Combat — Glossary

Showing 10 terms used in this rulebook.

A C D E M T

A

Advantage

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Aliases: advantage, Advantage
You can roll the dice again and use the higher value. This can stack
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Armor

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Aliases: armor, Armor
You reduce hit roll based damage by the armor value reduced by armor piercing value
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Armor Piercing

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Aliases: armor piercing, Armor piercing, Armor Piercing, armor-piercing, Armor-piercing, Armor-Piercing
Armor Piercing value is equal to half your hit roll, round down + an other armor piercing modifiers you have. Armor Piercing refers to the reduction of the target armor value when resolving damage
Match: whole-word, case-insensitive, priority 1.

C

Critical Success

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Aliases: CS, critical success, Critical Success
You roll 10 higher than the DC
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D

Dash

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Aliases: Dash, dash
When you dash, you move so fast you cannot be targetted by any reactions targetting your movement
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Disadvantage

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Aliases: disadvantage, Disadvantage
Roll two dice and use the lower value, this can stack.
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Dodge

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Aliases: Dodge, dodge
Dodge is the value required to hit the target. If your dodge is higher than the attack roll, the attack misses. Dodge is calulated by (10 + dexterity modifier, to a max of the lowest dex_cap from armor or shield) + your proficiency(proficiency tier + half level, rounded up)
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E

Expert

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Aliases: expert, Expert
Expert proficiency tier provides a +5
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M

Master

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Aliases: Master, master
Master Proficiency tier is a +8
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T

Trained

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Aliases: Trained, trained
trained is the lowest tier of proficiency, you gain a +2 + half your level rounded up to it.
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