Name | Range Type | Damage | Damage Types | Range (Normal) | Range (Max) | Traits |
---|---|---|---|---|---|---|
Ranged | ||||||
Arquebus | Ranged | 2D6 |
Piercing
|
60 | 600 |
Ammunition
This weapon requires ammunition to use Armor Piercing
The bonus to the armor piercing score Value: 6 Complexity
Describes how advanced the weapon is, in reference to crafting Value: 1 Load
This weapon requires a stated amount of Action Points to reload Value: 2 Misfire
Refers to black powder weapons that due to their unreliability, have a chance to misfire. The misfire number represents the raw roll threshold. If you roll equal or less than that for a misfire. When you misfire, you must roll 1D8, if you roll a 1, roll a 1D4 instead. 1: Chamber Explosion(ONLY ON A 1D4 roll) 1-5: Jammed. 7-8: Damage. Value: 5 Two Handed
You use two hands to wield this weapon. Volley
When your target is 15ft or less and attacking with this weapon you get a -2 to attack rolls |
Blunderbluss | Ranged | 2D10 |
Piercing
|
15 | 70 |
Ammunition
This weapon requires ammunition to use Armor Piercing
The bonus to the armor piercing score Value: 5 Complexity
Describes how advanced the weapon is, in reference to crafting Value: 1 Misfire
Refers to black powder weapons that due to their unreliability, have a chance to misfire. The misfire number represents the raw roll threshold. If you roll equal or less than that for a misfire. When you misfire, you must roll 1D8, if you roll a 1, roll a 1D4 instead. 1: Chamber Explosion(ONLY ON A 1D4 roll) 1-5: Jammed. 7-8: Damage. Value: 5 Two Handed
You use two hands to wield this weapon. |
Bomb Launcher | Ranged | Bomb Used |
Explosive
|
40 | 40 |
Complexity
Describes how advanced the weapon is, in reference to crafting Value: 2 Heavy
If you are using this weapon with a strength of 12 and below. Your attack rolls are made with disadvantage Misfire
Refers to black powder weapons that due to their unreliability, have a chance to misfire. The misfire number represents the raw roll threshold. If you roll equal or less than that for a misfire. When you misfire, you must roll 1D8, if you roll a 1, roll a 1D4 instead. 1: Chamber Explosion(ONLY ON A 1D4 roll) 1-5: Jammed. 7-8: Damage. Value: 2 Two Handed
You use two hands to wield this weapon. |
Breech Loaded Rifle | Ranged | 1D12 |
Piercing
|
70 | 400 |
Ammunition
This weapon requires ammunition to use Armor Piercing
The bonus to the armor piercing score Value: 7 Complexity
Describes how advanced the weapon is, in reference to crafting Value: 2 Heavy
If you are using this weapon with a strength of 12 and below. Your attack rolls are made with disadvantage Misfire
Refers to black powder weapons that due to their unreliability, have a chance to misfire. The misfire number represents the raw roll threshold. If you roll equal or less than that for a misfire. When you misfire, you must roll 1D8, if you roll a 1, roll a 1D4 instead. 1: Chamber Explosion(ONLY ON A 1D4 roll) 1-5: Jammed. 7-8: Damage. Value: 4 Two Handed
You use two hands to wield this weapon. Volley
When your target is 15ft or less and attacking with this weapon you get a -2 to attack rolls |
Caplock Pistol | Ranged | 1D10 |
Piercing
|
30 | 150 |
Ammunition
This weapon requires ammunition to use Armor Piercing
The bonus to the armor piercing score Value: 4 Complexity
Describes how advanced the weapon is, in reference to crafting Value: 2 Concealable
This weapon is easy to hide, gaining a +2 to checks to hide this weapon. Misfire
Refers to black powder weapons that due to their unreliability, have a chance to misfire. The misfire number represents the raw roll threshold. If you roll equal or less than that for a misfire. When you misfire, you must roll 1D8, if you roll a 1, roll a 1D4 instead. 1: Chamber Explosion(ONLY ON A 1D4 roll) 1-5: Jammed. 7-8: Damage. Value: 4 One-Handed
