Skills, Proficiencies and Progression — Glossary

Showing 8 terms used in this rulebook.

A C E L M O S T

A

Armor

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Aliases: armor, Armor
You reduce hit roll based damage based on your armor values where 1 armor reduces 1 damage for every 10 damage done
Match: whole-word, case-insensitive, priority 0.

C

Critical Success

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Aliases: CS, critical success, Critical Success
You roll 10 higher than the DC
Match: whole-word, case-insensitive, priority 0.

E

Expert

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Aliases: expert, Expert
Expert proficiency tier provides a +5
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L

Lethal

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For weapon with this property, when armor is reduced to 0 by your armor piercing. You do bonus damage equal to the stated type.
Match: whole-word, case-insensitive, priority 0.

M

Master

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Aliases: Master, master
Master Proficiency tier is a +8
Match: whole-word, case-insensitive, priority 0.

O

On-hit

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Aliases: on-hit, onhit, On-hit
Refers to when you land an attack with a weapon or unarmed weapon. As long as you hit the target, it is considered on-hit
Match: whole-word, case-insensitive, priority 0.

S

Study

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You analyse the enemye, making a relevant Lore check the DC set by the GM. The GM is not obligated to tell you the degree of success or failure CS: You know at least two enemy abilities/actions, their HP range in the 10% accurate and the defence, armor value and save range from highest to lowest S You know at least one of the enemy abilities/actions, their HP range in the 25% accurate and one of the following accurate to +/- 3 based on your choosing, will save, reflex, fortitude save, defence, armor F You do not know anything CF You GM feeds you wrong information
Match: whole-word, case-insensitive, priority 0.

T

Trained

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Aliases: Trained, trained
trained is the lowest tier of proficiency, you gain a +2 + half your level rounded up to it.
Match: whole-word, case-insensitive, priority 0.