Codex: Weapons

Simple Weapons

Name Kind Base Range Type Damage Damage Types Effective Sub-optimal Maximum Traits Estimated Value
Melee
Shield Base — Melee 1D3
Bludgeoning
— — —
24 - 36 gp
Wand 2 variants Base — Melee 1D3
Piercing
— — —
23 - 35 gp
↳ Mastercrafted Wand
Variant Wand Melee 1D4 piercing
Piercing
— — —
3,600 - 5,400 gp
↳ Refined Wand
Variant Wand Melee 1D4
Bludgeoning
— — —
2,100 - 3,150 gp
Club Base — Melee 1D4
Bludgeoning
— — —
9 - 13 gp
Dagger 4 variants Base — Melee 1D4
Piercing
— — —
27 - 40 gp
↳ Katar
Variant Dagger Melee 1D4
Piercing
— — —
4 - 6 gp
↳ Kunai
Variant Dagger Melee 1D6
Slashing
— — —
4 - 6 gp
↳ Parrying Dagger
Variant Dagger Melee 1D4 — — — —
61 - 91 gp
↳ stiletto
Variant Dagger Melee 1D4
Piercing
— — —
265 - 395 gp
Hammer Base — Melee 1D6
Bludgeoning
— — —
4 - 6 gp
Handaxe Base — Melee 1D6
Piercing
— — —
5 - 7 gp
Mace Base — Melee 1D6
Bludgeoning
— — —
4 - 6 gp
Mage Staff 2 variants Base — Melee 1D6
Bludgeoning
— — —
23 - 35 gp
↳ Mastercrafted Mage Staff
Variant Mage Staff Melee 1D6/1D8
Bludgeoning
— — —
3,600 - 5,400 gp
↳ Refined Mage Staff
Variant Mage Staff Melee 1D6
Bludgeoning
— — —
2,250 - 3,350 gp
Quaterstaff Base — Melee 1D6
Bludgeoning
— — —
28 - 42 gp
Javelin Base — Melee 1D6/1D8
Piercing
— — —
5 - 7 gp
Simple Spear Base — Melee 1D6/1D8
Piercing
— — —
5 - 7 gp
Ranged
Dart Base — Ranged 1D4
Piercing
15 40 75
11 - 16 gp
Shortbow 1 variant Base — Ranged 1D6
Piercing
40 100 440
6 - 10 gp
↳ Turami’s Tucope Strike Bow
Variant Shortbow Ranged 1D6
Piercing
45 130 600
40 - 59 gp
Light Crossbow Base — Ranged 1D8
Piercing
50 120 600
4 - 6 gp