You use one hand to wield this weapon. |
Duckfoot pistol | Ranged | 2D8 Piercing |
Piercing
|
10 | 20 |
Ammunition
This weapon requires ammunition to use Armor Piercing
The bonus to the armor piercing score Value: 2 Complexity
Describes how advanced the weapon is, in reference to crafting Value: 2 Load
This weapon requires a stated amount of Action Points to reload Value: 3 Misfire
Refers to black powder weapons that due to their unreliability, have a chance to misfire. The misfire number represents the raw roll threshold. If you roll equal or less than that for a misfire. When you misfire, you must roll 1D8, if you roll a 1, roll a 1D4 instead. 1: Chamber Explosion(ONLY ON A 1D4 roll) 1-5: Jammed. 7-8: Damage. Value: 4 One-Handed
You use one hand to wield this weapon. |
Flintlock Pistol | Ranged | 1D10 |
Piercing
|
15 | 100 |
Ammunition
This weapon requires ammunition to use Armor Piercing
The bonus to the armor piercing score Value: 4 Complexity
Describes how advanced the weapon is, in reference to crafting Value: 1 Load
This weapon requires a stated amount of Action Points to reload Value: 2 Misfire
Refers to black powder weapons that due to their unreliability, have a chance to misfire. The misfire number represents the raw roll threshold. If you roll equal or less than that for a misfire. When you misfire, you must roll 1D8, if you roll a 1, roll a 1D4 instead. 1: Chamber Explosion(ONLY ON A 1D4 roll) 1-5: Jammed. 7-8: Damage. Value: 5 One-Handed
You use one hand to wield this weapon. |
Hand Cannon | Ranged | 2D10 |
Bludgeoning
|
40 | 300 |
Ammunition
This weapon requires ammunition to use Complexity
Describes how advanced the weapon is, in reference to crafting Value: 1 Heavy
If you are using this weapon with a strength of 12 and below. Your attack rolls are made with disadvantage Kickback
Weapon with this property, represent extremely heavy weapons, or weapons with large recoil. When using this weapon, you gain a -2 to hit, increasing to -4 if you took any non-teleport movement abilities. Having a strength of 15 and above reduced this penalty by -2, while having a support such as being prone, or mounting it on a tripod or stand removes the penalty by -3. The penalty can obly be removed to 0. A weapon with this trait has the multi attack penalty increased by 2. Misfire
Refers to black powder weapons that due to their unreliability, have a chance to misfire. The misfire number represents the raw roll threshold. If you roll equal or less than that for a misfire. When you misfire, you must roll 1D8, if you roll a 1, roll a 1D4 instead. 1: Chamber Explosion(ONLY ON A 1D4 roll) 1-5: Jammed. 7-8: Damage. Value: 5 Two Handed
You use two hands to wield this weapon. Volley
When your target is 15ft or less and attacking with this weapon you get a -2 to attack rolls |
Heavy Smoothbore Musket | Ranged | 2D10 |
Piercing
|
100 | 1000 |
Ammunition
This weapon requires ammunition to use Armor Piercing
The bonus to the armor piercing score Value: 10 Complexity
Describes how advanced the weapon is, in reference to crafting Value: 2 Heavy
If you are using this weapon with a strength of 12 and below. Your attack rolls are made with disadvantage Load
This weapon requires a stated amount of Action Points to reload Value: 2 Misfire
Refers to black powder weapons that due to their unreliability, have a chance to misfire. The misfire number represents the raw roll threshold. If you roll equal or less than that for a misfire. When you misfire, you must roll 1D8, if you roll a 1, roll a 1D4 instead. 1: Chamber Explosion(ONLY ON A 1D4 roll) 1-5: Jammed. 7-8: Damage. Value: 4 Two Handed
You use two hands to wield this weapon. Volley
When your target is 15ft or less and attacking with this weapon you get a -2 to attack rolls |
