Pioneer

You are man who pushes boundaries of knowledge of the known world. Aiming to push it to it’s very limits.

Class Details

Class ID
PI
Starting Skills
3 + intelligence
Key Abilities
Intelligence
Tags
Martial

Proficiencies & Hit Die

Armor: Medium.
Weapon: Martial. Simple.
Proficiency Trained Expert Master Legendary
Armor L1 L8 L16
Dodge L1 L7 L17
Fortitude Save L1 L5 L15
Initiative L1 L6 L16
Martial DC L1 L3 L14 L18
Perception L1 L10
Reflex Save L1 L6 L13
Weapon L5 L14
Will Save L1 L12

Hit Die: d10

Class Features

Level 1

Expert Tinkerer (PI1-ET)

When making a check with a tool, you gain advantage. 

Kind
Class Trait
Scope
Class Feature
Usage
Passive

Pionner Class Feat (PI1-CF)

Select a Pioneer Class Feat

Kind
Class Feat
Scope
Class Feature
Usage
Active

Field of Exploration (PI-SLC)

Select a field of exploration

Kind
Class Trait
Scope
Subclass Choice
Usage
Passive

Level 2

Level 3

Origin Mastery (PI3-OM)

Pioneers are those who come from a variety of background. Select one of the following which reflect best. 

Kind
Class Trait
Scope
Class Feature
Usage
Passive
Proficiency Set
['']
Options
Martial Origin
Grants:
Martial Origin (PI3-MO)

You are from someone who have come from a martial background, gain martial mastery

Usage
Passive
Scholar Origin
Grants:
Scholar Origin (PI3-OM-S)

You gain +1 to DC from abilities from your pioneer subclass.

Usage
Passive
Proficiency Set
['']

Pioneer Class Feat (PI-3CF)

Select a Pionner class feat

Kind
Class Feat
Scope
Class Feature
Usage
Active

Level 4

Level 6

Martial Adept (PI6-MA)

Gaining increasing competence. you are able to specalise in various styles of combat

Kind
Class Trait
Scope
Class Feature
Usage
Passive
Options
Fighter Class Feat
Grants:
Fighter Class Feat (FI4-CF)

Select a Fighter Class Feat


Usage
Active
Steady Aim
Grants:
Headshot (FI2-MM/RN)



When you make a basic ranged weapon attack. You can do a headshot if you are proficient in the weapon. When you do so, your attack gains the following traits


- Your attack gains a -5 to hit

- Gain +3 to armor piercing


Critical Hits ignore 50% of armor(rounded down) before adding the +3 to AP.


Action
One Action
Usage
Active
Warden
Grants:
Warden (FI2-FS)

Allies within 10 feet of you come under the Warden effect. You can also expend an action to mark an ally within 30ft to be under the warden effect.


If an ally is marked, you can expend your reaction to move at least 5 feet to maximum of 15ft of an ally and force the enemy to make an attack against you instead.

Usage
Active
Devestating Charge
Grants:
Devestating Charge (FI2-CV)

if you do a charge action and moved at least 20ft, you can do a devastating charge. On your charged attack, you gain extra damage based on half your level(round down) + your distance moved/5, rounded up to a max of 50 damage.

Action
One Action
Usage
Active
Formula
round up(level/2) + round up(movement/10)
Hit and Run
Grants:
Hit and Run (FI14-RD)

Your movement speed increase by 10ft and you cannot be targeted by attack of opportunities.

Usage
Passive

Level 7

Level 8

Level 9

Versatile Expert (Pi9-VE)

Experienced in your field, you are able to bring expertise from others to fuse with yours

Kind
Class Trait
Scope
Class Feature
Usage
Passive
Options
Headshot
Grants:
Steady Aim (FI6-MM)
You hold your breath and take steady aim, your movement speed is reduced to 0 and you gain advantage on your next ranged attack, your effective range is further increased by 50% and you ignore the volley rule. During this you suffer a -2 to defence and reflex save
Action
Free Action
Usage
Active
Master of Handling
Grants:
Master of Handling (FI6-WM)

Whenever you end a long rest. Select two weapon types, you can give it one of the following traits each until your next long rest. If it already has that trait, it can only replace that trait.

