Bonus: +0
Attunement: No
Traits: 1

Description

This ostentatious hat is trimmed with gold thread and tiny jewels, all proclaiming your position of authority on the high seas. While wearing the bicorne, you gain a +2 item bonus to Intimidation and Sailing related checks.

Item Stats

Type
Wearable
Base Item
Headgear
Rarity
Rare
Enhancement Bonus
+0
Attunement
No
Wearable Slot
Headgear

Traits

Fight On
One Action
Frequency once per day; Trigger You take damage from an enemy’s Strike or spell attack roll; Effect Despite your wounds, your troops are inspired to fight on. For 1 minute, all allies in a 30-foot emanation gain a +2 status bonus to saving throws against fear effects.

Advanced Alchemical Crafting Set

Rare Artifact

This allows you to craft all types of potions, with a +2 to rolls on rare, uncommon and common potions brewing roles.

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

This allows you to craft all types of potions, with a +2 to rolls on rare, uncommon and common potions brewing roles.

Item Stats

Type
Artifact
Base Item
Rarity
Rare
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

Adventurer's Pack

Common Consumable

This item is the starter kit for an adventurer, containing the essential items for exploration and survival. The pack contains the following items: a backpack, a bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks' rations, soap, 5 torches, and a waterskin.

Base Item:
Enhancement Bonus:
Attunement: No
Traits: 0

Description

This item is the starter kit for an adventurer, containing the essential items for exploration and survival. The pack contains the following items: a backpack, a bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks' rations, soap, 5 torches, and a waterskin.

Item Stats

Type
Consumable
Base Item
Rarity
Common
Enhancement Bonus
Attunement
No

Traits

No traits.

Aeonstaff

Very Rare Weapon

A staff aged with the power of Chronology, making minutes feel like seconds to you, but years for enemies. this item has 3 a max of 3 charge and regains 1D3 charge on short rest and 1D6 charge on a long rest.

Base Item: Refined Mage Staff
Enhancement Bonus: +1
Attunement: Required
Traits: 2

Description

A staff aged with the power of Chronology, making minutes feel like seconds to you, but years for enemies. this item has 3 a max of 3 charge and regains 1D3 charge on short rest and 1D6 charge on a long rest.

Item Stats

Type
Weapon
Base Item
Refined Mage Staff
Rarity
Very Rare
Enhancement Bonus
+1
Attunement
Required

Traits

Chronocharge
One Action
You can expend 1 charge as a free action to when you cast a bombartment or magic missile spell, in a 10x10ft area on the center point of the spell, those who failed your save or hit by the spell gain a -1 to defence, reflex save and have a -10ft to movement until the end of your next turn
Time Force
While attuned and equipped, you gain +5ft to movement speed and +1 to your derfence and Reflex saving throws.

Aerial Cloak

Uncommon Wearable

This blue cloak is surprisingly light for its length and seems to catch wind bursts in its tail, flying out behind the wearer while cushioning falls and easing jumps. The sides of the cloak are slightly weighted, making it easy to grab ahold of when it fills with air. This cloak grants you a +1 item bonus to Athletics checks to Leap and a +1 item bonus to Acrobatics checks to Balance or Maneuver in Flight.

Base Item: Upper Outerwear(Cloak/Coat)
Enhancement Bonus: +0
Attunement: No
Traits: 1

Description

This blue cloak is surprisingly light for its length and seems to catch wind bursts in its tail, flying out behind the wearer while cushioning falls and easing jumps. The sides of the cloak are slightly weighted, making it easy to grab ahold of when it fills with air. This cloak grants you a +1 item bonus to Athletics checks to Leap and a +1 item bonus to Acrobatics checks to Balance or Maneuver in Flight.

Item Stats

Type
Wearable
Base Item
Upper Outerwear(Cloak/Coat)
Rarity
Uncommon
Enhancement Bonus
+0
Attunement
No
Wearable Slot
Upper Outerwear(Cloak/Coat)

Traits

Fall Gently
Reaction
Frequency once per day; Trigger You're falling; Effect The cloak catches the air and you grab onto its edges, utilizing the draft to guide you to safety. Treat your fall as 30 feet shorter and glide to a space of your choice at the bottom of your fall, which must be within 20 feet of where you would've landed.

Alchemy Standard Crafting Set

Uncommon Artifact

This allows you to craft common, uncommon and are potions. If you craft very rare and legendary potions using this set, you gain a -10 to your brewing roll.

Base Item:
Enhancement Bonus:
Attunement: No
Traits: 0

Description

This allows you to craft common, uncommon and are potions. If you craft very rare and legendary potions using this set, you gain a -10 to your brewing roll.

Item Stats

Type
Artifact
Base Item
Rarity
Uncommon
Enhancement Bonus
Attunement
No

Traits

No traits.

Amulet of Lifesaving

Rare Wearable

This amulet is made with simple iron chains wrapped around a vibrant ruby heart that flashes when triggered

Base Item: Necklace/Amulet
Enhancement Bonus:
Attunement: No
Traits: 1

Description

This amulet is made with simple iron chains wrapped around a vibrant ruby heart that flashes when triggered

Item Stats

Type
Wearable
Base Item
Necklace/Amulet
Rarity
Rare
Enhancement Bonus
Attunement
No
Wearable Slot
Necklace/Amulet

Traits

Lifesave
When you fall below less than the maximum value of your hit die, roll a 1d6. You regain the the die value * D8 amount of hitpoints. Once you do so, you cannot do it until a long rest.

Amulet of the Frozne Hear

Rare Wearable

This amulet is made from heavy metal chain, holding up a crystal heart cold to the touch.

Base Item: Necklace/Amulet
Enhancement Bonus:
Attunement: Required
Traits: 2

Description

This amulet is made from heavy metal chain, holding up a crystal heart cold to the touch.

Item Stats

Type
Wearable
Base Item
Necklace/Amulet
Rarity
Rare
Enhancement Bonus
Attunement
Required
Wearable Slot
Necklace/Amulet

Traits

Glacial Ward
Reduce non-magical piercing, slashing damage by 1D6 per instance
Winter's Cold Caress
Creatures within 50ft of you gain a +1 to MAP. You can spend 3 action to make a target immune to this effect. This has no effect against creature with cold resistance or immunity

Amulet of the Guardian Angel

Very Rare Wearable

This divine amuilet is made from marbled silver with crystal wings encompessing a foresty green gem

Base Item: Necklace/Amulet
Enhancement Bonus: +0
Attunement: Required
Traits: 1

Description

This divine amuilet is made from marbled silver with crystal wings encompessing a foresty green gem

Item Stats

Type
Wearable
Base Item
Necklace/Amulet
Rarity
Very Rare
Enhancement Bonus
+0
Attunement
Required
Wearable Slot
Necklace/Amulet

Traits

Guardian's Intervention
Free Action
Once per long rest, when you drop below 0 HP, you return with 20% of your max HP + 4D6 bonus hit points and gain an action.

Anuran Croaker

Rare Weapon

Made from the skin of a magical poisonous frig. This black handed staff has a red tip made from layers of said frog that glimmers maliciously.

Base Item: Refined Mage Staff
Enhancement Bonus: +1
Attunement: Required
Traits: 1

Description

Made from the skin of a magical poisonous frig. This black handed staff has a red tip made from layers of said frog that glimmers maliciously.

Item Stats

Type
Weapon
Base Item
Refined Mage Staff
Rarity
Rare
Enhancement Bonus
+1
Attunement
Required

Traits

Bogblight
Whenever you cast a damaging spell of 5th level or higher, a toxic mire manifests in a 5-foot radius around the target or chosen point. Creatures that begin their turn within the area take 1d6 poison damage and suffer a -1 status penalty to saving throws against spells until the start of their next turn. If the triggering spell is 7th level or higher, the poison damage increases to 2d6. The mire persists until the end of the current round. Whenever this effect is created, you gain a +15-foot bonus to your running and standing jumps until the end of your next turn.

Arcane Cincture

Rare Wearable

This series of chain weaved into a bracer projects a simple yet highly effective magic

Base Item: Bracers
Enhancement Bonus: +0
Attunement: No
Traits: 1

Description

This series of chain weaved into a bracer projects a simple yet highly effective magic

Item Stats

Type
Wearable
Base Item
Bracers
Rarity
Rare
Enhancement Bonus
+0
Attunement
No
Wearable Slot
Bracers

Traits

Spell Cincture
If you are not targeted by a spell or magical effect, and do not take magic damage for 2 turns, you gain following benefits. You lose this benefit after you take magic damage or are targeted by a spell or magical effect: 1. Reduce magic damage taken by an amount equal to your your level + 6 2. Increase your spell saving throw roll by 3.

Arcane Overdriver

Rare Weapon

This blue staff glimmers with arcane crystals with a glade ball at its tips that glimmers with strange bouncing crystals inside.

Base Item: Mage Staff
Enhancement Bonus:
Attunement: Required
Traits: 1

Description

This blue staff glimmers with arcane crystals with a glade ball at its tips that glimmers with strange bouncing crystals inside.

Item Stats

Type
Weapon
Base Item
Mage Staff
Rarity
Rare
Enhancement Bonus
Attunement
Required

Traits

Actualise Overdrive
One Action
This ability recharges every 12 hours.. When you activate this ability, for the next minute, your spellls utilise double the spell slots. However, they re instantly overcasted to twice its heightened level. + 1.

Arcane’s Embrace

Rare Weapon

Forged from gold and steel with a blue arcane gem at its tip, this staff uses the arcane to shied its bearer

Base Item: Refined Mage Staff
Enhancement Bonus: +1
Attunement: Required
Traits: 1

Description

Forged from gold and steel with a blue arcane gem at its tip, this staff uses the arcane to shied its bearer

Item Stats

Type
Weapon
Base Item
Refined Mage Staff
Rarity
Rare
Enhancement Bonus
+1
Attunement
Required

Traits

Embrace
Free Action
For every spell you cast you gain 1 stack, two stack if the spell is level 3 and above and 3 stacks if the spel is 6th level and above. You cannot gain more than one stack from cantrips. You can gain a maximum amount of stacks equal to your arcane modifier. Stacks disappear one hour after they have begun accumulating If you fall below 10HP, you regain 2 + <stacks> * D6 temporary hit points.. You lose all temporary hit points disappearing after 1 minute.

Ardent Invigorator

Rare Weapon

The staff has a large red crystal with lime engravings wrapped arouund the staff

Base Item: Refined Mage Staff
Enhancement Bonus: +0
Attunement: Required
Traits: 1

Description

The staff has a large red crystal with lime engravings wrapped arouund the staff

Item Stats

Type
Weapon
Base Item
Refined Mage Staff
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required

Traits

Ardent Wrath
Selecting an ally with an augment, abjuration spell or healing them with a spell grants you and them 1D4 force damage on-hit and a -1 to MAP until the start of your next turn.

Armbands of Athleticism

Uncommon Wearable

Skilled awl work has imprinted images of a muscled weightlifter into these tiered leather bands, which grant you enhanced stamina and skill when performing athletic exercises. While fastened to your upper arms, the armbands give you a +2 item bonus to Athletics checks. In addition, whenever you use an action to Climb or Swim and you succeed at the Athletics check, add a +5-foot item bonus to the distance you move.

Base Item: Bracers
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

Skilled awl work has imprinted images of a muscled weightlifter into these tiered leather bands, which grant you enhanced stamina and skill when performing athletic exercises. While fastened to your upper arms, the armbands give you a +2 item bonus to Athletics checks. In addition, whenever you use an action to Climb or Swim and you succeed at the Athletics check, add a +5-foot item bonus to the distance you move.

Item Stats

Type
Wearable
Base Item
Bracers
Rarity
Uncommon
Enhancement Bonus
+0
Attunement
No
Wearable Slot
Bracers

Traits

No traits.

Asgaroth Tormentor

Rare Wearable

This mask causes unending torment for its bearer and foes. This mask has 1 charge and regains it after a short rest. Spend a charge to use torment

Base Item: Facewear
Enhancement Bonus: +0
Attunement: Required
Traits: 1

Description

This mask causes unending torment for its bearer and foes. This mask has 1 charge and regains it after a short rest. Spend a charge to use torment

Item Stats

Type
Wearable
Base Item
Facewear
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required
Wearable Slot
Facewear

Traits

Torment
One Action
Select a foe within 30ft you can see as a free action to activate this ability. When it is active, you do a bonus of 5% damage increasing at the end of your turn to 10 then 15 then 20% extra damage to this foe each turn, During this, you take 1D4 true damage at the end of your turn until the foe is killed or you are down, ending the effect. a DC26 contested spellcasting check with dispel magic can also end this effect

Bag of Holding

Rare Artifact

Though it appears to be a cloth sack decorated with panels of richly colored silk or stylish embroidery, a bag of holding opens into an extradimensional space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the bag of holding itself. The amount in can carry is equal to 100kg in a 8x8ftt area. You can Interact with the bag of holding to stow items in it or remove them just like a mundane sack. Though the bag can hold a great amount of material, an object still needs to be able to fit through the opening of the sack to be stored inside. Tiny and small objects and fit through, but medium creatures can fit through only if they are not wearing only simple clothing and no gear. Large creatures can not fit If the bag is overloaded or broken, it ruptures and is ruined, causing the items inside to be lost forever. If it's turned inside out, the items inside spill out unharmed, but the bag must be put right before it can be used again. A living creature placed inside the bag has enough air for 10 minutes before it begins to suffocate, and it can attempt to Escape against a DC of 13 with a atheletics checl. An item inside the bag provides no benefits unless it's retrieved first. An item in the bag can't be detected by magic that detects only things on the same plane. A bag of holding when placed inside another bag of holding destroys both items and all non-magical items inside, very rare and above magical items remain but are scattered far apart and randomly acorss the plan, and the wielder takes 4D8 true damage and makes a DC26 basic reflex save or be pulled into the astral plane. A portal to the atsral plane then opens up to a random location, this portal disappears after one turn

Base Item:
Enhancement Bonus:
Attunement: No
Traits: 0

Description

Though it appears to be a cloth sack decorated with panels of richly colored silk or stylish embroidery, a bag of holding opens into an extradimensional space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the bag of holding itself. The amount in can carry is equal to 100kg in a 8x8ftt area. You can Interact with the bag of holding to stow items in it or remove them just like a mundane sack. Though the bag can hold a great amount of material, an object still needs to be able to fit through the opening of the sack to be stored inside. Tiny and small objects and fit through, but medium creatures can fit through only if they are not wearing only simple clothing and no gear. Large creatures can not fit If the bag is overloaded or broken, it ruptures and is ruined, causing the items inside to be lost forever. If it's turned inside out, the items inside spill out unharmed, but the bag must be put right before it can be used again. A living creature placed inside the bag has enough air for 10 minutes before it begins to suffocate, and it can attempt to Escape against a DC of 13 with a atheletics checl. An item inside the bag provides no benefits unless it's retrieved first. An item in the bag can't be detected by magic that detects only things on the same plane. A bag of holding when placed inside another bag of holding destroys both items and all non-magical items inside, very rare and above magical items remain but are scattered far apart and randomly acorss the plan, and the wielder takes 4D8 true damage and makes a DC26 basic reflex save or be pulled into the astral plane. A portal to the atsral plane then opens up to a random location, this portal disappears after one turn

Item Stats

Type
Artifact
Base Item
Rarity
Rare
Enhancement Bonus
Attunement
No

Traits

No traits.

Balefull Torch

Rare Weapon

This artifact is cobbled together in the midst of the wild south mountains. Strange energy pulsates from it.

Base Item: Mage Staff
Enhancement Bonus: +0
Attunement: Required
Traits: 2

Description

This artifact is cobbled together in the midst of the wild south mountains. Strange energy pulsates from it.

Item Stats

Type
Weapon
Base Item
Mage Staff
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required

Traits

Balefull gaze:
Each time you damage an enemy with a spell. Do 1 damage at the end of the enemy turn of the last spell damage used for the next three turns.
Gathering Force
For every two enemies affected by baleful gaze, increase magical damage you do with spells by three and increase DC by 1.

Battlemage Companion

Rare Weapon

This black wand has glowing green engravings, forged as a popular wand for many battlemages, provided they have the coin

Base Item: Refined Wand
Enhancement Bonus: +0
Attunement: Required
Traits: 1

Description

This black wand has glowing green engravings, forged as a popular wand for many battlemages, provided they have the coin

Item Stats

Type
Weapon
Base Item
Refined Wand
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required

Traits

Squall
When you cast a non-ritual spell with this wand, you gain a charge equal to the spell level. The wand can hold up to eight charges. When you damage an enemy with a spell, you can expand all the charges as a action to do Squall targeting a single enemy you have cast the spell on. Squall: An explosion of arcane energy erupts around the target. They and up to <charges available> enemies within a 20 feet radius. They take <charges> D6 force damage, or half as much if they succeed the save or the spell missed them.

Beastial Noisemaker

Uncommon Artifact

This is a rough furred sphere with a 8cm radius. When activated this item makes a noise associated with a random animal decided by the GM that is commonly found in the surroundings it currently in every 10,30 or 120 seconds depending on your choice. This is activated ny squeezing the ball. If no animal is native to the surroundings, it makes no noise. It stops makes noise the moment it is hit.

Base Item:
Enhancement Bonus:
Attunement: No
Traits: 0

Description

This is a rough furred sphere with a 8cm radius. When activated this item makes a noise associated with a random animal decided by the GM that is commonly found in the surroundings it currently in every 10,30 or 120 seconds depending on your choice. This is activated ny squeezing the ball. If no animal is native to the surroundings, it makes no noise. It stops makes noise the moment it is hit.

