Warlock

A warlock is defined by a pact with an otherworldly being. Sometimes the relationship between warlock and patron is like that of a cleric and a deity, though the beings that serve as patrons for warlocks are not gods. A warlock might lead a cult dedicated to a demon prince, an archdevil, or an utterly alien entity—beings not typically served by clerics. More often, though, the arrangement is similar to that between a master and an apprentice. The warlock learns and grows in power, at the cost of occasional services performed on the patron’s behalf.

Class Details

Class ID
WL
Starting Skills
2 + intelligence
Key Abilities
Charisma
Tags
Spellcaster

Proficiencies & Hit Die

Baseline Weapon Proficiency: Simple, Unarmed, Crossbow, Shortsword.

Proficiency Trained Expert Master Legendary
Armor L11 L18
Dodge L1 L11 L18
Fortitude Save L1 L5
Initiative L1 L4 L15
Perception L1 L12
Reflex Save L1 L5
Spell/DC L1 L7 L15 L19
Weapon L7 L16
Will Save L1 L17

Hit Die: d8

Class Features

Level 1

Bound (WL1-BC)

Warlocks are bound to their Pateron through a variety of means. These are methods in which their Pateron's power are manifested.


Select one of the following ways to be bound.

Kind
Class Trait
Scope
Subclass Choice
Usage
Passive

Pateron (WL-PC)

You weren't born with the power to cast spells, nor have you spent years dedicated to worship, study, or uncovering mystical secrets. Your magic instead has been gifted to you by a potent being, one who knows that by empowering you so, you'll further the being's agenda in the world, whatever it may be. This entity is typically mysterious and distant, revealing little of their identity and motivations. They make their will known to you in abstract signs such as omens, dreams, or similar subtleties rather than words.


You select a pateron as selected below. Paterons determine what spell list you can select from. You can select any spell from the list as long as it has the tag.


Kind
Class Trait
Scope
Subclass Choice
Usage
Passive

Commune (WL1-CM)

You may attempt to commune with your Patron once per long rest by performing a sacrifice relevant to your Patron. The nature of this sacrifice must be predetermined with your DM during character creation and should be thematically appropriate to the Patron. The Patron is not obligated to respond, and their response is determined by the DM based on the nature of the request, the Warlock’s standing, and the type of Patron.

If you wish to force communication with your Patron, you may burn all your Invocation Points over an hour-long ritual. This does not guarantee a favorable response, and the Patron may demand additional sacrifices or impose consequences in return.

The DM has full control over the Patron’s response, which may include direct guidance, cryptic visions, trickery, indifference, or punishment. Warlocks who are favored by their Patron may receive clearer answers or temporary boons, while those who have neglected or defied their Patron may be ignored, misled, or cursed.

The DM may also choose to have the Patron initiate contact under special circumstances. This may occur if the Warlock has broken a pact, entered a location of significance to the Patron, or if the Patron requires something urgent. Patron-initiated contact may be a warning, a command, an offer of power, or an omen of consequences.

Ignoring a Patron for extended periods may result in penalties determined by the DM. These can include the loss of Invocations, Patron-inflicted curses, supernatural interference, or the weakening or loss of Warlock powers until the Warlock atones or finds a new Patron.


Kind
Class Trait
Scope
Class Feature
Usage
Passive
Spell Slots Table
Class Level 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
L1 0 0 0 0 0 0 0 0 0 0
L2 0 0 0 0 0 0 0 0 0 0
L3 0 0 0 0 0 0 0 0 0 0

Invocation Points (WL1-IP)

You gain invocation points equal to your charisma modifier + your level/4(round up).  You regain them all back at a long rest or  your level/4(round up) per short rest.


You can spend them to use invocations


Kind
Class Trait
Scope
Class Feature
Usage
Passive

Warlock Spellcasting (WL1-ST)

Warlocks cast spells with spell slots. You can use a spell slot to cast a spell from your pateron’s spell list by expending that spell slot. You regain all spell slots upon a long rest.

You know cantrips equal to your charisma modifier + warlock level/4 rounded up. 

