Gain a +2 on reflex saves on fall damage and your fall damage threshold is changed from 15 to 30ft.
You gain 100ft of darkvision.
You can accurately mimic sounds you have heard, including voices When you make a relevant deception check when doing that, you gain advantage.
You have a trade skill, which can be changed every long rest. You are considered trained in that selected skill.
You have a +1 on passive perception, increasing to 2 when at level 5, 3 at level 10 and 4 at level 15.
As a reaction whenever you fail a charm, persuasion or intimidation check. You let out an awkward squawk, ruffle your feathers, or fake some other birdlike tic to cover up a social misstep or faux pas. You re-roll the check but take a -3 penalty to the re-roll. All creatures that witnessed you Squawk are temporarily immune for 24 hours.
Once per turn, you can make a beak attack. This is a weapon with the finesse trait and does 1D6 piercing damage. This attack counts as an attack for MAP purpose, but never suffers from the MAP penalty.
You cannot critically fail memory checks and critical success occurs on 8 instead of 10 higher for memory checks.
No class-specific racial features.
No subrace-specific racial features.