The ancient dwarfs suffered immense tortures which their bodies evolved to handle. Even to this day, the blood of the ancient dwarfs allows them to withstand immense suffering.
Once per turn against spell attacks and damage received from spells, reduce that damage by D2. At level 6 it becomes a D4, at level 12 it increases to D6, at level 18 it increases to D8
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
You gain 1 extra hitpoint per level.
Twice per short rest, you gain up to 60ft of tremoer sense as an action for one minute.
Dwarfs are some of the most well built creatures in all of Allurian, they are often able to resist most mundane effects directed against them.
No class-specific racial features.
You gain advantage on all checks required when selling, trading or buying products. Optionally you can choose to assist an ally close when they are selling, trading or buying products. Your ally can add an additional 2 to their dice rolls.
Hill Dwarfs often grow up learning how to live in the wild, often being able to rely on themselves.
When making a survivor or perception check, add one to your roll.
You gain advantage on attack rolls against goblins.
Mountain Dwarves are famed for their heavy armour. You gain proficiency in heavy armour.