Fan Dancer
PrestigeEntry Requirements
All groups are required (AND). Within a group, requirements combine using that group’s operator (AND/OR).
- Performance — Expert
- Fighter level 5+
Prestige Level Progression
| Prestige Level | Counts-As Mode | Counts As |
|---|---|---|
| L1 | Choose | Fighter Wizard Sorcerer Rogue Bard |
| L2 | Choose | Fighter Bard |
| L3 | Choose | Fighter Wizard Sorcerer Rogue Bard |
| L4 | Choose | Fighter Bard |
| L5 | Choose | Fighter |
| L6 | Choose | Fighter Bard |
| L7 | Choose | Fighter Wizard Bard Sorcerer |
| L8 | Choose | Fighter Bard |
| L9 | Choose | Fighter Bard |
| L10 | Choose | Fighter Wizard Bard Sorcerer |
Features
You gain proficiency equal to your weapon proficiency for the fanblade, or expert, whichever is higher.
If you pick the former, then fanblade follows your weapon proficiency,
If you pick the later for every 5 levels prestiege class afterwards, increase your fanblade proficiency by one tier.
If wearing medium or heavy armor, attacking with weapons that are not fanblades, you cannot benefit from any Fan Dancer class feature or use their abilities
You gain the following martial masteries.
Sweeping Fan Block(Reaction)
2 Point, Using Fanblade
With impeccable reactions you sweep you fans to knock down incoming projectiles.
When targetted by ranged attack, make a performance check. If the performance is higher than the ranged attack, it misses.
Fan Throw(1 Action)
2 Point, Using Fanblade
Make a ranged attack using your fans against a target excatly 15ft from you. This range attack has a bonus of 5 Armor piercing if the target is off guard as well as extending off guard direction for one turn
You gain a +2 bonus to stealth and acrobatics check. If sound is used to detect you instead, you gain a +5
You can use performance modifier for intiative.
When you have spent an action to move, you may expand an action together to do a twirling fan dance. During this, you may make a single attack against a creature who you pass by as part of the move action and do not end the move action next by. If this provokes a attack of opportunity, they gain a -5 to hit. Duing this fan dance, you may not make any attack action
Your defence for one turn during this increase by your 1 + perfomance modifier/8 rounded down.
When wielding a fan, within a 30ft radius allies who start their turns gain 5ft of movement while enemies gain a -10ft speed.
You gain the following martial masteries.
Fan Lift(1 Action)
3 Points
Select a target large or smaller within 10ft who makes a reflex save.
CF: They are lifted into the air 20ft before being slamned down, gaining stun 1, knocked prone
F: They are lifted into the air 15ft before being slamned down and knocked prone
S: Off Guard
CS:N/A
Air fan underarc(1 Action)
1 Point, Using fanblades
Swinging your fan in an upwards arc, you strike an airborne target. Selecting a target who has failed or critically failed a fan lift. You send a fan swining upwards. Make a ranged attack with advantage. This attack gains a +2 to gains lethality 4D12 and +1 to armor piercing
You can do a fluttering distraction when doing a fan flourish feint action for an additional action, In a 15ft radius, enemies must make a will save
CF: They have disadvantage on attacks for 1 turn and are stun 1
F: They have disadvantage on attacks
S: Their next attack has a -2
CS: N/A
You can enter a mesmerizing swirl dance, twirling your fans with such incredible speed and grace that it turns into a terrifying dazzling maelstrom of grace.
You gain the benefits of twirling dance and move your movement speed up to 40ft. In addition, those within 15ft of which your move must make a will save vs a performance check.
CF: Stunned 3
F: Stunned 2
S: Stunned 1
CS: N/A
You gain the following martial mastery
Air Danced Swing Triple Strike(2 Action)
8 Points, Using Fanblade
Select a target that has Failed or critically failed Fan Lift within 10ft. Immediately as they are in the air, you send a fan flying flying towards them, making an attack with advantage.
If that attack hits, you dash 5ft towards them, and strike their falling body, unleashing a flurry of fanblade strikes on them. Make 3 attacks, all ignoring MAP and gaining a +10 to AP. Your weapon damage is replaced by a 4D6 attack each instead of its standard profile and modifiers. However you apply on-hit effects. Afterwards, they fall to the ground taking the effects of the fan lift action. Once you do this your MAP is considered as 10.
Fanblade Whirl(2 Action)
5 Point, using fanblade
When you critically hit a target, hit a off guard or hit a target that has failed fan lift you whirl your fanblade, grinding armor and ripping flesh in an elegant dance of gore.
You reduce the target's armor by one quarter, rounded up of your performance modifier until they are able to repair it and you do bonus 8D6 piercing damage.