Tales of Sogomere

Published on December 31, 2025

The thing that should not be discussed:

The thing that cannot be spoken is a narrative of some sort that induces detrimental psychological effects on any that refers to it or what form it takes. These references must be direct, so use of synonyms or paraphrasing it will not cause the effect. Reading any part of the loathsome tale, be it from the paper from which it was written, or from a reproduction of it, even if just a bit, will also cause the effect, but the reproductions will do so to a lesser extent. This affects every sentient creature, including Tieflings, Elfs, Dragons and Halflings (With one exception).


The unspeakable string of words was first found by Enki, the wife of Arnahim, Lord of the () Dragonborn clan, when the two were venturing around the lands of Allurion in search of artefacts that could help the Dragonborn in any way. Enki was the first victim to the aforementioned thing, but with the magic from Sephnia, an Elder dragon, she resisted the madness until her death. Sephnia did this so that Arnahim would not lose heart, and that she would not corrupt Arnahim or any Dragonborn either. The thing in question was kept by Dredgar, the strongest magic wielder of the Dragonborn, and with Enki’s death, he was tasked to never let it escape the Dragonborn’s hands. However, more copies had been found in other ruins across Allurian. He then cautioned the other races about it, and they took it gravely. Anything similar to the story that must not be spoken is to be destroyed by burning.


The madness that comes as a result can manifest in two ways. The first is complete and utter madness, where the affected go absolutely nuts and lose all rationality. The only conceivable things that can be heard from the affected mouth describes bits and pieces of the thing we should not talk about, and of locations, individuals or events from it. These people are to be isolated immediately before they spread it.

The second madness, and the more dangerous one, is when the affected is consumed by the tale that should remain untold, and works to propagate it. The Empire has lawed that people who do this must be avoided or killed on sight. They will believe that they have a part to play in the fantasy of madness, be it a role described from it, or as an extension of it, such as a king, brother, uncle, pet, etc, and they will appear as though normal while slowly carrying out their newfound duties. 


At first, due to obvious reasons, it was impossible to gather information on the subject, scholars cannot locate the source of the story of which its events we do not question, or which being in Sogomere it is tied to, or why it keeps appearing despite the Empire’s best efforts to deter it.

But after painful decisions, scholars and wizards have agreed that those who are to be executed would read the tale that brings one demise and describe its events to a scribe by paraphrase. An undisclosed number of people died to transcribe it. The transcribed copy is in the hands of the ().

From further investigation, it was found that should one read parts of the paraphrased version, the effects of the madness do not come as terribly.

If one begins to comprehend the actual meaning behind the similes, the effect also applies to them. 

If this information is taken in with no correlation whatsoever, such as understanding its facts and information without understanding context or the narrative,the effect does not apply.

Therefore, after many more deaths, information has been gathered about what should not be said without disclosing the narrative:

  • The words that cannot be spoken together describes a very gruesome and barbaric event involving children, various flora and fauna primarily fungi and flowers and small and innocent animals, a well, dancing, a person of rather large importance, the sun, blood and organs of human and feral nature,

  • The being in question carries a name that cannot be spoken, but it likely hails from Sogomere, given that it is not among the pantheon of gods known in Allurian. 

  • The aforementioned person was also stated to rule over a city of another name that shall not be named



Sign of Red 

The Sign or Red is a group of rashes, boils or insect bites that form as a certain pattern on one’s body. If one sees the Sign anywhere on their body, regardless of location, pain or size, he is to seek a practitioner of the high arts of magic immediately, and is to follow their instructions. Do not make any contact with any other individual in the process. Failure will result in death or worse.


The sign comes from a being in the lands of Sogomere, and is their way of identifying their next victims or followers, depending on what the person chooses. The bites appear as any other regular insect bite or rash, and will act as such without further complications. However, the bites are arranged in a way to resemble a certain pattern. The sign can appear on any part of the body, with the most common being the forearm, back, chest, neck, thigh and calf. Regular treatments, medicinal or magic, cannot ease the sign. Destroying the skin will cause the sign to appear elsewhere. Destroying all the skin will still cause the sign to appear on muscle and fatty tissue, as evidenced by the late Joash Goodman, who upon seeing the sign and knowing what it was, burnt himself alive and ripped his flesh out, only to have the cavities occur later.


The cavity is a process that occurs after two to four days. It comes in x stages.

In the first, many more bites and boils will appear on the affected body. They appear randomly and do not follow the pattern of the Sign or are more common around certain body parts or the Sign itself. These new boils have the same effect as the original ones.

