Spell intercvept
(Active
, 1)
When you cast a spell with the magic missile tag, you can instead hold it till the end of the round. If someone casts a magic missile spell, you can attempt to intercept the spell with your current spell provided it is not of a 4 level gap or higher as a free reaction. Making a spell attack against the caster spell DC. If you intercept, both roll damage of your magic missile, if your damage is equal to half their spell damage + their casters spellcaster level. Their spell has no effect, else their spell goes through. If by the end of the round, no such opportunitues has been given you can cast your spell normally
Overwhelm intercept
(Passive
)
If you succesfull intercept a spell, you instead target the opponent with your magic missile spell you had use to intercept
Projectile Intercept
(Passive
)
Gain a +5 to intercept non magical ranged weapon attacks