Tags ,Conditions and abbreviations — Glossary

Showing 22 terms used in this rulebook.

A B C D F I O P R S T W

A

Advantage

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Aliases: advantage, Advantage
You can roll the dice again and use the higher value. This can stack
Match: whole-word, case-insensitive, priority 0.

Armor

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Aliases: armor, Armor
You reduce hit roll based damage based on your armor values where 1 armor reduces 1 damage for every 10 damage done
Match: whole-word, case-insensitive, priority 0.

B

Blinded

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Aliases: blind
The creature cannot see. Automatically fail checks that require sight. If the creature does not have any sense(e.g tremor sense) to detect incoming attacks, spells or effects. The creature takes a -5 penalty to saving throws, dodge and armor. If they do have those sense, they take a -2 penalty instead.
Match: whole-word, case-insensitive, priority 0.

C

critical hit

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Aliases: Critical Hit, critical attack
When an attack roll is above the critcal threshold of the dodge value. The default value is 10. So an attack roll or 30 critically hits a target with a dodge of 20.
Match: whole-word, case-insensitive, priority 0.

D

Dazzled

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The character gains disadvantage on perception check and gains a -1 to dodge and reflex saves.
Match: whole-word, case-insensitive, priority 0.

Disadvantage

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Aliases: disadvantage, Disadvantage
Roll two dice and use the lower value, this can stack.
Match: whole-word, case-insensitive, priority 0.

F

Frightened

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A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.
Match: whole-word, case-insensitive, priority 0.

I

Immobilized

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Aliases: Immobalised
The creatures dodge is reduced by 10 The creature cannot move, including using dash or teleport abilities or spells
Match: whole-word, case-insensitive, priority 0.

Incapacitated

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Cannot take actions or reactions
Match: whole-word, case-insensitive, priority 0.

Invisible

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You cannot be seen Perception checks against you gain a -5 unless they do not rely on sight. You only can be targeted after a successful Seek action
Match: whole-word, case-insensitive, priority 0.

O

Off-Balance

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You suffer –2 to all attack rolls. If Off-Balance is applied twice, you instead suffer Disadvantage on all attack rolls
Match: whole-word, case-insensitive, priority 0.

Off-Guard

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Aliases: off guard, off-guard
Enemies gain +2 to attack rolls against you. If Off-Guard is applied twice, enemies instead gain Advantage on all attack rolls against you.
Match: whole-word, case-insensitive, priority 0.

P

Paralyzed

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Aliases: Paralysed
A paralyzed creature can’t move or speak, nor take any actions or reactions The creature automatically fails reflex saves Attack rolls against the creature have advantage. Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
Match: whole-word, case-insensitive, priority 0.

Petrified

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A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging. The creature is considered paralyzed Attack rolls against the creature have advantage. The creature automatically fails reflex saves The creature has resistance to all damage. The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.
Match: whole-word, case-insensitive, priority 0.

Prone

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Require an action to stand, or have to crawl Attack rolls have advantage against the creature if within 5ft else have disadvantage You have disadvantage on attack rolls unless using a any crossbow or firearm
Match: whole-word, case-insensitive, priority 0.

R

Resistance

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Aliases: resistance, Resistance
Reducd incoming damage of the specified type by half
Match: whole-word, case-insensitive, priority 0.

Restrained

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Dodge is reduced by 10 Cannot use its hands to do any action except to try and break free -10 on Reflex saving throws Cannot cast spells F or M Speed is 0 Follow the same rulled as grappled
Match: whole-word, case-insensitive, priority 0.

S

Stun

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Aliases: Stun, stun
Reduce the amount of actions that can be taken with the stun value
Match: whole-word, case-insensitive, priority 0.

Stupefied

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Your thoughts and instincts are clouded. Stupefied comes with a value. You subtract the value from will saving throws. In addition, the creature is required to roll a flat DC 5 + spell level + stupefied value - <Spellcasting key modifier(int/cha/wis)> before they can cast a spell
Match: whole-word, case-insensitive, priority 0.

T

Terrified

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The creature spends all 3 actions moving away from the source of the terror The creature gains disadvantage on will saves They can make a will saving throw to change this effect to frightened at the ends of its turn
Match: whole-word, case-insensitive, priority 0.

W

Weakened

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Aliases: Weakened
Reduce the value of attack rolls, skill checks, DC and saves related to that roll.
Match: whole-word, case-insensitive, priority 0.

Wounded

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Reduce all D20 rolls by the wounded value. You have failed the amount of death saving throw equal to the wounded value
Match: whole-word, case-insensitive, priority 0.