You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey
Unable to stand up in open combat, Goblins use their great speed, cunning and their skill in stealth to launch surprise strikes against their foes.
When makin an attack against a surprised target, you can re-roll damage rolls.
When an attack of opportunity is made against yo, you gain a +2 to defence
Goblins often poison their weapons and are masters at using poison.
You gain advantage when making checks while making or applying poison.
Goblins are nasty fighters, willing to use even the smallest and especially dirtiest means of attack in combat
You can make an attack against a target that ignored MAP once per turn within 5ft. You attack with D20 + your level, doing 1D4 piercing damage. If you hit the target, you make it off guard until the end of your turn, if the target is already off guard, you roll double dixe.
Goblins are known for being notoriously hard to track and spot able to hide from those who are not skilled in perception.
Goblins often like in horrid conditions and as such those who grow to adulthood often learn the art of surviving in the woods.
No class-specific racial features.
No subrace-specific racial features.