The second causes the boils to grow inwards and form a cavity depending on the boil's size. But they mainly appear as many small holes in one's body. Blood, pus and liquid will be voided in the process, and necrosis also takes place, giving the area a black and sickly look. This stage of the Sign is very hard to cure. Scratching aggravates the cavities and cuases them to worsen. More boils appear and immediately form a cavity.

At the third, the cavities extend all the way through the flesh. It seems to disregard bone, organs or whatever may have obstructed the cavity and creates a hole through the body. The pain is so extreme at this stage that the affected usually die. Those who have pledged allegiance with their being will not die, and instead are said to have been given enlightenment rather than experience pain. The end result is a hunched creature with liquids leaking from holes that riddle their body, seeming to be unable to have basic motor function from their muscles being practically nonexistent, yet can move as a regular human would. They will carry out more acts of their deity, to spread their message, gather the followers or bring terror to others. If one hears about the Red Sign and devotes their life to the cause, the Red Sign will form on them as well.


The cavities seem to represent the idea of emptiness and nothingness. The followers of the Sign claim that “Only in darkness can there be light. Only in nothing can there be something. The Red Sign is a testimony that we have lacked, but are many. Nothingness is the sweet embrace that all creatures tend towards in our lives, and our god will bring us and the world to pure emptiness. Only in emptiness can there be happiness.” 


The god of emptiness and its followers bring the world to nothing, but they must first fight what is everything, the Yellow Branch.



The Yellow Branch 

The Yellow Branch is a strange phenomena that occurs to sentient people, usually to future victims or followers. If symptoms are discovered, seek a practitioner of the high mystic and occult magic. Do not converse with anyone else, or seek the affected objects and persons.


The Yellow Branch cannot be classified as a virus, magic, enchantment, spell or hallucination, and due to its nature, it likely originates from Sogomere. In very brief terms, it causes beings to undergo a series of obsessive actions regarding spirals, or events that involve spirals. 

For the actions, there are () stages of obsession, and can be split into obsession due to interest or fear.

The first is that a person becomes fascinated by things with spirals. This can include absolutely anything, ranging from actual drawn spirals to snails, springs, plants or insects with spirals etc. They will have a keen interest in it but not say much of it. On the other hand, a person would also begin to hate anything related to spirals in a similar fashion as the obsessed one.

The second is when either obsession gets worse. The one that takes interest will collect and surround themselves with spirals, otherwise they get uncomfortable. They will also try and tell others about the spirals in a non-disrespectful manner, usually to no avail. For the ones out of fear, they do the opposite and get away from spirals, even to the extent of smoothing out their fingerprints or killing themselves if they knew that there was a spiral under their ear organs.

The third is when both kill themselves (If they are victims). The interested one will somehow make their body contorted in a way that resembles a spiral, and the other simply from all the effort to get away from a spiral. Followers of the Branch still are obsessed with spirals but they gain an ability to stretch and twist their body in any way, and do not kill themselves in order to spread their belief.


For the events, these can occur on objects or during natural events. Animals and insects in general with a spiral pattern, such as snails or oysters, will behave weirdly or gain some sort of odd ability. They will usually go after the closest affected individual and disturb or sometimes attack them. Objects that have spirals will also be affected and unexplained things occur to it.

For natural events, those that involve spirals, such as a monsoon, cloud formation, effects are similar to the previous paragraph. These two effects usually bring harm and no benefit to those involved. 


According to what believers proclaim, the source of their power comes from a foreign god that rules over a foreign city, in a domain beneath the surface. The city is said to inhabit as many people as the stars in the sky, and emanates a pure white light that is wonderful for all. Everything in the city was made of a spiral. The people are all spirals too. They also claim that the spiral represents endlessness, eternity and infinity, and is the source and ‘end’ of all, and all things tend towards it. When one looks at a spiral, one will naturally trace the lines until they reach the centre, and thus everything is and will be drawn towards it. 


It is the endless, all powerful being, and is the natural enemy of the epitome of nothingness, the Sign of Red


A full list of things that can be affected:

Snails, long plants, springs, hair, any organ that is somehow spiral in nature, fingerprints, a human’s body, time, galaxies,


Disappearing people: There were reports of men that linger around random locations in various cities. This seems normal, but these reports say that these people are at one end of Allurian, and at the other end the next day. Reports and descriptions of these people, who were identified as humans, match those from several hundred years ago. Researchers suggest that they were just Dragons polymorphing into humans, but some reports say that magic checks have been done and confirmed that they were human. Some of these people disappear in front of multiple eyewitnesses for no reason or cause. These occurrences have been attributed to the Occult and Sogomere, and are still being investigated.


