Prestige Class PAT

Arcane Trickster

Few can match the guile and craftiness of arcane tricksters. These prodigious thieves blend the subtlest aspects of the arcane with the natural cunning of the bandit and the scoundrel, using spells to enhance their natural thieving abilities. Arcane tricksters can pick locks, disarm traps, and lift purses from a safe distance using their magical legerdemain, and as often as not seek humiliation as a goal to triumph over their foes than more violent solutions. NOTE: If you pick sorcerer/warlock, it must use the arcane spell origin subclass
Entry Level
L7
Configured Levels
8

Prestige Class Details

Code
PAT
Minimum Entry Level
L7

Entry Requirements

Requirement Group 1

Match inside group: AND
Kind Requirement Raw Details
Class level (e.g., Fighter 5+)
Class: Wizard at L3+
Group 1
Operator: AND
Min Class Level: 3
Class level (e.g., Fighter 5+)
Class: Sorcerer at L3+
Group 1
Operator: OR
Min Class Level: 3
Class level (e.g., Fighter 5+)
Class: Warlock at L3+
Group 1
Operator: OR
Min Class Level: 3

Requirement Group 3

Match inside group: AND
Kind Requirement Raw Details
Class level (e.g., Fighter 5+)
Class: Rogue at L3+
Group 3
Operator: AND
Min Class Level: 3

Prestige Level Progression

Prestige Level Counts-As Mode Fixed Counts-As Allowed Counts-As Choices
P1 Choose at level-up — pick one of the allowed classes Rogue
Rogue Wizard Warlock Sorcerer
P2 Choose at level-up — pick one of the allowed classes
Rogue Wizard Warlock Sorcerer
P3 Choose at level-up — pick one of the allowed classes
Rogue
P4 Choose at level-up — pick one of the allowed classes
Wizard Warlock Sorcerer
P5 Choose at level-up — pick one of the allowed classes
Rogue
P6 Choose at level-up — pick one of the allowed classes
Wizard Warlock Sorcerer
P7 Choose at level-up — pick one of the allowed classes
Rogue
P8 Choose at level-up — pick one of the allowed classes
Rogue

Prestige Features

Prestige Level 2

Arcane Trickster Dedication - No Rules!

P2 Grants ClassFeature
PAT1-1
Granted Feature
Arcane Trickster Dedication - No Rules! (PAT1-1)

Arcane Trickster has no specific requirements

Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Mage Hand Legerdemain

P2 Grants ClassFeature
PAT1
Granted Feature
Mage Hand Legerdemain (PAT1)

When you cast mage hand, you can make the spectral hand invisible, and you can perform the following additional tasks with it:

  • You can stow one object the hand is holding in a container worn or carried by another creature.
  • You can retrieve an object in a container worn or carried by another creature.
  • You can use thieves' tools to pick locks and disarm traps at range.
Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Prestige Level 3

Tricky Spells

P3 Grants ClassFeature
PAT2
Granted Feature
Tricky Spells (PAT2)

Your spells now use your Rogue DC. In addition, if you would benefit from sneak attack when targeting a creature, targeting it with a spell allows you to increase the DC by 2.

Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Prestige Level 4

Synergistic Illusion

P4 Grants ClassFeature
PAT3
Granted Feature
Synergistic Illusion (PAT3)

If a creature fails a saving throw against a spell you casted that is an illusion, you can do a melee weapon sneak attack that creature even if you do not meet the condition within the turn it fail the save.


If the creature is already off-guard, then your sneak attack damage is converrted to force damage and gains +2 armor piercing

Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Prestige Level 5

Tricking Hand

P5 Grants ClassFeature
PAT4
Granted Feature
Tricking Hand (PAT4)

You can use your mage hand to attempt to distract, trip or disarm enemies if they are within 5ft using your spellcasting modifier.


Distract

Force then to make a will save. 

CF/F: Off guard for 1 round

CS/S: N/A

Trip

Force them to make a reflex save v

CF/F: Fall prone

CS/S: N/A

Disarm

Force them to drop their weapon

CF/F: They drop their weapon

CS/S: N/A

Kind
Class Trait
Scope
Class Feature
Action
One Action
Usage
Active
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Prestige Level 6

Disappear haze

P6 Grants ClassFeature
PAT5
Granted Feature
Disappear haze (PAT5)

Creatures that were targetted by your illusion spell have a -2 to attack rolls and perception check vs you.

Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Prestige Level 7

Twisting magic

P7 Grants ClassFeature
PAT6
Granted Feature
Twisting magic (PAT6)

When you have to make a contested spell check against a target you have sneaked attacked, or have failed a saving throw in the past 2 turns from you or is a illusion spell, you gain advantage. 

Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1

Prestige Level 8

Steal Spells

P8 Grants ClassFeature
PAT7
Granted Feature
Steal Spells (PAT7)
You can cast a spell you have seen being casted in the past 3 turns using an available spell slot as long as its from a core origin and is 3rd level or below. 
Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Learning Mode
Scholar / Spellbook
Known Spell Swaps / Level
1