You are man who pushes boundaries of knowledge of the known world. Aiming to push it to it’s very limits.
PI3 + intelligence| Proficiency | Trained | Expert | Master | Legendary |
|---|---|---|---|---|
| Armor | L1 | L8 | L16 | — |
| Dodge | L1 | L7 | L17 | — |
| Fortitude Save | L1 | L5 | L15 | — |
| Initiative | L1 | L6 | L16 | — |
| Martial DC | L1 | L3 | L14 | L18 |
| Perception | L1 | L10 | — | — |
| Reflex Save | L1 | L6 | L13 | — |
| Weapon | — | L5 | L14 | — |
| Will Save | — | L1 | L12 | — |
Hit Die: d10
When making a check with a tool, you gain advantage.
Select a Pioneer Class Feat
Select a field of exploration
Pioneers are those who come from a variety of background. Select one of the following which reflect best.
You are from someone who have come from a martial background, gain martial mastery
You gain +1 to DC from abilities from your pioneer subclass.
Select a Pionner class feat
Gaining increasing competence. you are able to specalise in various styles of combat
Select a Fighter Class Feat
When you make a basic ranged weapon attack. You can do a headshot if
you are proficient in the weapon. When you do so, your attack gains the
following traits
- Your attack gains a -5 to hit
- Gain +3 to armor piercing
Critical Hits ignore 50% of armor(rounded down) before adding the +3 to AP.
Allies within 10 feet of you come under the Warden effect. You can also expend an action to mark an ally within 30ft to be under the warden effect.
If an ally is marked, you can expend your reaction to move at least 5 feet to maximum of 15ft of an ally and force the enemy to make an attack against you instead.
if you do a charge action and moved at least 20ft, you can do a devastating charge. On your charged attack, you gain extra damage based on half your level(round down) + your distance moved/5, rounded up to a max of 50 damage.
round up(level/2) + round up(movement/10)Your movement speed increase by 10ft and you cannot be targeted by attack of opportunities.
Experienced in your field, you are able to bring expertise from others to fuse with yours
Whenever you end a long rest. Select two weapon types, you can give it one of the following traits each until your next long rest. If it already has that trait, it can only replace that trait.
On-Crit D8
Lethal D8
Armor Piercing 1
Parry 1
Select a Fighter Class Feat
Select a Pioneer Class Feat
Pick one path in this umbrella when your class tells you to. After that, your subclass features are automatic: you gain the features listed under the class levels shown below.
There's no sight more beautiful to you than a strange brew bubbling in a beaker, and you consume your ingenious elixirs with abandon. You're fascinated by uncovering the secrets of science and the natural world, and you're constantly experimenting in your lab or on the go with inventive concoctions for every eventuality. You are fearless in the face of risk, hurling explosive or toxic creations at your foes. Your unique path toward greatness is lined with alchemical brews that push your mind and body to their limits.
There's no sight more beautiful to you than a strange brew bubbling in a beaker, and you consume your ingenious elixirs with abandon. You're fascinated by uncovering the secrets of science and the natural world, and you're constantly experimenting in your lab or on the go with inventive concoctions for every eventuality. You are fearless in the face of risk, hurling explosive or toxic creations at your foes. Your unique path toward greatness is lined with alchemical brews that push your mind and body to their limits.
No features assigned to Alchemist.
You are a leader in investigating various aspects of the world.Your analytical mind quickly formulates solutions to complicated problems, and your honed senses identify even the most obscure clues. Wielding knowledge as a weapon, you study the creatures and dangers you encounter to exploit their weaknesses.
You are a leader in investigating various aspects of the world.Your analytical mind quickly formulates solutions to complicated problems, and your honed senses identify even the most obscure clues. Wielding knowledge as a weapon, you study the creatures and dangers you encounter to exploit their weaknesses.
No features assigned to Investigator.
Masters of explosives, the demolitionist loves explosives and is master of using it to deadly effect
Masters of explosives, the demolitionist loves explosives and is master of using it to deadly effect
No features assigned to Black Powder Demolitionist.
