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Lizardfolk
  • Size Medium
  • Speed 30 ft
Lizardfolk are an enigmatic race, often described as strong, savage, cunning, and alien. While they share the reclusive tendencies of Elves, their isolation stems from cultural differences rather than choice. Lizardfolk culture revolves around their devotion to their god, Angoeru, whose mysterious signs dictate their actions. These range from attacking dwarven mines to offering treasures to human cities. Despite their tribal and “savage” nature, Lizardfolk have a structured and stable society. Their goals remain a mystery to most, and their actions are often misinterpreted by outsiders.
Ability Bonuses
STR +1 DEX +1 CON +2 WIS +1 CHA +-1
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Universal Racial Features
Acid Resistance
Racial Feature

Lizardfolk’s scales and bodies are highly resistant to many forms of elemental damage making them extremely resilient to being harmed. 


You gain resistance to acid.


Code: LZ-AR
Chameleon Scales
Racial Feature

Lizardfolk scales often are coloured to blend in with their surroundings, often making them extremely difficult to spot in their natural habitat.


When in a swamp, in foliage or in a forest, you can add four to your stealth rolls


Code: LZ-CS
Masters of the Wild
Racial Feature

Lizardfolk are masters of the untamed wild, able to survive in harsh environments and even underwater


You also gain advantage in survivor checks and trained proficiency in the survivor skill. You also can breathe underwater for up to thirty minutes and shallow water does not give disadvantage. 


Code: LZ-MW
Primal Instinct
Racial Feature

When backed into a corner, the cold-blooded creatures of Allurian instincts can take over, sending them into a murderous rampage. Most lizardfolk have evolved to tune down its most vicious effect.


When below 25% HP, you gain 5ft of movement and a +1 to damage rolls.

Code: LZ-PI
Primal Sense
Racial Feature

The sense of a lizardfolk is unparalleled throughout all the mortal races, able to sense danger far before it even reveals itself.


You gain advantage on perception checks.


Code: LZ-PS
Razer Teeth and Claws
Racial Feature

Lizardfolks have teeths capable of ripping flesh from bone and have claws that can tear through light armour making them fearsome foes in close combat


Your unarmed strikes gain a +1 to armor piercing. In addition you can make a tail attack ignoring MAP once per turn.


Your attack roll for this is D20 + Strength Modifier + half your level. It does D4 + Strength Modifier + half your level bludgeoning damage

Code: LZ-RTC
Features by Class

No class-specific racial features.

Features by Subrace

No subrace-specific racial features.