Legendary Actions

Legendary Actions

The GM is encouraged to create their own Legendary actions for specific campaigns or settings.  These however are the base Legendary Actions.


Defy Death(2 Points)

Free 

When you fail your death saving throws, you can instead come back with <your level> + <your hit die, rolled> amount of hitpoints. You can only this once per 48 hour

Re-Roll Fate(1 Point)

Free 

You re-roll any D20 dice

Fear no one(1 Point)

Free 
You automatically succeed a check against a frightened effect.

Strike Back(1 Point)

Reaction

You make an attack action, taking into account MAP.


Inspiration(1 Point)

Free

You give an ally 1D6 to their next D20 roll.

Emboldened Attack(2 Point)

Free, Emboldened Only

Your next attack roll to crit is reduced by 3.

Desperate Onslaught(2 Point)

Free, Desperation only

You ignore MAP until the end of your turn.


Supreme Confidence(1 Point)

Reaction, Emboldened Only

You gain +5 to a will saving throw


In the Zone(1 Point)

Reaction, Emboldened Only 

You gain a +5 to your next dexterity saving throw


Feel No Pain(1 Point)

Free, desperation only

You gain a +5 to your next fortitude saving throw


Undaunted Mind(1 Point)

Free, desperation only 

You gain +5 to your next will saving throw


Keep Pushing(2 Point)

Free, desperation only

Automatically succeed a saving throw. 


Miracle(3 Point)

Free

Determine any of your D20 roll or set someone’s D20 roll to a value of 10 - D4(you roll)


Desperate Power(2 Point)

Action, Desperation only

You gain a spell slot of a level equal to your highest up to level 6 spell slot.\


Emboldened Power(2 Point)

Action, Emboldened only

Your next spell gains a +5 to spell DC or attack roll.



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