Grappling

Grapple(1 Action)

Make an unarmed attack against its dodge, this counts as an attack and thus suffers from MAP.  On hit, you can roll a contested atheletics check vs the target’s atheletics or arcobatics. 


CS: The target gains restrained

S: The target gains grappled

F: No effect

CF: You gain stunned 1

Grappled Condition

When grappled. The target can spend an action to attempt to break free, rolling a contested atheletics or acrobatics check vs your atheletics to break free. 

When grappled, you must spend an action to sustain the grapple. This action requires no checks.

When you move, you can drag the grappled creature with you, forcing them to move. You can move up to one third your movement speed while dragging the creature provided it is the same size or smaller. If the creature is smaller, you can instead move up to half.

A grappled creature has the following penalties 

- Attacks against creatures other than the grappler has disadvantage

- Cannot use spells with the M component.

- Spells with the F component take 1 more action to cast.

- Speed reduced to 0. 

- They gain off guard

- They gain a -2 to reflex saves.

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