You are one with the forge, modifying weapons, armor for you and your allies
You are one with the forge, modifying weapons, armor for you and your allies
No features assigned to Battlesmith.
A daring marksman-engineer, the Gun Master blends martial prowess with combustible ingenuity. They customize firearms and craft bespoke explosives—grenades, breaching charges, and tripwire mines—turning every shot into a controlled detonation. On the battlefield, their arsenal is equal parts precision and pandemonium.
A daring marksman-engineer, the Gun Master blends martial prowess with combustible ingenuity. They customize firearms and craft bespoke explosives—grenades, breaching charges, and tripwire mines—turning every shot into a controlled detonation. On the battlefield, their arsenal is equal parts precision and pandemonium.
You are trained in black powder.
You can craft black powder weapons to one tier higher than your starting complexity.
You develop a variety of quick if risky way to reload your weapons
Risky Load
You can reduce the load score by 1 once per turn, your next shot gains a +2 to its misfire score.
Overload
You can load your weapon with increased black powder.
Your next weapon attack gains a +10 to damage but double your misfire score
You are able to develop specific attachments for your black powder weapons
Spend 200g and 12 hours to craft each. You can only attach one per weapon
Optical Scope - Increase the effective range by 25%
Reflex Sight - Your weapon ignores light cover rules and treats standard cover as light when in effective range
Bayonet - You can use your weapon as if its a simple spear(2 handed) or dagger(1 handed).
Extended Magazine - If the weapon has a magazine score, increase it by one
Bi pod - When prone or in cover, increase your hit roll by 1
Extended Barrel - Increase max range by 25%
You can craft the following ammunition, it cost 4 gold per bullet to craft.provided you can buy the necessary material. An hour of crafting allows you to craft rounds equal to half your proficiency tier score
Hollow Point: Your attacks gain Lethal D10
Incendiary Tracer: Your attacks do D4 fire damage and if attacking the same target in the same turn, reduce MAP by 1
Tungsten Core Shot: Increase the attack Armor Piercing by 3
You can attach one of these to a weapon
Muzzle Break: Your MAP for black powder weapons with magazine is reduced by 1.
Rapid Feeder. Increase the rapid value by 1 if it has a rapid value or grant it the rapid trait if it does have a magazine value of 1 or more.
Suppressor. You gun does not cause you to be revealed with firing.
Improved Mechanics: When you take the load action, reduce the actions required by 1.
Should Pad: Using two handed weapons and prone grant you a +1 to hit,
Shortened barrel. Remove the volley rule and reduce all ranges by 15ft.
You can add two attachments to your weapons, and you can craft weapons of complexity three tiers higher.
You can craft weapon proficiency to the maximum complexity available in the setting.
| Level | Features | Skill Feats at this Level | Skill Points from this Class |
|---|---|---|---|
| L1 | PI1-ET–Expert Tinkerer, PI1-CF–Pionner Class Feat, Field of Exploration, PI-SLC–Field of Exploration | — | 1 |
| L2 | Field of Exploration | 1 | 1 |
| L3 | PI3-OM–Origin Mastery, PI-3CF–Pioneer Class Feat | — | 1 |
| L4 | Field of Exploration | — | 2 |
| L5 | — | 1 | 2 |
| L6 | PI6-MA–Martial Adept | — | 2 |
| L7 | Field of Exploration | 1 | 3 |
| L8 | Field of Exploration | — | 3 |
| L9 | Pi9-VE–Versatile Expert | — | 3 |
| L10 | — | 1 | 3 |
| L11 | Field of Exploration | — | 4 |
| L12 | PI-12CF–Pionner Class Feat | 1 | 4 |
| L13 | PI-13CF–Pionner Class Feat | — | 4 |
| L14 | Field of Exploration | — | 4 |
| L15 | — | 1 | 4 |
| L16 | Field of Exploration | — | 5 |
| L17 | PI-17RI–Reliable Inventor | — | 5 |
| L18 | Field of Exploration | 1 | 5 |
| L19 | — | — | 5 |
| L20 | Field of Exploration | 1 | 6 |