Item Stats

Type
Artifact
Base Item
Rarity
Uncommon
Enhancement Bonus
Attunement
No

Traits

No traits.

Billowing Robes of the Wind

Rare Armor

Enchanted by the wind itself, these collection of silken cloth fly and bellow around the bearer.

Base Item: Slitted/Exposed Robes
Enhancement Bonus: +0
Attunement: Required
Traits: 2

Description

Enchanted by the wind itself, these collection of silken cloth fly and bellow around the bearer.

Item Stats

Type
Armor
Base Item
Slitted/Exposed Robes
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required

Traits

Billowing Silk
Free Action
When an attack roll is made against you, reduce it by D4
Wind Kissed
Gain a +1 to reflex saves and 10ft of movement speed.

Biotic Crossbow

Very Rare Weapon

This crossbow transfers healing energy to its bolts

Base Item: Light Crossbow
Enhancement Bonus: +2
Attunement: Required
Traits: 1

Description

This crossbow transfers healing energy to its bolts

Item Stats

Type
Weapon
Base Item
Light Crossbow
Rarity
Very Rare
Enhancement Bonus
+2
Attunement
Required

Traits

Heal Shot
You can declare a attack to be a heal shot, when you do so, your next attack targets a willing ally with a +5 to hit and heals for half your crossbow damage + 2D6 hitpoints. Healing from this crossbow gains a 75% reduction the second time its used in 12 hours on the same target and has no effect on the third shot.

Black Cleaver

Rare Weapon

Carved with deadly enchantments, this weapon sunders and rust armor

Base Item: Great Axe
Enhancement Bonus: +1
Attunement: Required
Traits: 1

Description

Carved with deadly enchantments, this weapon sunders and rust armor

Item Stats

Type
Weapon
Base Item
Great Axe
Rarity
Rare
Enhancement Bonus
+1
Attunement
Required

Traits

Black Carve
Melee attacks on-hit reduces a target armor by 1 to a max of 1 each turn to a grand total of 3. This effect lasts for 1 hour.

Blackfire Staff

Very Rare Weapon

This artifact was found in the midst of the wild south mountains. Strange energy pulsates from it and lights a flame on it that adepts to the caster's spell.

Base Item: Refined Mage Staff
Enhancement Bonus: +1
Attunement: Required
Traits: 3

Description

This artifact was found in the midst of the wild south mountains. Strange energy pulsates from it and lights a flame on it that adepts to the caster's spell.

Item Stats

Type
Weapon
Base Item
Refined Mage Staff
Rarity
Very Rare
Enhancement Bonus
+1
Attunement
Required

Traits

Blackfire
Each time you damage an enemy with a spell. Do 1 damage at the end of the enemy turn of the last spell damage used for the next three turns. This damage increase to 1D4 if you are expert in spell DC, 1D6 if you are master and 1D8 if you are legendary.
Gathering Fire:
For every two enemies affected by baleful gaze, increase magical damage you do with spells by 2, if your spell DC tier is expert it becomes 3, master 4 and legendary 6 and increase DC by 1.
Torchfire
Melee attacks with this staff do bonus 1D6 fire damage and apply Blackfire

Blade of Shanahah

Rare Weapon

This blade has a strange edge which when wielded guide its user

Base Item: Scimitar
Enhancement Bonus: +1
Attunement: Required
Traits: 1

Description

This blade has a strange edge which when wielded guide its user

Item Stats

Type
Weapon
Base Item
Scimitar
Rarity
Rare
Enhancement Bonus
+1
Attunement
Required

Traits

Guided Edge
Your critical threshold is reduced by 5, but when you land critical hit, do not double damage instead you do not roll for damage, you do 5 + your level x 2 slashing damage

Blade of the Kingslayer

Legendary Weapon

Said to have been doused in the blood of a Cadmirian King slain by his own guard. This blade was thus enshrined with royal blood, and further enchanted since then. Now it sits with a red pommel and silver steel glistening, some even say the blade glows red when near a king

Base Item: Longsword
Enhancement Bonus: +3
Attunement: No
Traits: 2

Description

Said to have been doused in the blood of a Cadmirian King slain by his own guard. This blade was thus enshrined with royal blood, and further enchanted since then. Now it sits with a red pommel and silver steel glistening, some even say the blade glows red when near a king

Item Stats

Type
Weapon
Base Item
Longsword
Rarity
Legendary
Enhancement Bonus
+3
Attunement
No

Traits

Kingslayer
Do bonus 6 damage on-hit, reduced by armor against a target with 100 or more current HP. Increasing to 15 if they have 500 or more current HP.
No Escape
Hitting an enemy thrice with this weapon in 1 minute reduces their movement speed by 10ft, reflex saves and defense by 1 for 1 minute.

Blazing Bowstring

Rare Artifact

This item can be attached to a longbow or shortbow that is non-magical. When done so, the bow does bonus 1D6 fire damage on-hit. Attaching it requires a DC22 tinkering check over 3 hours CS: Done in half the time S; Done F: Fails CF: Fails and you destroy the bow

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

This item can be attached to a longbow or shortbow that is non-magical. When done so, the bow does bonus 1D6 fire damage on-hit. Attaching it requires a DC22 tinkering check over 3 hours CS: Done in half the time S; Done F: Fails CF: Fails and you destroy the bow

Item Stats

Type
Artifact
Base Item
Rarity
Rare
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

Bloodfire Greatsword

Rare Weapon

Made for the elite of Sogomere demons or mortals. This blade is often fused with demonic beast chosen to wield it, but can also like this one be forged for mortals

Base Item: Greatsword
Enhancement Bonus: +1
Attunement: Required
Traits: 2

Description

Made for the elite of Sogomere demons or mortals. This blade is often fused with demonic beast chosen to wield it, but can also like this one be forged for mortals

Item Stats

Type
Weapon
Base Item
Greatsword
Rarity
Rare
Enhancement Bonus
+1
Attunement
Required

Traits

Bloodthrive
Doing 60 damage or killing 2 enemies grant this weapon a 25%(rounded up) bonus to armor penetration for 1 minute
Fireforged
This weapon does bonus 1D4 fire damage on-hit

Bloodshade

Very Rare Weapon

Made with the finest steel available to Ithiskar, and enchanted with the spirits, this red hilted blade has edges that glimmer blood red under the light.

Base Item: Katana
Enhancement Bonus: +2
Attunement: No
Traits: 1

Description

Made with the finest steel available to Ithiskar, and enchanted with the spirits, this red hilted blade has edges that glimmer blood red under the light.

Item Stats

Type
Weapon
Base Item
Katana
Rarity
Very Rare
Enhancement Bonus
+2
Attunement
No

Traits

Blood Affliction
Whenever lethal triggers and this weapon does damage, this weapon applies a stack of Blood Affliction. Critical hits apply 2 stacks. Blood affliction foes a bonus 1D6 true damage at the start and end of the round. This stacks to a max of 5. The stacks disappear if the creature is healed for more than 20% of its max HP.

Bloodsong

Rare Weapon

This crossbow made is made from the claws of a cursed eagle. That charges its arrows with singing painful energy

Base Item: Longbow
Enhancement Bonus: +1
Attunement: No
Traits: 1

Description

This crossbow made is made from the claws of a cursed eagle. That charges its arrows with singing painful energy

Item Stats

Type
Weapon
Base Item
Longbow
Rarity
Rare
Enhancement Bonus
+1
Attunement
No

Traits

Lyrics of Blood
Two Actions
Spend 2 action to charge this bow. On your next ranged attack, you do an additional D8 damage. In addition, mark that target. Each time that target takes damage not from you, they take an additional 3 damage. For each time that target takes damage not from you, you heal for two hitpoints.. The mark lasts till the end of your next turn.

Bonded Rings

Rare Wearable

This pair of silver shimmering rings glimmer like stars. Said to be made by and for a pair of lovers This comes in a pair of rings.

Base Item: Ring
Enhancement Bonus:
Attunement: Required
Traits: 1

Description

This pair of silver shimmering rings glimmer like stars. Said to be made by and for a pair of lovers This comes in a pair of rings.

Item Stats

Type
Wearable
Base Item
Ring
Rarity
Rare
Enhancement Bonus
Attunement
Required
Wearable Slot
Ring

Traits

Bonded
Once per long rest, when attuned to the ring, ,you are immune to the first five times you take damage from the other ring attuned wielder.

Boots of Bounding

Uncommon Wearable

The springy soles of these sturdy leather boots cushion your feet and make each step lighter. These boots give you a +5- foot item bonus to your Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. In addition, when you use the running jump action, you can move 5 feet further if jumping horizontally or 3 feet higher if jumping vertically.

Base Item: Boots
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

The springy soles of these sturdy leather boots cushion your feet and make each step lighter. These boots give you a +5- foot item bonus to your Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. In addition, when you use the running jump action, you can move 5 feet further if jumping horizontally or 3 feet higher if jumping vertically.

Item Stats

Type
Wearable
Base Item
Boots
Rarity
Uncommon
Enhancement Bonus
+0
Attunement
No
Wearable Slot
Boots

Traits

No traits.

Boots of Swiftness

Rare Wearable

Your movement speed cannot be reduced by more than half unless it is to zero and you gain 10 feet of movement

Base Item: Boots
Enhancement Bonus: +0
Attunement: Required
Traits: 0

Description

Your movement speed cannot be reduced by more than half unless it is to zero and you gain 10 feet of movement

Item Stats

Type
Wearable
Base Item
Boots
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required
Wearable Slot
Boots

Traits

No traits.

Bottled Air

Uncommon Artifact

Appearing to be an ordinary corked glass bottle, this item contains a limitless supply of fresh air. You must uncork the bottle with an Interact action before you can activate it.

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 1

Description

Appearing to be an ordinary corked glass bottle, this item contains a limitless supply of fresh air. You must uncork the bottle with an Interact action before you can activate it.

Item Stats

Type
Artifact
Base Item
Rarity
Uncommon
Enhancement Bonus
+0
Attunement
No

Traits

Breathe In
One Action
You draw a breath of air from the bottle. This allows you to breathe even in an airless or toxic environment. Air doesn't escape the mouth of the bottle, so leaving the open bottle in an airless environment doesn't change the environment.

Bottomless Bowl

Uncommon Artifact

This magical wooden bowl seems to create endless food at will Once a short or long rest, a bowl of soup appears in it. Roll 1d4 to determine which kind of soup Naskrimni Rabbit Stew Cadmirian Salmon and Potatoes Soup Shurinese Herbal Chicken soup Rodanin Beef Stew

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

This magical wooden bowl seems to create endless food at will Once a short or long rest, a bowl of soup appears in it. Roll 1d4 to determine which kind of soup Naskrimni Rabbit Stew Cadmirian Salmon and Potatoes Soup Shurinese Herbal Chicken soup Rodanin Beef Stew

Item Stats

Type
Artifact
Base Item
Rarity
Uncommon
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

Box of Random Expansion

Uncommon Artifact

This is a small wooden box, it’s size that of a one’s palm. When thrown, this box will expand its size. Roll a D3, its size is that of the dice results in feet. (So a roll of 2 is a 10 feet diameter). caught in the expansion are pushed out area and make a DC12 Dexterity saving throw and on a failure, knocked prone. When the box takes damage that is not poisonous, psychic or necrotic, it reverts to its original form.

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

This is a small wooden box, it’s size that of a one’s palm. When thrown, this box will expand its size. Roll a D3, its size is that of the dice results in feet. (So a roll of 2 is a 10 feet diameter). caught in the expansion are pushed out area and make a DC12 Dexterity saving throw and on a failure, knocked prone. When the box takes damage that is not poisonous, psychic or necrotic, it reverts to its original form.

Item Stats

Type
Artifact
Base Item
Rarity
Uncommon
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

Bracelets of Dashing

Rare Wearable

This jangling, silvery bracelet makes you lighter on your feet, giving you a +1 item bonus to Acrobatics checks.

Base Item: Bracers
Enhancement Bonus: +0
Attunement: Required
Traits: 1

Description

This jangling, silvery bracelet makes you lighter on your feet, giving you a +1 item bonus to Acrobatics checks.

Item Stats

Type
Wearable
Base Item
Bracers
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required
Wearable Slot
Bracers

Traits

Jangling Dash
One Action
You can dash 30ft as 1 action for 1 minute

Clandestine Cloak

Rare Wearable

When you pull up the hood of this nondescript gray cloak (an Interact action), you become drab and uninteresting, gaining a +2 tem bonus to Stealth checks and to Deception checks to Impersonate a forgettable background character, such as a servant, but also taking a –1 item penalty to persuasion and Intimidation checks.

Base Item: Upper Outerwear(Cloak/Coat)
Enhancement Bonus: +0
Attunement: No
Traits: 1

Description

When you pull up the hood of this nondescript gray cloak (an Interact action), you become drab and uninteresting, gaining a +2 tem bonus to Stealth checks and to Deception checks to Impersonate a forgettable background character, such as a servant, but also taking a –1 item penalty to persuasion and Intimidation checks.

Item Stats

Type
Wearable
Base Item
Upper Outerwear(Cloak/Coat)
Rarity
Rare
Enhancement Bonus
+0
Attunement
No
Wearable Slot
Upper Outerwear(Cloak/Coat)

Traits

Cloak identity
One Action
Frequency once per day; Effect You pull the cloak's hood up and gain the benefits of veil of privacy spell for 1 hour or until you pull the hood back down, whichever comes first.

Cloak of Billowing

Uncommon Wearable

While wearing this cloak, you can use a action to make it billow dramatically.

Base Item: Upper Outerwear(Cloak/Coat)
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

While wearing this cloak, you can use a action to make it billow dramatically.

Item Stats

Type
Wearable
Base Item
Upper Outerwear(Cloak/Coat)
Rarity
Uncommon
Enhancement Bonus
+0
Attunement
No
Wearable Slot
Upper Outerwear(Cloak/Coat)

Traits

No traits.

Cloak of Feline Rest

Common Wearable

This black velvet cloak is featureless and very soft to the touch. Upon wearing it for the first time, you're momentarily overwhelmed with a sense of comfort and coziness. While wearing this cloak you can comfortably rest in any space, so long as it's not wet or particularly hazardous.

Base Item: Upper Outerwear(Cloak/Coat)
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

This black velvet cloak is featureless and very soft to the touch. Upon wearing it for the first time, you're momentarily overwhelmed with a sense of comfort and coziness. While wearing this cloak you can comfortably rest in any space, so long as it's not wet or particularly hazardous.

Item Stats

Type
Wearable
Base Item
Upper Outerwear(Cloak/Coat)
Rarity
Common
Enhancement Bonus
+0
Attunement
No
Wearable Slot
Upper Outerwear(Cloak/Coat)

Traits

No traits.

Cloak of Jet

Uncommon Wearable

This Shurinese sorcerer's robes seem to confer shadow magic that seems to channel itself to hide it’s bearer from harm.

Base Item: Upper Outerwear(Cloak/Coat)
Enhancement Bonus: +0
Attunement: Required
Traits: 1

Description

This Shurinese sorcerer's robes seem to confer shadow magic that seems to channel itself to hide it’s bearer from harm.

Item Stats

Type
Wearable
Base Item
Upper Outerwear(Cloak/Coat)
Rarity
Uncommon
Enhancement Bonus
+0
Attunement
Required
Wearable Slot
Upper Outerwear(Cloak/Coat)

Traits

Jettison Shadow
Reaction
When you are chosen as a target for a ranged, spell attack or a spell, you may use your reaction to use this item. When you do so, roll a D6, you then gain the effects of lesser invisibility for the dice value amount of turns. On a roll of 1, no effect happens. Note that you still must resolve the incoming attack before the lesser invisibiluty occurs Once you do so, you cannot use this ability until a long rest. T

Cloak of Lifesteal

Rare Wearable

This cloak heals its bearer When you do damage from a melee or ranged weapon, you heal 1 hitpoint per successfull attack, if you do more than 10 damage per attack, you heal 2 hit points instead. You regain the hitpoint after the attack. You can only regain a maximum of 5 hit points per turn.

Base Item: Upper Outerwear(Cloak/Coat)
Enhancement Bonus: +0
Attunement: Required
Traits: 0

Description

This cloak heals its bearer When you do damage from a melee or ranged weapon, you heal 1 hitpoint per successfull attack, if you do more than 10 damage per attack, you heal 2 hit points instead. You regain the hitpoint after the attack. You can only regain a maximum of 5 hit points per turn.

Item Stats

Type
Wearable
Base Item
Upper Outerwear(Cloak/Coat)
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required
Wearable Slot
Upper Outerwear(Cloak/Coat)

Traits

No traits.

Cloak of Nathandal

Uncommon Wearable

You gain advantage on perception checks and gain a +3 to passive perception

Base Item: Upper Outerwear(Cloak/Coat)
Enhancement Bonus: +0
Attunement: Required
Traits: 0

Description

You gain advantage on perception checks and gain a +3 to passive perception

Item Stats

Type
Wearable
Base Item
Upper Outerwear(Cloak/Coat)
Rarity
Uncommon
Enhancement Bonus
+0
Attunement
Required
Wearable Slot
Upper Outerwear(Cloak/Coat)

Traits

No traits.

