Samurai
PrestigeEntry Requirements
All groups are required (AND). Within a group, requirements combine using that group’s operator (AND/OR).
- Fighter level 5+
Prestige Level Progression
| Prestige Level | Counts-As Mode | Counts As |
|---|---|---|
| L1 | Fixed | Fighter |
| L2 | Fixed | Fighter |
| L3 | Fixed | Fighter |
| L4 | Fixed | Fighter |
| L5 | Fixed | Fighter |
| L6 | Fixed | Fighter |
| L7 | Fixed | Fighter |
| L8 | Fixed | Fighter |
Features
If you use a non-samurai weapon, you do not benefit from any non Samurai class feature, nor can you use any of it
If you use a non-samurai weapon, you do not benefit from any non Samurai class feature, nor can you use any of it
You learn the following Martial Masteries
Sheathed Attack(Any Katana)
1 Action, 1 Point
At the start of your turn, when in melee range with a target and you katana is sheathed, you make a devastating surprise attack. Your next attack roll gains a +2 to hit and on a hit that is 5 above the enemy defence makes the enemy off guard.
Heavenly Strike
2 Action, 1 Point
Make an melee attack with a Samurai weapon. This attacked cannot be blocked and ignores the shield block reaction. If attacking a off-guard target the attack gains +3 armor piercing
For the following weapons you can consider them martial weapons to add to your proficiency.
- Kusarigama
- Kanabo
- Naginata
- Katana
- Long Katana
Furthermore these and the following weapons are considered Samurai Weapon
- Longbow
When in melee range with enemies, and not benefitting from any flanking rule you gain a +1 to hit and fortitude saves and +1 to armor. This bonus is doubled if you meet the conditions for another 2 consecutive turns
You can spend 1 action to enter theses stances and an action to swap out
Stonestance: You critical threshold increases by 2
Waterstance: Your reflex save and defence increases by 1.
Windstance: Melee attacks do bonus 3 armor piercing against off-guard targets
Moonstance: Martial Masteries do bonus 5 damage vs off-guard targets
You gain the following martial masteries
Dance of Wrath(4 Points, 3 Action)
Using a Katana
Select 3 enemies within 10ft of you and all 3 enemies are 15ft of each other. You move to each one, making an attack against each. You ignore MAP during this martial mastery
When you kill an enemy, force hostiles within 50ft who saw you to make a will save
CF: They are terrified for 1 Minute
F: They are terrified for one turn
S: Frightened for one turn
CS: N/A
Lightning Payback Strike(2 Action)
4 Points, any samurai weapon
Select a target, making 3 attacks, each attack has -5 and ignores MAP.. After this, your MAP is considered 10. However, if you target an enemy who has damage or targeted you, the attack penalty becomes 2. If 2 or more attacks land, the enemy becomes off guard until the end of their next round.
Once per long rest, you can trigger Samurai Showdown.
Samurai Showdown(3 Action)
Enemies within 30ft of you must make a will save. If a target is a martial class, they have disadvantage.
CF: For the next two turns, they will try their best to make an attack against you or target you. They do so with a -5 penalty
F: For the next turn, they will try their best to make an attack against you or target you. They do so with a -5 penalty
S For the next turn, they will try their best to make an attack against you or target you.
CS: N/A
For the first 3 creature who moved forward to attack you, you can make an attack against them as a free action within the end of the round, for every 2 attack you make because of this, it counts as one towards MAP
When you know the result of a will save, you can choose to reduce your defence by 5 for one turn to gain a +10 to that will save
When below 25% of your max HP(round down). Your melee attacks with Samurai weapon gain +5 damage and you gain advantage on fortitude and reflex saves as well as reducing non-magical damage by half.