Necromancer
PrestigeEntry Requirements
All groups are required (AND). Within a group, requirements combine using that group’s operator (AND/OR).
- Wizard level 6+
- Sorcerer level 6+
- Warlock level 6+
Prestige Level Progression
| Prestige Level | Counts-As Mode | Counts As |
|---|---|---|
| L1 | Choose | Wizard Warlock Sorcerer |
| L2 | Choose | Wizard Warlock Sorcerer |
| L3 | Choose | Wizard Warlock Sorcerer |
| L4 | Choose | Wizard Warlock Sorcerer |
| L5 | Choose | Wizard Warlock Sorcerer |
| L6 | Choose | Wizard Warlock Sorcerer |
| L7 | Choose | Wizard Warlock Sorcerer |
| L8 | Choose | Wizard Warlock Sorcerer |
| L9 | Choose | Wizard Warlock Sorcerer |
| L10 | Choose | Wizard Warlock Sorcerer |
| L11 | Choose | Wizard Warlock Sorcerer |
| L12 | Choose | Wizard Warlock Sorcerer |
Features
You create a thrall for one action, only once per turn. The thrall appears within 15ft of you and must be in an empty space.
You can summon an additional thrall for every 3 levels you gain in the prestige class afterwards.
You can destroy a thrall for 1 action to gain twice your level in temporary hit points. Alternatively, spend 2 actions to roll 1D3 to regain one spell slot equal to the dice value. This can be done once per long rest,
Select one of the subclass.
Options
Bone Crafter (PNC1-BC)
Your thralls are made of bones and are surprisingly sturdy. Your thralls have an armor equal to twice your spellcaster level. If an attack has an armor piercing less than the armor value, the attack does no damage.
In addition, you gain the Bone Lance Action
Bone Lance(1 Action)
Turn your thrall into a projectile. You can use it to make a spell attack against a creature within 20ft of you. This attack does 1D8 + your spellcasting modifier in damage with a bonus of +1 to armor piercing. When you have 4 levels in prestige class, this becomes 2D8
Spirit Raiser (PNC1-SR)
You raise incorporeal spirits to be your thrall. These beings partially exist on the material plane and often resemble ghosts and spirits.
Your thralls can do necrotic damage instead of any physical damage.
In addition, you gain the Draining Visage Action
Draining Visage(1 Action)
Select a creature within 30ft of your thrall. The target makes a fortitude saving throw, taking 2D6 necrotic damage
CF The target takes double damage and cannot regain hitpoints for one minute and gains weakened(body) 2
F The target takes full damage, cannot regain hitpoints for 2 turn and gains weakened(body)
S The target takes half damage and cannot regain hitpoints for 1 turn
CS N/A
Flesh Shaper (PNC1-FS)
You shape flesh at will, your thralls generally take on the form of zombies and other creatures of dead flesh.
Whenever one of your thralls is destroyed, you can cause the thrall to leave behind difficult terrain in the space they were destroyed. The difficult terrain lasts for 10 minutes.
In addition, you gain the Flesh Lunge Action
Flesh Lunge(1 Action)
You order your thrall to lunge at a target within 15ft, moving within 5ft and making a grappling check at them. The thrall uses your spell modifier to calculate the hit roll and athletics/acrobatics check.
You gain creatures with the thrall trait. Thralls are creatures that can be small, medium or large, can contribute to off guard and must occupy a 5ft space. A thrall has 1 Hit Point, is automatically hit by attacks, and automatically fails all saving throws. A thrall is immune death effects, disease, psyhic, and poison. A thrall is level –1 if an effect needs to refer to its level. Spells or abilities that create thralls have the thrall trait.
You can move the thrall 30ft for 1 action once per turn. The thrall also has a basic melee attack, which once per turn as a free action you can order to do a melee attack. The attack uses your spellcasting modifier for attack and does 1D6 + your spellcasting modifier bludgeoning damage, this counts towards your MAP.
Creatures with the thrall trait do not count towards the summon cap. A thrall has no actions or reactions.