Long Rifled Musket | Ranged | 2D10 |
Piercing
|
200 | 1200 |
Ammunition
This weapon requires ammunition to use Armor Piercing
The bonus to the armor piercing score Value: 11 Complexity
Describes how advanced the weapon is, in reference to crafting Value: 3 Heavy
If you are using this weapon with a strength of 12 and below. Your attack rolls are made with disadvantage Misfire
Refers to black powder weapons that due to their unreliability, have a chance to misfire. The misfire number represents the raw roll threshold. If you roll equal or less than that for a misfire. When you misfire, you must roll 1D8, if you roll a 1, roll a 1D4 instead. 1: Chamber Explosion(ONLY ON A 1D4 roll) 1-5: Jammed. 7-8: Damage. Value: 3 Two Handed
You use two hands to wield this weapon. Volley
When your target is 15ft or less and attacking with this weapon you get a -2 to attack rolls |
Matchlock Revolver | Ranged | 1D10 |
Piercing
|
50 | 100 |
Ammunition
This weapon requires ammunition to use Armor Piercing
The bonus to the armor piercing score Value: 4 Complexity
Describes how advanced the weapon is, in reference to crafting Value: 3 Load
This weapon requires a stated amount of Action Points to reload Value: 2 Magazine
This ranged weapon can hold multiple shots, the value refers to the amount of attack actions can be taken before loading Value: 4 Misfire
Refers to black powder weapons that due to their unreliability, have a chance to misfire. The misfire number represents the raw roll threshold. If you roll equal or less than that for a misfire. When you misfire, you must roll 1D8, if you roll a 1, roll a 1D4 instead. 1: Chamber Explosion(ONLY ON A 1D4 roll) 1-5: Jammed. 7-8: Damage. Value: 4 One-Handed
You use one hand to wield this weapon. |
Pepper Box | Ranged | 1D10 |
Piercing
|
29 | 75 |
Ammunition
This weapon requires ammunition to use Armor Piercing
The bonus to the armor piercing score Value: 4 Complexity
Describes how advanced the weapon is, in reference to crafting Value: 2 Load
This weapon requires a stated amount of Action Points to reload Value: 3 Magazine
This ranged weapon can hold multiple shots, the value refers to the amount of attack actions can be taken before loading Value: 4 One-Handed
You use one hand to wield this weapon. |
Repeater Rifle | Ranged | 1D12 |
Piercing
|
80 | 300 |
Armor Piercing
The bonus to the armor piercing score Value: 5 Complexity
Describes how advanced the weapon is, in reference to crafting Value: 3 Heavy
If you are using this weapon with a strength of 12 and below. Your attack rolls are made with disadvantage Load
This weapon requires a stated amount of Action Points to reload Value: 2 Magazine
This ranged weapon can hold multiple shots, the value refers to the amount of attack actions can be taken before loading Value: 4 Misfire
Refers to black powder weapons that due to their unreliability, have a chance to misfire. The misfire number represents the raw roll threshold. If you roll equal or less than that for a misfire. When you misfire, you must roll 1D8, if you roll a 1, roll a 1D4 instead. 1: Chamber Explosion(ONLY ON A 1D4 roll) 1-5: Jammed. 7-8: Damage. Value: 4 Two Handed
You use two hands to wield this weapon. Versatile
You can use this as a one or two handed weapon with seperate damage profile |
Rifled Musket | Ranged | 2D8 |
Piercing
|
150 | 1200 |
Ammunition
This weapon requires ammunition to use Armor Piercing
The bonus to the armor piercing score Value: 8 Complexity
Describes how advanced the weapon is, in reference to crafting Value: 2 Heavy
If you are using this weapon with a strength of 12 and below. Your attack rolls are made with disadvantage Load
This weapon requires a stated amount of Action Points to reload Value: 2 Misfire
