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Tabaxi
  • Size Medium
  • Speed 35 ft
Hailing from a strange and distant land, wandering tabaxi are catlike humanoids driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the world's wonders. Ultimate travelers, the inquisitive tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
Ability Bonuses
STR +-1 DEX +3 INT +1 CHA +1
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Universal Racial Features
Cat Nap
Racial Feature

Tabaxi are creatures who need less rest than other mortals.


Long rest needs 5 instead of 8 hours.


Code: TX-CN
Cat Sprint
Racial Feature

Tabaxi are known to suddenly be able to move at incredible speed, covering incredible distances in a blink of an eye.


When you take the sprint action, you instead move as if you have taken 4 move actions instead.
Code: TX-CS
Darkvision
Racial Feature

You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.


Code: TX-DV
Feline Agility
Racial Feature

Tabaxi’s cat-like reflexes and agility are matched by few in Allurian


When making a dexterity related skill check you gain a +2 to that roll

Code: TX-FA
Feline Claws
Racial Feature

Tabaxi have razor sharp claws which can match steel blades.


You have a climbing speed of 20 feet. You can unarmed do extra one damage and they do piercing instead of bludgeoning damage. 


Code: TX-FC
Feline Speed
Racial Feature

Tabaxi are able to dart across the harshest of terrain with ease.


When traversing through non-magical difficult terrain, you can subtract ten feet of movement instead of reducing it by half. 


Code: TX-FS
Silent Steps
Racial Feature

The lightweight of Tibaxi’s combined with their agility make them extremely hard to detect.


You gain advantage in all stealth checks.


Code: TX-SS
Sixth Sense
Racial Feature

Tabaxi have a keen sense of danger that is ill-understood by most, able to sense danger before it comes.


Once after a long rest, roll 6D6, on a 6+, you gain a sixth sense die. You can use that die to add 1D6 to any perception check, reflex saving throw or choose to subtract 1D6 from an enemy attack roll.


Code: TX-6S
Features by Class

No class-specific racial features.

Features by Subrace

No subrace-specific racial features.