Prestige Class PSM

Samurai

Samurai are the warrior caste of the Goran in Ithiskar. With males, the Goran of Ithiskar symbolising strength, endurance, determination and willpower, the Samurai are representation of that. Clad in heavy armor, these warriors are trained from young in the Ithiskarian Goran way of war, being extremely deadly and capable fighters, able to withstand incredible odds. Must be raised or born in Ithiskar, or have some deep connection to Ithiskar. Must be maleor at least significant backstory reasoning on why its not a male.
Entry Level
L7
Configured Levels
8

Prestige Class Details

Code
PSM
Minimum Entry Level
L7

Entry Requirements

Requirement Group 1

Match inside group: AND
Kind Requirement Raw Details
Class level (e.g., Fighter 5+)
Class: Fighter at L5+
Group 1
Operator: AND
Min Class Level: 5

Prestige Level Progression

Prestige Level Counts-As Mode Fixed Counts-As Allowed Counts-As Choices
P1 Fixed — this level always counts as the class below Fighter
Fighter
P2 Fixed — this level always counts as the class below Fighter
Fighter
P3 Fixed — this level always counts as the class below Fighter
Fighter
P4 Fixed — this level always counts as the class below Fighter
Fighter
P5 Fixed — this level always counts as the class below Fighter
Fighter
P6 Fixed — this level always counts as the class below Fighter
Fighter
P7 Fixed — this level always counts as the class below Fighter
Fighter
P8 Fixed — this level always counts as the class below Fighter
Fighter

Prestige Features

Prestige Level 2

Samurai Dedication - Samurai Honor

P2 Grants ClassFeature
PSM1-2
Granted Feature
Samurai Dedication - Samurai Honor (PSM1-2)

If you use a non-samurai weapon, you do not benefit from any non Samurai class feature, nor can you use any of it

Kind
Class Feat
Scope
Class Feature
Usage
Active
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Samurai Dedication - Samurai Honor

P2 Grants ClassFeature
PSM1-3
Granted Feature
Samurai Dedication - Samurai Honor (PSM1-2)

If you use a non-samurai weapon, you do not benefit from any non Samurai class feature, nor can you use any of it

Kind
Class Feat
Scope
Class Feature
Usage
Active
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Samurai Martial Masteries

P2 Grants ClassFeature
PSH1-1
Granted Feature
Samurai Martial Masteries (PSM1-1)

You learn the following Martial Masteries 


Sheathed Attack(Any Katana) 

1 Action, 1 Point 

At the start of your turn, when in melee range with a target and you katana is sheathed, you make a devastating surprise attack. Your next attack roll gains a +2 to hit and on a hit that is 5 above the enemy defence makes the enemy off guard.


Heavenly Strike

2 Action, 1 Point

Make an melee attack with a Samurai weapon. This attacked cannot be blocked and ignores the shield block reaction. If attacking a off-guard target the attack gains +3 armor piercing

Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Samurai Weapon Proficiency

P2 Grants ClassFeature
PSH1
Granted Feature
Samurai Weapon Proficiency (PSM1)

For the following weapons you can consider them martial weapons to add to your proficiency. 

- Kusarigama

- Kanabo 

- Naginata

- Katana 

- Long Katana

Furthermore these and the following weapons are considered Samurai Weapon

- Longbow


Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Prestige Level 3

Unbreakable Spirit

P3 Grants ClassFeature
PSH2
Granted Feature
Unbreakable Spirit (PSM2)
You gain a +2 on will saves and regain 1D6 + your martial class level temporary hitpoints upon suffering a critical hit once per short rest.
Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Prestige Level 4

Honorbound Combat

P4 Grants ClassFeature
PSH3
Granted Feature
Honorbound Combat (PSM3)

When in melee range with enemies, and not benefitting from any flanking rule you gain a +1 to hit and fortitude saves and +1 to armor. This bonus is doubled if you meet the conditions for another 2 consecutive turns

Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Prestige Level 5

Bushido Stances

P5 Grants ClassFeature
PSH4
Granted Feature
Bushido Stances (PSM4)

You can spend 1 action to enter theses stances and an action to swap out


Stonestance: You critical threshold increases by 2

Waterstance: Your reflex save and defence increases by 1.

Windstance: Melee attacks do bonus 3 armor piercing against off-guard targets

Moonstance: Martial Masteries do bonus 5 damage vs off-guard targets

Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Prestige Level 6

Master of Masterties

P6 Grants ClassFeature
PSH5
Granted Feature
Master of Masterties (PSM5)

You gain the following martial masteries


Dance of Wrath(4 Points, 3 Action)

Using a Katana 

Select 3 enemies within 10ft of you and all 3 enemies are 15ft of each other. You move to each one, making an attack against each. You ignore MAP during this martial mastery

When you kill an enemy, force hostiles within 50ft who saw you to make a will save

CF: They are terrified for 1 Minute

F: They are terrified for one turn

S: Frightened for one turn

CS: N/A


Lightning Payback Strike(2 Action)

4 Points, any samurai weapon

Select a target, making 3 attacks, each attack has -5 and ignores MAP.. After this, your MAP is considered 10. However, if you target an enemy who has damage or targeted you,  the attack penalty becomes 2.  If 2 or more attacks land, the enemy becomes off guard until the end of their next round.


Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Prestige Level 7

Samurai Showdon

P7 Grants ClassFeature
PSH6
Granted Feature
Samurai Showdon (PSM6)

Once per long rest, you can trigger Samurai Showdown. 


Samurai Showdown(3 Action)

Enemies within 30ft of you must make a will save. If a target is a martial class, they have disadvantage. 

CF: For the next two turns, they will try their best to make an attack against you or target you. They do so with a -5 penalty

F:  For the next turn, they will try their best to make an attack against you or target you. They do so with a -5 penalty

S  For the next turn, they will try their best to make an attack against you or target you. 

CS: N/A

For the first 3 creature who moved forward to attack you, you can make an attack against them as a free action within the end of the round, for every 2 attack you make because of this, it counts as one towards MAP

Kind
Class Trait
Scope
Class Feature
Action
Three Actions
Usage
Active
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Prestige Level 8

Death before Dishonor

P8 Grants ClassFeature
PSH7
Granted Feature
Death before Dishonor (PSM7)

When you know the result of a will save, you can choose to reduce your defence by 5 for one turn to gain a +10 to that will save

Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Prestige Level 9

Stand Before Death

P9 Grants ClassFeature
PSH8
Granted Feature
Stand Before Death (PSM8)

When below 25% of your max HP(round down). Your melee attacks with Samurai weapon gain +5 damage and you gain advantage on fortitude and reflex saves as well as reducing non-magical damage by half.

Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1