High Magic Mage
PrestigeEntry Requirements
All groups are required (AND). Within a group, requirements combine using that group’s operator (AND/OR).
- Wizard level 7+
- Druid level 7+
- Cleric level 7+
Prestige Level Progression
| Prestige Level | Counts-As Mode | Counts As |
|---|---|---|
| L1 | Choose | Cleric Wizard Druid |
| L2 | Choose | Cleric Wizard Druid |
| L3 | Choose | Cleric Wizard Druid |
| L4 | Choose | Cleric Wizard Druid |
| L5 | Choose | Cleric Wizard Druid |
| L6 | Choose | Cleric Wizard Druid |
| L7 | Choose | Cleric Wizard Druid |
| L8 | Choose | Cleric Wizard Druid |
| L9 | Choose | Cleric Wizard Druid |
| L10 | Choose | Cleric Wizard Druid |
| L11 | Choose | Cleric Wizard Druid |
| L12 | Choose | Cleric Wizard Druid |
| L13 | Choose | Cleric Wizard Druid |
Features
You must spend at least 1.5 hours of free time preparing spells after each long rest This cannot be done as part of a long or short rest. If you do not do so, you cannot use or gain the benefits of high magic mage for the next 16 hours.
You learn 2 high magic spells and can learn spells from the High Magic spell list up to 4th level.
When you cast a high magic spell, you use twice the amount of spell slots of that level.
High Magic spells must also be prepared in advance, reserving the two spell slots that will be used for it. These two spell slots can only be used for that stated high magic spell.
When contesting spell checks, counterspelling or dealing with effects targetted against you or are targeting effects. You are considered to be able to be using any of the origins, or multiple of. This means you can consider yourself a divine, arcane, occult or primal caster for the sake of any checks or effects.
You select a benefits for 2 turns you cast a high magic spell
Primal: Protect of Lirneoix
+2 to defence and resistance to non magical damage
Arcane: Ward of Lirineoix
Gain a +3 to ward
Divine: Shield of Lirineoix
Gain +3 on saves vs magical effects.
Select 2 spells from a spell list not of your own that is a core origin. You learn it. For each additional prestige class level you gain, select another to learn.
For these spells you must declare at a long rest what slot they are going to be used and that slot can only be used for that spell.
You learn 2 high magic spells and can learn spells from the High Magic spell list up to 6th level.
High Magic spells must also be prepared in advance, reserving the two spell slots that will be used for it. These two spell slots can only be used for that stated high magic spell.
You can attempt a spellcasting check to attempt to analyse a magical effect or spell. For each hour you can analyse the effect even while doing other things. Each successful spellcasting check gains a +3 stacking bonus to a max of your wizard level. In addition your dispel magic gains a range of 2000ft, and you can use this stacking bonus when doing a contested spellcasting check
A signature of the High Magic is to effortlessly combine various origins. When casting a spell, you can modify the spell using one of these as long as the spell is not part of the origin.
Arcane Fuse: Increase the range of the spell by 25%
Primal Fuse: The spell now provides the target with 1D6 temporary hitpoints and +1 to defence
Divine Fuse: Grant Ward 4
Occult Fuse: The spell causes those affected to become off-guard until the end of the round.
You learn 2 high magic spells and can learn spells from the High Magic spell list up to 8th level.
High Magic spells must also be prepared in advance, reserving the two spell slots that will be used for it. These two spell slots can only be used for that stated high magic spell.
High Magic thanks to their deep knowledge of magic are masters of dispelling and removing effects
When you are attempting to neutralise a spell effect that is harmful, or is targeted towards you using counterspell or any sort of contested spell check. You are able to expand a spell slot to gain twice the spell slot level to your roll
You learn 1 9th level high magic spell slot. This spell only uses one spell slot abd must be prepared in advance to use that slot in a long rest.
Select a single spell of 8th level and below, your superb study of this spell allow you to cast it as 1 action less and be considered from any spell list.
You in an aura of 30ft cause magical effects to always be casted one level lower. Their DC is also decreased by 1. Shield of the weave now affects allies in this radius.
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You have reached a height of magic only a scant few mortals have reached. You learn 1 10th level high magic spell slot. This spell only uses one spell slot abd must be prepared in advance to use that slot in a long rest.