Rogue

You are skilled and opportunistic. Using your sharp wits and quick reactions, you take every use your opponents’ missteps to strike where it hurts most. You play a dangerous game, seeking thrills and testing your skills, and likely don’t care much for any laws that happen to get in your way. While the path of every rogue is unique and riddled with danger, the one thing you all share in common is the breadth and depth of your skills.

Class Details

Class ID
RG
Starting Skills
4 + intelligence
Key Abilities
Dexterity
Tags
Martial

Proficiencies & Hit Die

Baseline Weapon Proficiency: Simple, Unarmed, Longsword, Rapier, Scimitar, Shortsword.
Baseline Armor Proficiency: Light, Unarmored.

Proficiency Trained Expert Master Legendary
Armor L10
Dodge L1 L10 L15
Fortitude Save L1 L9
Initiative L7 L15
Perception L7 L13
Reflex Save L1 L7 L13
Spell/DC L1 L11 L19
Weapon L5 L13
Will Save L1 L2 L17

Hit Die: d8

Class Features

Level 1

Rogue's Racket (RG1-RC)

You've begun to develop your techniques and approach to a job, while building your reputation in rogues' circles. Choose a rogue's racket from the list below.

Kind
Class Feat
Scope
Subclass Choice
Usage
Active

Sneak Attack (RG1-SA)

When your enemy can't properly defend itself, you take advantage to deal extra damage. If you Strike a creature that you have advantage or attack a creature that is off guard with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, you deal extra damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse. When you do so, forgo the advantage or off guard unless there is more than 1 source of advantage or off guard


Your subclass provides more details on triggers and damage of the sneak attack, The default damage is 1D6, increasing by 1 more dice at 6th, 11th and 16th level.


Kind
Class Trait
Scope
Class Feature
Usage
Passive

Thieves Cant (RG1TC)

During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

Kind
Class Trait
Scope
Class Feature
Usage
Passive

Level 2

Deny Advantage (RG2DA)

As someone who takes advantage of openings, you are careful not to leave such gaps yourself. You aren't off-guard to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank

Kind
Class Trait
Scope
Class Feature
Usage
Passive

Martial Mastery (RG)

Select one Martial Mastery trait

Kind
Martial Mastery
Scope
Class Feature
Usage
Active
Martial Points
dexterity + round up(rogue_level/2)
Masteries Available
dexterity + round up(rogue_level/3)

Level 3

Rogue Class Feat (RG3-CF)

You may select a Rogue Class Feat

Kind
Class Feat
Scope
Class Feature
Usage
Active

Level 4

Rogue Class Feat (RG4-CF)

You may select a Rogue Class Feat


Kind
Class Feat
Scope
Class Feature
Usage
Active

Level 6

Master of Surprise (RG6-MS)

Whenever you make a melee weapon attack in a surprise round, you automatically land a critical hit.

Kind
Class Trait
Scope
Class Feature
Usage
Passive

Level 7

Rogue Class Feat (RG7-CF)

You may select a Rogue Class Feat


Kind
Class Feat
Scope
Class Feature
Usage
Active

Level 8

Rogue's Dash (RG8-DS)

You can dash 20ft as an action once per turn.
Kind
Class Trait
Scope
Class Feature
Action
One Action
Usage
Active

Level 9

Rogue Class Feat (RG9-CF)

You may select a Rogue Class Feat


Kind
Class Feat
Scope
Class Feature
Usage
Active

Level 10

Master of the trade (RG10-IDC)

Improve your Rogue DC based on your subclass


Thief: Increase your Rogue DC by 2

Assassin: Your Rogue DC increases by 4 on a surprise round

Mastermind/Agent: Add your intelligence modifier to your Rogue DC

Scoundrel/Swashbuckler: Add your charisma modifier to your Rogue DC.

Kind
Class Trait
Scope
Class Feature
Usage
Passive

Level 11

Rogue Class Feat (RG11-CF)

You may select a Rogue Class Feat


Kind
Class Feat
Scope
Class Feature
Usage
Active

Level 12

Uncanny Evasion (RG12-UE)

Whenever you succeed a reflex saving throw, you automatically instead critically success.

Whenever you critically fail a reflex saving throw, you instead fail it.

Kind
Class Trait
Scope
Class Feature
Usage
Passive

Level 13

Rogue Class Feat (RG13-CF)

You may select a Rogue Class Feat


Kind
Class Feat
Scope
Class Feature
Usage
Active

Level 14

Rogue Class Feat (RG14-CF)

You may select a Rogue Class Feat


Kind
Class Feat
Scope
Class Feature
Usage
Active

Level 16

Rogue Class Feat (RG16-CF)

You may select a Rogue Class Feat


Kind
Class Feat
Scope
Class Feature
Usage
Active

Level 17

Rogue Class Feat (RG17-CF)

You may select a Rogue Class Feat


Kind
Class Feat
Scope
Class Feature
Usage
Active

Level 18

Master of Evasion (RG18-ME)

Whenever you roll a reflex saving throw, a failure or critical failure is treated as a success and a success is treated as a critical success.

Kind
Class Trait
Scope
Class Feature
Usage
Passive

Level 20

Rogue Class Feat (RG20-CF)

You may select a Rogue Class Feat


Kind
Class Feat
Scope
Class Feature
Usage
Active

Subclasses

Rackets

Assassin

You have chosen the life of an assassin, specializing in the art of killing people with deadly precision wherever they may be.

Level 1

Assassin's Disguise (RG1-AS2)

You gain Proficiency in the disguise kit.

