Multiclassing

Multiclassing (LOR)

1) When you can multiclass

  • Eligibility: Starting at character level 5, when you level up you may take that level in any class you qualify for (instead of your current class).

  • What you gain: You gain everything that class grants at that class level (features, proficiencies, spell access, etc.), subject to the proficiency rules below.

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2) Proficiency rules

2.1 Core proficiencies

  • Highest tier wins: For core proficiencies, use the highest proficiency tier you have among your classes.

  • Separate Martial and Spellcaster DCs:
    If you have both a Martial tag and a Spellcaster tag, calculate a Martial DC and a Spellcaster DC separately.
    If all your classes are the same tag (all Martial or all Spellcaster), just take the single highest value.

  • Half-level: Whenever a rule uses half level, use half of your total character level (unless a rule specifically says otherwise).

Core proficiencies here refer to the DCs and global proficiency calculations your rules call out (e.g., Martial DC and Spellcaster DC).

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2.2 Weapon & armor proficiency (kept separate)

  • By class and by group: Weapon and armor proficiencies stay separate by class (and by armor/weapon group if your system distinguishes them).

  • Example: Fighter 1 / Druid 15
    If Druid grants Light: Expert and Fighter grants Medium: Trained, you end up with Light: Expert and Medium: Trained. They do not merge into a single tier.

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2.3 Multiclass equalisation (for core proficiencies)

Use this to determine the effective level that drives your core proficiencies—but only for proficiencies covered by those classes (e.g., a class that doesn’t provide Martial progression doesn’t help your Martial DC).

Step-by-step

  1. Pick a base class: Choose your highest-level class that covers the core proficiency you’re evaluating.
    (If there is no such highest level—tie or none—use your level-1 class.)

  2. Add half of the rest: Add floor( sum of your other class levels ÷ 2 ).

  3. Result: You are counted as that total for core proficiency calculations as long as the proficiency is covered by that class group (e.g., weapon/armor group or caster/martial track).

Examples

  • Fighter 6 / Ranger 4 (both Martial):
    Base = Fighter 6; Others = Ranger 4 → floor(4/2)=2counted as 8 for Martial DC.

  • Druid 10 / Sorcerer 4 / Fighter 2:

    • Spellcaster DC: Base = Druid 10; others that cover Spellcasting = Sorcerer 4 → floor(4/2)=2counted as 12 for Spellcaster DC. Fighter levels don’t help here.

    • Martial DC: Base = Fighter 2; others that cover Martial = (none) → counted as 2 for Martial DC.

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3) Prepared-caster multiclassing

3.1 Slot table selection (one-time choice)

  • If you have more than one prepared-caster class, choose one class’s slot progression to use.

  • This choice is permanent.

3.2 Spell preparation (by actual class level)

  • You prepare spells from each class as if single-classed at that class’s actual level.

    • Example: Wizard 8 prepares Wizard spells as an 8th-level Wizard.

    • Example: Bard 3 prepares Bard spells as a 3rd-level Bard.

3.3 Considered level (sets your slot cap)

To determine how high your slots go for each list, compute a considered level for that class:

  • Primary (the class whose slot table you chose):
    Considered Level = Highest prepared-caster level + floor( sum of other prepared-caster levels ÷ 2 )

  • Secondary (every other prepared-caster):
    Considered Level = This class’s level + floor( Highest prepared-caster level ÷ 2 )
    (Use floor = round down.)

3.4 Spell-level cap (how high you can prepare/know)

a) Find your Considered Level on that class’s single-class slot table
b) Note the highest-level slot available at that row
c) You may prepare/know spells from that class’s list up to that level

Worked example
Wizard 8 (slot table chosen) + Bard 3

  • Wizard considered: 8 + floor(3/2) = 9 → the row for 9 grants up to 5th-level slotsWizard cap 5

  • Bard considered: 3 + floor(8/2) = 7 → the row for 7 grants up to 4th-level slotsBard cap 4
    Result: You prepare Wizard as an 8th-level Wizard (up to 5th-level), and Bard as a 3rd-level Bard (up to 4th-level).

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4) Martial Mastery (multiclass totals)

4.1 Trait limit

  • You can only gain the Martial Mastery trait once.

4.2 Known & points (multiclass formula)

When totaling Martial Mastery Known and Martial Mastery Points across multiple Martial classes, use:

<pre>Total = (sum over each NON-highest-level Martial class of max(0, that class’s formula − 5)) + (the highest-level Martial class’s formula) </pre>
  • That class’s formula” = whatever your rules define for that class’s Martial Mastery Known/Points by level.

  • The −5 (minimum 0) reduction applies only to the non-highest Martial classes.

Examples

  • Barbarian 10 / Fighter 6 (both grant Martial Mastery):

    • Highest Martial class = Barbarian 10 → use Barbarian(10) formula in full.

    • Add max(0, Fighter(6) − 5).

    • Total = Barbarian(10) + max(0, Fighter(6)−5).

  • Rogue 7 / Ranger 7 / Monk 4 (assume all three are Martial classes that contribute):

    • Highest Martial class = Rogue 7 → use Rogue(7) formula in full.

    • Add max(0, Ranger(7)−5) and max(0, Monk(4)−5).

    • Total = Rogue(7) + max(0, Ranger(7)−5) + max(0, Monk(4)−5).

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