Adventure and Exploration — Glossary

Showing 9 terms used in this rulebook.

A B C D E H M O T

A

Advantage

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Aliases: advantage, Advantage
You can roll the dice again and use the higher value. This can stack
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B

Blinded

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Aliases: blind
The creature cannot see. Automatically fail checks that require sight. If the creature does not have any sense(e.g tremor sense) to detect incoming attacks, spells or effects. The creature takes a -5 penalty to saving throws, dodge and armor. If they do have those sense, they take a -2 penalty instead.
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C

Critical Success

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Aliases: CS, critical success, Critical Success
You roll 10 higher than the DC
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D

Disadvantage

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Aliases: disadvantage, Disadvantage
Roll two dice and use the lower value, this can stack.
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E

Expert

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Aliases: expert, Expert
Expert proficiency tier provides a +5
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H

Hinderence

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Aliases: hinderence, Hindrance
Hinderence is the penalty you take to dodge, reflex saves and atheletics and acrobatics skill check if you do not meet the speed requirement
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M

Master

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Aliases: Master, master
Master Proficiency tier is a +8
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O

Off-Guard

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Aliases: off guard, off-guard
Enemies gain +2 to attack rolls against you. If Off-Guard is applied twice, enemies instead gain Advantage on all attack rolls against you.
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T

Trained

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Aliases: Trained, trained
trained is the lowest tier of proficiency, you gain a +2 + half your level rounded up to it.
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