Dark Magic Dedication - Thirst for Magic
PDM1-3
Dark Magic Dedication (PDM1-3)
- Kind
- Class Feat
- Scope
- Class Feature
- Usage
- Active
- Spell Learning Mode
- Scholar / Spellbook
- Known Spell Swaps / Level
- 1
PDM
PDM| Kind | Requirement | Raw Details |
|---|---|---|
| Class level (e.g., Fighter 5+) |
Class: Wizard at L7+
|
Group 1
Operator: OR
Min Class Level: 7
|
| Class level (e.g., Fighter 5+) |
Class: Sorcerer at L7+
|
Group 1
Operator: OR
Min Class Level: 7
|
| Class level (e.g., Fighter 5+) |
Class: Cleric at L7+
|
Group 1
Operator: AND
Min Class Level: 7
|
| Class level (e.g., Fighter 5+) |
Class: Druid at L7+
|
Group 1
Operator: AND
Min Class Level: 7
|
| Class level (e.g., Fighter 5+) |
Class: Warlock at L7+
|
Group 1
Operator: AND
Min Class Level: 7
|
| Prestige Level | Counts-As Mode | Fixed Counts-As | Allowed Counts-As Choices |
|---|---|---|---|
| P1 | Choose at level-up — pick one of the allowed classes | — |
Wizard
Druid
Warlock
Sorcerer
Cleric
|
| P2 | Choose at level-up — pick one of the allowed classes | — |
Wizard
Druid
Warlock
Sorcerer
Cleric
|
| P3 | Choose at level-up — pick one of the allowed classes | — |
Wizard
Druid
Warlock
Sorcerer
Cleric
|
| P4 | Choose at level-up — pick one of the allowed classes | — |
Wizard
Druid
Warlock
Sorcerer
Cleric
|
| P5 | Choose at level-up — pick one of the allowed classes | — |
Wizard
Druid
Warlock
Sorcerer
Cleric
|
| P6 | Choose at level-up — pick one of the allowed classes | — |
Wizard
Druid
Warlock
Sorcerer
Cleric
|
| P7 | Choose at level-up — pick one of the allowed classes | — | — |
| P8 | Choose at level-up — pick one of the allowed classes | — |
Wizard
Druid
Warlock
Sorcerer
Cleric
|
| P9 | Choose at level-up — pick one of the allowed classes | — |
Wizard
Druid
Warlock
Sorcerer
Cleric
|
| P10 | Choose at level-up — pick one of the allowed classes | — |
Wizard
Druid
Warlock
Sorcerer
Cleric
|
| P11 | Choose at level-up — pick one of the allowed classes | — |
Wizard
Druid
Warlock
Sorcerer
Cleric
|
| P12 | Choose at level-up — pick one of the allowed classes | — |
Wizard
Druid
Warlock
Sorcerer
Cleric
|
| P13 | Choose at level-up — pick one of the allowed classes | — |
Wizard
Druid
Warlock
Sorcerer
Cleric
|
PDM1-3
PDM1
You learn 2 Dark magic spells and can learn spells from the Dark Magic spell list up to 4th level.
To cast spells from the dark magic spell list, roll a1D3. You use up the dice roll amount of the spell slot. If the roll is higher than the amount of spell slots available, you take either 15 true damage or if the spell is 6th level and above 30 True damage, or do not cast the spell you choose
PDM1-1
You twist the weave in a way that horrifies and confounds even the most accomplished wielders of magic.
Casting Dark Magic spells cause those who can see you within 60ft to take a -1 to will saves.
PDM2
You can sacrifice lifeforce to regain your own power.
Twice per long rest, you can select a willing target or yourself that cannot be a summon. Choose from 1-5. The willing target takes the value x D8 in true damage. You then regain one spell slot of the value
PDM3
You learn 2 Dark magic spells and can learn spells from the Dark Magic spell list up to 6th level.
To cast spells from the dark magic spell list, roll a1D3. You use up the dice roll amount of the spell slot. If the roll is higher than the amount of spell slots available, you take either 10 true damage, or do not cast the spell you choose
PDM4
Select 2 spells from a spell list not of your own that is a core origin. You learn it. For each additional prestige class level you gain, select another to learn
PDM5
You use one of the four origins to infuse your spells with. The spell you are casting cannot be from that origin.
Primal Insanity: For the next turn a willing creature you have targeted with this spell gains a -1 to MAP and +2 bonus to melee damage. However if they do not hit an attack suffer 5 true damage
Occult Tear: The spell does bonus 5 force damage, but you take 1D6 true damage.
Arcane Overload: Decrease the spell DC by 2 but it now requires a 7+ for a critical failure instead of 10+
Divine Twist: The spell causes 2D6 true damage to a willing target, but gets 2D12 temporary hitpoints
PDM6
You learn 2 Dark magic spells and can learn spells from the Dark Magic spell list up to 8th level.
To cast spells from the dark magic spell list, roll a1D3. You use up the dice roll amount of the spell slot. If the roll is higher than the amount of spell slots available, you take either 10 true damage, or do not cast the spell you choose.
PDM7
Targets who have been targeted by dark magic on-hit, or did not critically succeed the safe are affected by this effect for 24 hours unless a attempt to remove it with a spell like lesser restoration or dispel magic with a contested spell check.
-3 to armor and -1 to will and fortitude saves.
PDM8
You learn 1 Dark magic spell and can learn spells from the Dark Magic spell list up to 9th level.
To cast spells from the dark magic spell list, roll a1D3. You use up the dice roll amount of the spell slot. If the roll is higher than the amount of spell slots available, you take either 10 true damage, or do not cast the spell you choose.
PDM9
Select one of the following benefits that can only changed with 3 weeks of downtime.
Control Dakrness
You take half true damage when casting dark magic spells and expanding more spell slots than there are available.
Overpowering Darkness
When making contested spell checks vs a spellcaster of a level more than lower than your level, you gain advantage
PDM10
Select a single spell in your spell list per long rest. You can lower the action cost by 1 for taking 3 true damage per spell level each time you do so.
PDM11
You learn 1 Dark magic spells and can learn spells from the Dark Magic spell list up to 10th level.
To cast spells from the dark magic spell list, roll a 1D3. You use up the dice roll amount of the spell slot. If the roll is higher than the amount of spell slots available, you take either 10 true damage, or do not cast the spell you choose