Magic Archer

Prestige
Magic Archers bond the magical and martial domains of warfare. Infusing their arrows with magic, they are able to send gleaming arrows at their foes infused with deadly magic. Their arrows and magical i are weaved together in a deadly bond. While associated with elves in this day and age, this was infact a invention by Humans and popularised though never mass weaponised as the elves could.

Entry Requirements

All groups are required (AND). Within a group, requirements combine using that group’s operator (AND/OR).

Group 1
Inside group: OR
  • Wizard level 3+
  • Bard level 3+
  • Druid level 3+
  • Sorcerer level 3+
Group 2
Inside group: OR
  • Fighter level 3+
  • Ranger level 3+
  • Rogue level 3+

Prestige Level Progression

Prestige Level Counts-As Mode Counts As
L1 Choose Fighter Wizard Ranger Bard Druid Sorcerer Rogue
L2 Choose Rogue Ranger Fighter
L3 Choose Wizard Bard Druid Sorcerer
L4 Choose Rogue Ranger Fighter
L5 Choose Wizard Bard Druid Sorcerer
L6 Choose Rogue Ranger Fighter
L7 Choose Wizard Bard Druid Sorcerer
L8 Choose Rogue Ranger Fighter
L9 Choose Fighter Wizard Druid Sorcerer Rogue Ranger Bard

Features

L2 — Arcane Arrows
Code: MAL2 · Mechanics: Enchanted Arrows
Prestige Feature
Class Feature: Enchanted Arrows (MA1)

You can craft enchanted arrows equal to your spellcasting modifier + half your Magic Archer level for 2 hours and hold up to your spellcasting modifier. 

You can craft the following arrows

Flaming Arrow

This arrow does a bonus of 3D6 fire damage on hit.

Enfeebling Arrow

On-hit, make the target make a fortitude saving throw. 

CF/F: Weakened(Body) 2 for one minute, 1D12 necrotic damage

CS/S: No effect

Grasping Arrow

On-hit the target takes 1D8 poison damage and must makes a reflex save. 

CF/F: For the next minute, they must succeed an athletics check against your DC or cannot move or dash. On a failed athletics check they take 1D6 slashing damage,

Psyhic Arrow

The target must make a will save on-hit

CF/F: Weakened(Mind) 2 for one minute, 1D12 Psychic damage

CS/S: No effect

Bursting Arrow 

Arrow the target on-hit the arrow explodes doing 2D8 force damage in a 5ft radius of the target,

Shocking Arrow 

The target makes a fortitude save on-hit, taking 2D6 lightning damage 

CF: Stun 2

F: Stun 1

S/CS: N/A

Ice Arrow

The target makes a fortitude save on-hit, taking 2D8 cold damage.

CF/F:  Speed reduced by half for one minute

CS/S: N/A

L2 — Magic Archer Dedication - Arcane Bow
Code: PAM1 · Mechanics: Magic Archer Dedication - Arcane Bow
Prestige Feature
Class Feature: Magic Archer Dedication - Arcane Bow (PAM1-2)

You must spend 1 hour every 24 hours to prepare magical arrows and your bows. Not doing so means you cannot use or benefit from magic archer features

L3 — Spell Infused Arrow
Code: MAL3 · Mechanics: Spell Infused Arrow
Prestige Feature
Class Feature: Spell Infused Arrow (MA2)
You can infuse an arrow with a spell of your choice when enchanting arrows. You must specify what spell and what level it is casted at and you use the spell slot,

Only on-hit does the spell trigger as if it has targetted the creature or been targetted at where the creature is standing.
L4 — Magic Arrows
Code: MAL4 · Mechanics: Magic Arrows
Prestige Feature
Class Feature: Magic Arrows (AA3)

Your ranged attacks using any kind of bow is always considered as magical and gain a +1 to armor piercing

L5 — Greater Enchanted Arrows
Code: MAL5 · Mechanics: Greater Enchanted Arrows
Prestige Feature
Class Feature: Greater Enchanted Arrows (MA4)

You can craft greater enchanted arrows, however these arrows are considered to use the slots of two of your arcane arrow slots


Ethereal Arrow

This arrow ignores armor and flies simply in a straight line and can hit enemies in a straight line away from you. It does bonus 1D12 true damage on-hit.


Starfire Arrow

This arrow gains a +3 to doing 7D8 bonus fire damage on-hit and +1 to armor piercing.


Witherbane Arrow

On-hit the target must make a fortitude save. On a failure, they take 2D12 necrotic damage and cannot regain hitpoints for the next minute


Moonfire Arrow

This arrow explodes on-hit, doing 4D10 radiant damage in a 10ft radius of the hit target. Those hit have their critical threshold reduced by 2 until the end of their next turn.


Seeker Arrow

You can launch arrow at a target known to him within range, and the arrow travels to the target, even around corners. Only an unavoidable obstacle or the limit of the arrow's range prevents the arrow's flight. This ability negates cover and concealment modifiers, but otherwise the attack is rolled normally. On-hit, you know where the target is.

Black Arrow

This arrow on-hit does 10% of the target's make HP in extra piercing damage.



L6 — Telekinetic Correction
Code: MAL6 · Mechanics: Telekinetic Correction
Prestige Feature
Class Feature: Telekinetic Correction (MA5)

When you roll your attack roll, upon knowing your result, but not knowing the outcome, you can aid a +3 to your hit roll as a reaction

L7 — Instantaneous Infusion
Code: MAL7 · Mechanics: Instantanous Infusion
Prestige Feature
Class Feature: Instantanous Infusion (MA6)

You can do spell infusion as a free action as long as the spell is one or two action and you use the arrow immediately.

L8 — Standard Imbuement
Code: MAL8 · Mechanics: Standard Imbuement
Prestige Feature
Class Feature: Standard Imbuement (MA7)

At your choice, your ranged attacks with a bow always do extra 1D8 damage of one of the following type

1. Fire

2. Lightning

3. Cold

4. Acid

5. Poison

L9 — Arrow at Fingertips
Code: MAL9 · Mechanics: Arrows at Fingertips
Prestige Feature
Class Feature: Arrows at Fingertips (MA8)

Select one type of enchanted arrow. You can use them at will up to 5 times per long rest.