Cloak of Night

Rare Wearable

Made from the essence of night itself, this cloak obscures the wearer

Base Item: Upper Outerwear(Cloak/Coat)
Enhancement Bonus: +0
Attunement: Required
Traits: 1

Description

Made from the essence of night itself, this cloak obscures the wearer

Item Stats

Type
Wearable
Base Item
Upper Outerwear(Cloak/Coat)
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required
Wearable Slot
Upper Outerwear(Cloak/Coat)

Traits

Night Shroud
Reaction
This cloak has one charge which recharges every short rest. You may use its charge to proc its ability as a reaction, when you do so, you become untargetable and invisible until the start of your next turn.

Cloak of Shields

Rare Wearable

Weaved with magic this silvery blue cloak flares in displays of magic

Base Item: Upper Outerwear(Cloak/Coat)
Enhancement Bonus: +0
Attunement: Required
Traits: 1

Description

Weaved with magic this silvery blue cloak flares in displays of magic

Item Stats

Type
Wearable
Base Item
Upper Outerwear(Cloak/Coat)
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required
Wearable Slot
Upper Outerwear(Cloak/Coat)

Traits

Automatic Shield
This cloak has 3 charges, when meeting the condition of the spell defensive shield, you cast it for a free action. You use either you spell DC, or a modifier of 12. You roll 1D3, and you expend that amount of charges Once per long rest, expend one spell slot to roll 1D3 to regain that amount of charges. If you use a 4th level and above spell slot, roll 1D6 instead

Cosmic Snail Ring

Uncommon Wearable

A deity granted its circle of druids thousands of cosmic rings. However, the druids not knowing what to do with it, simply channeled the essence of a snail into them.

Base Item: Ring
Enhancement Bonus: +0
Attunement: Required
Traits: 1

Description

A deity granted its circle of druids thousands of cosmic rings. However, the druids not knowing what to do with it, simply channeled the essence of a snail into them.

Item Stats

Type
Wearable
Base Item
Ring
Rarity
Uncommon
Enhancement Bonus
+0
Attunement
Required
Wearable Slot
Ring

Traits

Snailify
Has a max of 3 charges. Gains 1d3 charges on short rest, 1d6 charges on long rest. When targeting an enemy or ally with a spell, you may consume 1 charge to give them -10ft to move speed, but +2 to Fortitude Saves until your next turn.

Crieria’s Chimes

Rare Artifact

A bell made by a bard four hundred years ago, this golden bell has a special tune to bring back one senses

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 1

Description

A bell made by a bard four hundred years ago, this golden bell has a special tune to bring back one senses

Item Stats

Type
Artifact
Base Item
Rarity
Rare
Enhancement Bonus
+0
Attunement
No

Traits

Chimes of Crieria
Once a long rest you may ring this bell as an action. Roll 3D12 + half your level . Anyone within 10 feet who is weakened, charmed, possessed, stunned, incapacitated has that effect removed if your dice roll is higher than the spell DC.

Crown of Endless Hunger

Rare Wearable

This headgear whispers of endless blood and primise

Base Item: Circlet
Enhancement Bonus:
Attunement: Required
Traits: 1

Description

This headgear whispers of endless blood and primise

Item Stats

Type
Wearable
Base Item
Circlet
Rarity
Rare
Enhancement Bonus
Attunement
Required
Wearable Slot
Circlet

Traits

Feast
Whenever you land a critical hit, you heal for 10 hitpoints. If you kill an enemy, or an enemy you a have critically hit in the past minute dies, for the next minute, you heal for 25% of melee attack damage done.

Crown of Swinging Luck

Rare Wearable

Gleaming black and silver, this crown gleams bright silver or semms to cast a horrible darkness at will.

Base Item: Headgear
Enhancement Bonus:
Attunement: Required
Traits: 1

Description

Gleaming black and silver, this crown gleams bright silver or semms to cast a horrible darkness at will.

Item Stats

Type
Wearable
Base Item
Headgear
Rarity
Rare
Enhancement Bonus
Attunement
Required
Wearable Slot
Headgear

Traits

Swing Luck
When you do damage with a spell, roll a D6, on a 4+ do 50% more, else do 50% less

Crown of the Resilient Mind

Uncommon Wearable

This crown steadies and protects one’s mind against anything which try and manipulate it. “Or you could train your Wisdom and Charisma,” - an unnamed violinist

Base Item: Headgear
Enhancement Bonus:
Attunement: Required
Traits: 1

Description

This crown steadies and protects one’s mind against anything which try and manipulate it. “Or you could train your Wisdom and Charisma,” - an unnamed violinist

Item Stats

Type
Wearable
Base Item
Headgear
Rarity
Uncommon
Enhancement Bonus
Attunement
Required
Wearable Slot
Headgear

Traits

Mind Resilience
This crown has 1 charge, Every dawn, roll a D6, on a 2+ it gains back a charge. The charge is only expended when the bearer fails a Will saving throw or can be alternatively used when succeeded . The saving throw would have been considered one tier higher in success. When that happens, for the next hour, the creature cannot be charmed or possessed. Spells such as detect thoughts will have no effect on this creature and the creature has advantage on wisdom and charisma saving throws.

Crown of the Shattered King

Very Rare Wearable

A infamous item of a former Paldatan King. He was smashed in battle in a tragic tale of ego and betrayal. Now the crown and its few copies of its enchantments circle around Allurian, its dim glow a painfull reminder

Base Item: Circlet
Enhancement Bonus:
Attunement: Required
Traits: 2

Description

A infamous item of a former Paldatan King. He was smashed in battle in a tragic tale of ego and betrayal. Now the crown and its few copies of its enchantments circle around Allurian, its dim glow a painfull reminder

Item Stats

Type
Wearable
Base Item
Circlet
Rarity
Very Rare
Enhancement Bonus
Attunement
Required
Wearable Slot
Circlet

Traits

Supreme mind
You can never critically fail will saves
Unshatter
Every long rest, The first time you take damage and until the start of the next turn. You gain Ward 8.

Crown of the Unshattered

Rare Wearable

This golden crown laced with timy emeralds is a gift from a mage to a famous warrior in Tethrin

Base Item: Circlet
Enhancement Bonus:
Attunement: No
Traits: 1

Description

This golden crown laced with timy emeralds is a gift from a mage to a famous warrior in Tethrin

Item Stats

Type
Wearable
Base Item
Circlet
Rarity
Rare
Enhancement Bonus
Attunement
No
Wearable Slot
Circlet

Traits

Unshatter
Reaction
Once a long rest, as a reaction to taking damage you may activate this crown ability. When you do so, the next spell effect or damage that you receive is nullified

Crystalline Ice Bow

Very Rare Weapon

Made with the help of ice elementals, this bow is made of true ice, glimmering blue and cold to the touch

Base Item: Longbow
Enhancement Bonus: +3
Attunement: Required
Traits: 3

Description

Made with the help of ice elementals, this bow is made of true ice, glimmering blue and cold to the touch

Item Stats

Type
Weapon
Base Item
Longbow
Rarity
Very Rare
Enhancement Bonus
+3
Attunement
Required

Traits

Everfrost
When you critically strike, do not double damage. Instead apply everfrost. This is an enhanced version of frost. It reduces a targets movement speed by 15ft, and defence and reflex saves by 2 till the end of their next turn. Everfrost is removed the same way frost does, and it does an 6D6 cold damage instead of 1D8. If Everfrost is removed by a critical hit from this bow that would remove everfrost, keep everfrost, while doing the bonus cold damaga.
Frost Shot
Ranged attacks apply Frost, reducing their movement speed by 10 feet. Hitting an enemy that has Frost with an attack removes Frost and does an additional 1D8 cold damage.
Growing Frost
Applying 4 stacks of frost, where an everfrost counts as 2 stacks forces a target to make a fortiude save equal to 15 + your level. Once they suffer its effect, they are immune to it CF: They gain stun 3 F: They gain stun 2 CS/S: N/A

Death Dancer

Rare Weapon

This blade was made for Naskrimni Great Lord of House Moryn and since then has been copied.

Base Item: Greatsword
Enhancement Bonus: +2
Attunement: Required
Traits: 1

Description

This blade was made for Naskrimni Great Lord of House Moryn and since then has been copied.

Item Stats

Type
Weapon
Base Item
Greatsword
Rarity
Rare
Enhancement Bonus
+2
Attunement
Required

Traits

Death Dance
When you are below your 25% of your max HP. This triggers, you reduce all damage by 50%. At the start of the following round, you take 8D8 true damage, if you kill an enemy during the duration this triggers and end, you to not take this damage.

Divine Sunderer

Very Rare Weapon

Forged as the blade for the gods greatest champions.

Base Item: Longsword
Enhancement Bonus: +3
Attunement: Required
Traits: 2

Description

Forged as the blade for the gods greatest champions.

Item Stats

Type
Weapon
Base Item
Longsword
Rarity
Very Rare
Enhancement Bonus
+3
Attunement
Required

Traits

Divine Strikes
Your attacks do bonus 1D8 radiant damage on-hit
Divine Sunder
Spend devoted points grant your next attack with this weapon within the next minute bonus radiant damage on-hit equal to devoted points x the creatures level to a max of 60 damage. This attack also heals you for <devoted point spend> D6 hit points

Dodger's Wok

Rare Artifact

“What is bro cooking?” Once per short rest, you may attempt to cook with this wok. No ingredients are required. When you do so, roll 1d8. You create an dish which may be A stew made purely of cow dung Egg Fried Rice Healing potion enough to fill 2 bottles A serving of strange venison for two, You dm rolls a dice to determine if it provides the aid spell at 3rd level or provides a -2 to all constitution saving throws and check 1d4 poison enough to fill two bottles A terrible tasting stew made of fish and carrots that may cause a stomach ache but feeds two Fried duck noodles that give a +1 to an ability of your choice but reduces your max hit points by six till the end of a long rest. The wok explodes, causing the user and those in a 10ft radius to take 2D8 bludgeoning damage. The wok is undamaged

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

“What is bro cooking?” Once per short rest, you may attempt to cook with this wok. No ingredients are required. When you do so, roll 1d8. You create an dish which may be A stew made purely of cow dung Egg Fried Rice Healing potion enough to fill 2 bottles A serving of strange venison for two, You dm rolls a dice to determine if it provides the aid spell at 3rd level or provides a -2 to all constitution saving throws and check 1d4 poison enough to fill two bottles A terrible tasting stew made of fish and carrots that may cause a stomach ache but feeds two Fried duck noodles that give a +1 to an ability of your choice but reduces your max hit points by six till the end of a long rest. The wok explodes, causing the user and those in a 10ft radius to take 2D8 bludgeoning damage. The wok is undamaged

Item Stats

Type
Artifact
Base Item
Rarity
Rare
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

Dragon's Eye Charm

Rare Artifact

This charm, a dragon-shaped pendant worn like a necklace or set into armor or clothing as a decoration, is warm and smooth to the touch. It must be held in one hand to be used (pressing the palm of one’s hand to the charm also works, provided that your hand is otherwise empty). It has four distinct powers.

Base Item:
Enhancement Bonus: +0
Attunement: Required
Traits: 4

Description

This charm, a dragon-shaped pendant worn like a necklace or set into armor or clothing as a decoration, is warm and smooth to the touch. It must be held in one hand to be used (pressing the palm of one’s hand to the charm also works, provided that your hand is otherwise empty). It has four distinct powers.

Item Stats

Type
Artifact
Base Item
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required

Traits

Dragon Fire
One Action
Cast Firebolt with a +15 to hit upgraded to 8th rank.
Dragon Resistance
Gain resistance to fire damage for 10 minutes
Dragon SIght
One Action
Gain darkvision equal to you range
Dragon Words
You can speak and understand Draconic as long as you Sustain the Activation, to a maximum of 10 minutes.

Dragon’s Quickshot

Rare Weapon

You declare an elemental type at the end of a long rest, (Fire, ice, lightning, thunder, acid). This acts as a +1 pistol. When you roll natural 15 and above, you do extra elemental damage equal to, your natural roll - 15.

Base Item: Flintlock Pistol
Enhancement Bonus: +1
Attunement: No
Traits: 0

Description

You declare an elemental type at the end of a long rest, (Fire, ice, lightning, thunder, acid). This acts as a +1 pistol. When you roll natural 15 and above, you do extra elemental damage equal to, your natural roll - 15.

Item Stats

Type
Weapon
Base Item
Flintlock Pistol
Rarity
Rare
Enhancement Bonus
+1
Attunement
No

Traits

No traits.

Dwarven Under Armor bodysuit

Rare Wearable

Prerequisite: Proficient in medium/heavy armour and wearing them This thick chain and leather suit is worn under heavy dwarven armour to provide additional protection

Base Item: Under Clothes
Enhancement Bonus: +0
Attunement: No
Traits: 1

Description

Prerequisite: Proficient in medium/heavy armour and wearing them This thick chain and leather suit is worn under heavy dwarven armour to provide additional protection

Item Stats

Type
Wearable
Base Item
Under Clothes
Rarity
Rare
Enhancement Bonus
+0
Attunement
No
Wearable Slot
Under Clothes

Traits

Dwarven Crafted Bodysuit
Reduce your reflex save and intiative modifier by one. Increase your defence by 1 and reduce all piercing and slashing damage by 2.

Earing of Communication

Rare Wearable

Able to communicate

Base Item: Headgear
Enhancement Bonus: +0
Attunement: No
Traits: 1

Description

Able to communicate

Item Stats

Type
Wearable
Base Item
Headgear
Rarity
Rare
Enhancement Bonus
+0
Attunement
No
Wearable Slot
Headgear

Traits

Communicate
One Action
Spend an action to cast the communicate spell.

Echoes of Moonlight

Rare Wearable

This silver necklace glows green and red depending on the spell cast by the attuned user.

Base Item: Necklace/Amulet
Enhancement Bonus: +0
Attunement: Required
Traits: 1

Description

This silver necklace glows green and red depending on the spell cast by the attuned user.

Item Stats

Type
Wearable
Base Item
Necklace/Amulet
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required
Wearable Slot
Necklace/Amulet

Traits

Balance of the Moon
Every 10 point of magical damage done grants you 1 stack, to a max of 5. When you target a ally creature with an augment or vitalurgy spell, you auto expand all stacks to heal for stacks x D6 hitpoints.

Eclipse

Very Rare Weapon

Build as a longsword for the Paladins of Ashenya, this blade brings devastating blows while shielding the wearer. This acts as +1 longsword. This longsword grants a +1 to armor piercing on martial mastery or spell based attack.

Base Item: Longsword
Enhancement Bonus: +1
Attunement: Required
Traits: 1

Description

Build as a longsword for the Paladins of Ashenya, this blade brings devastating blows while shielding the wearer. This acts as +1 longsword. This longsword grants a +1 to armor piercing on martial mastery or spell based attack.

Item Stats

Type
Weapon
Base Item
Longsword
Rarity
Very Rare
Enhancement Bonus
+1
Attunement
Required

Traits

Rising Moon
Free Action
On your turn, when you make three separate different attacks on the same target using spells with the melee weapon, martial mastery or a normal attack. This triggers, this grants you half your level + 1D12 temporary hitpoints and deals 2D6 + 5% of the target's max HP in necrotic damage

Ectoplasm Underwear

Rare Wearable

This simple piece of underwear is connects with the body to give a sudden boost of vitality when the wearer is threatened.

Base Item: Under Clothes
Enhancement Bonus: +0
Attunement: Required
Traits: 1

Description

This simple piece of underwear is connects with the body to give a sudden boost of vitality when the wearer is threatened.

Item Stats

Type
Wearable
Base Item
Under Clothes
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required
Wearable Slot
Under Clothes

Traits

Ecto Lifeline
Free Action
Once per long rest, when you fall below 20% hitpoints or take damage that will knock you below 20% HP. Heal instantly for your 5 + level x 2 amount of hitpoints and gain bonus armor equal to half your armor value(rounded down) for one turn.

Electroshock Armor

Rare Armor

This armor has dark red engravings sparked with electric potential. Every 5 lightning damage taken gains a stack. To a maximum of 5 stacks. You lose all stacks over a long rest.

Base Item: Castle Forged Half Plate
Enhancement Bonus: +0
Attunement: No
Traits: 2

Description

This armor has dark red engravings sparked with electric potential. Every 5 lightning damage taken gains a stack. To a maximum of 5 stacks. You lose all stacks over a long rest.

Item Stats

Type
Armor
Base Item
Castle Forged Half Plate
Rarity
Rare
Enhancement Bonus
+0
Attunement
No

Traits

Electrocute
Doing damage to a single target 3 consecutive times with 3 separate methods in 2 turns causes the target to be electrocuted. Electrocute does 2 + <stacks> D8 lightning damage.
Lightning Resistance
Gain resistance to lightning damage

Enchanted Leather of Close Shielding

Uncommon Armor

This armor has enhancements that soften the blow of close attacks.

Base Item: Leather Armor
Enhancement Bonus: +0
Attunement: No
Traits: 1

Description

This armor has enhancements that soften the blow of close attacks.

Item Stats

Type
Armor
Base Item
Leather Armor
Rarity
Uncommon
Enhancement Bonus
+0
Attunement
No

Traits

Close Shield
This armor gains a +1 armor bonus against melee attacks.

Eyes of the Sogomere

Rare Artifact

T

Base Item:
Enhancement Bonus: +0
Attunement: Required
Traits: 2

Description

T

Item Stats

Type
Artifact
Base Item
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required

Traits

Pierced Sight
When this item is equipped, you gain a +2 on perception checks, this bonus is doubled if the creature is Sogomerean
Unholy Sight
One Action
You can grant yourself 40ft of true sight for one minute at the cost of taking 2D6 true damage.

