Samurai

Prestige
Samurai are the warrior caste of the Goran in Ithiskar. With males, the Goran of Ithiskar symbolising strength, endurance, determination and willpower, the Samurai are representation of that. Clad in heavy armor, these warriors are trained from young in the Ithiskarian Goran way of war, being extremely deadly and capable fighters, able to withstand incredible odds. Must be raised or born in Ithiskar, or have some deep connection to Ithiskar. Must be maleor at least significant backstory reasoning on why its not a male.

Entry Requirements

All groups are required (AND). Within a group, requirements combine using that group’s operator (AND/OR).

Group 1
Inside group: AND
  • Fighter level 5+

Prestige Level Progression

Prestige Level Counts-As Mode Counts As
L1 Fixed Fighter
L2 Fixed Fighter
L3 Fixed Fighter
L4 Fixed Fighter
L5 Fixed Fighter
L6 Fixed Fighter
L7 Fixed Fighter
L8 Fixed Fighter

Features

L2 — Samurai Dedication - Samurai Honor
Code: PSM1-2 · Mechanics: Samurai Dedication - Samurai Honor
Prestige Feature
Class Feature: Samurai Dedication - Samurai Honor (PSM1-2)

If you use a non-samurai weapon, you do not benefit from any non Samurai class feature, nor can you use any of it

L2 — Samurai Dedication - Samurai Honor
Code: PSM1-3 · Mechanics: Samurai Dedication - Samurai Honor
Prestige Feature
Class Feature: Samurai Dedication - Samurai Honor (PSM1-2)

If you use a non-samurai weapon, you do not benefit from any non Samurai class feature, nor can you use any of it

L2 — Samurai Martial Masteries
Code: PSH1-1 · Mechanics: Samurai Martial Masteries
Prestige Feature
Class Feature: Samurai Martial Masteries (PSM1-1)

You learn the following Martial Masteries 


Sheathed Attack(Any Katana) 

1 Action, 1 Point 

At the start of your turn, when in melee range with a target and you katana is sheathed, you make a devastating surprise attack. Your next attack roll gains a +2 to hit and on a hit that is 5 above the enemy defence makes the enemy off guard.


Heavenly Strike

2 Action, 1 Point

Make an melee attack with a Samurai weapon. This attacked cannot be blocked and ignores the shield block reaction. If attacking a off-guard target the attack gains +3 armor piercing

L2 — Samurai Weapon Proficiency
Code: PSH1 · Mechanics: Samurai Weapon Proficiency
Prestige Feature
Class Feature: Samurai Weapon Proficiency (PSM1)

For the following weapons you can consider them martial weapons to add to your proficiency. 

- Kusarigama

- Kanabo 

- Naginata

- Katana 

- Long Katana

Furthermore these and the following weapons are considered Samurai Weapon

- Longbow


L3 — Unbreakable Spirit
Code: PSH2 · Mechanics: Unbreakable Spirit
Prestige Feature
Class Feature: Unbreakable Spirit (PSM2)
You gain a +2 on will saves and regain 1D6 + your martial class level temporary hitpoints upon suffering a critical hit once per short rest.
L4 — Honorbound Combat
Code: PSH3 · Mechanics: Honorbound Combat
Prestige Feature
Class Feature: Honorbound Combat (PSM3)

When in melee range with enemies, and not benefitting from any flanking rule you gain a +1 to hit and fortitude saves and +1 to armor. This bonus is doubled if you meet the conditions for another 2 consecutive turns

L5 — Bushido Stances
Code: PSH4 · Mechanics: Bushido Stances
Prestige Feature
Class Feature: Bushido Stances (PSM4)

You can spend 1 action to enter theses stances and an action to swap out


Stonestance: You critical threshold increases by 2

Waterstance: Your reflex save and defence increases by 1.

Windstance: Melee attacks do bonus 3 armor piercing against off-guard targets

Moonstance: Martial Masteries do bonus 5 damage vs off-guard targets

L6 — Master of Masterties
Code: PSH5 · Mechanics: Master of Masterties
Prestige Feature
Class Feature: Master of Masterties (PSM5)

You gain the following martial masteries


Dance of Wrath(4 Points, 3 Action)

Using a Katana 

Select 3 enemies within 10ft of you and all 3 enemies are 15ft of each other. You move to each one, making an attack against each. You ignore MAP during this martial mastery

When you kill an enemy, force hostiles within 50ft who saw you to make a will save

CF: They are terrified for 1 Minute

F: They are terrified for one turn

S: Frightened for one turn

CS: N/A


Lightning Payback Strike(2 Action)

4 Points, any samurai weapon

Select a target, making 3 attacks, each attack has -5 and ignores MAP.. After this, your MAP is considered 10. However, if you target an enemy who has damage or targeted you,  the attack penalty becomes 2.  If 2 or more attacks land, the enemy becomes off guard until the end of their next round.


L7 — Samurai Showdon
Code: PSH6 · Mechanics: Samurai Showdon
Prestige Feature
Class Feature: Samurai Showdon (PSM6)

Once per long rest, you can trigger Samurai Showdown. 


Samurai Showdown(3 Action)

Enemies within 30ft of you must make a will save. If a target is a martial class, they have disadvantage. 

CF: For the next two turns, they will try their best to make an attack against you or target you. They do so with a -5 penalty

F:  For the next turn, they will try their best to make an attack against you or target you. They do so with a -5 penalty

S  For the next turn, they will try their best to make an attack against you or target you. 

CS: N/A

For the first 3 creature who moved forward to attack you, you can make an attack against them as a free action within the end of the round, for every 2 attack you make because of this, it counts as one towards MAP

L8 — Death before Dishonor
Code: PSH7 · Mechanics: Death before Dishonor
Prestige Feature
Class Feature: Death before Dishonor (PSM7)

When you know the result of a will save, you can choose to reduce your defence by 5 for one turn to gain a +10 to that will save

L9 — Stand Before Death
Code: PSH8 · Mechanics: Stand Before Death
Prestige Feature
Class Feature: Stand Before Death (PSM8)

When below 25% of your max HP(round down). Your melee attacks with Samurai weapon gain +5 damage and you gain advantage on fortitude and reflex saves as well as reducing non-magical damage by half.