Refers to black powder weapons that due to their unreliability, have a chance to misfire. The misfire number represents the raw roll threshold. If you roll equal or less than that for a misfire. When you misfire, you must roll 1D8, if you roll a 1, roll a 1D4 instead. 1: Chamber Explosion(ONLY ON A 1D4 roll) 1-5: Jammed. 7-8: Damage. Value: 4 Two Handed
You use two hands to wield this weapon. Volley
When your target is 15ft or less and attacking with this weapon you get a -2 to attack rolls |
Scattergun | Ranged | 2D12 |
Piercing
|
25 | 45 |
Ammunition
This weapon requires ammunition to use Armor Piercing
The bonus to the armor piercing score Value: 6 Complexity
Describes how advanced the weapon is, in reference to crafting Value: 2 Magazine
This ranged weapon can hold multiple shots, the value refers to the amount of attack actions can be taken before loading Value: 2 Misfire
Refers to black powder weapons that due to their unreliability, have a chance to misfire. The misfire number represents the raw roll threshold. If you roll equal or less than that for a misfire. When you misfire, you must roll 1D8, if you roll a 1, roll a 1D4 instead. 1: Chamber Explosion(ONLY ON A 1D4 roll) 1-5: Jammed. 7-8: Damage. Value: 4 |
Simple Rocket Launcher | Ranged | 5D8 |
Explosive
|
50 | 200 |
Ammunition
This weapon requires ammunition to use Armor Piercing
The bonus to the armor piercing score Value: 10 Blast
Creatures must make a basic reflex save if they are in the area, or take half damage on a fail Complexity
Describes how advanced the weapon is, in reference to crafting Value: 2 Heavy
If you are using this weapon with a strength of 12 and below. Your attack rolls are made with disadvantage Kickback
Weapon with this property, represent extremely heavy weapons, or weapons with large recoil. When using this weapon, you gain a -2 to hit, increasing to -4 if you took any non-teleport movement abilities. Having a strength of 15 and above reduced this penalty by -2, while having a support such as being prone, or mounting it on a tripod or stand removes the penalty by -3. The penalty can obly be removed to 0. A weapon with this trait has the multi attack penalty increased by 2. Load
This weapon requires a stated amount of Action Points to reload Value: 3 Misfire
Refers to black powder weapons that due to their unreliability, have a chance to misfire. The misfire number represents the raw roll threshold. If you roll equal or less than that for a misfire. When you misfire, you must roll 1D8, if you roll a 1, roll a 1D4 instead. 1: Chamber Explosion(ONLY ON A 1D4 roll) 1-5: Jammed. 7-8: Damage. Value: 4 Two Handed
You use two hands to wield this weapon. Volley
When your target is 15ft or less and attacking with this weapon you get a -2 to attack rolls |
Smoothbore Musket | Ranged | 2D8 |
Piercing
|
100 | 1000 |
Ammunition
This weapon requires ammunition to use Armor Piercing
The bonus to the armor piercing score Value: 7 Complexity
Describes how advanced the weapon is, in reference to crafting Value: 1 Load
This weapon requires a stated amount of Action Points to reload Value: 2 Misfire
Refers to black powder weapons that due to their unreliability, have a chance to misfire. The misfire number represents the raw roll threshold. If you roll equal or less than that for a misfire. When you misfire, you must roll 1D8, if you roll a 1, roll a 1D4 instead. 1: Chamber Explosion(ONLY ON A 1D4 roll) 1-5: Jammed. 7-8: Damage. Value: 4 Two Handed
You use two hands to wield this weapon. Volley
When your target is 15ft or less and attacking with this weapon you get a -2 to attack rolls |
Wall Musket | Ranged | 2D12 |
Piercing
|
200 | 1700 |
Ammunition
This weapon requires ammunition to use Armor Piercing
The bonus to the armor piercing score Value: 15 Complexity
Describes how advanced the weapon is, in reference to crafting Value: 2 Heavy
