Whenever you land a melee critical hit, you can re-roll all damage dice of 1 or 2.
Select one skill, tool or weapon to be proficient in. At level 10, you can pick another.
Like orcs, minor wounds against you seem to have little effect.
When you take unmodified damage less than your <your level/4) round up,you ignore it. You still are counted as having taken damage. You can do this once per turn.
You gain advantage on intimidation checks.
No class-specific racial features.
No subrace-specific racial features.