Prestige Class PS-AA

Magic Archer

Magic Archers bond the magical and martial domains of warfare. Infusing their arrows with magic, they are able to send gleaming arrows at their foes infused with deadly magic. Their arrows and magical i are weaved together in a deadly bond. While associated with elves in this day and age, this was infact a invention by Humans and popularised though never mass weaponised as the elves could.
Entry Level
L7
Configured Levels
9

Prestige Class Details

Code
PS-AA
Minimum Entry Level
L7

Entry Requirements

Requirement Group 1

Match inside group: OR
Kind Requirement Raw Details
Class level (e.g., Fighter 5+)
Class: Wizard at L3+
Group 1
Operator: OR
Min Class Level: 3
Class level (e.g., Fighter 5+)
Class: Bard at L3+
Group 1
Operator: OR
Min Class Level: 3
Class level (e.g., Fighter 5+)
Class: Druid at L3+
Group 1
Operator: OR
Min Class Level: 3
Class level (e.g., Fighter 5+)
Class: Sorcerer at L3+
Group 1
Operator: OR
Min Class Level: 3

Requirement Group 2

Match inside group: OR
Kind Requirement Raw Details
Class level (e.g., Fighter 5+)
Class: Fighter at L3+
Group 2
Operator: OR
Min Class Level: 3
Class level (e.g., Fighter 5+)
Class: Ranger at L3+
Group 2
Operator: OR
Min Class Level: 3
Class level (e.g., Fighter 5+)
Class: Rogue at L3+
Group 2
Operator: AND
Min Class Level: 3

Prestige Level Progression

Prestige Level Counts-As Mode Fixed Counts-As Allowed Counts-As Choices
P1 Choose at level-up — pick one of the allowed classes
Fighter Wizard Ranger Bard Druid Sorcerer Rogue
P2 Choose at level-up — pick one of the allowed classes
Rogue Ranger Fighter
P3 Choose at level-up — pick one of the allowed classes
Wizard Bard Druid Sorcerer
P4 Choose at level-up — pick one of the allowed classes
Rogue Ranger Fighter
P5 Choose at level-up — pick one of the allowed classes
Wizard Bard Druid Sorcerer
P6 Choose at level-up — pick one of the allowed classes
Rogue Ranger Fighter
P7 Choose at level-up — pick one of the allowed classes
Wizard Bard Druid Sorcerer
P8 Choose at level-up — pick one of the allowed classes
Rogue Ranger Fighter
P9 Choose at level-up — pick one of the allowed classes
Fighter Wizard Druid Sorcerer Rogue Ranger Bard

Prestige Features

Prestige Level 2

Arcane Arrows

P2 Grants ClassFeature
MAL2
Granted Feature
Enchanted Arrows (MA1)

You can craft enchanted arrows equal to your spellcasting modifier + half your Magic Archer level for 2 hours and hold up to your spellcasting modifier. 

You can craft the following arrows

Flaming Arrow

This arrow does a bonus of 3D6 fire damage on hit.

Enfeebling Arrow

On-hit, make the target make a fortitude saving throw. 

CF/F: Weakened(Body) 2 for one minute, 1D12 necrotic damage

CS/S: No effect

Grasping Arrow

On-hit the target takes 1D8 poison damage and must makes a reflex save. 

CF/F: For the next minute, they must succeed an athletics check against your DC or cannot move or dash. On a failed athletics check they take 1D6 slashing damage,

Psyhic Arrow

The target must make a will save on-hit

CF/F: Weakened(Mind) 2 for one minute, 1D12 Psychic damage

CS/S: No effect

Bursting Arrow 

Arrow the target on-hit the arrow explodes doing 2D8 force damage in a 5ft radius of the target,

Shocking Arrow 

The target makes a fortitude save on-hit, taking 2D6 lightning damage 

CF: Stun 2

F: Stun 1

S/CS: N/A

Ice Arrow

The target makes a fortitude save on-hit, taking 2D8 cold damage.

CF/F:  Speed reduced by half for one minute

CS/S: N/A

Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Magic Archer Dedication - Arcane Bow

P2 Grants ClassFeature
PAM1
Granted Feature
Magic Archer Dedication - Arcane Bow (PAM1-2)

You must spend 1 hour every 24 hours to prepare magical arrows and your bows. Not doing so means you cannot use or benefit from magic archer features

Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Prestige Level 3

Spell Infused Arrow

P3 Grants ClassFeature
MAL3
Granted Feature
Spell Infused Arrow (MA2)
You can infuse an arrow with a spell of your choice when enchanting arrows. You must specify what spell and what level it is casted at and you use the spell slot,

Only on-hit does the spell trigger as if it has targetted the creature or been targetted at where the creature is standing.
Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Prestige Level 4

Magic Arrows

P4 Grants ClassFeature
MAL4
Granted Feature
Magic Arrows (AA3)

Your ranged attacks using any kind of bow is always considered as magical and gain a +1 to armor piercing

Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Prestige Level 5

Greater Enchanted Arrows

P5 Grants ClassFeature
MAL5
Granted Feature
Greater Enchanted Arrows (MA4)

You can craft greater enchanted arrows, however these arrows are considered to use the slots of two of your arcane arrow slots


Ethereal Arrow

This arrow ignores armor and flies simply in a straight line and can hit enemies in a straight line away from you. It does bonus 1D12 true damage on-hit.


Starfire Arrow

This arrow gains a +3 to doing 7D8 bonus fire damage on-hit and +1 to armor piercing.


Witherbane Arrow

On-hit the target must make a fortitude save. On a failure, they take 2D12 necrotic damage and cannot regain hitpoints for the next minute


Moonfire Arrow

This arrow explodes on-hit, doing 4D10 radiant damage in a 10ft radius of the hit target. Those hit have their critical threshold reduced by 2 until the end of their next turn.


Seeker Arrow

You can launch arrow at a target known to him within range, and the arrow travels to the target, even around corners. Only an unavoidable obstacle or the limit of the arrow's range prevents the arrow's flight. This ability negates cover and concealment modifiers, but otherwise the attack is rolled normally. On-hit, you know where the target is.

Black Arrow

This arrow on-hit does 5% of the target's make HP in extra piercing damage. A creature is immune to this arrow after being hit



Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Prestige Level 6

Telekinetic Correction

P6 Grants ClassFeature
MAL6
Granted Feature
Telekinetic Correction (MA5)

When you roll your attack roll, upon knowing your result, but not knowing the outcome, you can aid a +3 to your hit roll as a reaction

Kind
Class Trait
Scope
Class Feature
Action
One Action
Usage
Active
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Prestige Level 7

Instantaneous Infusion

P7 Grants ClassFeature
MAL7
Granted Feature
Instantanous Infusion (MA6)

You can do spell infusion as a free action as long as the spell is one or two action and you use the arrow immediately.

Kind
Class Trait
Scope
Class Feature
Action
Free Action
Usage
Active
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Prestige Level 8

Standard Imbuement

P8 Grants ClassFeature
MAL8
Granted Feature
Standard Imbuement (MA7)

At your choice, your ranged attacks with a bow always do extra 1D8 damage of one of the following type

1. Fire

2. Lightning

3. Cold

4. Acid

5. Poison

Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Prestige Level 9

Arrow at Fingertips

P9 Grants ClassFeature
MAL9
Granted Feature
Arrows at Fingertips (MA8)

Select one type of enchanted arrow. You can use them at will up to 5 times per long rest.

Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1