If you are using this weapon with a strength of 12 and below. Your attack rolls are made with disadvantage Kickback
Weapon with this property, represent extremely heavy weapons, or weapons with large recoil. When using this weapon, you gain a -2 to hit, increasing to -4 if you took any non-teleport movement abilities. Having a strength of 15 and above reduced this penalty by -2, while having a support such as being prone, or mounting it on a tripod or stand removes the penalty by -3. The penalty can obly be removed to 0. A weapon with this trait has the multi attack penalty increased by 2. Load
This weapon requires a stated amount of Action Points to reload Value: 2 Misfire
Refers to black powder weapons that due to their unreliability, have a chance to misfire. The misfire number represents the raw roll threshold. If you roll equal or less than that for a misfire. When you misfire, you must roll 1D8, if you roll a 1, roll a 1D4 instead. 1: Chamber Explosion(ONLY ON A 1D4 roll) 1-5: Jammed. 7-8: Damage. Value: 4 Two Handed
You use two hands to wield this weapon. Volley
When your target is 15ft or less and attacking with this weapon you get a -2 to attack rolls |
Name | Range Type | Damage | Damage Types | Range (Normal) | Range (Max) | Traits |
---|---|---|---|---|---|---|
Melee | ||||||
Battleaxe | Melee | 1D8 |
Piercing
|
— | — |
One-Handed
You use one hand to wield this weapon. |
Bo Staff | Melee | 1D8 |
Bludgeoning
|
— | — |
Finesse
You can use Dexterity or Strength for attack and damage rolls with this weapon. Light
This weapon is lightweight and reduces MAP by 1 Parry
This weapon provides a bonus to parrying attacks. Value: 1 Two Handed
You use two hands to wield this weapon. |
Falchion | Melee | 1D8 |
Slashing
|
— | — |
Lethal
When armor is reduced to 0 by your armor piercing. You do bonus damage equal to the stated type. Value: D6 One-Handed
You use one hand to wield this weapon. |
Glaive | Melee | 1D10 |
Slashing
|
— | — |
Balanced
You can use dexterity or strength for attack rolls, but only the strength modifier for damage. Lethal
When armor is reduced to 0 by your armor piercing. You do bonus damage equal to the stated type. Value: D6 Two Handed
You use two hands to wield this weapon. |
Great Axe | Melee | 1D12 |
Piercing
|
— | — |
Armor Piercing
The bonus to the armor piercing score Value: 1 Heavy
If you are using this weapon with a strength of 12 and below. Your attack rolls are made with disadvantage Two Handed
You use two hands to wield this weapon. |
Great Club | Melee | 1D10 |
Bludgeoning
|
— | — |
Two Handed
You use two hands to wield this weapon. |
Great Hammer | Melee | 1D12 |
Bludgeoning
|
— | — |
Heavy
If you are using this weapon with a strength of 12 and below. Your attack rolls are made with disadvantage On-Crit
When you land a critical hit, add the dice value after doubling the dice to the damage Value: D12 Two Handed
You use two hands to wield this weapon. |
Greatsword | Melee | 1D12 |
Slashing
|
— | — |
Heavy
If you are using this weapon with a strength of 12 and below. Your attack rolls are made with disadvantage Lethal
When armor is reduced to 0 by your armor piercing. You do bonus damage equal to the stated type. Value: D8 Two Handed
You use two hands to wield this weapon. |
Halberd | Melee | 1D10 |
Piercing
|
— | — |
Armor Piercing
The bonus to the armor piercing score Value: 1 Heavy
If you are using this weapon with a strength of 12 and below. Your attack rolls are made with disadvantage Reach
This weapon can attack targets additional distances away in ft Value: 5 Two Handed
You use two hands to wield this weapon. |
Longsword | Melee | 1D8/1D10 |
Piercing
Slashing
|
— | — |
Balanced
You can use dexterity or strength for attack rolls, but only the strength modifier for damage. Parry
This weapon provides a bonus to parrying attacks. Value: 1 Versatile
