Knight of Naskrim

Prestige
For many boys and girls in Naskrim, being a Knight is the ultimate dream. Trained in mounted and unmounted warfare, a knight of Naskrim can be an expert in the lance, longsword, axes and shortbow. Knights are very well equipped and trained. Knighted after years of training, a Knight of Naskrim is a formidable fighter, and their calvary charges and valiant stands have made them famous all over Allurian. To be a Knight of Naskrim one has to be raised in Naskrim and attended a Naskrimni Knight school and must be cavalier fighter.

Entry Requirements

All groups are required (AND). Within a group, requirements combine using that group’s operator (AND/OR).

Group 1
Inside group: AND
  • Riding — Expert
Group 2
Inside group: AND
  • Fighter level 5+

Prestige Level Progression

Prestige Level Counts-As Mode Counts As
L1 Fixed Fighter
L2 Choose Ranger Paladin Barbarian Fighter
L3 Fixed Fighter
L4 Choose Ranger Paladin Barbarian Fighter
L5 Fixed Fighter
L6 Fixed Fighter
L7 Choose Fighter Paladin
L8 Choose Ranger Paladin Barbarian Fighter
L9 Choose Fighter Paladin
L10 Fixed Fighter
L11 Choose Ranger Paladin Barbarian Fighter

Features

L2 — Ferocious Charge
Code: PNS1 · Mechanics: Ferocious Charge
Prestige Feature
Class Feature: Ferocious Charge (PNS1)

When you have more than 30ft in one direction or dashed towards your enemy. The next time you deal damage with a melee attack or martial mastery, the damage is increased by 2D6. Increased to 2D12 if you had knocked it prone with that attack/mastery. 

L2 — Horse Bond
Code: PSN1-2 · Mechanics: Horse Bond
Prestige Feature
Class Feature: Horse Bond (PSN1-2)

You gain advantage on riding check with your bonded horse. While on your bonded horse, your horse gains +5 to defence if it moves and gains a +5 on saves while you are on it.

Your bonded horse must be bonded over 7 days of downtime and must be willing to carry you

L2 — Knight of Naskrim dedication
Code: PNS1-1 · Mechanics: Knight of Naskrim dedication
Prestige Feature
Class Feature: Knight of Naskrim dedication (PNS1-1)
Knight of Naskrim symbolise bravery,, while not shying away from ranged combat, They are ultimately masters of melee combat. They thus do not gain or are able to use Knight of Naskrim features if they do not attempt to attack the enemy in melee for more than 2 encounters 
L3 — Terrifying Charge
Code: PSN2 · Mechanics: Terrifying Charge
Prestige Feature
Class Feature: Terrifying Charge (PSN2)

When you have used ferocious charge or Devastating Charge abilities(Fighter Cavaliar) You can make a intimiedation check as a free action. This intimiedation check has its DC reduced by 3 unless you have killed or knocked prone an enemy within the same turn.

L4 — Oath of Battle
Code: PNS3 · Mechanics: Oath of Battle
Prestige Feature
Class Feature: Oath of Battle (PNS3)

You can choose one of the following oaths.


Oath of Beast Slaying

You gain a +2 to hit and damage rolls against creatures considered one size larger than you.

Oath of Dueling

You gain a +2 to hit and damage rolls against creatures considered the same size as you.

Oath of Guardianship

Ranged attacks against allies within 5 feet of you have disadvantage as long as you can be seen by the attacker.

L5 — Warfare Dedication
Code: PNS4 · Mechanics: Warfare Dedication
Prestige Feature
Class Feature: Warfare Dedication (PNS4)

Select one of the following dedication. You cannot change it


Shock

Your ferocious charge damage has one more die and after doing Ferocious charge your critical threshold increases by 2. 


Sustain

For the next two turns after using Ferocious charge, you gain and +1 to damage.

L6 — Naskrimni Maouvers
Code: PNS5 · Mechanics: Naskrimni Maouvers
Prestige Feature
Class Feature: Naskrimni Maouvers (PNS5)

Overheading Strike (2 Action)

2 Points, Using a Balanced or heavy weapon

Make a melee attack against a creature with a -4 to hit but +15 to armor piercing.

Spearhead Strike(1 Action)

3 Points, Using a balanced or heavy weapon.

Target an enemy after Ferocious charge attack hits or is successful. Force them to make a fortitude save. They take 3D10 extra piercing damage

CF:  They are knocked 30ft, knocked prone and gain stun 2

F:  They are knocked 20ft, knocked prone and gain stun 1

S. They are knocked 10ft, and gain stun 

CS:They are knocked 10ft,

L7 — Winter Hardened Resilience.
Code: PNS6 · Mechanics: Winter Hardened Resilience.
Prestige Feature
Class Feature: Winter Hardened Resilience. (PNS6)

You gain resistance to cold damage, if you already have resistance, cold damage is alawya reduced by an additional value equal to 2 + your level.. 

Now when you have use ferocious charge, you gain Ward 2. 

L8 — Inspiring Charge
Code: PNS7 · Mechanics: Inspiring Charge
Prestige Feature
Class Feature: Inspiring Charge (PNS7)

Each time you make a ferocious charge, allies within 50ft who can see you gain a +1 to will save for one turn. This value is doubled if they are making it vs a fear effect.

L8 — Unstoppable Charge
Code: PSN7 · Mechanics: Unstoppable Charge
Prestige Feature
Class Feature: Unstoppable Charge (PSN7)

Naskrimni calvary is infamous for not stopping even in the face of terrifying dangers. You ignore all difficult terrain and reactions that reduce your speed when attempting to use Ferocious Charge

L9 — Supreme Courage
Code: PNS8 · Mechanics: Supreme Courage
Prestige Feature
Class Feature: Supreme Courage (PNS8)
When rolling against frightened effects, your result is one tier higher.
L10 — Vanguard of War
Code: PNS9 · Mechanics: Vanguard of War
Prestige Feature
Class Feature: Vanguard of War (PNS9)

You gain +5 bonus on initiative rolls when mounted. Whenever you attack an enemy who is lower than you in the initiative, your DC and hit roll increases by 1. Allies who go after you and are within 30ft gain a +1 bonus to will saves. 

L11 — Loyal Beyond Death
Code: PNS10 · Mechanics: Loyal Beyond Death
Prestige Feature
Class Feature: Loyal Beyond Death (PNS10)

Whenever you fall below 0 HP. Once per long rest, you immediately gain 3 actions and your turn before you fall below 0 HP.. However if you take any damage while doing the 3 actions, this ends prematurely.