On-Crit D8

Lethal D8

Armor Piercing 1

Parry 1

Usage
Passive
Fighter Class Feat
Grants:
Fighter Class Feat (FI7-CF)

Select a Fighter Class Feat


Usage
Active
Martial Fusion
Grants:
Martial Fusion (PI9-CVE)
The DC of martial mastery increases by 2 when using weapons from or enhanced by your subclass.
Usage
Passive

Level 11

Level 12

Pionner Class Feat (PI-12CF)

Select a Pioneer Class Feat

Kind
Class Feat
Scope
Class Feature
Usage
Passive

Level 13

Pionner Class Feat (PI-13CF)

You may select a pioneer class feat
Kind
Class Feat
Scope
Class Feature
Usage
Passive

Level 14

Level 16

Level 17

Reliable Inventor (PI-17RI)

You automatically past any DC lower than 20 when it comes to skill tool checks that you are trained in. 
Kind
Class Trait
Scope
Class Feature
Usage
Passive

Level 18

Level 20

Subclasses

Field of Exploration

Pick one path in this umbrella when your class tells you to. After that, your subclass features are automatic: you gain the features listed under the class levels shown below.

Alchemist

There's no sight more beautiful to you than a strange brew bubbling in a beaker, and you consume your ingenious elixirs with abandon. You're fascinated by uncovering the secrets of science and the natural world, and you're constantly experimenting in your lab or on the go with inventive concoctions for every eventuality. You are fearless in the face of risk, hurling explosive or toxic creations at your foes. Your unique path toward greatness is lined with alchemical brews that push your mind and body to their limits.

Alchemist

There's no sight more beautiful to you than a strange brew bubbling in a beaker, and you consume your ingenious elixirs with abandon. You're fascinated by uncovering the secrets of science and the natural world, and you're constantly experimenting in your lab or on the go with inventive concoctions for every eventuality. You are fearless in the face of risk, hurling explosive or toxic creations at your foes. Your unique path toward greatness is lined with alchemical brews that push your mind and body to their limits.

No features assigned to Alchemist.

Investigator

You are a leader in investigating various aspects of the world.Your analytical mind quickly formulates solutions to complicated problems, and your honed senses identify even the most obscure clues. Wielding knowledge as a weapon, you study the creatures and dangers you encounter to exploit their weaknesses.

Investigator

You are a leader in investigating various aspects of the world.Your analytical mind quickly formulates solutions to complicated problems, and your honed senses identify even the most obscure clues. Wielding knowledge as a weapon, you study the creatures and dangers you encounter to exploit their weaknesses.

No features assigned to Investigator.

Black Powder Demolitionist

Masters of explosives, the demolitionist loves explosives and is master of using it to deadly effect

Black Powder Demolitionist

Masters of explosives, the demolitionist loves explosives and is master of using it to deadly effect

No features assigned to Black Powder Demolitionist.

Battlesmith

You are one with the forge, modifying weapons, armor for you and your allies

Battlesmith

You are one with the forge, modifying weapons, armor for you and your allies

No features assigned to Battlesmith.

Gun Master

A daring marksman-engineer, the Gun Master blends martial prowess with combustible ingenuity. They customize firearms and craft bespoke explosives—grenades, breaching charges, and tripwire mines—turning every shot into a controlled detonation. On the battlefield, their arsenal is equal parts precision and pandemonium.

Gun Master

A daring marksman-engineer, the Gun Master blends martial prowess with combustible ingenuity. They customize firearms and craft bespoke explosives—grenades, breaching charges, and tripwire mines—turning every shot into a controlled detonation. On the battlefield, their arsenal is equal parts precision and pandemonium.