You can use this as a one or two handed weapon with seperate damage profile |
Martial Spear | Melee | 1D8/1D10 |
Piercing
|
— | — |
Balanced
You can use dexterity or strength for attack rolls, but only the strength modifier for damage. Reach
This weapon can attack targets additional distances away in ft Value: 5 Versatile
You can use this as a one or two handed weapon with seperate damage profile |
Morningstar | Melee | 1D8 |
Bludgeoning
|
— | — |
Armor Piercing
The bonus to the armor piercing score Value: 1 One-Handed
You use one hand to wield this weapon. |
Pike | Melee | 1D8 |
Piercing
|
— | — |
Heavy
If you are using this weapon with a strength of 12 and below. Your attack rolls are made with disadvantage On-Crit
When you land a critical hit, add the dice value after doubling the dice to the damage Value: D4 Reach
This weapon can attack targets additional distances away in ft Value: 5 Two Handed
You use two hands to wield this weapon. |
Rapier | Melee | 1D8 |
Piercing
|
— | — |
Finesse
You can use Dexterity or Strength for attack and damage rolls with this weapon. One-Handed
You use one hand to wield this weapon. Parry
This weapon provides a bonus to parrying attacks. Value: 1 |
Scimitar | Melee | 1D8 |
Slashing
|
— | — |
Finesse
You can use Dexterity or Strength for attack and damage rolls with this weapon. Lethal
When armor is reduced to 0 by your armor piercing. You do bonus damage equal to the stated type. Value: D8 One-Handed
You use one hand to wield this weapon. |
Scythe | Melee | 1D10 |
Piercing
|
— | — |
Heavy
If you are using this weapon with a strength of 12 and below. Your attack rolls are made with disadvantage On-Crit
When you land a critical hit, add the dice value after doubling the dice to the damage Value: D10 Two Handed
You use two hands to wield this weapon. |
Shortsword | Melee | 1D6 |
Slashing
|
— | — |
Agile
You reduce MAP by the stated agile amount Value: 1 Finesse
You can use Dexterity or Strength for attack and damage rolls with this weapon. One-Handed
You use one hand to wield this weapon. |
Trident | Melee | 1D8/1D10 |
Piercing
|
— | — |
On-Crit
When you land a critical hit, add the dice value after doubling the dice to the damage Value: D10 Thrown
This weapon can be thrown without disadvantage. Value: 35/100 Versatile
You can use this as a one or two handed weapon with seperate damage profile |
Warhammer | Melee | 1D8/1D10 |
Bludgeoning
Piercing
|
— | — |
Heavy
If you are using this weapon with a strength of 12 and below. Your attack rolls are made with disadvantage Versatile
You can use this as a one or two handed weapon with seperate damage profile |
War Pick | Melee | 1D8 |
Piercing
|
— | — |
Armor Piercing
The bonus to the armor piercing score Value: 1 Heavy
If you are using this weapon with a strength of 12 and below. Your attack rolls are made with disadvantage On-Crit
When you land a critical hit, add the dice value after doubling the dice to the damage Value: 2D6 Two Handed
You use two hands to wield this weapon. |
Whip | Melee | 1D4 |
Slashing
|
— | — |
Non-Lethal
You can knock someone out instead of killing when you reduce a target HP to 0. One-Handed
You use one hand to wield this weapon. Reach
This weapon can attack targets additional distances away in ft |
Ranged | ||||||
Blowgun | Ranged | 1D4 |
Piercing
|
25 | 100 |
Agile
You reduce MAP by the stated agile amount Two Handed
You use two hands to wield this weapon. Volley
When your target is 15ft or less and attacking with this weapon you get a -2 to attack rolls |
Crossbow | Ranged | 1D10 |
Piercing
|
80 | 360 |
Ammunition
This weapon requires ammunition to use Load
This weapon requires a stated amount of Action Points to reload Value: 1 Two Handed
You use two hands to wield this weapon. Volley