Firebow

Uncommon Weapon

Enchanted with flame this bow looses arrows set aflame

Base Item: Longbow
Enhancement Bonus: +0
Attunement: No
Traits: 1

Description

Enchanted with flame this bow looses arrows set aflame

Item Stats

Type
Weapon
Base Item
Longbow
Rarity
Uncommon
Enhancement Bonus
+0
Attunement
No

Traits

Fireshots
On-hit do extra 1D4 fire damage

First Aid Kit

Common Consumable

You can use the First Aid Kit to conduct medicine actions. This item can be used at least 10 times before requiring 5SP worth of restock

Base Item:
Enhancement Bonus:
Attunement: No
Traits: 0

Description

You can use the First Aid Kit to conduct medicine actions. This item can be used at least 10 times before requiring 5SP worth of restock

Item Stats

Type
Consumable
Base Item
Rarity
Common
Enhancement Bonus
Attunement
No

Traits

No traits.

Flames of the Shadow

Rare Wearable

Found originally in the wild south, a dark purple crystal pulsates with strange energy and charges spells

Base Item: Circlet
Enhancement Bonus: +0
Attunement: Required
Traits: 1

Description

Found originally in the wild south, a dark purple crystal pulsates with strange energy and charges spells

Item Stats

Type
Wearable
Base Item
Circlet
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required
Wearable Slot
Circlet

Traits

Shadowrath
When you do magic damage to a target below 25% Hitpoints, do 50% more damage

Flying Broomstick

Very Rare Artifact

This broom has a tenuous connection to gravity, and it tends to drift even while stowed. You can ride on the broom using one hand to guide it, and the broom can carry up to one passenger in addition to you. The broom moves at a fly Speed of 20 feet. The broom can carry only so much, taking a –10-foot penalty to its Speed if laden with more than 20 Bulk, and crashing to the ground if it carries more than 30 Bulk.

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 1

Description

This broom has a tenuous connection to gravity, and it tends to drift even while stowed. You can ride on the broom using one hand to guide it, and the broom can carry up to one passenger in addition to you. The broom moves at a fly Speed of 20 feet. The broom can carry only so much, taking a –10-foot penalty to its Speed if laden with more than 20 Bulk, and crashing to the ground if it carries more than 30 Bulk.

Item Stats

Type
Artifact
Base Item
Rarity
Very Rare
Enhancement Bonus
+0
Attunement
No

Traits

Lift off
Two Actions
You name a destination on the same plane, and the broom speeds toward it at a fly Speed of 40 feet. You must either clutch the broom with two hands in order to ride it, or you need to release the broom to send it off with no rider. If you don't have a good idea of the location, layout, and general direction of the destination, or if your named destination is on another plane, the broom wanders aimlessly, circling back to its starting location after 30 minutes. If the broom carries a rider, this activation lasts until 4 hours pass (typically 16 miles of travel), the broom reaches its destination, or you Dismiss the activation. If the broom doesn't have a rider, the activation lasts until the broom reaches its destination. When the activation ends, the broom floats to the ground and can't be activated again for 1 hour.

Foebane

Rare Weapon

This metal elegant staff supercharges itself when a spell is casted.

Base Item: Refined Mage Staff
Enhancement Bonus: +3
Attunement: Required
Traits: 1

Description

This metal elegant staff supercharges itself when a spell is casted.

Item Stats

Type
Weapon
Base Item
Refined Mage Staff
Rarity
Rare
Enhancement Bonus
+3
Attunement
Required

Traits

Supercharge Staff
When you cast a spell, the next melee attack with this staff, or melee spell attack does bonus 10 + (2 x spell level) force damage

Force Bracers of Armor

Rare Wearable

Must be proficient in light armor Decorated with clear gemstones, these thick metal bands spread an inflexible layer of force over your body. The force grants you a +1 bonus to armor, defence and saving throws,. You can affix talismans to the bands as though they were light armor.

Base Item: Bracers
Enhancement Bonus: +0
Attunement: Required
Traits: 1

Description

Must be proficient in light armor Decorated with clear gemstones, these thick metal bands spread an inflexible layer of force over your body. The force grants you a +1 bonus to armor, defence and saving throws,. You can affix talismans to the bands as though they were light armor.

Item Stats

Type
Wearable
Base Item
Bracers
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required
Wearable Slot
Bracers

Traits

Return Force
Reaction
Trigger A creature critically misses you with a melee Strike.; Effect You Shove the creature using the bands' Athletics modifier of +14.

Force of Nature

Very Rare Armor

Glimmering blue with a dozen enchantments, these enchantments turn spell effects into protection for the wearer

Base Item: Castle Forged Full Plate
Enhancement Bonus: +0
Attunement: Required
Traits: 1

Description

Glimmering blue with a dozen enchantments, these enchantments turn spell effects into protection for the wearer

Item Stats

Type
Armor
Base Item
Castle Forged Full Plate
Rarity
Very Rare
Enhancement Bonus
+0
Attunement
Required

Traits

Steadfast
Whenever you take damage from a spell, or a targeted by a spell. Gain stacks equal to the spell level. Failing a save grants an additional 1 stack. At 5 stacks, you gain steadfast for 2 turns. Steadfast grants you Ward 1, 10ft of movement , a +5 to saving throws against spells and magical effects and you reduce incoming magical damage by 3D6.

Forestdancer Loincloth

Rare Armor

Crafted by the wood elves for its swiftest and fastest warriors, this minimal enchanted loincloth allows it users to never be hit

Base Item: Slyvorin Wardancer Loincloth
Enhancement Bonus: +0
Attunement: Required
Traits: 2

Description

Crafted by the wood elves for its swiftest and fastest warriors, this minimal enchanted loincloth allows it users to never be hit

Item Stats

Type
Armor
Base Item
Slyvorin Wardancer Loincloth
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required

Traits

Forest's Touch
You regain 20 + 2D6 hit points if you take more than thirty damage per turn, this effect recharges once per short rest.
Grace of the Slyvorin
When in forest terrain, you are immune to slowing or immobilising effects. Your first finesse based attack per turn does an additional 2 damage and attacks of opportunity have disadvantage against you

Giant Bloodgem

Rare Artifact

Your max HP increases by 4 + an extra hit die(halved)

Base Item:
Enhancement Bonus: +0
Attunement: Required
Traits: 0

Description

Your max HP increases by 4 + an extra hit die(halved)

Item Stats

Type
Artifact
Base Item
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required

Traits

No traits.

Glittering Robe

Rare Armor

Prerequisite: Not wearing armour or shield This seemingly simple looking robe that with a flourish can turn into shiny scales that protect the wearer from harm.

Base Item: Robes
Enhancement Bonus:
Attunement: Required
Traits: 1

Description

Prerequisite: Not wearing armour or shield This seemingly simple looking robe that with a flourish can turn into shiny scales that protect the wearer from harm.

Item Stats

Type
Armor
Base Item
Robes
Rarity
Rare
Enhancement Bonus
Attunement
Required

Traits

Harden Robe
One Action
This robe has 4 charges and regains 1d4 charges at a short rest or all charge after a long rest..You may use your action to burn as many charges as you like. For each charge you burn, you gain a +1 to your armor for one minute.

Goliath's Best Friend

Uncommon Weapon

This macabre weapon is precisely what it appears to be: the severed forearm and hand of a Goliath, preserved in an uncanny state of freshness. It neither rots nor emits any odor, leading most onlookers to dismiss it as an exceptionally realistic prop, until they witness it used in combat. The arm remains eerily inert and lifeless, yet swings with surprising balance and heft. Should anyone attempt to dissect it, however, the flesh immediately begins to decay, as though the preservation were sustained by magic or perhaps by something trapped within the frost-kissed marrow. So far, as much as public written records know, only a single scholar has documented his findings. "You want the Great Arcane Order to dissect and research a... what?" Great Arcane Order Mage

Base Item: Club
Enhancement Bonus: +0
Attunement: No
Traits: 2

Description

This macabre weapon is precisely what it appears to be: the severed forearm and hand of a Goliath, preserved in an uncanny state of freshness. It neither rots nor emits any odor, leading most onlookers to dismiss it as an exceptionally realistic prop, until they witness it used in combat. The arm remains eerily inert and lifeless, yet swings with surprising balance and heft. Should anyone attempt to dissect it, however, the flesh immediately begins to decay, as though the preservation were sustained by magic or perhaps by something trapped within the frost-kissed marrow. So far, as much as public written records know, only a single scholar has documented his findings. "You want the Great Arcane Order to dissect and research a... what?" Great Arcane Order Mage

Item Stats

Type
Weapon
Base Item
Club
Rarity
Uncommon
Enhancement Bonus
+0
Attunement
No

Traits

Hidden Guns
While you are not a Goliath, if you wear sleeves long enough to partially conceal the weapon and are not actively wielding it in combat, you gain a +1 circumstance bonus to Intimidation checks made to deceive, threaten, or unsettle others. This bonus increases to +2 if the observer has reason to believe the arms are your own. "What the fuck... his arms are massive!" Unfortunate "intimidatee"
Paired Burden
If you wield two Goliath's Best Friends simultaneously, both weapons gain the Agile trait. Additionally, if both are matching pairs (right and left hand), you always know where right and left is.

Goredrinker

Very Rare Weapon

This axe is filled with dark and bright red engravings and line which seem to suck blood in upon contact

Base Item: Great Axe
Enhancement Bonus: +3
Attunement: Required
Traits: 2

Description

This axe is filled with dark and bright red engravings and line which seem to suck blood in upon contact

Item Stats

Type
Weapon
Base Item
Great Axe
Rarity
Very Rare
Enhancement Bonus
+3
Attunement
Required

Traits

Goredrink
Heal for 10% of damage done with this weapon
Thirsting Strike
One Action
For 2 actions, you do the whirlwind martial mastery. You heal for 100% of the damage dealt with this martial mastery

Greater bag of holding

Very Rare Artifact

Though it appears to be a cloth sack decorated with panels of richly colored silk or stylish embroidery, a bag of holding opens into an extradimensional space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the bag of holding itself. The amount in can carry is equal to 1000kg in a 20x20ftt area. You can Interact with the bag of holding to stow items in it or remove them just like a mundane sack. Though the bag can hold a great amount of material, an object still needs to be able to fit through the opening of the sack to be stored inside. Tiny to large creatures can fit through provided there is enough space. If the bag is overloaded or broken, it ruptures and is ruined, causing the items inside to be lost forever. If it's turned inside out, the items inside spill out unharmed, but the bag must be put right before it can be used again. A living creature placed inside the bag has enough air for 10 minutes before it begins to suffocate, and it can attempt to Escape against a DC of 13 with a atheletics checl. An item inside the bag provides no benefits unless it's retrieved first. An item in the bag can't be detected by magic that detects only things on the same plane. A greater bag of holding when placed inside another bag of holding or vice versa destroys both items and all non-magical items inside, very rare and above magical items remain but are scattered far apart and randomly acorss the plan, and the wielder takes 8D8 true damage and makes a DC26 basic reflex save or be pulled into the astral plane. A portal to the atsral plane then opens up to a random location, this portal disappears after one turn

Base Item:
Enhancement Bonus:
Attunement: No
Traits: 0

Description

Though it appears to be a cloth sack decorated with panels of richly colored silk or stylish embroidery, a bag of holding opens into an extradimensional space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the bag of holding itself. The amount in can carry is equal to 1000kg in a 20x20ftt area. You can Interact with the bag of holding to stow items in it or remove them just like a mundane sack. Though the bag can hold a great amount of material, an object still needs to be able to fit through the opening of the sack to be stored inside. Tiny to large creatures can fit through provided there is enough space. If the bag is overloaded or broken, it ruptures and is ruined, causing the items inside to be lost forever. If it's turned inside out, the items inside spill out unharmed, but the bag must be put right before it can be used again. A living creature placed inside the bag has enough air for 10 minutes before it begins to suffocate, and it can attempt to Escape against a DC of 13 with a atheletics checl. An item inside the bag provides no benefits unless it's retrieved first. An item in the bag can't be detected by magic that detects only things on the same plane. A greater bag of holding when placed inside another bag of holding or vice versa destroys both items and all non-magical items inside, very rare and above magical items remain but are scattered far apart and randomly acorss the plan, and the wielder takes 8D8 true damage and makes a DC26 basic reflex save or be pulled into the astral plane. A portal to the atsral plane then opens up to a random location, this portal disappears after one turn

Item Stats

Type
Artifact
Base Item
Rarity
Very Rare
Enhancement Bonus
Attunement
No

Traits

No traits.

Greater Healing Potion

Uncommon Consumable

Heal for 3D8 HP + 10% of your max HP

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

Heal for 3D8 HP + 10% of your max HP

Item Stats

Type
Consumable
Base Item
Rarity
Uncommon
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

Harmony’s Edge

Rare Wearable

This green glowing necklance is a combination of two part that are interlocked

Base Item: Necklace/Amulet
Enhancement Bonus: +0
Attunement: No
Traits: 2

Description

This green glowing necklance is a combination of two part that are interlocked

Item Stats

Type
Wearable
Base Item
Necklace/Amulet
Rarity
Rare
Enhancement Bonus
+0
Attunement
No
Wearable Slot
Necklace/Amulet

Traits

Harmonic Soothe
When you damage an enemy, the next time you heal an ally, you heal an extra 2 hitpoint.
Harmony Edge
When you heal an ally, your next attack or spell grants a +2 to hit, and it does an additional 2 damage.

Hat of Disguise

Rare Wearable

You can use its disguise self ability at will for an action

Base Item: Headgear
Enhancement Bonus: +0
Attunement: No
Traits: 1

Description

You can use its disguise self ability at will for an action

Item Stats

Type
Wearable
Base Item
Headgear
Rarity
Rare
Enhancement Bonus
+0
Attunement
No
Wearable Slot
Headgear

Traits

Diguise Self
One Action
You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can’t change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you. The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair. To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on a DC24 investigation check

Headband of Improved Wisdom

Rare Wearable

Gain a +1 to your wisdom score

Base Item: Circlet
Enhancement Bonus:
Attunement: No
Traits: 0

Description

Gain a +1 to your wisdom score

Item Stats

Type
Wearable
Base Item
Circlet
Rarity
Rare
Enhancement Bonus
Attunement
No
Wearable Slot
Circlet

Traits

No traits.

Healer's Gloves

Uncommon Wearable

These clean, white gloves never show signs of blood, even after they're used to stitch up wounds or treat other ailments. They give you a +1 item bonus to Medicine checks.

Base Item: Gloves
Enhancement Bonus: +0
Attunement: No
Traits: 1

Description

These clean, white gloves never show signs of blood, even after they're used to stitch up wounds or treat other ailments. They give you a +1 item bonus to Medicine checks.

Item Stats

Type
Wearable
Base Item
Gloves
Rarity
Uncommon
Enhancement Bonus
+0
Attunement
No
Wearable Slot
Gloves

Traits

Healer's Touch
One Action
Frequency once per day; Effect You soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to that creature. This is a healing vitality effect. You can't harm undead with this healing.

Healing Potion

Common Consumable

Heal for 2D6 + 2 hitpoints

Base Item:
Enhancement Bonus:
Attunement: No
Traits: 0

Description

Heal for 2D6 + 2 hitpoints

Item Stats

Type
Consumable
Base Item
Rarity
Common
Enhancement Bonus
Attunement
No

Traits

No traits.

Heartshield of Neron

Rare Armor

Crafted from the heart of a Fey monster, this shield is made of deceptively simple wood and laced with vines. Your max HP increases by 4. When you take damage, regain 1 temporary hitpoint that disappears at the start of your next turn.

Base Item: Wooden Shield
Enhancement Bonus: +0
Attunement: Required
Traits: 1

Description

Crafted from the heart of a Fey monster, this shield is made of deceptively simple wood and laced with vines. Your max HP increases by 4. When you take damage, regain 1 temporary hitpoint that disappears at the start of your next turn.

Item Stats

Type
Armor
Base Item
Wooden Shield
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required

Traits

Heartshield Aura(Once per short/long rest)
You and up to 4 allies with 20 feet gain 3D8 temporary hit points.

Herbalism Kit

Uncommon Artifact

A set of molds, pounds and simple instruments meant for processing herbs

Base Item:
Enhancement Bonus:
Attunement: No
Traits: 0

Description

A set of molds, pounds and simple instruments meant for processing herbs

Item Stats

Type
Artifact
Base Item
Rarity
Uncommon
Enhancement Bonus
Attunement
No

Traits

No traits.

Horizon's Eyes

Rare Weapon

Found in the wild south, this artifcat has produced many copy. It’s a staff with a thick head and small wings on its tip. ‘

Base Item: Refined Mage Staff
Enhancement Bonus: +0
Attunement: Required
Traits: 2

Description

Found in the wild south, this artifcat has produced many copy. It’s a staff with a thick head and small wings on its tip. ‘

Item Stats

Type
Weapon
Base Item
Refined Mage Staff
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required

Traits

Eyes of the Horizon
One Action
You can use 3 action to see the target and grant sight of anyone in a 100ft radius as if you are at the hypershot target location, You are blocked by line of sight still. You can see for a maximum of 1 minute.
Hypershot
Your first successful spell cast every short rest against a target marks them with Hypershot. Spells or magical abilities that hit a target marked by hypershot do extra damage equal to your proficiency tier value - 1 or spell level (you choose). Hypershot ends in 30 minutes.