Kind
gain_proficiency
Scope
Subclass Feature
Usage
Active

Assasinate (RG1-AS)

When you make a melee attack with a finesse weapon with the light property against a target without the target being aware of your presence before you attack in a surprise round. If that condition is met, your melee attack automatically hits. If the target is medium or smaller, you do damage 40 + (Your rogue level*20)


When you gain Master of Surprise,  instead of getting that feature your defence increases by 2 on the surprise and first round if you were not surprised

Kind
Class Feat
Scope
Subclass Feature
Usage
Active
Formula
40 + rogue_level *20
Agent

You are an agent, often spies, investigators and forward reconnaissance elements of governments or organisations. You find yourself at home in the world of espionage. For you excel in gathering information through reconnaissance, subterfuge and espionage. Likewise, you may specialise in countering such acts.

Level 1

Agent's Expertie (RG1-AG2)

You gain proficiency in one lore skill.

When making a sneak attack that requires a DC to make, your DC increases by your intelligence modifer
Kind
Class Feat
Scope
Subclass Feature
Usage
Passive

Disruptive Strike (RG1-DS)

When you successfully sneak attack a creature, the creatures gains disadvantage on checks to detect you and you gain +2 defence against attacks from that creature

Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Thief

You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages,

Level 1

Opportunistic Strike (RG1-TH)

When you attack an enemy using the flanking rule for sneak attack, you roll an extra dice, increasing to two extra dice at level 10.


Kind
Class Trait
Scope
Subclass Feature
Usage
Passive

Thievery (RG1-TH2)

You are considered expert in Thievery.

Kind
Modify Proficiency
Scope
Subclass Feature
Usage
Passive
Proficiency Set
skill_15 → Expert
Mastermind

Your focus is on people and on the influence and secrets they have. Many crime lords, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as knives or poison, and secrets and favors are some of your favorite treasures.

Level 1

Exploit Weakness (RG1-MM)

if you are successful with the study action, you gain advantage on it until the start of your next turn; if you critically succeed, it's off-guard against your attacks for 1 minute.

Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Scoundrel

You use fast-talking, flattery, and a silver tongue to avoid danger and escape tricky situations. You might be a grifter or con artist, or you might use your skills in certain reputable professions, like a barrister or diplomat

Level 1

Scoundrel's Talent (RG1-SC3)

You are trained in Persuasion

Kind
Modify Proficiency
Scope
Subclass Feature
Usage
Passive

Deceptive Strike (RG-SC1)

When you use the feint action or deceive the enemy in some way, your sneak attack die changes to D10.


Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Swashbucker

You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Pirates and those who fight for challenge typically belong to this archetype

Level 1

Panache (RG1-SW)

You can perform actions that grant you panache. Attacking an enemy who has Panache grants you the sneak attack bonus

Choose one of the following ways to gain Panache. You can spend a class feat to select multiple


Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Options
Braggart
Grants:
Braggart (RG-POP1)

When you successfully demoralise an enemy, you gain Panache., 

Battledancer
Grants:
Battledancer (RG-POP2)
Whenever you successfully defend against an attack, you gain Panache against the target
Gymnast
Grants:
Gymnast (RG-POP3)

When you grapple, shove or trip an enemy you gain Panache.

Wit
Grants:
Wit (RG-POP4)

You must be trained in persuasion to use this.

When you use the Bon Mot action stated below and roll a success or critical success.

You launch an insightful quip at a foe, distracting them. Choose a foe within 30 feet, you make a contested persuasion check vs the target's will saving throw. 

Critical Success The target is distracted and takes a –3 status penalty to Perception and Will saves for 1 minute. The target can end the effect early with a retort to your Bon Mot. This must be an appropriate skill action to frame their retort or when you fail a saving throw from a non-basic action from them. For skills,the GM determines which skill actions qualify, though they must take at least 1 action. Typically, the retort needs to use a linguistic Charisma-based skill action.
Success As critical success, but the penalty is –2.
Critical Failure Your quip is atrocious. You take the same penalty an enemy would take had you succeeded. This ends after 1 minute or if you issue another Bon Mot and succeed.

Finisher (RG1-SW2)

You can make a variety of finisher attacks on targets with Panache, thus removing panache


Signature Finisher

Your attack does bonus 2D6 damage on your next melee attack.


Kind
Class Trait
Scope
Subclass Feature
Action
Free Action
Usage
Active

Feature / Skill Feat / Skill Point Summary by Level

Level Features Skill Feats at this Level Skill Points from this Class
L1 Scoundrel's Talent, Rackets, RG1-RC–Rogue's Racket, RG1-SA–Sneak Attack, RG1TC–Thieves Cant 2
L2 RG2DA–Deny Advantage, RG–Martial Mastery 1 2
L3 RG3-CF–Rogue Class Feat 2
L4 RG4-CF–Rogue Class Feat 1 2
L5 2
L6 RG6-MS–Master of Surprise 1 2
L7 RG7-CF–Rogue Class Feat 3
L8 RG8-DS–Rogue's Dash 1 3
L9 RG9-CF–Rogue Class Feat 3
L10 RG10-IDC–Master of the trade 1 3
L11 RG11-CF–Rogue Class Feat 4
L12 RG12-UE–Uncanny Evasion 1 4
L13 RG13-CF–Rogue Class Feat 4
L14 RG14-CF–Rogue Class Feat 1 4
L15 5
L16 RG16-CF–Rogue Class Feat 1 5
L17 RG17-CF–Rogue Class Feat 5
L18 RG18-ME–Master of Evasion 1 5
L19 6
L20 RG20-CF–Rogue Class Feat 1 6