Combat — Glossary

Showing 16 terms used in this rulebook.

A C D E F I O P R W

A

Advantage

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Aliases: advantage, Advantage
You can roll the dice again and use the higher value. This can stack
Match: whole-word, case-insensitive, priority 0.

Armor

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Aliases: armor, Armor
You reduce hit roll based damage based on your armor values where 1 armor reduces 1 damage for every 10 damage done
Match: whole-word, case-insensitive, priority 0.

Armor Piercing

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Aliases: armor piercing, Armor piercing, Armor Piercing, armor-piercing, Armor-piercing, Armor-Piercing
Armor Piercing refers to the reduction of the target armor value when resolving damage
Match: whole-word, case-insensitive, priority 1.

C

Critical Success

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Aliases: CS, critical success, Critical Success
You roll 10 higher than the DC
Match: whole-word, case-insensitive, priority 0.

D

Dash

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Aliases: Dash, dash
When you dash, you move so fast you cannot be targetted by any reactions targetting your movement
Match: whole-word, case-insensitive, priority 0.

Defence

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Aliases: Defence, defence
Defence is the value required to hit the target. If your dodge is higher than the attack roll, the attack misses.
Match: whole-word, case-insensitive, priority 0.

Dex Cap

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Aliases: dex_cap, Dex_cap, dex cap
Dex cap refers to the maximum possible value your dexterity score can be considered to be when calculating your dodge score
Match: whole-word, case-insensitive, priority 0.

Disadvantage

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Aliases: disadvantage, Disadvantage
Roll two dice and use the lower value, this can stack.
Match: whole-word, case-insensitive, priority 0.

E

Expert

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Aliases: expert, Expert
Expert proficiency tier provides a +5
Match: whole-word, case-insensitive, priority 0.

F

Frightened

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A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.
Match: whole-word, case-insensitive, priority 0.

I

Immobilized

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Aliases: Immobalised
The creatures dodge is reduced by 10 The creature cannot move, including using dash or teleport abilities or spells
Match: whole-word, case-insensitive, priority 0.

O

Off-Guard

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Aliases: off guard, off-guard
Enemies gain +2 to attack rolls against you. If Off-Guard is applied twice, enemies instead gain Advantage on all attack rolls against you.
Match: whole-word, case-insensitive, priority 0.

P

Prone

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Require an action to stand, or have to crawl Attack rolls have advantage against the creature if within 5ft else have disadvantage You have disadvantage on attack rolls unless using a any crossbow or firearm
Match: whole-word, case-insensitive, priority 0.

R

Resistance

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Aliases: resistance, Resistance
Reducd incoming damage of the specified type by half
Match: whole-word, case-insensitive, priority 0.

Restrained

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Dodge is reduced by 10 Cannot use its hands to do any action except to try and break free -10 on Reflex saving throws Cannot cast spells F or M Speed is 0 Follow the same rulled as grappled
Match: whole-word, case-insensitive, priority 0.

W

Ward

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Aliases: ward, Ward
You reduce all incoming damage by <ward value>x10%, rounded down. You can have multiple sources of ward provided it states you gain a + to ward,
Match: whole-word, case-insensitive, priority 0.