The Abandoned Forest

You are remembered and you are who you are. Do not let anyone forget.

The Forest is a location that is not of Tardoervan, and seems to originate as a pocket dimension separate from Tardorevan, suggesting that it is of Sogomere or at the least the Fey realm. The forest contains flora and fauna that is similar to what is native to Allurian with few exceptions. There are no harmful effects in the air, and the men on the expeditions found it more lovely there. There are, however, various hostile humanoid creatures that lurk within the forest and hunt any, presumably in self defence but is heavily debated. They are notably all Females and vary in size, looks and what they attack with. If one is somehow found in Tardorevan, seek a high practitioner of magic immediately. Leave anyone else there behind as they are already dead. (See the fourth Female for an example)


You are remembered and you are who you are. Do not let anyone forget.

From the expeditions, the Forest seems to be a place where things that have been forgotten go to. This is not limited to items, animals or people. Expedition two says more.


You are remembered and you are who you are. Do not let anyone forget.

The forest was discovered when a powerful wizard was finding a location with high amounts of magic to fuel his other spells. He was the first to explore the forest and was killed soon after. His body was discovered by the first expedition team.


You are remembered and you are who you are. Do not let anyone forget.

Expeditions:


Expedition one: A high practitioner of magic.

Result: One dead high practitioner of magic

The exploration and notes taken down by the wizard who had opened the portal was counted as the first expedition. The wizard found himself in a dark and dense forest with a clear night sky and many insects. He trudged onwards and felt something staring at him. His note ends there.


Expedition two: A wizard and five soldiers.

Result: All five soldiers dead, first female encountered, the wizard is gravely injured and later died, high practitioner of magic’s notes recovered.

After learning of the spell to open the portal, the regular wizard could perform the spell as well. How this is possible is still not known, but the same spell does not work on other locations in Sogomere, suggesting that it may simply be easier to enter this particular realm. The team entered and did not receive any conflict. They saw birds and heard a wolf howling. A small girl in black robes suddenly appeared before them from the trees. She looked no older than twelve. The leader bent down and asked her some questions, and held out a hand as comfort and to show he was not armed. The girl gently grabbed his thumb and sucked on it. The rest laughed and teased him. The girl’s jaw then unhinged and she bit off his arm, including the armour. The rest froze in shock and she somehow consumed the leader in the next second. The rest screamed and ran back towards the portal, and the girl began to fly and picked them up and consumed them one by one, sometimes whole, sometimes part by part by intestine by entrail, sometimes from chunks of flesh and armour. The wizard emerged without his arms, part of his back missing and a foot gone. He died an hour after recounting the tale.


Expedition Three: A wizard and five soldiers.

Result: They did not come back.


You are remembered and you are who you are. Do not let anyone forget.

Expedition Four: Three wizards and five soldiers. 

Result: Second female encountered, two soldiers and one wizard dead, portal spell no longer worked.

The team entered and went forwards again. There was only blood on the grass with all body parts gone. One soldier retreated and was thrown in jail. The remaining went onwards before they saw a woman with an umbrella. She spoke in a language that the wizard, who knew a great deal about languages, could not understand. They spoke amongst themselves before the woman suddenly spoke in the common tongue. She said that they were crossing a boundary they are not meant to cross, and are breaking many rules, and explains that there are many creatures here that can and will kill them for food or fun, and suggests that they go back and never return, or she will deal with them. The lead soldier tried to argue with the woman and say that they wish for explorations and mean no harm, but the woman did not oblige and said that they had to leave immediately. Two soldiers and one wizard prepared for combat, then suddenly dropped dead, and the rest ran. No further incident occurred, and the same portal spell did not work.


Expedition Five: Three wizards and five soldiers.

Result: All returned, Second female encountered again, a missing person was found and lost again.

