Tags ,Conditions and abbreviations — Glossary

Showing 8 terms used in this rulebook.

A C D R S W

A

Advantage

Link
Aliases: advantage, Advantage
You can roll the dice again and use the higher value. This can stack
Match: whole-word, case-insensitive, priority 0.

Armor

Link
Aliases: armor, Armor
You reduce hit roll based damage by the armor value reduced by armor piercing value
Match: whole-word, case-insensitive, priority 0.

C

critical hit

Link
Aliases: Critical Hit, critical attack
When an attack roll is above the critcal threshold of the dodge value. The default value is 10. So an attack roll or 30 critically hits a target with a dodge of 20.
Match: whole-word, case-insensitive, priority 0.

D

Disadvantage

Link
Aliases: disadvantage, Disadvantage
Roll two dice and use the lower value, this can stack.
Match: whole-word, case-insensitive, priority 0.

Dodge

Link
Aliases: Dodge, dodge
Dodge is the value required to hit the target. If your dodge is higher than the attack roll, the attack misses. Dodge is calulated by (10 + dexterity modifier, to a max of the lowest dex_cap from armor or shield) + your proficiency(proficiency tier + half level, rounded up)
Match: whole-word, case-insensitive, priority 0.

R

Resistance

Link
Aliases: resistance, Resistance
Reducd incoming damage of the specified type by half
Match: whole-word, case-insensitive, priority 0.

S

Stun

Link
Aliases: Stun, stun
Reduce the amount of actions that can be taken with the stun value
Match: whole-word, case-insensitive, priority 0.

W

Weakened

Link
Aliases: Weakened
Reduce the value of attack rolls, skill checks, DC and saves related to that roll.
Match: whole-word, case-insensitive, priority 0.