Ilhal's Chosen Staff

Legendary Weapon

This dark staff, gleams with dark magic

Base Item: Mage Staff
Enhancement Bonus: +3
Attunement: No
Traits: 2

Description

This dark staff, gleams with dark magic

Item Stats

Type
Weapon
Base Item
Mage Staff
Rarity
Legendary
Enhancement Bonus
+3
Attunement
No

Traits

Dark Magic Power
You can cast one dark magic spell that is half(rounded up) +1 of your highest spell level spell without using a spell slot
Suck the magic
If you make a contested spell check against a non HIGH MAGIC effect, you gain a +3 to the roll. Spellcasters of 9th level within 90ft and below lose 1 spell slot per level until they exit the area.

Infinity’s Crown

Very Rare Wearable

Enscribed with ancient runes. It is said these magical artfats were chipped up something greater to forge these priceless crown

Base Item: Circlet
Enhancement Bonus:
Attunement: No
Traits: 1

Description

Enscribed with ancient runes. It is said these magical artfats were chipped up something greater to forge these priceless crown

Item Stats

Type
Wearable
Base Item
Circlet
Rarity
Very Rare
Enhancement Bonus
Attunement
No
Wearable Slot
Circlet

Traits

Edge of Infinity
When rolling critical strike damage, roll triple instead of double

Ironward Shield

Rare Armor

The old dwarven shield while old and rusty seems to sync will with allied armor

Base Item: Steel Shield
Enhancement Bonus: +0
Attunement: Required
Traits: 1

Description

The old dwarven shield while old and rusty seems to sync will with allied armor

Item Stats

Type
Armor
Base Item
Steel Shield
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required

Traits

Ironward Sync
Free Action
You and anyone within 20 feet of your choosing gain a +2 to armor till the end of your next turn, this can only occur once per short rest

Kaya

Very Rare Weapon

The staff made for prodigal spellblade users of the Great Arcane Order. It is made to pair with its counterpart, Parasma.

Base Item: Mage Staff
Enhancement Bonus: +1
Attunement: Required
Traits: 2

Description

The staff made for prodigal spellblade users of the Great Arcane Order. It is made to pair with its counterpart, Parasma.

Item Stats

Type
Weapon
Base Item
Mage Staff
Rarity
Very Rare
Enhancement Bonus
+1
Attunement
Required

Traits

Martial Interweave
After dealing melee damage, your next spell does an additional X damage, where X is your Martial DC - 10
Sheen
When you hit an enemy with a spell or they fail a save against your spell, they get a -2 to their defence against your next melee attack.

Kraken Bane

Rare Weapon

This is a +1 longbow. When you make an attack against a creature with more than 5 limbs, you gain a extra +1 to hit per extra limb up to a maximum of ten.

Base Item: Longbow
Enhancement Bonus: +1
Attunement: No
Traits: 2

Description

This is a +1 longbow. When you make an attack against a creature with more than 5 limbs, you gain a extra +1 to hit per extra limb up to a maximum of ten.

Item Stats

Type
Weapon
Base Item
Longbow
Rarity
Rare
Enhancement Bonus
+1
Attunement
No

Traits

Bane of Leviathans
Upon striking a single target with three consecutive hits, Kraken Bane channels its deep-sea energy into a powerful Bane Attack, adding an additional 4 force damage or 6 force damage if the target has more than 100HP.
Tide's Momentum
If the wielder attacks a target that has suffered a Bane Attack within the last minute, the bow's magic intensifies. The wielder gains a +2 bonus to attack rolls against that target. Additionally, subsequent Bane Attacks against the target within the duration increase their damage by +2 for each previous application of Bane damage up to a maximum of ten.

Kraken Kissed bow

Very Rare Weapon

Glowing orange, this bow sends out supercharged arrows every few shots that impact with devestating force

Base Item: Longbow
Enhancement Bonus: +2
Attunement: Required
Traits: 1

Description

Glowing orange, this bow sends out supercharged arrows every few shots that impact with devestating force

Item Stats

Type
Weapon
Base Item
Longbow
Rarity
Very Rare
Enhancement Bonus
+2
Attunement
Required

Traits

Kraken Rampage
Every third attack launches a supercharged attack if it was fired before the end of the second turn the first attack. This attack does bonus 1D12 force damage on-hit, increasing to 2D12 if they are below 50% of their max HP, or 3D12 if they are below 10% of their max HP

Lenons Boots of Treads

Rare Wearable

You gain 5 feet of movement, you have advantage of saving throws against charming, paralysing, slowing and stunning effects. You take two less damage from magic damage to a minimum of one.

Base Item: Boots
Enhancement Bonus: +0
Attunement: Required
Traits: 0

Description

You gain 5 feet of movement, you have advantage of saving throws against charming, paralysing, slowing and stunning effects. You take two less damage from magic damage to a minimum of one.

Item Stats

Type
Wearable
Base Item
Boots
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required
Wearable Slot
Boots

Traits

No traits.

Lifting Belt

Uncommon Wearable

This wide leather belt grants you a +1 item bonus to Athletics checks and increases the amount you can easily carry.

Base Item: Lower Outerwear(Skirt/Wrap)
Enhancement Bonus: +0
Attunement: No
Traits: 1

Description

This wide leather belt grants you a +1 item bonus to Athletics checks and increases the amount you can easily carry.

Item Stats

Type
Wearable
Base Item
Lower Outerwear(Skirt/Wrap)
Rarity
Uncommon
Enhancement Bonus
+0
Attunement
No
Wearable Slot
Lower Outerwear(Skirt/Wrap)

Traits

Lift
One Action
You lift an object of up to 80kg as though it were weightless. This requires two hands, and if the object is locked or otherwise held in place, you can attempt to Force it Open using Athletics as part of this activation. The object still has its full weight for all other purposes—you just ignore that weight. The effect lasts until the end of your next turn.

Lorag's Strange Flask

Uncommon Artifact

This flask generates 2 literes of liquid at dawn. At the start of the day, roll 1d8 to determine: Rodanin Wine of the highest quality Fresh Water Chicken Blood Rotten Blueberry juice Urine from a crocodile Mayonnaise Fresh Illuskanian Lemon Juice Poison (1d4 type)

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

This flask generates 2 literes of liquid at dawn. At the start of the day, roll 1d8 to determine: Rodanin Wine of the highest quality Fresh Water Chicken Blood Rotten Blueberry juice Urine from a crocodile Mayonnaise Fresh Illuskanian Lemon Juice Poison (1d4 type)

Item Stats

Type
Artifact
Base Item
Rarity
Uncommon
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

Mace of Audres

Legendary Weapon

This mace gleams with a divine energy and power of a forgotten god. Must be a cleric or paladin

Base Item: Mace
Enhancement Bonus: +3
Attunement: Required
Traits: 3

Description

This mace gleams with a divine energy and power of a forgotten god. Must be a cleric or paladin

Item Stats

Type
Weapon
Base Item
Mace
Rarity
Legendary
Enhancement Bonus
+3
Attunement
Required

Traits

Hope's Light
Allies of the wielder have a +6 to will saves vs frightened, effects
Light of Battle
One Action
Once per long rest, you gain the effects of the Light of Battle spell for 1 Hour
Strike of Hope
When you attack a target, it heals you and your allies within 15ft for 25% of missing HP.

Magical Transferrence device

Rare Consumable

This set comes in a finely crafted obsidian box laced wiith arcane crystals. Inside contains a wand, enchanted rope and a scroll. You can use this item as a spellcaster to attempt to transfer the magical properties of an item to another item, destroying the original item in the process if successfull. You must transform it to a similar class of item, e.g a greatsword can only transfer to greatsword, a cloak can only transfer to a cloak. The process takes 16 hours of continuous work requiring a arcane check if its a arcane item, a religion check on a divine, a nature check on a primal and a occult check if its occult. This item can be used a maximum of twice. Common DC: 15 Uncomon DC: 20 Rare DC: 30 Very Rare DC: 40 Legendary DC: 50 CS: You transfer it successfully S: You transfer it successfully and destroy this item F: You fail CF: This item is destroyed in the attempt

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

This set comes in a finely crafted obsidian box laced wiith arcane crystals. Inside contains a wand, enchanted rope and a scroll. You can use this item as a spellcaster to attempt to transfer the magical properties of an item to another item, destroying the original item in the process if successfull. You must transform it to a similar class of item, e.g a greatsword can only transfer to greatsword, a cloak can only transfer to a cloak. The process takes 16 hours of continuous work requiring a arcane check if its a arcane item, a religion check on a divine, a nature check on a primal and a occult check if its occult. This item can be used a maximum of twice. Common DC: 15 Uncomon DC: 20 Rare DC: 30 Very Rare DC: 40 Legendary DC: 50 CS: You transfer it successfully S: You transfer it successfully and destroy this item F: You fail CF: This item is destroyed in the attempt

Item Stats

Type
Consumable
Base Item
Rarity
Rare
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

Mandate of Pain

Rare Weapon

This black wand has red engarvings and spells that are cast through it linger

Base Item: Wand
Enhancement Bonus:
Attunement: No
Traits: 1

Description

This black wand has red engarvings and spells that are cast through it linger

Item Stats

Type
Weapon
Base Item
Wand
Rarity
Rare
Enhancement Bonus
Attunement
No

Traits

Pain Mark
Whenever you target an enemy with a non-damaging spell, they get 1 mark on a Failure and 2 on a Success. The marks do not stack. Whenever they next take damage in the next minute, they gain Weakened(body) equal to the number of marks for 1 turn

Mantle of Nature

Rare Wearable

The base of this cloak is a thick layer of moss, but it slowly picks up native plants from each area it spends time in. You gain a +2 bonus to Nature checks.

Base Item: Upper Outerwear(Cloak/Coat)
Enhancement Bonus: +0
Attunement: No
Traits: 2

Description

The base of this cloak is a thick layer of moss, but it slowly picks up native plants from each area it spends time in. You gain a +2 bonus to Nature checks.

Item Stats

Type
Wearable
Base Item
Upper Outerwear(Cloak/Coat)
Rarity
Rare
Enhancement Bonus
+0
Attunement
No
Wearable Slot
Upper Outerwear(Cloak/Coat)

Traits

Primal Secrets
One Action
For 2 actions, gain 1 nature point capped to your mad nature point. You can do this once per long rest.
Vestment of Protection
Gain a +2 on saves against fire, cold, poison, acid or lightning damage. You also suffer no effects from severe cold and severe heat.

Naril’s Cosmic Drive

Rare Wearable

This Iluskanian robe is made for its spellcasters in elite mobile formations. You gain 4 extra HP

Base Item: Headgear
Enhancement Bonus: +0
Attunement: Required
Traits: 1

Description

This Iluskanian robe is made for its spellcasters in elite mobile formations. You gain 4 extra HP

Item Stats

Type
Wearable
Base Item
Headgear
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required
Wearable Slot
Headgear

Traits

Cosmic Drive
When someone you have casted a spell at fails a saving throw, you gain 10 feet of movement and 2 to reflex save and defence until the start of your next turn

Negatron Cloak

Uncommon Wearable

This white cloak faintly glimmers blue When you take magic damage from spells that do equal or more than 12 damage, reduce it by 5 to a minimum of one, else reduce it by one to a minimum of one.

Base Item: Upper Outerwear(Cloak/Coat)
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

This white cloak faintly glimmers blue When you take magic damage from spells that do equal or more than 12 damage, reduce it by 5 to a minimum of one, else reduce it by one to a minimum of one.

Item Stats

Type
Wearable
Base Item
Upper Outerwear(Cloak/Coat)
Rarity
Uncommon
Enhancement Bonus
+0
Attunement
No
Wearable Slot
Upper Outerwear(Cloak/Coat)

Traits

No traits.

Night Harvester

Rare Weapon

This shadow blade channels great arcane might and is favored by arcane assassins of Illuskan This acts as a +1 shortsword that has the arcane focus trait

Base Item: Shortsword
Enhancement Bonus: +1
Attunement: No
Traits: 1

Description

This shadow blade channels great arcane might and is favored by arcane assassins of Illuskan This acts as a +1 shortsword that has the arcane focus trait

Item Stats

Type
Weapon
Base Item
Shortsword
Rarity
Rare
Enhancement Bonus
+1
Attunement
No

Traits

Soulrend
Doing damage with a melee attack or spell deals additional psychic damage equal to your spellcaster level + 5 and grants you 15 feet of movement while applying Weakened(Mind) 1 for one minute on-hit. This can trigger only once per target per day

Null magic mantle

Rare Wearable

This thick woollen beach mantle wards against the arcane.

Base Item: Upper Outerwear(Cloak/Coat)
Enhancement Bonus: +0
Attunement: Required
Traits: 1

Description

This thick woollen beach mantle wards against the arcane.

Item Stats

Type
Wearable
Base Item
Upper Outerwear(Cloak/Coat)
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required
Wearable Slot
Upper Outerwear(Cloak/Coat)

Traits

Mantle of Nullify
You and allies within a 10 feet radius gain a +1 to spell saving throws, and +1 to defense against spell attacks. When you or they take magical damage, reduce by 2.

Opal Amulet

Rare Wearable

This amulet with a bright gem flares with energy when the bearer is wounded

Base Item: Necklace/Amulet
Enhancement Bonus:
Attunement: Required
Traits: 1

Description

This amulet with a bright gem flares with energy when the bearer is wounded

Item Stats

Type
Wearable
Base Item
Necklace/Amulet
Rarity
Rare
Enhancement Bonus
Attunement
Required
Wearable Slot
Necklace/Amulet

Traits

Opal Shield
Free Action
When you take damage, you can spend the amulet charges to reduce damage. For each charge spend, reduce non true damage by 1D12. Recharge 2D6 charge on a long rest.

Painter's Tools

Common Consumable

This comes with an assortment of paints and canvas and can paint up to 5 paintings before requiring 5CP worth of restock

Base Item:
Enhancement Bonus:
Attunement: No
Traits: 0

Description

This comes with an assortment of paints and canvas and can paint up to 5 paintings before requiring 5CP worth of restock

Item Stats

Type
Consumable
Base Item
Rarity
Common
Enhancement Bonus
Attunement
No

Traits

No traits.

Parasma

Very Rare Weapon

The shortsword made for prodigal spellblade users of the Great Arcane Order. It is made to pair with its counterpart, Kaya.

Base Item: Shortsword
Enhancement Bonus: +1
Attunement: Required
Traits: 2

Description

The shortsword made for prodigal spellblade users of the Great Arcane Order. It is made to pair with its counterpart, Kaya.

Item Stats

Type
Weapon
Base Item
Shortsword
Rarity
Very Rare
Enhancement Bonus
+1
Attunement
Required

Traits

Arcane Interweave
After casting a spell, your next melee attack deals bonus Xd4 damage, where is X is the level of the spell used
Blade Hex
When you deal melee damage to an enemy with this weapon, within the end of your next turn, they gain a -1 to defence and spells against your spell.

Phoenix Arrows

Legendary Consumable

These arrows are imbued with the goddess of magic true powers, their feathers made from the phoenix

Base Item:
Enhancement Bonus: +3
Attunement: No
Traits: 2

Description

These arrows are imbued with the goddess of magic true powers, their feathers made from the phoenix

Item Stats

Type
Consumable
Base Item
Rarity
Legendary
Enhancement Bonus
+3
Attunement
No

Traits

Magical Infusion
This spell can be imbued as if Spellstrike feat up to 20 levels worth of spells
Phoenix Fire
This arrow does 6D8 fire and 6D8 force damage on-it

Plate of the Dead Pass Warden Elder

Very Rare Armor

Made for the veterans of the elite dwarven formations. These armor are forged from the finest dwarven steel and thrice embued with Runes

Base Item: Dwarvish Dead Pass Breaker Armor
Enhancement Bonus: +0
Attunement: No
Traits: 2

Description

Made for the veterans of the elite dwarven formations. These armor are forged from the finest dwarven steel and thrice embued with Runes

Item Stats

Type
Armor
Base Item
Dwarvish Dead Pass Breaker Armor
Rarity
Very Rare
Enhancement Bonus
+0
Attunement
No

Traits

Pass Warden
If you have not moved in a turn, gain +1 defence till you move again
Unbreakable Warden
Gain a +5 to saves against effects that will displace you, restrain you, drop your weapon, grapple you or knock you prone

Pneuma Malevolence

Very Rare Weapon

A staff containing a glowing red garnet at its head, constructed from the essence of Sogomerean demons. This staff has a max of 3 charges, and regains 2 charge on a long rest.

Base Item: Mage Staff
Enhancement Bonus: +1
Attunement: Required
Traits: 2

Description

A staff containing a glowing red garnet at its head, constructed from the essence of Sogomerean demons. This staff has a max of 3 charges, and regains 2 charge on a long rest.

Item Stats

Type
Weapon
Base Item
Mage Staff
Rarity
Very Rare
Enhancement Bonus
+1
Attunement
Required

Traits

Malevolent Displacement
You may use targets, within range of your spell, affected by Soul Silence, as the casting point that spell.
Soul Silence
When a creature fails a saving throw from your spell, expend 1 charge to prevent them from casting a spell until the start of the next turn. If they critically fail. you can spend 2 charges to prevent them to cast spell until the end of their next turn

Potion of Alacrity

Rare Consumable

When drunk this potion grants a +1 to your dexterity modifier for the next hour.

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

When drunk this potion grants a +1 to your dexterity modifier for the next hour.

Item Stats

Type
Consumable
Base Item
Rarity
Rare
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

Potion of Alert

Uncommon Consumable

When drunk, for the next 12 hours, the potion grants a +5 bonus to passive perception and intiative and cannot be surprised.

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

When drunk, for the next 12 hours, the potion grants a +5 bonus to passive perception and intiative and cannot be surprised.