Martial Weapons

Name Kind Base Range Type Damage Damage Types Effective Sub-optimal Maximum Traits Estimated Value
Melee
Whip Base — Melee 1D4
Slashing
— — —
270 - 405 gp
Shortsword Base — Melee 1D6
Slashing
— — —
105 - 160 gp
Lance Base — Melee 1D6/1D8
Piercing
— — —
55 - 83 gp
Battleaxe 1 variant Base — Melee 1D8
Piercing
— — —
40 - 60 gp
↳ Dwarven Axe
Variant Battleaxe Melee 1D8 — — — —
190 - 280 gp
Bo Staff Base — Melee 1D8
Bludgeoning
— — —
285 - 425 gp
Falchion Base — Melee 1D8
Slashing
— — —
125 - 190 gp
Morningstar Base — Melee 1D8
Bludgeoning
— — —
405 - 605 gp
Pike 1 variant Base — Melee 1D8
Piercing
— — —
305 - 455 gp
↳ Pike of the Old Guard
Variant Pike Melee 1D10
Piercing
— — —
4,600 - 6,900 gp
Rapier 2 variants Base — Melee 1D8
Piercing
— — —
270 - 405 gp
↳ Dragoon Rapier
Variant Rapier Melee 1D8
Piercing
— — —
1,600 - 2,400 gp
↳ Waterdancers Rapier
Variant Rapier Melee 1D8
Piercing
— — —
515 - 770 gp
Scimitar 1 variant Base — Melee 1D8
Slashing
— — —
180 - 270 gp
↳ Curisssaiers Sabre
Variant Scimitar Melee 1D8 — — — —
2,550 - 3,800 gp
War Pick Base — Melee 1D8
Piercing
— — —
470 - 705 gp
Longsword 3 variants Base — Melee 1D8/1D10
Piercing Slashing
— — —
305 - 460 gp
↳ Katana
Variant Longsword Melee 1D10
Slashing
— — —
46 - 69 gp
↳ Sildarius Steel Longsword
Variant Longsword Melee 1D8/1D10 — — — —
5,600 - 8,350 gp
↳ Starsteel Longsword
Variant Longsword Melee 1D8/1D10 — — — —
5,150 - 7,750 gp
Martial Spear 1 variant Base — Melee 1D8/1D10
Piercing
— — —
240 - 355 gp
↳ Starsteel Guardian Spear
Variant Martial Spear Melee 1D8/1D10 — — — —
2,700 - 4,050 gp
Trident Base — Melee 1D8/1D10
Piercing
— — —
150 - 220 gp
Warhammer Base — Melee 1D8/1D10
Bludgeoning Piercing
— — —
40 - 60 gp
Glaive Base — Melee 1D10
Slashing
— — —
130 - 195 gp
Great Club Base — Melee 1D10
Bludgeoning
— — —
40 - 60 gp
Halberd Base — Melee 1D10
Piercing
— — —
565 - 845 gp
Scythe Base — Melee 1D10
Piercing
— — —
145 - 215 gp
Great Axe 3 variants Base — Melee 1D12
Piercing
— — —
405 - 605 gp
↳ Castle Forged Greataxe
Variant Great Axe Melee 1D12
Piercing
— — —
605 - 910 gp
↳ Dwarven Greataxe
Variant Great Axe Melee 1D12
Piercing
— — —
2,200 - 3,300 gp
↳ Elderbeard Greataxe
Variant Great Axe Melee 1D12
Piercing
— — —
2,750 - 4,100 gp
Great Hammer Base — Melee 1D12
Bludgeoning
— — —
145 - 215 gp
Greatsword 3 variants Base — Melee 1D12
Slashing
— — —
145 - 215 gp
↳ Greatblade of the Old Guard
Variant Greatsword Melee 1D12 — — — —
2,450 - 3,650 gp
↳ Long Katana
Variant Greatsword Melee 2D6
Slashing
— — —
100 - 150 gp
↳ Rodanin Greatsword
Variant Greatsword Melee 2D6 — — — —
2,350 - 3,550 gp
Ranged
Blowgun Base — Ranged 1D4
Piercing
15 60 125
55 - 82 gp
Longbow 8 variants Base — Ranged 1D8
Piercing
75 180 700
170 - 250 gp
↳ Aralstin’s Mamluak Longbow
Variant Longbow Ranged 1D8
Piercing
65 315 725
25 - 38 gp
↳ Cadmirian Longbow
Variant Longbow Ranged 1D8
Piercing
125 350 1500
3,050 - 4,550 gp
↳ Composite Greatbow
Variant Longbow Ranged 2D8
Piercing
110 625 1500
3,550 - 5,300 gp
↳ Composite Longbow
Variant Longbow Ranged 1D8
Piercing
150 420 2550
3,000 - 4,500 gp
↳ Eladari Guardian Longbow
Variant Longbow Ranged 1D8
Piercing
150 540 3100
3,200 - 4,800 gp
↳ Greatbow
Variant Longbow Ranged 1D12
Piercing
150 550 2000
3,600 - 5,350 gp
↳ Kashnar Longbow
Variant Longbow Ranged 1D8
Piercing
120 470 1025
3,150 - 4,700 gp
↳ Naskrimni Scout’s Longbow
Variant Longbow Ranged 1D6
Piercing
60 225 500
360 - 545 gp
Crossbow 5 variants Base — Ranged 1D10
Piercing
75 170 1050
49 - 74 gp
↳ Black Watch Repeater
Variant Crossbow Ranged 1D10
Slashing
65 270 1100
1,400 - 2,150 gp
↳ Dwarven Heavy Crossbow
Variant Crossbow Ranged 2D6
Piercing
110 260 1300
940 - 1,400 gp
↳ Hand Crossbow
Variant Crossbow Ranged 1D4
Piercing
15 40 100
140 - 210 gp
↳ Heavy Crossbow
Variant Crossbow Ranged 1D12
Piercing
90 230 1150
800 - 1,200 gp
↳ Shot’tal Crossbow
Variant Crossbow Ranged 3D6
Piercing
225 670 3200
1,100 - 1,650 gp

Special Weapons

Name Kind Base Range Type Damage Damage Types Effective Sub-optimal Maximum Traits Estimated Value
Melee
Fanblade Base — Melee 1D6
Slashing
— — —
400 - 600 gp