You know 4 spells when you start out as a level 1 warlock, and know 2 new spells each time you level up. Your spell list is dictated by your pateron

You are considered to know every spell that you prepare

Kind
Spell Slot Table
Scope
Class Feature
Usage
Active
Cantrips / Level
charisma + round up(warlock_level/4)
Spells Known
2 + warlock_level*2
Spells Prepared
2 + warlock_level*2
Spell Slots Table
Class Level 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
L1 2 0 0 0 0 0 0 0 0 0
L2 3 0 0 0 0 0 0 0 0 0
L3 3 2 0 0 0 0 0 0 0 0
L4 3 3 0 0 0 0 0 0 0 0
L5 3 3 2 0 0 0 0 0 0 0
L6 3 3 2 0 0 0 0 0 0 0
L7 3 3 2 2 0 0 0 0 0 0
L8 3 3 3 2 0 0 0 0 0 0
L9 4 3 3 2 1 0 0 0 0 0
L10 4 3 3 2 1 0 0 0 0 0
L11 4 3 3 2 1 1 0 0 0 0
L12 4 3 3 3 2 1 0 0 0 0
L13 4 3 3 3 2 1 1 0 0 0
L14 4 3 3 3 2 1 1 0 0 0
L15 4 4 3 3 2 2 1 1 0 0
L16 4 4 3 3 2 2 1 1 0 0
L17 4 4 3 3 2 2 1 1 0 0
L18 4 4 3 3 2 2 1 1 0 0
L19 4 4 4 3 3 2 2 1 0 0
L20 4 4 4 3 3 2 2 1 0 0

Level 2

Level 3

Warlock Class Feat (WL3-CF)

You may select a Warlock Class Feat

Kind
Class Feat
Scope
Class Feature
Usage
Active

Level 4

Level 6

Level 7

Warlock Class Feat (WL7-CF)

You may select a Warlock Class Feat

Kind
Class Feat
Scope
Class Feature
Usage
Active

Level 8

Level 9

Level 11

Warlock Class Feat (WL11-CF)

You may select a Warlock Class Feat

Kind
Class Feat
Scope
Class Feature
Usage
Active

Level 12

Level 13

Level 14

Warlock Class Feat (WL14-CF)

You may select a Warlock Class Feat

Kind
Class Feat
Scope
Class Feature
Usage
Active

Level 16

Level 17

Warlock Class Feat (WL17-CF)

You may select a warlock class feat

Kind
Class Feat
Scope
Class Feature
Usage
Active
Proficiency Set
['']

Level 18

Level 20

Subclasses

Bound

Soul

Your soul itself is the conduit. Manifesting spectral echoes or eldritch forms, you transform mid-combat into your patron’s avatar, reshaping your own essence into a living embodiment of its arcane dominion.

Level 1

Bound Essence (WL1-SB)

Your soul has been fundamentally altered by your Patron, granting you one of the following benefits. You can only change this after a Commune:

  • Living Vessel: Your body acts as a conduit, reducing incoming damage by your Charisma modifier (min. 1) once per turn.
  • Phantom Echo: You can manifest an illusory duplicate of yourself within 15 feet as an action. It lasts until the end of your next turn, and attacks against you have disadvantage if they pass through the echo’s space.
  • Soul Manifestation: Your magic takes a spectral form, allowing you to ignore cover when making spell attack rolls.
  • Ethereal Guardian: You have a passive spectral protector, granting a +1 to Will saving throws and allowing you to detect invisible creatures within 10 feet.
Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Proficiency Set
['']
Level 4

Manifestation of Power (WL3-SB)

You can partially manifest your Patron’s power, shaping your own soul to take on an imposing supernatural form for 1 minute.

Choose one of the following manifestations (can be changed upon a Commune):

  • Wraith Form: Gain resistance to non-magical damage and advantage on Reflex saving throws. However, you take extra force damage equal to half your Warlock level when hit by magic.
  • Spirit Wings: Gain a flying speed equal to your movement speed, but you must end each turn on solid ground or take true damage equal to your Warlock level.
  • Bound Horror: You gain +1 to melee attack rolls and damage, and whenever you reduce a creature to 0 HP, you regain hit points equal to your Charisma modifier (min. 1).
  • Echoing Presence: Your voice projects from multiple sources, granting you advantage on Deception and Intimidation checks, and allowing you to speak telepathically with any creature within 30 feet.

You can use this once per short or long rest.


Kind
Class Feat
Scope
Subclass Feature
Usage
Active
Level 6

Pateron Influence (WL6-SB)

Your Patron’s presence becomes undeniable, granting you an unnatural resilience or supernatural control over the world around you.

Choose one of the following (can be changed upon a long rest):

  • Eldritch Endurance: When you are reduced to 0 HP, you may instead drop to 1 HP once per long rest.
  • Spectral Interference: You can force an enemy within 30 feet to reroll an attack roll or saving throw once per short rest.
  • Unseen Hand: You can use Mage Hand as a free action, and you can attempt to Disarm, Trip, or Shove creatures with it (using your spell attack bonus).
  • Terror’s Gaze: Once per turn, when you deal spell damage, you can force one creature to make a Will save against your Warlock spell DC or become Frightened for 1 round.
Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Proficiency Set
['']
Level 9

Fleeh and Soul as one (WL9-SB)

Your soul and body have fused into something beyond mortal limits, allowing you to tap into greater power at will.