A second portal spell was made by another high practitioner of magic. The team entered and noted that the trees were different. In the distance, they could see some sort of mansion atop a small hill. The wizards took a scan of the place, and found that they did not recognise the star formations, several flora around them, their magic did not work properly and could not detect the magic around them. With nothing else to do, the group made for the mansion, but the woman with the umbrella appeared. She told them that this was their final warning, and that any further action would result in death. A guard will be placed and they will not be allowed to pass. But in an offering of goodwill so that this will not end in death, she gave them another person. One of the soldiers recognised the man as someone who had gone missing for thirteen years, of which all forgot about. The man expressed that he remembers Allurian and Tardorevan, and he carried some small trinkets and artefacts that the wizards had also forgotten about. The man says that the woman is not their enemy, and that they are quite kind. The group does not believe him, thinking that he was taken over and under some spell, or an illusion. The woman insisted again to stop coming to their realm, and bade them farewell. The group reasoned that they should leave and then left.


Expedition Six: Three wizards and one soldier.

Result: All dead except for one soldier who was left mad and commited suicide after, Third female encountered,

The same group went back as punishment for not exploring enough. They went into the forest and in the distance, saw some small hut. They decided to go towards it, but a female appeared with two long appendages on her head and flew around casting bolts of magic at the group. Their attacks did nothing to her, and when she looked into one’s eyes, they suddenly went mad and irrational. There was also a constant ringing of voices in their heads, and lights were flashing over and over of white, red and blue. The sky seemed red, then night, then day and so on. There was only one, but then more females of the same kind appeared around them and attacked. One tried to attack one, but it disappeared and two more appeared around them. The group was driven to complete madness and they attacked one another. One soldier had some sense to return to the portal and made it back without a hand. He was still mad and attacked around the place, saying that he can still hear her and the others despite the portal being closed. After tying him down and working some magic, the man says that she’s in her head, and that they cannot forget. The wizards went to have a private discussion and came back to ask more questions but found the soldier dead from ingesting a bunch of potions in desperation. 


No further expeditions have been done due to the power of the females and risk of them entering Tardorevan.

The forest seems to take things that have been forgotten but are still present, such as the man and what he held. 

You are remembered and you are who you are. Do not let anyone forget.


The Fourth Female:

This is an extension of the previous article on the Abandoned Forest

Entry logs by Sir Carvecache Elsinger, the overseer of the expeditions into the abandoned forest, into his personal diary lead to the belief that a Fourth Female was encountered during the expeditions, but not in a way similar to the other females.

The entries are the ones that are relevant and make mention of the Female, or provide sufficient context for understanding.


Entry one: A day before the second expedition

Alright. Big day tomorrow. Captain Dain trusted me with this position and I intend to see through with it. This could give me the promotion I’ve been waiting six years for, and maybe I can buy that house for Ethena and I along the roadside, the one she pointed to when we were on horseback last year. Do not forget to keep the logs in check and remember to send in the finest men we have. Also, remember that Ethena’s birthday is next week. Buy her something dammit


Entry two: After the second expedition

I don’t know what to write. I have seen orcs ripping men apart, and goblins wrangling women and children, but I cannot describe, or even believe what I saw through that portal. A child ripping off a fully armoured soldier’s arms and tearing through steel like they were papyrus! I sent them to their deaths. I don’t know if I can go on. Ending here tonight.


Entry three: Two days before the third expedition

I’ve found out that the soldiers sent in, and the ones to come, have little to no background. They are making me send pigs to the slaughterhouse. A Burnrat (Labrat, cause wizards use rats to practise fire magic) to the wizard! I know I’ve directed men towards hordes of enemies, but this is too much! 

I will not do this for the promotion, but for the sake of finding out what this god-forsaken place holds.

On another note, Ethena said she made a new friend today and played with her. Said she’s fun and spontaneous. How’d she even know that word when she’s still nine? Anyway, it’s good for her to make some friends. Perhaps they can keep her company while I’m at the tower.


Entry four: A day before the third expedition. It is to note that the portal is sometimes kept open to a minimum for observations and sample collection. This is true between all expeditions save between the fourth and fifth expeditions.

I’ve steeled myself for tomorrow with a talk with a good old pal. I will brief the soldiers and wizards, if they even listen to me, myself, and they will not know fear and triumph where the previous had failed. I just pray and hope that all goes well.

Ethena said she wanted to introduce me to her friend, but I told her to wait to the morrow.


Entry five: after the third expedition:

The group was lost, but I have hope that they are out there, somewhere, perhaps hiding in a thicket or bush and are safe from that girl. The portal will be kept open for as long as possible, but things are looking bleak. I talked to Dain and he seemed as displeased about the situation as I am, but what can we say against the archmages. Of course they know what to do! As if their high and cocky egos know anything about ethics and human life and preservation! Otherwise, they wouldn’t be sending men, good men mind you, to another dimension!

