Prestige Class PDM

Dark Magic Mage

Ever since the defeat of the Varduin, a type of magic coined as dark magic has existed. Twisting all 4 schools of magic into a corrupted form, dark magic is the polar opposite of High Magic. Unlike the careful weaving and binding that high magic requires, Dark Magic is more akin to a forceful binding of the four origins into a new powerful form. To do so is no easy feat, but is far more easily accessible if given the right circumstances. Beings can give the ability, dark grimoires can teach its art. However dark magic has a toll on the caster’s mind and body and few can resist its irresistible pull
Entry Level
L7
Configured Levels
13

Prestige Class Details

Code
PDM
Minimum Entry Level
L7

Entry Requirements

Requirement Group 1

Match inside group: OR
Kind Requirement Raw Details
Class level (e.g., Fighter 5+)
Class: Wizard at L7+
Group 1
Operator: OR
Min Class Level: 7
Class level (e.g., Fighter 5+)
Class: Sorcerer at L7+
Group 1
Operator: OR
Min Class Level: 7
Class level (e.g., Fighter 5+)
Class: Cleric at L7+
Group 1
Operator: AND
Min Class Level: 7
Class level (e.g., Fighter 5+)
Class: Druid at L7+
Group 1
Operator: AND
Min Class Level: 7
Class level (e.g., Fighter 5+)
Class: Warlock at L7+
Group 1
Operator: AND
Min Class Level: 7

Prestige Level Progression

Prestige Level Counts-As Mode Fixed Counts-As Allowed Counts-As Choices
P1 Choose at level-up — pick one of the allowed classes
Wizard Druid Warlock Sorcerer Cleric
P2 Choose at level-up — pick one of the allowed classes
Wizard Druid Warlock Sorcerer Cleric
P3 Choose at level-up — pick one of the allowed classes
Wizard Druid Warlock Sorcerer Cleric
P4 Choose at level-up — pick one of the allowed classes
Wizard Druid Warlock Sorcerer Cleric
P5 Choose at level-up — pick one of the allowed classes
Wizard Druid Warlock Sorcerer Cleric
P6 Choose at level-up — pick one of the allowed classes
Wizard Druid Warlock Sorcerer Cleric
P7 Choose at level-up — pick one of the allowed classes
P8 Choose at level-up — pick one of the allowed classes
Wizard Druid Warlock Sorcerer Cleric
P9 Choose at level-up — pick one of the allowed classes
Wizard Druid Warlock Sorcerer Cleric
P10 Choose at level-up — pick one of the allowed classes
Wizard Druid Warlock Sorcerer Cleric
P11 Choose at level-up — pick one of the allowed classes
Wizard Druid Warlock Sorcerer Cleric
P12 Choose at level-up — pick one of the allowed classes
Wizard Druid Warlock Sorcerer Cleric
P13 Choose at level-up — pick one of the allowed classes
Wizard Druid Warlock Sorcerer Cleric

Prestige Features

Prestige Level 2

Dark Magic Dedication - Thirst for Magic

P2 Grants ClassFeature
PDM1-3
Granted Feature
Dark Magic Dedication (PDM1-3)
If you do not cast a dark magic spell once per long rest, you stop benefitting from any dark magic mage class feature nor can you use any related features for 24 hours.
Kind
Class Feat
Scope
Class Feature
Usage
Active
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Lore of Dark Magic

P2 Grants ClassFeature
PDM1
Granted Feature
Lore of Dark Magic (PDM1)

You learn 2 Dark magic spells and can learn spells from the Dark Magic spell list up to 4th level.


To cast spells from the dark magic spell list, roll a1D3. You use up the dice roll amount of the spell slot. If the roll is higher than the amount of spell slots available, you take either 15 true damage or if the spell is 6th level and above 30 True damage, or do not cast the spell you choose

Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Spitefull Twist

P2 Grants ClassFeature
PDM1-1
Granted Feature
Spitefull Twist (PDM2)

You twist the weave in a way that horrifies and confounds even the most accomplished wielders of magic.


Casting Dark Magic spells cause those who can see you within 60ft to take a -1 to will saves.

Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Prestige Level 3

Power of Darkness

P3 Grants ClassFeature
PDM2
Granted Feature
Power of Darkness (PDM3)

You can sacrifice lifeforce to regain your own power. 


Twice per long rest, you can select a willing target or yourself that cannot be a summon. Choose from 1-5. The willing target takes the value x D8 in true damage. You then regain one spell slot of the value

Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Prestige Level 4

Expert of Dark Magic

P4 Grants ClassFeature
PDM3
Granted Feature
Expert of Dark Magic (PDM4)

You learn 2 Dark magic spells and can learn spells from the Dark Magic spell list up to 6th level.


To cast spells from the dark magic spell list, roll a1D3. You use up the dice roll amount of the spell slot. If the roll is higher than the amount of spell slots available, you take either 10 true damage, or do not cast the spell you choose

Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Prestige Level 5

Forbidden Lore

P5 Grants ClassFeature
PDM4
Granted Feature
Forbidden Lore (PDM5)

Select 2 spells from a spell list not of your own that is a core origin. You learn it. For each additional prestige class level you gain, select another to learn

Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Prestige Level 6

Force the weave

P6 Grants ClassFeature
PDM5
Granted Feature
Force the weave (PDM6)

You use one of the four origins to infuse your spells with. The spell you are casting cannot be from that origin.


Primal Insanity: For the next turn a willing creature you have targeted with this spell gains a -1 to MAP and +2 bonus to melee damage. However if they do not hit an attack suffer 5 true damage


Occult Tear: The spell does bonus 5 force damage, but you take 1D6 true damage.


Arcane Overload: Decrease the spell DC by 2 but it now requires a 7+ for a critical failure instead of 10+


Divine Twist:  The spell causes 2D6 true damage to a willing target, but gets 2D12 temporary hitpoints

Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Prestige Level 7

Master of Dark Magic

P7 Grants ClassFeature
PDM6
Granted Feature
Master of Dark Magic (PDM7)

You learn 2 Dark magic spells and can learn spells from the Dark Magic spell list up to 8th level.


To cast spells from the dark magic spell list, roll a1D3. You use up the dice roll amount of the spell slot. If the roll is higher than the amount of spell slots available, you take either 10 true damage, or do not cast the spell you choose.

Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Prestige Level 8

Lingering Darkness

P8 Grants ClassFeature
PDM7
Granted Feature
Lingering Darkness (PDM8)

Targets who have been targeted by dark magic on-hit, or did not critically succeed the safe are affected by this effect for 24 hours unless a attempt to remove it with a spell like lesser restoration or dispel magic with a contested spell check.


-3 to armor and -1 to will and fortitude saves.


Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Prestige Level 9

Legendary Dark Magic

P9 Grants ClassFeature
PDM8
Granted Feature
Legendary Dark Magic (PDM9)

You learn 1 Dark magic spell and can learn spells from the Dark Magic spell list up to 9th level.


To cast spells from the dark magic spell list, roll a1D3. You use up the dice roll amount of the spell slot. If the roll is higher than the amount of spell slots available, you take either 10 true damage, or do not cast the spell you choose.

Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Prestige Level 10

Mastery of Darkness

P10 Grants ClassFeature
PDM9
Granted Feature
Mastery of Darkness (PDM10)

Select one of the following benefits that can only changed with 3 weeks of downtime.


Control Dakrness

You take half true damage when casting dark magic spells and expanding more spell slots than there are available.


Overpowering Darkness

When making contested spell checks vs a spellcaster of a level more than lower than your level, you gain advantage


Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Prestige Level 11

Prepared Overload

P11 Grants ClassFeature
PDM10
Granted Feature
Prepared Overload (PDM11)

Select a single spell in your spell list per long rest. You can lower the action cost by 1 for taking 3 true damage per spell level each time you do so.

Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Prestige Level 12

Eclipsing Magic

P12 Grants ClassFeature
PDM11
Granted Feature
Eclipsing Magic (PDM12)

You learn 1 Dark magic spells and can learn spells from the Dark Magic spell list up to 10th level.


To cast spells from the dark magic spell list, roll a 1D3. You use up the dice roll amount of the spell slot. If the roll is higher than the amount of spell slots available, you take either 10 true damage, or do not cast the spell you choose

Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1