Arcane Trickster
PrestigeEntry Requirements
All groups are required (AND). Within a group, requirements combine using that group’s operator (AND/OR).
- Wizard level 3+
- Sorcerer level 3+
- Warlock level 3+
- Rogue level 3+
Prestige Level Progression
| Prestige Level | Counts-As Mode | Counts As |
|---|---|---|
| L1 | Choose | Rogue Wizard Warlock Sorcerer |
| L2 | Choose | Rogue Wizard Warlock Sorcerer |
| L3 | Choose | Rogue |
| L4 | Choose | Wizard Warlock Sorcerer |
| L5 | Choose | Rogue |
| L6 | Choose | Wizard Warlock Sorcerer |
| L7 | Choose | Rogue |
| L8 | Choose | Rogue |
Features
Arcane Trickster has no specific requirements
When you cast mage hand, you can make the spectral hand invisible, and you can perform the following additional tasks with it:
- You can stow one object the hand is holding in a container worn or carried by another creature.
- You can retrieve an object in a container worn or carried by another creature.
- You can use thieves' tools to pick locks and disarm traps at range.
Your spells now use your Rogue DC. In addition, if you would benefit from sneak attack when targeting a creature, targeting it with a spell allows you to increase the DC by 2.
If a creature fails a saving throw against a spell you casted that is an illusion, you can do a melee weapon sneak attack that creature even if you do not meet the condition within the turn it fail the save.
If the creature is already off-guard, then your sneak attack damage is converrted to force damage and gains +2 armor piercing
You can use your mage hand to attempt to distract, trip or disarm enemies if they are within 5ft using your spellcasting modifier.
Distract
Force then to make a will save.
CF/F: Off guard for 1 round
CS/S: N/A
Trip
Force them to make a reflex save v
CF/F: Fall prone
CS/S: N/A
Disarm
Force them to drop their weapon
CF/F: They drop their weapon
CS/S: N/A
Creatures that were targetted by your illusion spell have a -2 to attack rolls and perception check vs you.
When you have to make a contested spell check against a target you have sneaked attacked, or have failed a saving throw in the past 2 turns from you or is a illusion spell, you gain advantage.