You learn 2 necromancy spells and can learn spells from the necromancy spell list up to 4th level. If you have a list of known spells, you can swap out up to 4 spells from spells from the necromancy spell list.
Select 1 of the following, of which you can only change on a level up or 3 or more weeks of downtime,
Body Shield
You can expand a reaction when targeted by an attack or forced to make a reflex save. You must have a thrall within 15ft of you. The thrall immediately gives you the enemy a -2 to hit or a +2 to your reflex save. In addition, if you take damage, you reduce that damage by half. The thrall then takes 3 true damage.
Leech life
Each time your thrall does damage, or successfully grapple an enemy with a thrall. You heal for 1D6 hitpoints, or 1D10 temporary hitpoints, you choose.
Thrall Conduit
You can cast spells as if your thrall is the point in which the spell is being cast from.
Many of the deadly necromantic spells are highly forbidden but you have broken such barriers and gain access to them.
You learn 2 necromancy spells and can learn spells from the necromancy spell list up to 6th level. If you have a list of known spells, you can swap out up to 4 spells from spells from the necromancy spell list.
Thrall Horde(2 Action)
You summon a thrall horde.
A thrall horde has the properties of a thrall. Except for the fact it occupies 15x15ft of space. The thrall horde has 9 hit points, cannot be grappled and gains a +2 on will and fortitude saves and fails any reflex save normally. The horde counts as one creature.
The thrall can only take 1 damage per attack, unless the attack or effect targets multiple 5ftx5ft areas. The spell also cannot be targeted in the middle, unless from high ground. . If it does, then for each area it affects, the horde automatically loses 1 hit point.
Actions to make a thrall do actions take 1 more action. The horde then does two additional of the same action, accounting for MAP if its a attack. If it requires a saving throw, the DC is reduced by 5 but they are targeted by the same effect thrice. Thus if you ask the horde to do an action, it does three of it and able to target separate people, suffering the penalty.
You can move the horde 35ft for 1 action once per turn
Undeath Boon
You gain the following based on your fascination
Spirit Raiser
You can move through unwilling creature’s spaces as though they were difficult terrain. Additionally, you ignore natural difficult terrain and gain a +4 bonus to checks to escape or avoid grapple. Whenever you destroy a thrall, you gain resistance to non-magical damage for 1 turn.
Bone Crafter
Gain a bonus of your spellcasting modifier to your armor. In addition when you destroy your thrall, gain a +2 bonus to defence and +10ft bonus to speed for 1 turn.
Flesh Shaper
Gain bonus hitpoint equal to your level, in addition, when you destroy a thrall gain a +5 bonus to fortitude save for 1 turn.
You gain access to necromancy spells only blessed upon those who have delved into vecna’s deepest power.
You learn 2 necromancy spells and can learn spells from the necromancy spell list up to 8th level. If you have a list of known spells, you can swap out up to 4 spells from spells from the necromancy spell list.
Gargantuan Thrall
You can summon a grantum thrall for 3 actions and can only do so once per long rest.
The creature gains the benefit of a thrall, but has 400 hitpoints and takes up a 20x20x20ft area and last only one minute. The living graveyard violently shakes. All creatures in a 10-foot radius must succeed a Fortitude saving throw or fall prone.whenever it moves
The thrall also gains a slam attack once per turn which you command.
Thrall Slam(1 Action)
Slam makes an attack roll, targetting a 10x10ft area. This attack uses your spellcasting modifier to hit and does 8D10 damage.
In addition, you can spend action to move the thrall 60ft once per turn
Among the deadliest necromancers in history, their deadliest spells are some of the most dangerous and darkest spells known to mortal kind. In which you have now accessed.
You learn 1 necromancy spells and can learn spells from the necromancy spell list up to 9th level. If you have a list of known spells, you can swap out up to 4 spells from spells from the necromancy spell list
You can prepare up to 5 normal thralls or a single thrall horde within 1 minute. Then within the next 24 hours, you can summon them as a free action
You gain the peak of Vecna’s spells. Learning a single 10th level necromancy spell