Item Stats

Type
Consumable
Base Item
Rarity
Uncommon
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

Potion of Angelic Reprieve

Very Rare Consumable

This potion when consumed grants the effect of a long rest if the person consuming rests for 1 minute. This potion has no effect on someone who drank this potion after the previous 2 long rest.

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

This potion when consumed grants the effect of a long rest if the person consuming rests for 1 minute. This potion has no effect on someone who drank this potion after the previous 2 long rest.

Item Stats

Type
Consumable
Base Item
Rarity
Very Rare
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

Potion of Enhanced Strength

Uncommon Consumable

When drunk, this potion increases the strength modifier of the drinker by 1 for the next hour.

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

When drunk, this potion increases the strength modifier of the drinker by 1 for the next hour.

Item Stats

Type
Consumable
Base Item
Rarity
Uncommon
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

Potion of Fury

Rare Consumable

When consumed, this potion for 1 minute grants the drinker +2 weapon and unarmed damage rolls and reduces MAP by 1.

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

When consumed, this potion for 1 minute grants the drinker +2 weapon and unarmed damage rolls and reduces MAP by 1.

Item Stats

Type
Consumable
Base Item
Rarity
Rare
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

Potion of Greater Stamina

Uncommon Consumable

When drunk for 1 hour ignore one tier of exhaustion, and gain a +2 on atheletic checks

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

When drunk for 1 hour ignore one tier of exhaustion, and gain a +2 on atheletic checks

Item Stats

Type
Consumable
Base Item
Rarity
Uncommon
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

Potion of Haste

Rare Consumable

This poition for 1 minute when consumed grants the effect of the Haste Spell as if casted on the drinker.

Base Item:
Enhancement Bonus:
Attunement: No
Traits: 0

Description

This poition for 1 minute when consumed grants the effect of the Haste Spell as if casted on the drinker.

Item Stats

Type
Consumable
Base Item
Rarity
Rare
Enhancement Bonus
Attunement
No

Traits

No traits.

Potion of Light Speed

Very Rare Consumable

When drunk, for 1 minute, this potion grants the effect of the spell speed of light on the person consuming it.

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

When drunk, for 1 minute, this potion grants the effect of the spell speed of light on the person consuming it.

Item Stats

Type
Consumable
Base Item
Rarity
Very Rare
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

Potion of Reprieve

Rare Consumable

This potion when consumers grants the effect of a short rest. This potion has no effect on someone who drank this potion in the past 2 days.

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

This potion when consumers grants the effect of a short rest. This potion has no effect on someone who drank this potion in the past 2 days.

Item Stats

Type
Consumable
Base Item
Rarity
Rare
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

Potion of Speed

Uncommon Consumable

For 1 minute when consumed, this potion grants +1 to defence and reflex saves and increases your base movement speed by 10ft + 25% of your base movement speed, rounded down to the nearest multiple of 5.

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

For 1 minute when consumed, this potion grants +1 to defence and reflex saves and increases your base movement speed by 10ft + 25% of your base movement speed, rounded down to the nearest multiple of 5.

Item Stats

Type
Consumable
Base Item
Rarity
Uncommon
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

Potion of Stamina

Common Consumable

When consumed gain a +2 on atheletic checks for 1 hour.

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

When consumed gain a +2 on atheletic checks for 1 hour.

Item Stats

Type
Consumable
Base Item
Rarity
Common
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

Potion of Strength

Common Consumable

When drunk for 1 minute, the potion grants a +2 damage bonus to strength based melee attack rolls.

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

When drunk for 1 minute, the potion grants a +2 damage bonus to strength based melee attack rolls.

Item Stats

Type
Consumable
Base Item
Rarity
Common
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

Potion of Superior Stamina

Rare Consumable

When drunk for 1 hour ignore one tier of exhaustion, and gain a +2 on atheletic checks and fortitude saves and recover 1D3 martial mastery points. This potion can only recover martial mastery points once per long rest.

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

When drunk for 1 hour ignore one tier of exhaustion, and gain a +2 on atheletic checks and fortitude saves and recover 1D3 martial mastery points. This potion can only recover martial mastery points once per long rest.

Item Stats

Type
Consumable
Base Item
Rarity
Rare
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

Potion of Superior Strength

Rare Consumable

When drunk for the next hour this potion increases your strength modifier by 2 for the next hour.

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

When drunk for the next hour this potion increases your strength modifier by 2 for the next hour.

Item Stats

Type
Consumable
Base Item
Rarity
Rare
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

Power Stone

Uncommon Consumable

When crushed this, roll 1D3, you regain spell slot equal to the dice value. Once you regain a spell slot of that level, a power stone cannot recover that same level spell slot till after a long rest.

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

When crushed this, roll 1D3, you regain spell slot equal to the dice value. Once you regain a spell slot of that level, a power stone cannot recover that same level spell slot till after a long rest.

Item Stats

Type
Consumable
Base Item
Rarity
Uncommon
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

Profane War Pike

Rare Weapon

This war pike contains a deadly serrated edge that cuts through flesh

Base Item: Pike
Enhancement Bonus: +1
Attunement: No
Traits: 1

Description

This war pike contains a deadly serrated edge that cuts through flesh

Item Stats

Type
Weapon
Base Item
Pike
Rarity
Rare
Enhancement Bonus
+1
Attunement
No

Traits

Profane Strike
Using a martial mastery that hits more than 1 target causes it to gain +1 armor piercing and 2D10 lethality

Randuin Sight

Rare Armor

This shield seems to provide inexplicable foresight.

Base Item: Wooden Shield
Enhancement Bonus: +0
Attunement: No
Traits: 1

Description

This shield seems to provide inexplicable foresight.

Item Stats

Type
Armor
Base Item
Wooden Shield
Rarity
Rare
Enhancement Bonus
+0
Attunement
No

Traits

Foresight Resilience
Critical Hits do 50% instead of 100% more damage against you.(rounded up)

Rattlesnake Poison

Uncommon Consumable

Crafted from rattelsnakes venom.

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 1

Description

Crafted from rattelsnakes venom.

Item Stats

Type
Consumable
Base Item
Rarity
Uncommon
Enhancement Bonus
+0
Attunement
No

Traits

Poison Effect
The venom does 2D12 Poison damage, and prevents healing for the creature for 12 hours

Ravenous Guard

Rare Weapon

This dark red halberd, seems to have small rivers of blood flowing through its steel. This acts as a +1 halberd, you automatically gain the martial mastery cleave

Base Item: Halberd
Enhancement Bonus: +1
Attunement: Required
Traits: 2

Description

This dark red halberd, seems to have small rivers of blood flowing through its steel. This acts as a +1 halberd, you automatically gain the martial mastery cleave

Item Stats

Type
Weapon
Base Item
Halberd
Rarity
Rare
Enhancement Bonus
+1
Attunement
Required

Traits

Ravenous cleave
Free Action
Whenever your use the cleave martial mastery, you heal for 25% of the damage done. If you do so, this cannot be use for one turn.
Raveous Strikes
Basic Melee attacks that do damage heal the wielder for 1HP or 4HP on a critical stike

Refilling Greater Healing Bottle

Uncommon Artifact

This acts as a greater healing potion. Once per long rest, the bottle refills. The liquid disappears after 30 seconds if not consumed

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

This acts as a greater healing potion. Once per long rest, the bottle refills. The liquid disappears after 30 seconds if not consumed

Item Stats

Type
Artifact
Base Item
Rarity
Uncommon
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

Refilling Greater Healing Flask

Rare Artifact

This acts as a normal healing potion. It has 2 charges, drinking a potion uses one charge The flask regains all charges on a long rest. The liquid disappears after 30 seconds if not consumed.

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

This acts as a normal healing potion. It has 2 charges, drinking a potion uses one charge The flask regains all charges on a long rest. The liquid disappears after 30 seconds if not consumed.

Item Stats

Type
Artifact
Base Item
Rarity
Rare
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

Refilling Healing Bottle

Uncommon Artifact

This acts as a normal healing potion. Once per short rest, the bottle refills. The liquid disappears after 30 seconds if not consumed

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

This acts as a normal healing potion. Once per short rest, the bottle refills. The liquid disappears after 30 seconds if not consumed

Item Stats

Type
Artifact
Base Item
Rarity
Uncommon
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

Refilling Healing Flask

Rare Artifact

This acts as a normal healing potion. It has 3 charges, drinking a potion uses one charge Once per short rest, the bottle refills 1d2 charge and regains all charges on a long rest. The liquid disappears after 30 seconds if not consumed

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

This acts as a normal healing potion. It has 3 charges, drinking a potion uses one charge Once per short rest, the bottle refills 1d2 charge and regains all charges on a long rest. The liquid disappears after 30 seconds if not consumed

Item Stats

Type
Artifact
Base Item
Rarity
Rare
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

Rejuvinating Soaked Arcane Robe

Rare Wearable

This silvery blue robe glimmers as it wraps loosely around the wearer's body.

Base Item: Upper Outerwear(Cloak/Coat)
Enhancement Bonus: +0
Attunement: Required
Traits: 1

Description

This silvery blue robe glimmers as it wraps loosely around the wearer's body.

Item Stats

Type
Wearable
Base Item
Upper Outerwear(Cloak/Coat)
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required
Wearable Slot
Upper Outerwear(Cloak/Coat)

Traits

Arcane Rejuvenation
Whenever you cast a spell you heal equal to the spell level.

Retrival Prism

Rare Artifact

This triangular prism showing swirling black patterns inside constantly moves around on your armor, no matter where you affix it. As part of the process of Affixing this Talisman, you attune it to a single item of 10Kg or less. that is 20x20cm or smaller. When you activate as an action this talisman, the attuned item immediately teleports into your hand. The retrieval prism can't retrieve an item that's not on your plane, including one that's in an extradimensional space like a bag of holding. If you haven't expended the talisman, you can attune it to a different item by Affixing the Talisman again.

Base Item:
Enhancement Bonus: +0
Attunement: Required
Traits: 0

Description

This triangular prism showing swirling black patterns inside constantly moves around on your armor, no matter where you affix it. As part of the process of Affixing this Talisman, you attune it to a single item of 10Kg or less. that is 20x20cm or smaller. When you activate as an action this talisman, the attuned item immediately teleports into your hand. The retrieval prism can't retrieve an item that's not on your plane, including one that's in an extradimensional space like a bag of holding. If you haven't expended the talisman, you can attune it to a different item by Affixing the Talisman again.

Item Stats

Type
Artifact
Base Item
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required

Traits

No traits.

Ring of the North

Uncommon Wearable

Imbued with the power of the frozen North of Naskrim, this ring is often given as gifts by knights or nobles of the frozen North as a symbol of friendships or wielded as a sign that ones hails from the North of Naskrim This Ring has a maximum 3 charges, you can use your bonus action or reaction (when targetted) to burn its charge. It regains 1d3 charge per long rest

Base Item: Ring
Enhancement Bonus: +0
Attunement: Required
Traits: 3

Description

Imbued with the power of the frozen North of Naskrim, this ring is often given as gifts by knights or nobles of the frozen North as a symbol of friendships or wielded as a sign that ones hails from the North of Naskrim This Ring has a maximum 3 charges, you can use your bonus action or reaction (when targetted) to burn its charge. It regains 1d3 charge per long rest

Item Stats

Type
Wearable
Base Item
Ring
Rarity
Uncommon
Enhancement Bonus
+0
Attunement
Required
Wearable Slot
Ring

Traits

Frost Shield
You gain resistance to cold damage till the start of your next turn.
Ice Stride
Difficult terrain from cold related effects do not slow you down. This lasts until the end of your next turn.
Icy Strike
Your next melee or ranged attack from a weapon does an additional 1d6 cold damage.

Robes of Warding

Rare Armor

These thick dark blue robes come in thick layers each laced with spells.

Base Item: Robes
Enhancement Bonus: +0
Attunement: Required
Traits: 1

Description

These thick dark blue robes come in thick layers each laced with spells.

Item Stats

Type
Armor
Base Item
Robes
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required

Traits

Warded Synergy
Casting a spell grants the wearer a ward value equal to the spell level/2 rounded up until the start of his/her next turn.

Rope of Suspension

Uncommon Artifact

Mentioned in the “Adventurer’s Guide to Survival” as the number 1 must haves for getting across 2 sides of a cliff with a ravine in the middle leading to many many spikes at the bottom. Oddly specific. This rope is 80ft long The rope can be sent out 60ft forward and 10ft high, where it will levitate and suspend itself in mid air. It can carry a maximum weight of 120kg, or it will start falling. Players may swing or climb on the rope, where relevant checks still apply. The owner of the rope may recall the rope back to them at any time.

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

Mentioned in the “Adventurer’s Guide to Survival” as the number 1 must haves for getting across 2 sides of a cliff with a ravine in the middle leading to many many spikes at the bottom. Oddly specific. This rope is 80ft long The rope can be sent out 60ft forward and 10ft high, where it will levitate and suspend itself in mid air. It can carry a maximum weight of 120kg, or it will start falling. Players may swing or climb on the rope, where relevant checks still apply. The owner of the rope may recall the rope back to them at any time.

Item Stats

Type
Artifact
Base Item
Rarity
Uncommon
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

Runari's Torrent

Rare Weapon

You can choose to activate this weapon's ability, using a charge. This weapon has 6 charges and regains 2 charge per short rest or all per long rest..

Base Item: Longbow
Enhancement Bonus: +2
Attunement: No
Traits: 1

Description

You can choose to activate this weapon's ability, using a charge. This weapon has 6 charges and regains 2 charge per short rest or all per long rest..

Item Stats

Type
Weapon
Base Item
Longbow
Rarity
Rare
Enhancement Bonus
+2
Attunement
No

Traits

Runari's Torreent
Free Action
Your bow fires of two more micro missiles that automatically hit, each doing an additional 2 piercing damage. Your missiles can target creatures within 10 feet of your main attack target. If it does so, the missiles do 1D6 + 1 damage each instead. The micro missiles apply/trigger any on-hit effect

Runeforged Steel War Gloves

Rare Wearable

These dwarven battles gloves encassed with runes are favoured among their toughest warriors and often passed from father to son.

Base Item: Gloves
Enhancement Bonus: +0
Attunement: Required
Traits: 1

Description

These dwarven battles gloves encassed with runes are favoured among their toughest warriors and often passed from father to son.

Item Stats

Type
Wearable
Base Item
Gloves
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required
Wearable Slot
Gloves

Traits

Rune Charged Ferocity
When you roll a one or two on a damage roll on a melee weapon attack, you can re-roll it.

Runic Doom Battle Armor

Very Rare Armor

Worn by the greatest dwarven battle rune smiths part of dead pass breakers, there are shimmering blues runes carved onto its magnificent plate

Base Item: Dwarvish Dead Pass Breaker Armor
Enhancement Bonus: +0
Attunement: No
Traits: 1

Description

Worn by the greatest dwarven battle rune smiths part of dead pass breakers, there are shimmering blues runes carved onto its magnificent plate

Item Stats

Type
Armor
Base Item
Dwarvish Dead Pass Breaker Armor
Rarity
Very Rare
Enhancement Bonus
+0
Attunement
No

Traits

Aura of Doom
When you activate this,. at the end of your turn, you may select as many creatures within 15 feet. They take 1D4 psyhic damage.. This last for 1 minute and can be used once per short rest

Sandshrike Cloak

Rare Wearable

This cloak is enchanted with faint magic, glimmering like a golden desert.

Base Item: Gloves
Enhancement Bonus: +0
Attunement: No
Traits: 2

Description

This cloak is enchanted with faint magic, glimmering like a golden desert.

Item Stats

Type
Wearable
Base Item
Gloves
Rarity
Rare
Enhancement Bonus
+0
Attunement
No
Wearable Slot
Gloves

Traits

Sand’s Death
Your weapons gain lethal D6. If your weapon has a lethal trait, double the dice rolled
Sansswipe
One Action
You dash 30ft.You can make an attack as part of this movement, if you are within melee range and are using a finesse weapon.

Scarf of Superior Breathing

Rare Wearable

This mask is enchanted to filter out harmfull particles. When wearing this mask, you gain a +10 to saving throws against harmfull effects that arrive from breathing it such as poisonous gas

Base Item: Facewear
Enhancement Bonus:
Attunement: Required
Traits: 0

Description

This mask is enchanted to filter out harmfull particles. When wearing this mask, you gain a +10 to saving throws against harmfull effects that arrive from breathing it such as poisonous gas

Item Stats

Type
Wearable
Base Item
Facewear
Rarity
Rare
Enhancement Bonus
Attunement
Required
Wearable Slot
Facewear

Traits

No traits.

Serpant’s Fang

Rare Weapon

This curved blade, was made from the fang of deadly serpant. This weapon has a the Lethal D10 property instead of D8

Base Item: Scimitar
Enhancement Bonus: +1
Attunement: No
Traits: 1

Description

This curved blade, was made from the fang of deadly serpant. This weapon has a the Lethal D10 property instead of D8

Item Stats

Type
Weapon
Base Item
Scimitar
Rarity
Rare
Enhancement Bonus
+1
Attunement
No

Traits

Blood Reaver
Inflicting damage with this weapon causes the target to be unable to gain temporary hitpoint for a minute.

Shadowmist Cape

Very Rare Wearable

This black cape flows more like a vaporous liquid than fabric. The cape grants you a +3 item bonus to Stealth checks. When you invest the cape, you either increase your Dexterity modifier by 1 or increase it to +4, whichever would give you a higher value .

