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Adventure and Exploration — Glossary
Showing 7 terms used in this rulebook.
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A
C
D
E
H
M
T
A
Advantage
Link
Aliases:
advantage, Advantage
You can roll the dice again and use the higher value. This can stack
Match: whole-word, case-insensitive, priority 0.
C
Critical Success
Link
Aliases:
CS, critical success, Critical Success
You roll 10 higher than the DC
Match: whole-word, case-insensitive, priority 0.
D
Disadvantage
Link
Aliases:
disadvantage, Disadvantage
Roll two dice and use the lower value, this can stack.
Match: whole-word, case-insensitive, priority 0.
E
Expert
Link
Aliases:
expert, Expert
Expert proficiency tier provides a +5
Match: whole-word, case-insensitive, priority 0.
H
Hinderence
Link
Aliases:
hinderence, Hindrance
Hinderence is the penalty you take to dodge, reflex saves and atheletics and acrobatics skill check if you do not meet the speed requirement
Match: whole-word, case-insensitive, priority 0.
M
Master
Link
Aliases:
Master, master
Master Proficiency tier is a +8
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T
Trained
Link
Aliases:
Trained, trained
trained is the lowest tier of proficiency, you gain a +2 + half your level rounded up to it.
Match: whole-word, case-insensitive, priority 0.