High Magic Mage

Prestige
Claimed by the Elves as an invention of their own, this is only a half truth, for it was discovered by an ancient gnomish mage and catalogued as a polar opposite to dark magic. Though it was only with the elves long lifespan and bond with lirineoix was this form of magic catalogued. High Magic binds the four core origins of magic together, channeling them in union to create spells of impressive power. To do such a feat unlike dark magic or necromancy has no shortcuts, rather centuries of study and impressive natural talent is required to even grasp the basics. For this only the long lived races have been able to use it and even then only sparingly for its full might is a closely guarded secret.

Entry Requirements

All groups are required (AND). Within a group, requirements combine using that group’s operator (AND/OR).

Group 1
Inside group: OR
  • Wizard level 7+
  • Druid level 7+
  • Cleric level 7+

Prestige Level Progression

Prestige Level Counts-As Mode Counts As
L1 Choose Cleric Wizard Druid
L2 Choose Cleric Wizard Druid
L3 Choose Cleric Wizard Druid
L4 Choose Cleric Wizard Druid
L5 Choose Cleric Wizard Druid
L6 Choose Cleric Wizard Druid
L7 Choose Cleric Wizard Druid
L8 Choose Cleric Wizard Druid
L9 Choose Cleric Wizard Druid
L10 Choose Cleric Wizard Druid
L11 Choose Cleric Wizard Druid
L12 Choose Cleric Wizard Druid
L13 Choose Cleric Wizard Druid

Features

L2 — High Magic Dedication - Dedicated Scholar
Code: PHM1-2 · Mechanics: High Magic Dedication - Dedicated Study
Prestige Feature
Class Feature: High Magic Dedication - Dedicated Study (PHM1-2)

You must spend at least 1.5 hours of free time preparing spells after each long rest This cannot be done as part of a long or short rest. If you do not do so, you cannot use or gain the benefits of high magic mage for the next 16 hours.

L2 — Lore of High Magic
Code: PHM1 · Mechanics: Lore of High Magic
Prestige Feature
Class Feature: Lore of High Magic (PHM1)

You learn 2 high magic spells and can learn spells from the High Magic spell list up to 4th level.


When you cast a high magic spell, you use twice the amount of spell slots of that level.

High Magic spells must also be prepared in advance, reserving the two spell slots that will be used for it. These two spell slots can only be used for that stated high magic spell.

L2 — Student of the Four Origins
Code: PHM1-1 · Mechanics: Student of the Four Origin
Prestige Feature
Class Feature: Student of the Four Origin (PHM1-1)

When contesting spell checks, counterspelling or dealing with effects targetted against you or are targeting effects. You are considered to be able to be using any of the origins, or multiple of. This means you can consider yourself a divine, arcane, occult or primal caster for the sake of any checks or effects.

L3 — Shield of the Weave
Code: PHM2 · Mechanics: Shield of the Weave
Prestige Feature
Class Feature: Shield of the Weave (PHM2)

You select a benefits for 2 turns you cast a high magic spell


Primal: Protect of Lirneoix

+2 to defence and resistance to non magical damage


Arcane: Ward of Lirineoix

Gain a +3 to ward


Divine: Shield of Lirineoix

Gain +3 on saves vs magical effects.


L4 — Scholar of magic
Code: PHM3 · Mechanics: Scholar of Magic
Prestige Feature
Class Feature: Scholar of Magic (PHM3)

Select 2 spells from a spell list not of your own that is a core origin. You learn it. For each additional prestige class level you gain, select another to learn.

For these spells you must declare at a long rest what slot they are going to be used and that slot can only be used for that spell.

L5 — Expert of High Magic
Code: PHM4 · Mechanics: Expert of High Magic
Prestige Feature
Class Feature: Expert of High Magic (PHM4)

You learn 2 high magic spells and can learn spells from the High Magic spell list up to 6th level.


High Magic spells must also be prepared in advance, reserving the two spell slots that will be used for it. These two spell slots can only be used for that stated high magic spell.

L6 — Superb Analysis and dispelling
Code: PHM5 · Mechanics: Superb Analysis and dispelling
Prestige Feature
Class Feature: Superb Analysis and dispelling (PHM5)

You can attempt a spellcasting check to attempt to analyse a magical effect or spell. For each hour you can analyse the effect even while doing other things.  Each successful spellcasting check gains a +3 stacking bonus to a max of your wizard level. In addition your dispel magic gains a range of 2000ft, and you can use this stacking bonus when doing a contested spellcasting check

L7 — Fusion of Origins
Code: PHM6 · Mechanics: Fusion of Origins
Prestige Feature
Class Feature: Fusion of Origins (PHM6)

A signature of the High Magic is to effortlessly combine various origins. When casting a spell, you can modify the spell using one of these as long as the spell is not part of the origin.


Arcane Fuse: Increase the range of the spell by 25%


Primal Fuse: The spell now provides the target with 1D6 temporary hitpoints and +1 to defence


Divine Fuse: Grant Ward 4 


Occult Fuse: The spell causes those affected to become off-guard until the end of the round.

L8 — Master of High Magic
Code: PHM8 · Mechanics: Master of High Magic
Prestige Feature
Class Feature: Master of High Magic (PHM7)

You learn 2 high magic spells and can learn spells from the High Magic spell list up to 8th level.


High Magic spells must also be prepared in advance, reserving the two spell slots that will be used for it. These two spell slots can only be used for that stated high magic spell.

L9 — True Counterweave
Code: PHM9 · Mechanics: True Counterweave
Prestige Feature
Class Feature: True Counterweave (PHM8)

High Magic thanks to their deep knowledge of magic are masters of dispelling and removing effects


When you are attempting to neutralise a spell effect that is harmful, or is targeted towards you using counterspell or any sort of contested spell check. You are able to expand a spell slot to gain twice the spell slot level to your roll

L10 — Legendary High Magic
Code: PHM10 · Mechanics: Legendary High Magic
Prestige Feature
Class Feature: Legendary High Magic (PHM9)

You learn 1 9th level high magic spell slot. This spell only uses one spell slot abd must be prepared in advance to use that slot in a long rest.

L11 — Prepared Mastery
Code: PHM11 · Mechanics: Prepared Mastery
Prestige Feature
Class Feature: Prepared Mastery (PHM10)

Select a single spell of 8th level and below, your superb study of this spell allow you to cast it as 1 action less and be considered from any spell list.

L12 — Attuned to Magic
Code: PHM12 · Mechanics: Attuned to Magic
Prestige Feature
Class Feature: Attuned to Magic (PHM12)

You in an aura of 30ft cause magical effects to always be casted one level lower. Their DC is also decreased by 1. Shield of the weave now affects allies in this radius.

L13 — Apothesis
Code: PHM13 · Mechanics: Apothesis
Prestige Feature
Class Feature: Apothesis (PHM11)

You have reached a height of magic only a scant few mortals have reached. You learn 1 10th level high magic spell slot. This spell only uses one spell slot abd must be prepared in advance to use that slot in a long rest.