Adventure and Exploration — Glossary

Showing 8 terms used in this rulebook.

A C D E H M O T

A

Advantage

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Aliases: advantage, Advantage
You can roll the dice again and use the higher value. This can stack
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C

Critical Success

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Aliases: CS, critical success, Critical Success
You roll 10 higher than the DC
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D

Disadvantage

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Aliases: disadvantage, Disadvantage
Roll two dice and use the lower value, this can stack.
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E

Expert

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Aliases: expert, Expert
Expert proficiency tier provides a +5
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H

Hinderence

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Aliases: hinderence, Hindrance
Hinderence is the penalty you take to dodge, reflex saves and atheletics and acrobatics skill check if you do not meet the speed requirement
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M

Master

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Aliases: Master, master
Master Proficiency tier is a +8
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O

Off-Guard

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Aliases: off guard, off-guard
Enemies gain +2 to attack rolls against you. If Off-Guard is applied twice, enemies instead gain Advantage on all attack rolls against you.
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T

Trained

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Aliases: Trained, trained
trained is the lowest tier of proficiency, you gain a +2 + half your level rounded up to it.
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