Level 1

Black Powder Proficiency (PI1-GM)

You are trained in black powder. 

Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 2

Novice Gunpowder Crafting (PI2-BM)

You can craft black powder weapons to one tier higher than your starting complexity. 

Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 4

Loading Techniques (PI4-GM)

You develop a variety of quick if risky way to reload your weapons


Risky Load

You can reduce the load score by 1 once per turn, your next shot gains a +2 to its misfire score. 


Overload

You can load your weapon with increased black powder.

Your next weapon attack gains a +10 to damage but double your misfire score


Kind
Class Trait
Scope
Subclass Feature
Action
Free Action
Usage
Active
Level 7

Weapon Attachments (PI-7WA)

You are able to develop specific attachments for your black powder weapons

Spend 200g and 12 hours to craft each. You can only attach one per weapon

Optical Scope - Increase the effective range by 25%

Reflex Sight - Your weapon ignores light cover rules and treats standard cover as light when in effective range

Bayonet - You can use your weapon as if its a simple spear(2 handed) or dagger(1 handed).

Extended Magazine - If the weapon has a magazine score, increase it by one

Bi pod - When prone or in cover, increase your hit roll by 1

Extended Barrel - Increase max range by 25%

Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 8

Improved Ammunition (PI8-BP)

You can craft the following ammunition, it cost 4 gold per bullet to craft.provided you can buy the necessary material.  An hour of crafting allows you to craft rounds equal to half your proficiency tier score


Hollow Point: Your attacks gain Lethal D10

Incendiary Tracer: Your attacks do D4 fire damage and if attacking the same target in the same turn, reduce MAP by 1

Tungsten Core Shot: Increase the attack Armor Piercing by 3

Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 11

Advanced Weapon Attachment (PI11-BP)

You can attach one of these to a weapon

Muzzle Break: Your MAP for black powder weapons with magazine is reduced by 1. 

Rapid Feeder. Increase the rapid value by 1 if it has a rapid value or grant it the rapid trait if it does have a magazine value of 1 or more.

Suppressor. You gun does not cause you to be revealed with firing.

Improved Mechanics: When you take the load action, reduce the actions required by 1. 


Should Pad: Using two handed weapons and prone grant you a +1 to hit,


Shortened barrel. Remove the volley rule and reduce all ranges by 15ft.



Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 14

Expert Gunsmith (PI-14GM)

You can add two attachments to your weapons, and you can craft weapons of complexity three tiers higher. 

Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 16

Tried and tested loader (PI-16GM)

Your load time is reduced by one to a minimum of one, 
Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 18

Master Gunsmith (PI18-GM)

You can craft weapon proficiency to the maximum complexity available in the setting. 

Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 20

Masterfull attachments (PI-20GM)

You can put 4 attachments on a weapon.
Kind
Class Trait
Scope
Subclass Feature
Usage
Passive

Feature / Skill Feat / Skill Point Summary by Level

Level Features Skill Feats at this Level Skill Points from this Class
L1 PI1-ET–Expert Tinkerer, PI1-CF–Pionner Class Feat, Field of Exploration, PI-SLC–Field of Exploration 1
L2 Field of Exploration 1 1
L3 PI3-OM–Origin Mastery, PI-3CF–Pioneer Class Feat 1
L4 Field of Exploration 2
L5 1 2
L6 PI6-MA–Martial Adept 2
L7 Field of Exploration 1 3
L8 Field of Exploration 3
L9 Pi9-VE–Versatile Expert 3
L10 1 3
L11 Field of Exploration 4
L12 PI-12CF–Pionner Class Feat 1 4
L13 PI-13CF–Pionner Class Feat 4
L14 Field of Exploration 4
L15 1 4
L16 Field of Exploration 5
L17 PI-17RI–Reliable Inventor 5
L18 Field of Exploration 1 5
L19 5
L20 Field of Exploration 1 6