You gain damage resistance bases on the draconic ancestry.
You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Dragon | Damage Type/ Resistance | Origin |
Black | Acid | Chromatic |
Blue | Lightning | Chromatic |
Brass | Fire | Metallic |
Bronze | Lightning | Metallic |
Copper | Acid | Metallic |
Gold | Fire | Metallic |
Green | Poison | Chromatic |
Red | Fire | Chromatic |
Silver | Cold | Metallic |
White | Cold | Chromatic |
Jade | Thunder | Imperial |
Sky | Lightning | Imperial |
Sea | Fire | Imperial |
Moon | Radiant | Luminant |
Star | Force | Luminant |
Sun | Fire | Luminant |
Dragonborn have innate ability to exhale breaths of elemental energy akin to a draconic beast.
As an action once per short rest, You can breath a 15x 30ft cone of energy dependant on your ancestry. Those caught inside must make a saving throw based on the damage type
Fire, Force, Radiant, Lightning —> Reflex
Poison, Thunder, Cold —> Fortitude
the DC is equal to 10 + your constitution modifier + your level.
You do 2D8 damage of your ancestry type, increasing by 1D8 at level 4 and 4 levels afterwards
Dragonborn are a rare sight and often can terrify those unfamiliar with them
You gain advantage in intimidation checks
Dragonborn strive to be utter perfectionists, being inexhaustible in their dedication for it,. Select a skill you are proficient in, if you are trained in it, you gain a +1 bonus to it, if you are expert it becomes +2, if you are master it becomes +3, if you are legendary, it becomes a +4
The skin of a dragonborn is naturally hard and tough.
You gain a +2 bonus to armor.
No class-specific racial features.
You always gain a +1 on damage when doing damage against creatures who have attacked you in the past minute.
In addition, when you fall below 50% HP for the first time in a long rest, you gain 4 + (your level/2) temporary hitpoints.
You gain swimming and climbing speed equal to your movement speed and gain +1 on atheletics and acrobatics check.
You gain a +1 on all Lore checks and gain a +1 on will saving throws against spells with the mentalism effect.
Once per long rest as an action, you may choose to
make yourself immune to your draconic ancestry damage type and gain Ward 1.