When your target is 15ft or less and attacking with this weapon you get a -2 to attack rolls |
Hand Crossbow | Ranged | 1D6 |
Piercing
|
30 | 120 |
Ammunition
This weapon requires ammunition to use One-Handed
You use one hand to wield this weapon. |
Heavy Crossbow | Ranged | 1D12 |
Piercing
|
100 | 400 |
Ammunition
This weapon requires ammunition to use Armor Piercing
The bonus to the armor piercing score Value: 1 Heavy
If you are using this weapon with a strength of 12 and below. Your attack rolls are made with disadvantage Load
This weapon requires a stated amount of Action Points to reload Value: 1 Two Handed
You use two hands to wield this weapon. Volley
When your target is 15ft or less and attacking with this weapon you get a -2 to attack rolls |
Longbow | Ranged | 1D8 | — | 150 | 700 |
Ammunition
This weapon requires ammunition to use Lethal
When armor is reduced to 0 by your armor piercing. You do bonus damage equal to the stated type. Value: D6 Two Handed
You use two hands to wield this weapon. Volley
When your target is 15ft or less and attacking with this weapon you get a -2 to attack rolls |
Name | Range Type | Damage | Damage Types | Range (Normal) | Range (Max) | Traits |
---|---|---|---|---|---|---|
Melee | ||||||
Club | Melee | 1D4 |
Bludgeoning
|
— | — |
Non-Lethal
You can knock someone out instead of killing when you reduce a target HP to 0. One-Handed
You use one hand to wield this weapon. |
Dagger | Melee | 1D4 |
Piercing
|
— | — |
Agile
You reduce MAP by the stated agile amount Value: 1 Concealable
This weapon is easy to hide, gaining a +2 to checks to hide this weapon. Lethal
When armor is reduced to 0 by your armor piercing. You do bonus damage equal to the stated type. Value: D6 Light
This weapon is lightweight and reduces MAP by 1 On-Crit
When you land a critical hit, add the dice value after doubling the dice to the damage Value: D6 One-Handed
You use one hand to wield this weapon. |
Hammer | Melee | 1D6 |
Bludgeoning
|
— | — |
One-Handed
You use one hand to wield this weapon. |
Handaxe | Melee | 1D6 |
Piercing
|
— | — |
One-Handed
You use one hand to wield this weapon. Thrown
This weapon can be thrown without disadvantage. Value: 30/90 |
Javelin | Melee | 1D6/1D8 |
Piercing
|
— | — |
Thrown
This weapon can be thrown without disadvantage. Value: 50/150 Two Handed
You use two hands to wield this weapon. |
Quaterstaff | Melee | 1D6 |
Bludgeoning
|
— | — |
Finesse
You can use Dexterity or Strength for attack and damage rolls with this weapon. Light
This weapon is lightweight and reduces MAP by 1 Parry
This weapon provides a bonus to parrying attacks. Value: 1 Versatile
You can use this as a one or two handed weapon with seperate damage profile |
Shield | Melee | 1D3 |
Bludgeoning
|
— | — |
One-Handed
You use one hand to wield this weapon. Parry
This weapon provides a bonus to parrying attacks. Value: 2 |
Simple Spear | Melee | 1D6/1D8 |
Piercing
|
— | — |
Balanced
You can use dexterity or strength for attack rolls, but only the strength modifier for damage. Versatile
You can use this as a one or two handed weapon with seperate damage profile |
Ranged | ||||||
Dart | Ranged | 1D4 |
Piercing
|
20 | 60 |
Lethal
When armor is reduced to 0 by your armor piercing. You do bonus damage equal to the stated type. Value: D6 Thrown
This weapon can be thrown without disadvantage. |
Light Crossbow | Ranged | 1D8 |
Piercing
|
80 | 320 |
Ammunition
This weapon requires ammunition to use Load
This weapon requires a stated amount of Action Points to reload Value: 1 Two Handed
You use two hands to wield this weapon. Volley
When your target is 15ft or less and attacking with this weapon you get a -2 to attack rolls |
Shortbow | Ranged | 1D6 |
Piercing
|
70 | 350 |
Ammunition
This weapon requires ammunition to use Two Handed
You use two hands to wield this weapon. |