Special equipment, magical gear, artifacts, and enhanced items.
This item is the starter kit for an adventurer, containing the essential items for exploration and survival. The pack contains the following items: a backpack, a bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks' rations, soap, 5 torches, and a waterskin.
This series of chain weaved into a bracer projects a simple yet highly effective magic
This blue staff glimmers with arcane crystals with a glade ball at its tips that glimmers with strange bouncing crystals inside.
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
This artifact is cobbled together in the midst of the wild south mountains. Strange energy pulsates from it.
This is a rough furred sphere with a 8cm radius. When activated this item makes a noise associated with a random animal decided by the GM that is commonly found in the surroundings it currently in every 10,30 or 120 seconds depending on your choice. This is activated ny squeezing the ball. If no animal is native to the surroundings, it makes no noise. It stops makes noise the moment it is hit.
Carved with deadly enchantments, this weapon sunders and rust armor
This blade has a strange edge which when wielded guide its user
Made for the elite of Sogomere demons or mortals. This blade is often fused with demonic beast chosen to wield it, but can also like this one be forged for mortals
On your next ranged attack, you do an additional D8 damage. In addition, mark that target. Each time that target takes damage not from you, they take an additional 3 damage. For each time that target takes damage not from you, you heal for two hitpoints.. The mark lasts till the end of your next turn.
This cloak heals its bearer When you do damage from a melee or ranged weapon, you heal 1 hitpoint per successfull attack, if you do more than 10 damage per attack, you heal 2 hit points instead. You regain the hitpoint after the attack. You can only regain a maximum of 5 hit points per turn.
Made from the essence of night itself, this cloak obscures the wearer
Weaved with magic this silvery blue cloak flares in displays of magic
This headgear whispers of endless blood and primise
A infamous item of a former Paldatan King. He was smashed in battle in a tragic tale of ego and betrayal. Now the crown and its few copies of its enchantments circle around Allurian, its dim glow a painfull reminder
This blade was made for Naskrimni Great Lord of House Moryn and since then has been copied.
You declare an elemental type at the end of a long rest, (Fire, ice, lightning, thunder, acid). This acts as a +1 pistol. When you roll natural 15 and above, you do extra elemental damage equal to, your natural roll - 15.
Able to communicate
Build as a longsword for the Paladins of Ashenya, this blade brings devastating blows while shielding the wearer. This acts as +1 longsword. This longsword grants a +1 to armor piercing on martial mastery or spell based attack.
This simple piece of underwear is connects with the body to give a sudden boost of vitality when the wearer is threatened.
Enchanted with flame this bow looses arrows set aflame
You can use the First Aid Kit to conduct medicine actions. This item can be used at least 10 times before requiring 5SP worth of restock
Crafted by the wood elves for its swiftest and fastest warriors, this minimal enchanted loincloth allows it users to never be hit
Your max HP increases by 4 + an extra hit die(halved)
This axe is filled with dark and bright red engravings and line which seem to suck blood in upon contact
Gain a +1 to your wisdom score
Heal for 2D6 + 2 hitpoints
Crafted from the heart of a Fey monster, this shield is made of deceptively simple wood and laced with vines. Your max HP increases by 4. When you take damage, regain 1 temporary hitpoint that disappears at the start of your next turn.
This dark staff, gleams with dark magic
Enscribed with ancient runes. It is said these magical artfats were chipped up something greater to forge these priceless crown
This is a +1 longbow. When you make an attack against a creature with more than 5 limbs, you gain a extra +1 to hit per extra limb up to a maximum of ten.
You gain 5 feet of movement, you have advantage of saving throws against charming, paralysing, slowing and stunning effects. You take two less damage from magic damage to a minimum of one.
This mace gleams with a divine energy and power of a forgotten god. Must be a cleric or paladin
This black wand has red engarvings and spells that are cast through it linger
This Iluskanian robe is made for its spellcasters in elite mobile formations. You gain 4 extra HP
This shadow blade channels great arcane might and is favored by arcane assassins of Illuskan This acts as a +1 shortsword that has the arcane focus trait
This thick woollen beach mantle wards against the arcane.
This amulet with a bright gem flares with energy when the bearer is wounded
This comes with an assortment of paints and canvas and can paint up to 5 paintings before requiring 5CP worth of restock
These arrows are imbued with the goddess of magic true powers, their feathers made from the phoenix
This shield seems to provide inexplicable foresight.
This dark red halberd, seems to have small rivers of blood flowing through its steel. This acts as a +1 halberd, you automatically gain the martial mastery cleave
You can choose to activate this weapon's ability, using a charge. This weapon has 6 charges and regains 2 charge per short rest or all per long rest..
This cloak is enchanted with faint magic, glimmering like a golden desert.
This mask is enchanted to filter out harmfull particles. When wearing this mask, you gain a +10 to saving throws against harmfull effects that arrive from breathing it such as poisonous gas
When you do magic damage to a target below 25% of their max HP, your damage increase by 50%
This simple looking shield breathes life into its bearer.
This light armor is made for hit and run tactics favored by Iluskanian recon calvarymen officers. This acts as normal studdered leather
Made by an ancient bard, this crown and those like it hums his song to bolster allies. .When you wear this crown, you gain 5 feet of movement and +1 to reflex save.
Build as the personal weapon for an ancient Shurinese fighter, the spear’s origin has been lost to time, but its properties have made it copied all over Allurian.
This staff helps enhance the powers of the casters.
This martial spear was made by the Shurinese for its greatest spear maidens.
A spear wielded by a heirs of a long forgotten Paldatan Kingdom. Its enchantments while effective are no long unqiue and has been copied.
Glowing with flame at its tip, this black staff conjures huge ball of flames at its tip
This staff is crafted from living wood and thrums with the essence of nature. It aids those who protect and nurture life, turning the end of one force into the beginning of another.
This glove strengthens one vitality and blows.
This acts as a normal shield. Enemy who make consecutive melee hits against have their speed reduced by 5 feet.
This shimmering lance was forged by a master forge in Noltwif
This armored plated boots enhances the protection of the bearer
This thin, flowing, silvery blue robe loosely hugs and dances around the wearer
To the greatest champion of Talona, this is bestowed for only once in a generation can such an item be achieved
This bone coloured crossbow was made from the bones of towering giants, and designed to fell the largest beast
When you take non-magical damage, reduce that damage by 1D4(to a minimum if one) or 1D6 if the damage is more than twenty.
This red blade is engraved with blue lines that sparkle widly when wielded with great speed
Prerequisite: Heavy armour proficiency This helmet was worn by the personal guard of a Rodanin Emperor.
This gloak gleams gold and makes gold appear out of it
Made by an ancient gnomish war cleric, its design has been copied endlessly
This cloak is a common cloak for Slyvorin ambushes or skirmishes,