I do apologise for the rant to whomever who reads this in the future, hopefully not you, Ethena. Speaking of you, why did Ethena say that her friend was there? She pointed to the air and said her friend was right there! I told her that her friend must be imaginary, which is common these days, but Ethena insisted that her hat-wearing friend with, and I quote, funny clothes and string and eye, stood right there. I tried to convince her, but she just stomped off. Now what do I do? My daughter is upset and I am too about the expeditions. At least we have a break for two days. 


Entry six: a day before the fourth expedition

I swear on the gods of humans, dwarves and elves that I could not have seen Ethena’s friend. I know I saw something out of the corner of my eye as I turned to my daughter. It looked green? Yellow? But when I looked back it seemed I mistook it for the grass that lay yonder. But Ethena jumped and was excited that I was looking at her friend. Anyways, I was tired that day and maybe the stress is getting to me. 

Expedition starts tomorrow. I need to get some early rest.


Entry seven: After the fourth expedition. The handwriting seems panicky and improper

Two things happened today. Firstly, the soldiers made it back and encountered another female. Some had died, but according to them, they died due to bad diplomacy. We may be onto something. But the second is that I think I saw Ethena’s friend again. Not once but twice. From the corner of my eye and in a mirror at night. It was a she, I think. And I think I saw a big hat. I can’t tell anymore. My head is hurting up a storm. Going to bed now.


Entry eight: In the morning, just before the fifth expedition

I’m seeing her now. I can see her. She’s sometimes there, and sometimes she isn’t. I see her when I turn my head but she’s gone when I turn back, and I don’t seem to remember her until I write these. Is she a Female? She doesn’t match the soldier’s descriptions and as to our knowledge only we have gone through the portals. (Elsinger seems to have dropped his charcoal here) What about Ethena? I can’t let anything happen to her. I cannot. (charcoal was placed down and some words are smudged, but discernible. Likely an accident) She just told me that her friend, if I can even call that thing a friend, just wants to know me better, but I’m being too focused, that I need to let go of my stress or whatnot. (Words become more clear and concise) Maybe she’s right, that I am too stressed and I’m seeing things. 


Entry nine: After the fifth expedition

The expedition went very well, and we found the first female again and someone who people forgot about. I came to the conclusion that the Forest was a place that those who are forgotten are sent to. The wizards seemed to like it a lot. They better remember me when they make their report. Those bastards. I didn’t see the girl today, and I’m positive that I cannot remember her or anything I wrote about her until I come back to this note. I can feel my sanity ebbing away every time we do the (handwriting is intelligible here)


Entry ten: A day before he sixth expedition

Now it's not just Ethena. Now Jovile's kids, the kids of that bloke two blocks away, Martha's and Tanner's kids say they can see that friend. I was just passing by the lot of them as they played in the fields, and again I felt that there were eight people there when there were only seven children, and they called out to their friend with a name I can't remember. I don't know what to do. I don't know anything anymore. Half the time I feel as if my body is moving on its own, and my mind is wandering elsewhere. I can't even focus on the project anymore. 

Forget the project. Forget the promotion and the house and the money. I am going to find out what this friend is. I will protect my little girl. I'll give them my early notice, and my reasons, and I'm going to meet this friend.


Entry eleven: On the day of the sixth expedition. Handwriting is mostly unintelligible and smudged

I felt her I felt her I felt her She's here She's here with me with me oh god oh god I felt her I felt her Ethena said her friend just wants to help to help mean no harm no harm I can't think I can't I'm not I'm nothing (the rest of the entry is a repetition of words)



On the day of the sixth expedition, Sir Elsinger did not show up and was found dead in his study at noon by his daughter, Ethena, who ran to their neighbours and contacted the authorities. Elsinger seemed to have gone insane and drove his sword through his neck. Evidence from toppled furniture and wounds inflicted on Ethena suggests that Elsinger intended to kill her too, presumably to free her from this friend, but stopped himself and committed suicide before he could do so. 


Wizards cordoned the house off and inspected it, but found no magic energy or dark magic anywhere. There were also no signs of substance abuse or alcohol that was ingested over the period of the expeditions. There were no eyewitness reports, and those that interacted with Elsinger and Ethena claimed that the two did not differ from their ordinary selves.


The only evidence that suggests what may have happened are the notes, but upon questioning, Ethena claims and is adamant about her not having any imaginary friend, saying that she played or studied by herself throughout the period. The other children described in the notes also claim that they have no idea what the knights were talking about.


