You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey
The light weight and agility that Elf’s possess means that they are able to use their innate grace and speed to conduct feats that would otherwise require brute strength.
You can choose to add your dexterity modifier to the Athletics Skill instead of strength. However, this skill is still considered to be a strength based skill and as such benefits from traits or feats that improve strength based skills and does not benefit from traits or feats that improve dexterity based skill.
You gain +2 to passive perception. You always have the effects of detect magic cantrip casted at yourself at level 1. In addition you can sense extremely strong magical presence(e.g 8th level and above active, or areas of significant arcane presence) in a radius equal to 5 + twice your level kilometers. You do not know the location, specific type, nature of such it, you are just aware of its presence and general type(i.e, necrotic, divine)
If the magic is of overpowering evil nature, your must make a will save against a DC set by the GM, on a failure you gain 1 extra level of exhaustion, on a critical failure, gain 2 extra levels of exhaustion. Making a repeat saving throw against it every 7 days. You ignore this level while in battle focus.
You have the blood of the feywild in your veins. You cannot be magically put to sleep and are immune to certain feywild effects.
Elves have reflexs and speed far beyond most mortals. Processing events and capable of moving their body at incredible speed. You gain advantage on reflex saves.
It is said that Lirineoix feared that her children would be controlled by Ilhad, god of darkness and as such imbued each one with a special protection, ensuring they would not fall to spells that seek to control or influence their mind
Against effects meant to charm, possess, dominate or any sort of mind control manipulation effects, your critical failures and failures count as success and your success counts as Critical Success.
No class-specific racial features.
Every Elf is capable of a semi/trance like state in high intensity situations, allowing their minds to hyper focus on certain aspects and tuning others out. For the drow this is conditionee to manifest as a deadly precise frenzy where any weakness is taken advantage of with deadly precision
Entering battle focus takes an action and comimg out of battle focus is much the same as concentrating in a spell, except you can still concentrate on other spells. Thus requiring concentration checks each time you take damage. In additional, frighened effects also take you out of Battle Focus. You can only battle focus once per long rest, increasing to 2 if you are level 11 and above.
In Battle Focus: Murderous Prowess, you attacks do a bonus of 1 damage.
When you have killed an enemy in the past minute or or targetting an off guard, your armor piercing score is inceased by 2 and your DC increases by 1.
The Dark Elves felt betrayed by Lirineoix and many broke faith, finding faith in other gods and goddess with darker, more shadow magic
You know a cantrip at level 1, and spells as shown in the table below Once you select the spell, you can only change the spell upon levelling up. You can only cast each spell once.
You gain the 1st level spell at level 5 and the 2nd level at level 10
Cantrips:
Chill Touch
Minor Illusion
Thaumaturgy
Infestation
Poison Spray
Level 1:
Disguise Self
Faerie Fire
Darkness
Sleep
Cause Fear
Command
Level 2:
Invisibility
Spider Climb
Hold Person
Darkvision
Suggestion
Every Elf is capable of a semi/trance like state in high intensity situations, allowing their minds to hyper focus on certain aspects and tuning others out. The Eladari train for their warrior in times of war for it to manifest in a hyper disciplined and cordinated manner. Using their hyper tuned reflexs they are able to defend from incoming attacks with ease.
Entering battle focus takes an action and comimg out of battle focus is much the same as concentrating in a spell, except you can still concentrate on other spells. Thus requiring concentration checks each time you take damage. In additional, frighened effects also take you out of Battle Focus. You can only battle focus once per long rest, increasing to 2 if you are level 11 and above.
When you enter Battle Focus: Martial Prowess. You gain a +1 to defence as well as parry(if applicable) and reflex saving throws. You also have advantage on saving throws against frightened effects
If you are within 5ft of a creature with this trait. You can add your bonuses to each other(to a max of +5).
Elves were created by the goddess of magic. For that they have an innate magical talent.
You know a cantrip at level 1, and spells as shown in the table below Once you select the spell, you can only change the spell upon levelling up. You can only cast each spell once.
You gain the 1st level spell at level 5 and the 2nd level at level 10
Cantrip:
Fire Bolt
Prestidigitation
Mage Hand
Light
Mending
Level 1:
Detect Magic
Feather Fall
Sleep
Identify
Jump
Level 2:
Misty Step
Levitate
Locate Object
Blur
Every High Elf is required to serve at least ten years in the military and five years as a public servant thus picking up skills that last a lifetime.
You gain proficiency in the longbow, shield, spear and shortsword.
Every Elf is capable of a semi/trance like state in high intensity situations, allowing their minds to hyper focus on certain aspects and tuning others out. The Slyvorin train its warriors for it to manifest in hyper fast reflex and speed to reposition at a moment’s notice. A style which matches the Slyvorin way of war.
Entering battle focus takes an action and comimg out of battle focus is much the same as concentrating in a spell, except you can still concentrate on other spells. Thus requiring concentration checks each time you take damage. In additional, frighened effects also take you out of Battle Focus. You can only battle focus once per long rest, increasing to 2 if you are level 11 and above.
When in Battle Focus: Strike and Fade. When you have made an attack or casted a spell that turn. You can use your reaction to move 1D4*5ft anytime turning the round.
It is said the goddess of nature Arilorin reached a deal with Lirinoeix to take some ownership of the Elven race. This resulted in the Wood Elves whose inherent magical talent have been changed to include thode or Arilorin’s talent
You know a cantrip at level 1, and spells as shown in the table below Once you select the spell, you can only change the spell upon levelling up. You can only cast each spell once.
Cantrip:
Druidcraft
Poison Spray
Control Flames
Mould Earth
Shape Water
Level 1:
Detect Poison and Disease
Faerie Fire
Longstrider
Speak with animals
Level 2:
Gust of Wind
Beast Sense
Pass without trace
Lesser Restoration
Wood Elf’s have spend all their lives in the forest and as such are almost impossible to detect in terrain in the elements
You can attempt to hide even when you are only lightly obscured by foliage, forest, heavy rain, falling snow, mist and other natural phenomena. In addition, you gain advantage on Lore(nature), Survival and Perception checks when in forests