Glossary

Showing 22 terms.

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A C D E H M O R S T W

A

Advantage

Aliases: advantage, Advantage
You can roll the dice again and use the higher value. This can stack

Armor

Aliases: armor, Armor
You reduce hit roll based damage by the armor value reduced by armor piercing value

Armor Piercing

Aliases: armor piercing, Armor piercing, Armor Piercing, armor-piercing, Armor-piercing, Armor-Piercing
Armor Piercing value is equal to half your hit roll, round down + an other armor piercing modifiers you have. Armor Piercing refers to the reduction of the target armor value when resolving damage

C

critical hit

Aliases: Critical Hit, critical attack
When an attack roll is above the critcal threshold of the dodge value. The default value is 10. So an attack roll or 30 critically hits a target with a dodge of 20.

Critical Success

Aliases: CS, critical success, Critical Success
You roll 10 higher than the DC

D

Dash

Aliases: Dash, dash
When you dash, you move so fast you cannot be targetted by any reactions targetting your movement

Dex Cap

Aliases: dex_cap, Dex_cap, dex cap
Dex cap refers to the maximum possible value your dexterity score can be considered to be when calculating your dodge score

Disadvantage

Aliases: disadvantage, Disadvantage
Roll two dice and use the lower value, this can stack.

Dodge

Aliases: Dodge, dodge
Dodge is the value required to hit the target. If your dodge is higher than the attack roll, the attack misses. Dodge is calulated by (10 + dexterity modifier, to a max of the lowest dex_cap from armor or shield) + your proficiency(proficiency tier + half level, rounded up)

E

Expert

Aliases: expert, Expert
Expert proficiency tier provides a +5

H

Hinderence

Aliases: hinderence, Hindrance
Hinderence is the penalty you take to dodge, reflex saves and atheletics and acrobatics skill check if you do not meet the speed requirement

M

Master

Aliases: Master, master
Master Proficiency tier is a +8

O

On-hit

Aliases: on-hit, onhit, On-hit
Refers to when you land an attack with a weapon or unarmed weapon. As long as you hit the target, it is considered on-hit

R

Resistance

Aliases: resistance, Resistance
Reducd incoming damage of the specified type by half

S

Speed Penalty

Aliases: Speed Penalty, speed_penalty
The penalty to your speed you take if you do not meet the armor strength requirements

Strength Requirement

Aliases: Str Req
The value of your strength is required to be or suffer the hindrance and speed penalty stated

Stun

Aliases: Stun, stun
Reduce the amount of actions that can be taken with the stun value

T

Trained

Aliases: Trained, trained
trained is the lowest tier of proficiency, you gain a +2 + half your level rounded up to it.

W

Ward

Aliases: ward, Ward
You reduce all incoming damage by <ward value>x10%, rounded down. You can have multiple sources of ward provided it states you gain a + to ward,

Weakened

Aliases: Weakened
Reduce the value of attack rolls, skill checks, DC and saves related to that roll.

Weakened(Body)

Aliases: Weakened(Body)
Reduce the value of strength, constitution and dexterity based skill checks, attacks rolls and DC as well as Reflex and Fortitude saves.

Weakened(Mind)

Aliases: weakened(mind), Weakened(Mind)
Reduce the value of wisdom, charisma and intelligence based checks, attack rolls, DCs as well as Will saves by the Weakened valhe