Base Item: Upper Outerwear(Cloak/Coat)
Enhancement Bonus: +0
Attunement: No
Traits: 2

Description

This black cape flows more like a vaporous liquid than fabric. The cape grants you a +3 item bonus to Stealth checks. When you invest the cape, you either increase your Dexterity modifier by 1 or increase it to +4, whichever would give you a higher value .

Item Stats

Type
Wearable
Base Item
Upper Outerwear(Cloak/Coat)
Rarity
Very Rare
Enhancement Bonus
+0
Attunement
No
Wearable Slot
Upper Outerwear(Cloak/Coat)

Traits

Mist Flash
Reaction
Frequency once per hour; Trigger A creature misses you with an attack; Effect Attempt a Stealth check against the triggering creature's Perception DC. If you roll a success, you're hidden from that creature until the end of your next turn or until right after you use a hostile action against that creature. If you roll a critical success, you're hidden from that creature until the end of your next turn, even if you use hostile actions against that creature.
Shadow Vapor
One Action
Frequency once per day; Effect With a twirl of the cape, you transform yourself into a puff of gray smoke. You cast vapor form on yourself.

Shadowrath

Rare Wearable

When you do magic damage to a target below 25% of their max HP, your damage increase by 50%

Base Item: Circlet
Enhancement Bonus: +0
Attunement: Required
Traits: 0

Description

When you do magic damage to a target below 25% of their max HP, your damage increase by 50%

Item Stats

Type
Wearable
Base Item
Circlet
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required
Wearable Slot
Circlet

Traits

No traits.

Sherilida's Grudge

Rare Weapon

Forged as a gift for a Naskrimni heiress, this spear has a long blue shaft cool to the touch

Base Item: Martial Spear
Enhancement Bonus: +1
Attunement: No
Traits: 2

Description

Forged as a gift for a Naskrimni heiress, this spear has a long blue shaft cool to the touch

Item Stats

Type
Weapon
Base Item
Martial Spear
Rarity
Rare
Enhancement Bonus
+1
Attunement
No

Traits

Grudge
Attacks with this weapon ignore 25% of armor, rounded up
Naskrim's Chill
Attacks against enemies below 50% HP reduced their reflex saves by 1 and speed by 15ft for 1 turn.

Shield of the Second Wind

Rare Armor

This simple looking shield breathes life into its bearer.

Base Item: Wooden Shield
Enhancement Bonus: +0
Attunement: No
Traits: 1

Description

This simple looking shield breathes life into its bearer.

Item Stats

Type
Armor
Base Item
Wooden Shield
Rarity
Rare
Enhancement Bonus
+0
Attunement
No

Traits

Second Wind
After you take damage and do not take damage from the end of your next turn to the start of your following turn. You regain 6 hit points and gain 5 feet of movement till the end of your next turn.

Shimel Strike

Rare Armor

This light armor is made for hit and run tactics favored by Iluskanian recon calvarymen officers. This acts as normal studdered leather

Base Item: Studded Leather
Enhancement Bonus: +0
Attunement: Required
Traits: 1

Description

This light armor is made for hit and run tactics favored by Iluskanian recon calvarymen officers. This acts as normal studdered leather

Item Stats

Type
Armor
Base Item
Studded Leather
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required

Traits

Shimel's Swift Strike
At the start of combat, for every 30 feet of movement you have, you gain one charge. When you make an attack or been attack, you expend all charges. If attacking, your next attack gains <charges> to hit and damage If attacked, you reduce the damage by <charge> D4 and gain 10 feet of movement until the end of your next turn

Shuriliya’s Crown

Rare Wearable

Made by an ancient bard, this crown and those like it hums his song to bolster allies. .When you wear this crown, you gain 5 feet of movement and +1 to reflex save.

Base Item: Circlet
Enhancement Bonus: +0
Attunement: Required
Traits: 1

Description

Made by an ancient bard, this crown and those like it hums his song to bolster allies. .When you wear this crown, you gain 5 feet of movement and +1 to reflex save.

Item Stats

Type
Wearable
Base Item
Circlet
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required
Wearable Slot
Circlet

Traits

Shuriliya’s Song
One Action
You and any allies within 30 feet gain an extra 10 feet of movement, or 15 feet if you/they have a movement speed of 40 feet and above. You and they also gain +1 to refflex save and defence. This effect last till the end of the next turn. This can be done together with a bardic performance action.

Sky Shatterer

Rare Weapon

Build as the personal weapon for an ancient Shurinese fighter, the spear’s origin has been lost to time, but its properties have made it copied all over Allurian.

Base Item: Martial Spear
Enhancement Bonus: +1
Attunement: Required
Traits: 1

Description

Build as the personal weapon for an ancient Shurinese fighter, the spear’s origin has been lost to time, but its properties have made it copied all over Allurian.

Item Stats

Type
Weapon
Base Item
Martial Spear
Rarity
Rare
Enhancement Bonus
+1
Attunement
Required

Traits

Skydown Strike
Everytime you attack an enemy for the first time in a combat round you gain an extra +2 to hit. If the first attack lands, you do an extra D8 damage and heal 4 hitpoints. If you are below <max hit die> + con, you heal instead for 8 hit points

Slanderous Chatterbox

Rare Artifact

This yellow box has a pair of motionless jaws as a spring button. When pushed, the jaws open and begin speaking. It targets the nearest creature towards the jaws and would begin slandering the creature with insults and words that would be stereotypical to that creature. If the box takes damage or the button is pushed, it shuts up.

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

This yellow box has a pair of motionless jaws as a spring button. When pushed, the jaws open and begin speaking. It targets the nearest creature towards the jaws and would begin slandering the creature with insults and words that would be stereotypical to that creature. If the box takes damage or the button is pushed, it shuts up.

Item Stats

Type
Artifact
Base Item
Rarity
Rare
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

Sogomere Sorcerer Staff

Rare Weapon

This staff helps enhance the powers of the casters.

Base Item: Mage Staff
Enhancement Bonus: +0
Attunement: Required
Traits: 1

Description

This staff helps enhance the powers of the casters.

Item Stats

Type
Weapon
Base Item
Mage Staff
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required

Traits

Dark Enhance
If a creature is Sogomere, this staff grants a +2 bonus to contested spellcasting check.

Spear of Sholin

Rare Weapon

This martial spear was made by the Shurinese for its greatest spear maidens.

Base Item: Martial Spear
Enhancement Bonus: +1
Attunement: Required
Traits: 2

Description

This martial spear was made by the Shurinese for its greatest spear maidens.

Item Stats

Type
Weapon
Base Item
Martial Spear
Rarity
Rare
Enhancement Bonus
+1
Attunement
Required

Traits

Crane Maiden Grace
When your dexterity score is 20 and above, your defence against melee based attack for a turn after using martial mastery increases by 2
Focused Will
For each separate martial mastery you use, gain a +1 to damage to a max of +4 damage to martial mastery based damage. This bonus wears of every short or long rest When the bonus reaches +4, your martial mastery DC increases by 1.

Spear of the Sands

Rare Weapon

A spear wielded by a heirs of a long forgotten Paldatan Kingdom. Its enchantments while effective are no long unqiue and has been copied.

Base Item: Martial Spear
Enhancement Bonus: +1
Attunement: No
Traits: 1

Description

A spear wielded by a heirs of a long forgotten Paldatan Kingdom. Its enchantments while effective are no long unqiue and has been copied.

Item Stats

Type
Weapon
Base Item
Martial Spear
Rarity
Rare
Enhancement Bonus
+1
Attunement
No

Traits

Sandstrike
One Action
Gathering the power of the desert, a spear strike is thrusted misted in thousand grand of high speed, lethal sands that impedes movement. Your spend an action to make an attack that has a +2 to hit. On-hit, you take the difference between your hit roll and their dodge and reduce their dodge by half that value if they are wearing heavy or medium armor. This last until they remove the armor and clean it, or find some magical way to remove the sand

Staff of Earth

Very Rare Weapon

Prerequisite: Druid or Elementalist Geometric patterns are etched into the smooth brown and gray surface of a staff of earth, which makes a solid thud whenever tapped against the ground. This staff has 3 charges and regains 1D6 charge per long rest to a max of 3

Base Item: Refined Mage Staff
Enhancement Bonus: +0
Attunement: No
Traits: 2

Description

Prerequisite: Druid or Elementalist Geometric patterns are etched into the smooth brown and gray surface of a staff of earth, which makes a solid thud whenever tapped against the ground. This staff has 3 charges and regains 1D6 charge per long rest to a max of 3

Item Stats

Type
Weapon
Base Item
Refined Mage Staff
Rarity
Very Rare
Enhancement Bonus
+0
Attunement
No

Traits

Earth blessed
While wielding a staff of earth, you gain a +2 bonus to your Fortitude saves and DC against effects that Shove you or knock you prone and you gain +1 armor
Earth Draw
Two Actions
You can cast the spells for the following charges for 2 action each 1: Pummeling Rubble 2: Flesh to Stone 3. Wall of Stone

Staff of FIre

Very Rare Weapon

This staff resembles a blackened and burned length of ashen wood. You can Interact to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame. This staff has 3 charges

Base Item: Refined Mage Staff
Enhancement Bonus: +0
Attunement: No
Traits: 2

Description

This staff resembles a blackened and burned length of ashen wood. You can Interact to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame. This staff has 3 charges

Item Stats

Type
Weapon
Base Item
Refined Mage Staff
Rarity
Very Rare
Enhancement Bonus
+0
Attunement
No

Traits

Call Fire
Two Actions
You can spend the staff charges to cast 1 Charge: Claws of FIre 2 Charge: Fireball 3 Charge: Firestorm
Fire Blessed
This staff grants you fire resistance and whenever you do fire damage grant additional fire damage equal to half your spellcaster level

Staff of Fireballs

Rare Weapon

Glowing with flame at its tip, this black staff conjures huge ball of flames at its tip

Base Item: Mage Staff
Enhancement Bonus: +0
Attunement: Required
Traits: 1

Description

Glowing with flame at its tip, this black staff conjures huge ball of flames at its tip

Item Stats

Type
Weapon
Base Item
Mage Staff
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required

Traits

Fireball
You gain 3 abilities, all of which cost 2 actions. If you know and have prepared the spell fireball, the damage increases of this spell one dicw The staff has a maximum of 3 charges, it regains 1D4 charges per long rest. Each of this abilities have the property of the spell fireball except for damage Lesser Fireball - 1 Charge 3D6 Fire Standard Fireball - 2 chagre 6D6 Greater Fireball - 3 charge 8D6

Staff of Life's Bloom

Rare Weapon

Prerequisite: Uses Primal spell list with 4th level or higher spell This simple wooden staff glimmers with green engravings when in the dark and at its tip lay a near translucent crystal made from the heart of a tree

Base Item: Refined Mage Staff
Enhancement Bonus: +0
Attunement: Required
Traits: 1

Description

Prerequisite: Uses Primal spell list with 4th level or higher spell This simple wooden staff glimmers with green engravings when in the dark and at its tip lay a near translucent crystal made from the heart of a tree

Item Stats

Type
Weapon
Base Item
Refined Mage Staff
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required

Traits

Life Bloom
Each time you cast a primal spell of 2nd level or higher, you also cast the life bloom spell at 1st level with it

Staff of Repulsor Bolt

Rare Weapon

This black staff has three dark tips that when triggered converge to create a bolt of lightning the stuns foe

Base Item: Refined Mage Staff
Enhancement Bonus: +1
Attunement: Required
Traits: 1

Description

This black staff has three dark tips that when triggered converge to create a bolt of lightning the stuns foe

Item Stats

Type
Weapon
Base Item
Refined Mage Staff
Rarity
Rare
Enhancement Bonus
+1
Attunement
Required

Traits

Supercharged Stream
This staff has 3 a max of charges and regains 1d4 at dawn. You can expend one charge as an action. When you do so, you cast the spell Lightning stream at level 3. The target must then make a fortitude save against your spell; DC. On a failure, their movement speed is reduced to zero. They can repeat the saving throw at the end of their turn. For every additional charge you expend, you cast the spell at a level higher.

Staff of Verdant Renewal

Rare Weapon

This staff is crafted from living wood and thrums with the essence of nature. It aids those who protect and nurture life, turning the end of one force into the beginning of another.

Base Item: Mage Staff
Enhancement Bonus: +0
Attunement: Required
Traits: 1

Description

This staff is crafted from living wood and thrums with the essence of nature. It aids those who protect and nurture life, turning the end of one force into the beginning of another.

Item Stats

Type
Weapon
Base Item
Mage Staff
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required

Traits

Life From Death
Free Action
When you deal damage from a spell that reduces a creature to 0 hit points, a burst of life energy radiates from the location where the creature fell. Energy forms a healing nova with a radius of 30 feet. Any ally within this area, including yourself, regains hit points. The amount of healing is equal to 4D8, This can be triggered once per short rest

Staff of Water

Very Rare Weapon

Prerequisite: Spellcaster A staff of water is most often made of driftwood, sometimes lacquered blue. Carved versions often have a wave pattern. The staff smells of rain or brine. This staff has 3 charges and regains 1D6 charge per long rest to a max of 3

Base Item: Refined Mage Staff
Enhancement Bonus: +0
Attunement: No
Traits: 2

Description

Prerequisite: Spellcaster A staff of water is most often made of driftwood, sometimes lacquered blue. Carved versions often have a wave pattern. The staff smells of rain or brine. This staff has 3 charges and regains 1D6 charge per long rest to a max of 3

Item Stats

Type
Weapon
Base Item
Refined Mage Staff
Rarity
Very Rare
Enhancement Bonus
+0
Attunement
No

Traits

Water Bless
You gain a +2 on saves vs poison, fire and disease and heal for additional 1D4 hitpoints for each instance of healing you give or receive and can breath water for 1 hour at a time.
Water Call
Two Actions
You can spend the staff charges to cast 1 Charge: Hydraulic Push 2 Charge: Ebbing Water 3 Charge: Restorative Tidal Blast

Starsteel Battle Gloves

Rare Wearable

These arcane charged gloves are made by elven charged starsteel, guiding the wielder attacks. Favoured by many elven warriors.

Base Item: Gloves
Enhancement Bonus:
Attunement: Required
Traits: 1

Description

These arcane charged gloves are made by elven charged starsteel, guiding the wielder attacks. Favoured by many elven warriors.

Item Stats

Type
Wearable
Base Item
Gloves
Rarity
Rare
Enhancement Bonus
Attunement
Required
Wearable Slot
Gloves

Traits

Starsteel Assurance
Once per turn when you roll a 4(And not a one) and below on a finesse or balanced melee or ranged weapon attack, you can re-roll the roll and use the new roll.

Stormsurge

Rare Weapon

This black staff has subtle gleaming, dark blue engravings. At its tip a large shining blue crystal is with lines of blue engraved black metal wrapping it.

Base Item: Refined Mage Staff
Enhancement Bonus: +0
Attunement: Required
Traits: 1

Description

This black staff has subtle gleaming, dark blue engravings. At its tip a large shining blue crystal is with lines of blue engraved black metal wrapping it.

Item Stats

Type
Weapon
Base Item
Refined Mage Staff
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required

Traits

Stormsurge
Once per 5 turns, when you do magic damage to a creature that is equal to 25% of more of their max HP. You do bonus 3D12 lightning damage to them. If they are killed by this effect of the spell that triggers this effect, within 15ft, all creatures take 3D12 lightning damage

Streaks Glove

Rare Wearable

This glove strengthens one vitality and blows.

Base Item: Gloves
Enhancement Bonus: +0
Attunement: Required
Traits: 3

Description

This glove strengthens one vitality and blows.

Item Stats

Type
Wearable
Base Item
Gloves
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required
Wearable Slot
Gloves

Traits

Steark's Wrath
Gain bonus melee attack damage equal to half your strength modifier + 1
Sterak's Lifeline
Once per short rest, when you drop below 20% of your max HP, you gain (your strength modifier + constitution modifier) * D6 temporary hitpoints. After two turns, you lose all the temporary hitpoints
Sterak's Tenacity
You gain +3 when you make a repeat saving throw to end the effect.

Stridebreaker

Rare Armor

This acts as a normal shield. Enemy who make consecutive melee hits against have their speed reduced by 5 feet.

Base Item: Steel Shield
Enhancement Bonus: +0
Attunement: No
Traits: 1

Description

This acts as a normal shield. Enemy who make consecutive melee hits against have their speed reduced by 5 feet.

Item Stats

Type
Armor
Base Item
Steel Shield
Rarity
Rare
Enhancement Bonus
+0
Attunement
No

Traits

Breaking Shockwave
Enemies with 10 feet of you have their movement speed reduced by 5*D6 feet

Strudy Adventures Boots

Common Wearable

These boots grant a +1 bonus to terrain related atheletics and acrobatic checks and grant you bonus 5ft of movement when difficult terrin halves your movement speed.

Base Item: Boots
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

These boots grant a +1 bonus to terrain related atheletics and acrobatic checks and grant you bonus 5ft of movement when difficult terrin halves your movement speed.

Item Stats

Type
Wearable
Base Item
Boots
Rarity
Common
Enhancement Bonus
+0
Attunement
No
Wearable Slot
Boots

Traits

No traits.

Sundered Sky

Very Rare Weapon

This shimmering lance was forged by a master forge in Noltwif

Base Item: Lance
Enhancement Bonus: +2
Attunement: Required
Traits: 2

Description

This shimmering lance was forged by a master forge in Noltwif

Item Stats

Type
Weapon
Base Item
Lance
Rarity
Very Rare
Enhancement Bonus
+2
Attunement
Required

Traits

Rejuvinating Charge
Whenever you use Sundering Charge you heal for 1D6 hitpoints, increasing to 2D6 if you are below 50% HP or 4D6 if you are below 25% HP.
Sundering Charge
Your first attack against a enemy using the weapon charge property automatically crits it. This cannot be used against the same enemy for the next 24 hour.