It is theorised that a Female who wields memetic abilities had managed to enter Tardorevan, as Ethena seemed to have played with this entity only when the portals were kept open, and hence why none of the children or even Elsinger could remember or conceive her, especially so once the portal was sealed off. It could be a simple case of insanity due to the nature of Sogomere, but the wizards believe that this is the work of another female.


Succubus and Incubus

Succubus and incubus are one of the many types of demons that inhabit Sogomere.  It is rumoured they were an experiment of Saluin, goddess of lust and wanton desires before Sogomere fell out of the gods’ control. What happened since then has been unknown but over time they have become some type of demon. During the Second Great Alliance Wars, the demons of Sogomere realised they could easily prey on mortal races to prey on their carnal desires and so as the war progressed, the demons of Sogomere utilised knowledge gained from aeons past and so came the first succubus and incubus.


While it was too late to make an impact on the war with Elven magic, divine powers and the great armies of Dwarfs and mankind forcing the invasion back, the first usage of Succubus and Incubus proved highly effective at corruption and disruption. Thus, some Demon lords began to employ and create more Succubi and Incubi, utilising them as tools to disrupt and cause chaos amongst the mortal races. In time, some succubus and incubus rose up and became demon lords themselves.

The very scent of Sogomere is apparent among these creatures and only the most skilled of them are able to mask it. Even then, the most powerful magical protection often can detect them. However, few in Allurian are able to afford such protection making many easy prey for Succubus and Incubus to corrupt them. There have been numerous instances of towns ripped apart by chaos due to their influence. Cases of great nobles, merchants and mages falling to their influence litter the history book as a warning to the danger they can have. Yet Succubus are few in nature for the power required to enter and sustain themselves within the mortal realms are hefty. Furthermore many of the great kingdoms of Allurian have placed defences to guard against such threats. Clerics and Paladins keep watchful gaze over many cities while places such as the Aurion Isles and the Woodland realms proved impossible for Succubus to enter.


There are in general two types of Succubus and Incubus found in Sogomere and by extension Allurian.  The first would be those in service to demon lords who utilise the Succubus and Incubus as tools to gain power in Allurian often by means of subterfuge.  They are fully in service to their demon lord and work to better them. This does not mean they are incapable of free thought for Succubus and Incubus are highly reliant on their wit and intelligence to infiltrate mortal society and as such are highly intelligent free thinking creatures.


The next type would be Succubus and Incubus independent of a demon lord, often these are Succubus and Incubus who are demon lords themselves who utilise their great power and an army of Succubus and Incubus and other demons to further their power. The most powerful of these rival all but the most powerful of the demon lords. There are also smaller independent Succubus and Incubus with powers order of magnitude weaker than demon lords, they hold no servants but often can utilise their skills to further their powers or in some cases lend aid to other demons in exchange for a variety of types of payment.


The goal of a Succubus and Incubus is to ultimately corrupt the soul of a mortal through seduction though other side goals often at the behest of their lords exist. Through the corruption of a mortal a succubus gains power. The more powerful an individual, the more powerful the Succubus becomes. Through filling their victim's dreams with debauched scenes and whispers of forbidden pleasures, tempting them to indulge in their dark desires, appetites, and taboos. Eventually, the succubus enters the mortal realm directly, in a pleasing form previously seen only in the dreams, and befriends or seduces their victim, so they can influence them directly and indulge all their desires so they would perform evil deeds of their own free will.


It is when a Succubus and Incubus completely corrupt a mortal, when their thoughts are filled with carnal desire and their mind is at the brink of madness to the point where any semblance of free will is lost, that a Succubus has successfully claimed its victim. From here the Succubus often kills their victim outright with a kiss that takes the fully corrupted soul and sends it to Sogomere. From there, the souls will have many purposes, it could be given to their demon lords, utilised by the Succubus and Incubus themself to further enhance their own power, used to create demons or other purposes, all of which involves the victims soul screaming in both agony and ecstasy. 


Other times Succubus and Incubus leave their victims alive, instead slowly feeding on their soul, in times like this, they often amass many victims which they seduce. Often these are of the weak minded and poor virtue for little time would be needed to turn them to their side. Rarely would a Succubus do this as it would draw much attention, only when maximum chaos is needed or an army of deranged cultists is required would such an action be done. 


There have been strange, unusual cases in which a child has been produced between a mortal (often almost always human) and a Succubus or Incubus. Such procreations are a rare occurrence. Succubus and Incubus rarely if ever seek to create children and as such such a creation is still a mystery to the scholars of Allurian.