Shinobi

Prestige
Shinobis are the opposite of the Samurai among Ithiskarian. Representing the feminine or Saori aspect. Shinobi represent cunning, stealth, elegance and grace. Trained from young, Shinobis are even fewer than Samurai in numbers and go through rigorous selection processes to even make the cut. The few girls who pass become Shinobis to the various clans of Ithiskar or perhaps other organusatins or even independent. They becoome deadly assassins, spies, skirmishes. They are also no less formidable in combat to their Goran equivalence and are considered masters of the Katana. Must be Ithiskarian or have significant Ithiskarian backstory reasoning, must be female or at least significant backstory reasoning on why its not a female.

Entry Requirements

All groups are required (AND). Within a group, requirements combine using that group’s operator (AND/OR).

Group 1
Inside group: OR
  • Fighter level 3+
  • Ranger level 3+
  • Monk level 3+
Group 2
Inside group: AND
  • Rogue level 4+
Group 3
Inside group: AND
  • Stealth — Expert
  • Acrobatics — Expert
  • Athletics — Trained

Prestige Level Progression

Prestige Level Counts-As Mode Counts As
L1 Choose Rogue Ranger Monk Fighter
L2 Fixed Rogue
L3 Fixed Rogue
L4 Choose Rogue Ranger Monk Fighter
L5 Fixed Rogue
L6 Fixed Rogue
L7 Fixed Rogue
L8 Choose Rogue Ranger Monk Fighter
L9 Fixed Rogue
L10 Fixed Rogue
L11 Fixed Rogue

Features

L2 — Shinobi Dedication - Shinobi's Honor
Code: PSH1-2 · Mechanics: Shinobi Dedication - Shinobi's Honor
Prestige Feature
Class Feature: Shinobi Dedication - Shinobi's Honor (PSH1-2)

If you use a non-shinobi weapon, wear medium or light armor or carry a shield, you do not benefit from any of Shinboi's class feature nor can you use them

L2 — Shinobi Fade
Code: PSH1-1 · Mechanics: Shinobi Fade
Prestige Feature
Class Feature: Shinobi Fade (PSH1-1)
For the last action in your turn, if you are not in melee range of an enemy or in melee range of an off-guard enemy, you may spend an action to dash 15ft and make a stealth check, 
L2 — Shinobi Weapon Proficiency
Code: PSH1 · Mechanics: Shinobi Weapon Proficiency
Prestige Feature
Class Feature: Shinobi Weapon Proficiency (PSH1)

These are considered your Shinobi Weapons

- Katana 

- Shuriken

- Kunai

- Dagger

- Kusarigama

You gain proficiency equal to your weapon proficiency for them, or expert, whichever is higher. 

If you pick the former, then they follows your weapon proficiency,

If you pick the later for every 5 levels prestiege class afterwards, increase their proficiency by one tier.

L3 — Shinobi Masteries
Code: PSH2 · Mechanics: Shinobi Masteries
Prestige Feature
Class Feature: Shinobi Masteries (PSH2)

You gain the following martial masteries|

Swiftstrike Counter(2 Action) 

3 Points, Katana

Target a creature who missed an attack or had an attack parried by you in the previous turn. You launch a swift furious strike. Make two attacks, with the second attack MAP reduced by 2. Your first attack does a bonus of 5 damage on-hit and gains 2 armor piercing.


Swift Throw (Free Action)

2 Point, have shuriken or Kunai and using a katana or dagger

Once per turn, you can make a ranged attack with a shuriken or kunai after killing an enemy or critically hitting an enemy with a Shinobi melee weapon and then target towards an enemy within 15ft with the thrown weapon

L4 — Shinobi Sense and Stalk
Code: PSH3 · Mechanics: Shinobi Sense and Stalk
Prestige Feature
Class Feature: Shinobi Sense and Stalk (PSH3)

You can spend 2 actions to reduce your movement speed down to 10ft and gain a -5 to defence.

During this you gain a +2 bonus to stealth and perception check and gain 45ft of tremor sense  You cannot make attacks for 1 turn when you do this

L5 — Outclass
Code: PSH4 · Mechanics: Outclass
Prestige Feature
Class Feature: Outclass (PSH4)

Shinobis are highly skilled in combat and even more skilled at finding favorable fights. 

When in melee range with one enemy and have no enemy within 30ft, you gain a +3 to defence against incoming attacks from that creature, This bonus increase to +5 if that creature was the receiving end of a surprise round

L6 — Fade and Evade
Code: PSH5 · Mechanics: Fade and Evade
Prestige Feature
Class Feature: Fade and Evade (PSH5)

When you do Shinobi's fade, you gain a +2 to defence.

L7 — Superior Shinobi Mastery
Code: PSH6 · Mechanics: Superior Shinobi Mastery
Prestige Feature
Class Feature: Superior Shinobi Mastery (PSH6)

You gain the following Martial Masteries


Katana Eviscerate(2 Action)
5 Point, Katana. 

Dash 5ft and make an attack with -2 to hit against a target who is off-guard and you are making a sneak attack against,  You leap onto the target and plunge your Katana into the foe. 

Forgo your sneak attack damage, you instead make an attack that replaces your normal weapon attack damage with a attack that does 25% of the target current HP in piercing damage while applying any on-hit effects


Entangled Barrage(2 Action)

3 Point, Kusarigama only'

When you trip a creature using the Kusarigama. You can dash immediately 30ft to within melee range of the creature and make an attack against it with advantage, This attack gains +2 armor piercing and counts as a sneak attack. However you gain a -3 to defence until the start of your next turn,


L8 — Ninja Vault
Code: PSH7 · Mechanics: Ninja Vault
Prestige Feature
Class Feature: Ninja Vault (PSH7)

You are able to make an acrobatics creature to leap over a large or smaller creature when taking the move or Rogue's Dash action and wielding a Shinobi weapon The DC is the creatures defence score 

CS: You go over and can make a shuriken thrown attack with a +2 to hit against the creature. On-hit, the creature is off guard

S: You go over and can make a shuriken thrown attack against the creature

F: You fail to go over

CF: You are knocked prone.

L9 — Superb Fade
Code: PSH8 · Mechanics: Superb Fade
Prestige Feature
Class Feature: Superb Fade (PSH8)

You can now do Shinobi Fade as an any action or as a reaction if a target moves within 10ft of you

L10 — Master Shinobi Masteries
Code: PSH9 · Mechanics: Master Shinobi Masteries
Prestige Feature
Class Feature: Master Shinobi Masteries (PSH9)

You gain the following Martial Masteries


Tempest Flurry (3 Action)
Katana only, 8 Points

Select a target within 5ft when you are not off-guard or being flanked and have only 1 enemy within 10ft. You roll 8D8. This is your armor piercing value. You then make 6 attacks,  each attack has the previous armor piercing value but has its damage halved and attacks as a -2 instead of following MAP.

If you land more than 3 attacks, you reduce their armor value by 25% if its non-magical or 10% if its magical till the target takes a long rest to fix.


Shadow Barrage(3 Action)

8 Point, Dagger only

You gain a +10 to defence for one turn., for each attack that missies, you can make an attack in return accounting for MAP

L11 — Ghost Walk
Code: PSH10 · Mechanics: Ghost Walk
Prestige Feature
Class Feature: Ghost Walk (PSH10)
You cannot be detected by non magical check after rolling for stealth, no matter the stealth check.