Black_powder Weapons

Name Kind Base Range Type Damage Damage Types Effective Sub-optimal Maximum Traits Estimated Value
Ranged
Arquebus Base — Ranged 2D6
Piercing
45 295 750
170 - 250 gp
Blunderbluss 1 variant Base — Ranged 2D10
Piercing
15 45 90
140 - 210 gp
↳ Iron Hail Gun
Variant Blunderbluss Ranged 2D12
Piercing
20 40 80
95 - 145 gp
Flintlock Pistol Base — Ranged 1D10
Piercing
15 55 125
135 - 200 gp
Hand Cannon Base — Ranged 4D10
Bludgeoning
30 150 375
16 - 24 gp
Bomb Launcher Base — Ranged Bomb Used
Explosive
30 40 50
120 - 180 gp
Breech Loaded Rifle Base — Ranged 1D12
Piercing
55 210 2100
200 - 300 gp
Caplock Pistol Base — Ranged 1D10
Piercing
25 85 190
205 - 310 gp
Duckfoot pistol Base — Ranged 2D8 Piercing
Piercing
10 15 25
120 - 185 gp
Heavy Smoothbore Musket Base — Ranged 2D10
Piercing
75 490 1250
215 - 320 gp
Pepper Box Base — Ranged 1D10
Piercing
15 50 95
165 - 245 gp
Scattergun Base — Ranged 2D12
Piercing
20 35 60
150 - 225 gp
Simple Rocket Launcher Base — Ranged 5D8
Explosive
40 115 250
180 - 270 gp
Smoothbore Musket Base — Ranged 2D8
Piercing
75 490 1250
210 - 315 gp
Wall Musket Base — Ranged 2D12
Piercing
150 845 2125
235 - 350 gp
Long Rifled Musket Base — Ranged 2D10
Piercing
200 625 3000
285 - 430 gp
Minié ball/Late Rifled Musket 2 variants Base — Ranged 2D8
Piercing
159 700 4000
250 - 375 gp
↳ Baker MK38 Rifle
Variant Minié ball/Late Rifled Musket Ranged 2D6
Piercing
150 900 4500
760 - 1,150 gp
↳ Baker MK40 Quickload Rifle
Variant Minié ball/Late Rifled Musket Ranged 2D6
Piercing
120 600 2500
130 - 195 gp
Percursion Revolver Base — Ranged 1D8
Piercing
25 60 125
185 - 280 gp
Repeater Rifle Base — Ranged 1D12
Piercing
60 170 375
250 - 380 gp
Rifled Musket Base — Ranged 2D8
Piercing
115 600 1500
245 - 370 gp
Volcanic Pistol Base — Ranged 1D6
Piercing
15 45 130
150 - 225 gp
Volcanic Rifle Base — Ranged 1D10
Piercing
35 105 400
190 - 285 gp
Breach Loaded Rifle Base — Ranged 2D8
Piercing
150 600 3600
275 - 410 gp
Double Action Revolver Base — Ranged 1D10
Piercing
30 90 400
260 - 390 gp
Double Barreled Shotgun Base — Ranged 5D8
Piercing
20 40 100
960 - 1,450 gp
Gatling Gun Base — Ranged 2D8
Piercing
100 340 1000
1,700 - 2,550 gp
Bolt Action Rifle Base — Ranged 2D8
Piercing
450 1200 3000
350 - 525 gp
Cartridge Revolver Base — Ranged 1D10
Piercing
25 100 300
250 - 375 gp
Bolt Action Rifle(Magazine) Base — Ranged 2D8
Piercing
450 1200 3000
370 - 555 gp
Grenade Launcher Base — Ranged 8D6
Explosive
50 300 1000
330 - 490 gp
Handgun Base — Ranged 1D8
Piercing
40 120 420
335 - 505 gp
High Calibre Rifle Base — Ranged 2D12
Piercing
300 1000 3200
355 - 535 gp
Light Mortar Base — Ranged 4D10
Explosive
— 400 10000
295 - 445 gp
Pocket Grenade Launcher Base — Ranged 4D6
Explosive
20 80 200
240 - 360 gp
Sub-Machine Gun Base — Ranged 1D6
Piercing
45 120 400
1,750 - 2,650 gp
Heavy Machine Gun Base — Ranged 2D10
Piercing
140 1000 8000
2,450 - 3,700 gp
Light Machine Gun Base — Ranged 2D6
Piercing
90 500 3000
2,450 - 3,700 gp
Multi Tubed Grenade Launcher Base — Ranged 6D6
Explosive
60 300 950
340 - 515 gp
Rocket Launcher Base — Ranged 7D8
Explosive
50 500 1000
280 - 420 gp
Semi Automatic Rifle Base — Ranged 2D8
Piercing
350 900 5000
415 - 620 gp