Sunfire Cindermail

Rare Armor

This golden brown scale armour glimmere and shimmers with arcane fire

Base Item: Tempered Scale Mail
Enhancement Bonus: +0
Attunement: Required
Traits: 1

Description

This golden brown scale armour glimmere and shimmers with arcane fire

Item Stats

Type
Armor
Base Item
Tempered Scale Mail
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required

Traits

Immolation
Every time you take or do damage, you create an aura of fire around you in a 10 feet radius. You can select who takes or is immune to this effect. Those in the radius must take a DC10 + your level dex saving throw or take 1d4 fire damage or double that amount if they have taken fire damage in the past minute. Once they succeed the save, they are immune to the effect.

Sunkissed Circlet

Rare Wearable

This circlet is said to have over decades absorded sunlight and enchanted to become an amplifier for it

Base Item: Circlet
Enhancement Bonus: +0
Attunement: Required
Traits: 2

Description

This circlet is said to have over decades absorded sunlight and enchanted to become an amplifier for it

Item Stats

Type
Wearable
Base Item
Circlet
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required
Wearable Slot
Circlet

Traits

Light of the Sun
Spells or effects that produce light have their range increased by 20%
Sunwrath
5th level spells and above that do radiant damage that are part of the primal list do bonus damage equal to twice the spell level.

Superior Healing Potion

Rare Consumable

Heal for 4D10 HP + 25% of the creature's max HP

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

Heal for 4D10 HP + 25% of the creature's max HP

Item Stats

Type
Consumable
Base Item
Rarity
Rare
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

Supreme Healing Potion

Very Rare Consumable

Heal for 5D12 HP + 50% of your max HP.

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

Heal for 5D12 HP + 50% of your max HP.

Item Stats

Type
Consumable
Base Item
Rarity
Very Rare
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

Suresteel Tabis

Rare Wearable

This armored plated boots enhances the protection of the bearer

Base Item: Boots
Enhancement Bonus: +0
Attunement: Required
Traits: 1

Description

This armored plated boots enhances the protection of the bearer

Item Stats

Type
Wearable
Base Item
Boots
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required
Wearable Slot
Boots

Traits

Steel Enhance
The armor value of the wearer is increased by 15% rounded up.

Swiftweaver Robe

Rare Armor

This thin, flowing, silvery blue robe loosely hugs and dances around the wearer

Base Item: Slitted/Exposed Robes
Enhancement Bonus: +0
Attunement: Required
Traits: 2

Description

This thin, flowing, silvery blue robe loosely hugs and dances around the wearer

Item Stats

Type
Armor
Base Item
Slitted/Exposed Robes
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required

Traits

Swiftcast
One Action
When you do not use your action to cast spells, you may cast a 2 action cantrip for 1 action. This can be used once per hour.
Swiftness
Gain a bonus to defence equal to half your spellcasting ability score modifier halved

Swiftweaver Robes

Rare Armor

This thin, flowing, silvery blue robe loosely hugs and dances around the wearer

Base Item: Slitted/Exposed Robes
Enhancement Bonus: +0
Attunement: No
Traits: 1

Description

This thin, flowing, silvery blue robe loosely hugs and dances around the wearer

Item Stats

Type
Armor
Base Item
Slitted/Exposed Robes
Rarity
Rare
Enhancement Bonus
+0
Attunement
No

Traits

Arcane Swiftness
Gain bonus to dodge equal to your spell DC/6 rounded up as well as 5ft of movement.

Talone's Icon of Decay

Legendary Wearable

To the greatest champion of Talona, this is bestowed for only once in a generation can such an item be achieved

Base Item: Headgear
Enhancement Bonus: +0
Attunement: No
Traits: 2

Description

To the greatest champion of Talona, this is bestowed for only once in a generation can such an item be achieved

Item Stats

Type
Wearable
Base Item
Headgear
Rarity
Legendary
Enhancement Bonus
+0
Attunement
No
Wearable Slot
Headgear

Traits

Talona's Touch
You gain immunity to necrotic damage.
Wasting Sickness
Those within within 60ft must make a DC30 Fortitude save. Once they succeed, they cannot get a category worse. The effect last for 24 hours before they can make a repeat save. You can select allies to gain a +10 to save. CS: Weakened(Body) 2 for 2 hours, before immune S: Weakened(Body) 2, Armor Piercing -4 F: Diseased, Armor Piercing -5, Weakened(Body) 5, Takes 1D6 Necrotic damage and 1D6 Poison damage every hour CF: Diseased, Armor Piercing -5, Weakened(Body) 10, Takes 2D6 Necrotic damage and 2D6 Poison damage every hour

Titanshrek

Rare Weapon

This bone coloured crossbow was made from the bones of towering giants, and designed to fell the largest beast

Base Item: Crossbow
Enhancement Bonus: +1
Attunement: No
Traits: 1

Description

This bone coloured crossbow was made from the bones of towering giants, and designed to fell the largest beast

Item Stats

Type
Weapon
Base Item
Crossbow
Rarity
Rare
Enhancement Bonus
+1
Attunement
No

Traits

Titanfelller
When attacking a creature larger than you, you can re-roll damage roll and use either If attacking a huge creature at half effective range, you do extra 2 damage.

Unyielding Plate

Rare Armor

When you take non-magical damage, reduce that damage by 1D4(to a minimum if one) or 1D6 if the damage is more than twenty.

Base Item: Castle Forged Full Plate
Enhancement Bonus: +0
Attunement: No
Traits: 1

Description

When you take non-magical damage, reduce that damage by 1D4(to a minimum if one) or 1D6 if the damage is more than twenty.

Item Stats

Type
Armor
Base Item
Castle Forged Full Plate
Rarity
Rare
Enhancement Bonus
+0
Attunement
No

Traits

Rock Solid
When you take non-magical damage, reduce that damage by 1D4(to a minimum if one) or 1D6 if the damage is more than twenty.

Vardun Stone

Rare Consumable

An ancient raw stone of energy. It’s unpredictable nature makes it risky to use.

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 1

Description

An ancient raw stone of energy. It’s unpredictable nature makes it risky to use.

Item Stats

Type
Consumable
Base Item
Rarity
Rare
Enhancement Bonus
+0
Attunement
No

Traits

Channel
Three Actions
Roll an DC25 Arcana check. CS: Roll 2D10 S: Roll 2D6 F: No effect CF: Take 3D6 true ramage Upon your dice roll, half the dice value rounding down. You regain that spell slot. If you roll 2 1s or 2 of the highest dice value, you do not regain a spell slot and take 2D6 true damage instead

Vikdor's Life Bame

Very Rare Weapon

This silver staff encursted with golden engravings was once used by a mage who was the bane of the the 1st class mage Vikdor. Said to be a rival who bested him and hounded him

Base Item: Mastercrafted Mage Staff
Enhancement Bonus: +2
Attunement: Required
Traits: 2

Description

This silver staff encursted with golden engravings was once used by a mage who was the bane of the the 1st class mage Vikdor. Said to be a rival who bested him and hounded him

Item Stats

Type
Weapon
Base Item
Mastercrafted Mage Staff
Rarity
Very Rare
Enhancement Bonus
+2
Attunement
Required

Traits

Banefull Speed
Gain 5ft of movement and +1 to defence after casting a spell.
Lifebane
When you cast a spell, your next cantrip does bonus damage equal to 10 + the user's spellcaster level and can be cast as 1 action if its cast in the same turn

Volatila Electroblade

Rare Weapon

This red blade is engraved with blue lines that sparkle widly when wielded with great speed

Base Item: Scimitar
Enhancement Bonus: +1
Attunement: Required
Traits: 1

Description

This red blade is engraved with blue lines that sparkle widly when wielded with great speed

Item Stats

Type
Weapon
Base Item
Scimitar
Rarity
Rare
Enhancement Bonus
+1
Attunement
Required

Traits

Galvanize Electro
Whenever you dash,, if you attack with this weapon during the next turn, you do bonus 1D10 lightning damage on-hit and gain lethality equal to half the distance you dash in ft.

Voltanic Cyclosword

Very Rare Weapon

Charged with extreme energy this blade is charged with the spirit of a ancient elemental; whose force charged its blade. Glimmering blueish hue and with red lines across the blade, it cuts though air elegantly and freely

Base Item: Shortsword
Enhancement Bonus: +3
Attunement: Required
Traits: 2

Description

Charged with extreme energy this blade is charged with the spirit of a ancient elemental; whose force charged its blade. Glimmering blueish hue and with red lines across the blade, it cuts though air elegantly and freely

Item Stats

Type
Weapon
Base Item
Shortsword
Rarity
Very Rare
Enhancement Bonus
+3
Attunement
Required

Traits

Cycloarc
Does bonus 5% current target HP damage on a lethal trigger
Voltanic Charge
Using an ability, spell or martial mastery to move that is not part of the core combat action, grants the weapon gains lethality D12 and +1 to hit and +2 AP.

Votile Electroblade

Rare Weapon

This blade glimmers with charged electrical energy when the user moves at high speed.

Base Item: Scimitar
Enhancement Bonus: +1
Attunement: Required
Traits: 1

Description

This blade glimmers with charged electrical energy when the user moves at high speed.

Item Stats

Type
Weapon
Base Item
Scimitar
Rarity
Rare
Enhancement Bonus
+1
Attunement
Required

Traits

Electro Charge
Whenever you dash for 10ft or more, do bonus 2D10 lightning damage on-hit on the next attack made within the next minute.

Vow of Knights Ward

Rare Wearable

Prerequisite: Heavy armour proficiency This helmet was worn by the personal guard of a Rodanin Emperor.

Base Item: Headgear
Enhancement Bonus: +0
Attunement: Required
Traits: 1

Description

Prerequisite: Heavy armour proficiency This helmet was worn by the personal guard of a Rodanin Emperor.

Item Stats

Type
Wearable
Base Item
Headgear
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required
Wearable Slot
Headgear

Traits

Worthy Ward
When the creature takes damage, for every 10 points of damage the creature takes, they take one less damage and the damage is instead transferred to you This effect lasts until you redesignate an ally. This effect lasts as long as you and the ally are within 80 feet. If it is removed, it cannot be designated until a short rest

Vow of Synergistic Ward

Very Rare Wearable

Prerequisite: Heavy armor proficiency Said to be the item from a pair of adventures with impeccable synergy and rumoured lovers.

Base Item: Headgear
Enhancement Bonus: +0
Attunement: No
Traits: 1

Description

Prerequisite: Heavy armor proficiency Said to be the item from a pair of adventures with impeccable synergy and rumoured lovers.

Item Stats

Type
Wearable
Base Item
Headgear
Rarity
Very Rare
Enhancement Bonus
+0
Attunement
No
Wearable Slot
Headgear

Traits

Synergistic Ward
When the selected creature takes damage, reduce the damage by 10% and the damage is transferred to you. This damage is reduced by any resistance and damage mitigation you may have. When the selected creature does damage, you heal for 10% of the damage done. This effect lasts until you re designate an ally. This effect lasts as long as you and the ally are within 120 feet. If it is removed, it cannot be designated until a short rest

Waljin's Cloak

Legendary Wearable

This gloak gleams gold and makes gold appear out of it

Base Item: Upper Outerwear(Cloak/Coat)
Enhancement Bonus:
Attunement: Required
Traits: 1

Description

This gloak gleams gold and makes gold appear out of it

Item Stats

Type
Wearable
Base Item
Upper Outerwear(Cloak/Coat)
Rarity
Legendary
Enhancement Bonus
Attunement
Required
Wearable Slot
Upper Outerwear(Cloak/Coat)

Traits

Investment
This cloak can hold 200gold. Every 24 hour, the the cloak produced 1D6 x 10% increase of gold.

Wand of Radiant Shot

Rare Weapon

Made by an ancient gnomish war cleric, its design has been copied endlessly

Base Item: Wand
Enhancement Bonus: +0
Attunement: No
Traits: 1

Description

Made by an ancient gnomish war cleric, its design has been copied endlessly

Item Stats

Type
Weapon
Base Item
Wand
Rarity
Rare
Enhancement Bonus
+0
Attunement
No

Traits

Shining Mark
Doing damage with radiant damage cause the damage creature to have a -2 to stealth check for one turn and -1 to reflex save

Wavemother's Robe

Very Rare Armor

Tales tell of a most wondrous fish, scales resplendent, an intricate jewel that shone beneath the sea. When it died, the Wavemother gifted its hide as a robe to her most devoted follower - and demanded she drown the sailors that killed her gem-bright fish.

Base Item: Slitted/Exposed Robes
Enhancement Bonus: +0
Attunement: Required
Traits: 5

Description

Tales tell of a most wondrous fish, scales resplendent, an intricate jewel that shone beneath the sea. When it died, the Wavemother gifted its hide as a robe to her most devoted follower - and demanded she drown the sailors that killed her gem-bright fish.

Item Stats

Type
Armor
Base Item
Slitted/Exposed Robes
Rarity
Very Rare
Enhancement Bonus
+0
Attunement
Required

Traits

Create or Destroy Water
You can cast the create or destroy water spell heightened + 1 without a slot once per short rest.
Temperature Adjustment
You have Resistance to Fire and Cold Damage.
Water Rejuvination
When standing inside magically created water, or being in water or at least 5ft deep and 20x20ft wide, you regain 1D6 Hp per turn.
Watery Glide
Water based difficult terrain you ignore
Wave's Shield
When attuned gain a +2 bonus to armor

Weave Soaked Robe

Rare Armor

This silvery blue robe glimmers as it wraps loosely around the wearer's body.

Base Item: Slitted/Exposed Robes
Enhancement Bonus: +0
Attunement: Required
Traits: 1

Description

This silvery blue robe glimmers as it wraps loosely around the wearer's body.

Item Stats

Type
Armor
Base Item
Slitted/Exposed Robes
Rarity
Rare
Enhancement Bonus
+0
Attunement
Required

Traits

Spell Rejuvenation
Whenever you cast a spell you heal equal to twice the spell level

Weighted Stone

Common Artifact

Also known as a loadstone, this small stone appears nonmagical and has a lovely sheen, giving the impression that it could be a valuable or a notable item or a magic stone of some kind. When you’ve carried the stone on your person for 1 minute, its curse activates: the stone’s size does not change, but it suddenly increases in weight to 50kg. This cannot be reversed. This additional weight does not cause the stone to deal more damage if thrown or used as a weapon

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

Also known as a loadstone, this small stone appears nonmagical and has a lovely sheen, giving the impression that it could be a valuable or a notable item or a magic stone of some kind. When you’ve carried the stone on your person for 1 minute, its curse activates: the stone’s size does not change, but it suddenly increases in weight to 50kg. This cannot be reversed. This additional weight does not cause the stone to deal more damage if thrown or used as a weapon

Item Stats

Type
Artifact
Base Item
Rarity
Common
Enhancement Bonus
+0
Attunement
No

Traits

No traits.

Winged Boots

Rare Wearable

While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren't in use.

Base Item: Boots
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren't in use.

Item Stats

Type
Wearable
Base Item
Boots
Rarity
Rare
Enhancement Bonus
+0
Attunement
No
Wearable Slot
Boots

Traits

No traits.

Woodland boots

Uncommon Wearable

These soft leather boots are embossed with simple woodland scenes. The boots grant a +1 item bonus to Acrobatics and allow you to ignore difficult terrain from plants and fungi.

Base Item: Boots
Enhancement Bonus: +0
Attunement: No
Traits: 0

Description

These soft leather boots are embossed with simple woodland scenes. The boots grant a +1 item bonus to Acrobatics and allow you to ignore difficult terrain from plants and fungi.

Item Stats

Type
Wearable
Base Item
Boots
Rarity
Uncommon
Enhancement Bonus
+0
Attunement
No
Wearable Slot
Boots

Traits

No traits.

Wood Ranger's Cloak

Rare Wearable

This cloak is a common cloak for Slyvorin ambushes or skirmishes,

Base Item: Upper Outerwear(Cloak/Coat)
Enhancement Bonus: +0
Attunement: No
Traits: 1

Description

This cloak is a common cloak for Slyvorin ambushes or skirmishes,

Item Stats

Type
Wearable
Base Item
Upper Outerwear(Cloak/Coat)
Rarity
Rare
Enhancement Bonus
+0
Attunement
No
Wearable Slot
Upper Outerwear(Cloak/Coat)

Traits

Forest Cloak
You gain a +5 on stealth checks in a forest. In addition, you are always considered to be in standard cover when in a forest. You gain a +1 to defence against ranged attack. When in cover, this bonus increases to 3.

Yuan Ti's Fang Shot

Rare Artifact

Made with the tips of Yuan Ti venomous fangs, these arrows strike with devastating effect.

Base Item:
Enhancement Bonus: +0
Attunement: No
Traits: 1

Description

Made with the tips of Yuan Ti venomous fangs, these arrows strike with devastating effect.

Item Stats

Type
Artifact
Base Item
Rarity
Rare
Enhancement Bonus
+0
Attunement
No

Traits

Fang Shot
This comes in a set of 10 arrows in a golden quiver. When you use each arrow, your critical threshold is reduced by one and successful attack does 1d4 poison damage on hit. Landing a critical strike with this arrow causes the target to take 1d12 poison damage at the end of their turn for one minute or until they succeed a DC 10 + your level constitution saving throw after they take the damage