Choose one of the following (can only be changed after a Commune):

  • Phase Walker: You can move through solid objects (up to 5 feet thick) but take 1d6 true damage per object passed through.
  • Soul Drain: Whenever you damage a creature that is below half HP, regain 1 Invocation Point (once per turn).
  • Eldritch Rebirth: If you are killed, you can return to life at the start of your next turn with half your HP, but you must succeed a Fortitude saving throw (DC 15 + your Warlock level) or suffer a random permanent mutation. You can only use this once every 72 hours.
  • Hungering Echo: Your spells ignore resistances and can affect creatures on the Ethereal Plane.
Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Proficiency Set
['']
Level 12

Great Soul Fusion (WL12-SB)

Your bond with your Patron has reached a new level, allowing you to manipulate your own essence and channel raw eldritch power.

Select one trait, you can change this after a long rest:

  • Eldritch Adaptation: You gain resistance to one damage type of your choice (chosen at the start of each day).
  • Spectral Reflexes: You may teleport 10 feet as a reaction whenever you are hit by an attack (once per turn).
  • Bound Hunger: When you reduce a creature to 0 HP, you can immediately make one melee or spell attack as a free action.
  • Cursed Chains: If you succeed on a spell attack, you may bind the target with spectral chains, forcing them to make a basic Reflex save or be Restrained for 1 turn.
Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 20

True Soul Bond (WL20-SB)

You have fully become a manifestation of your Patron’s will, and your soul no longer belongs to you alone.

  • You can cast one spell you know at its highest possible level for free once per long rest.
  • Your first successful attack or spell each turn always deals additional damage equal to your Charisma modifier + half your Warlock level.
  • You cannot be forcibly banished, exorcised, or have your connection severed—your Patron’s influence is eternal.
Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Proficiency Set
['']
Totem

A sacred relic holds your patron’s spirit. As long as your totem stands, its primal force surrounds you, granting elemental resonance and spiritual protection that pulses through you like an ancient heartbeat.

Level 1

Gift of the Totem (WL1-TT)

You have a totem, an item given by your pateron. You decide what shape and form this can take,. 


  • The Totem can act as your arcane focus

 If destroyed, you can commune to restore it. 

You lose all benefits granted by the totem if it is destroyed or lost.


Kind
Class Trait
Scope
Subclass Feature
Usage
Passive

Bolstered Totem (WL1-TT2)

Your totem gains one of the following benefits, you can change it only after a commune.


Guiding Touch: You gain a +1 weapon attack rolls and damage if the totem is on you.


Spellshot: Cantrips that do damage, do additional damage equal to your charisma modifier when the totem is on you


Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 4

Will of Totem (WL3-TT)

You can move your totem telepathically up to 15 + <your charisma modifier * 5> feet as an action. In addition, select one of the following benefits


Amplifying totem. Spells that are centered or targetted on an area within 20ft of you and your totem get a +1 to DC 


Forewarned Totem: You and allies within 25 ft totem get a +1 to reflex saves


Resilient totem: At the start of the turn, if you or allies within 15ft of the totem gain a +warlock leve/2 (round up) of temporary hitpoints


Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 6

Totemic Attunement (WL6-TT)

When the totem is with you gain one of the following benefits. Changeable after a long rest


Pateron’sWarder: Your armor gains Ward (8- your charisma modifier) and additional armor equal to your charisma modifier/2(round down)


Pateron’s Sense: You gain a +<your charisma modifier/2> (round down) to defence


Enhanced Ability: You improve your ability score by one. 


Arcane Sensitivity: Your gain an additional attunement slot


Quick Sense: You gain a +2 to perception and initiative rolls


Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 9

Totemic Channeling (WL9-TT)

You can cast spells from your totem if it was within 15 + (Your charisma modifier * 5)ft.


Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 12

Draining Totem (WL12-TT)

Your totem projects an aura in 20ft


Exposed: Enemies in the area who getvtargetted have the rolls required to crit reduced by one and crits on 19 and 20s can happen against them


Vulnerable: You reduce their rolls for a chosen saving throw by one, you can spend an action to change the type of saving throw.  Chose one when you get this ability


Weakened: Damage done by creatures within 25ft is reduced by your (charisma modifier - 1)


Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 16

Totemic Power (WL16-TT)

You gain 1 9th level spell slot
Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 20

Totem Mastery (WL20-TT)

You select one of the following benefits, you can only change it from a commune.


Sharing Totem: You can move your totem and assign it to a willing ally for another action, they gain the benefits your totem normally provide.


Clone Totem: You can create a clone of your totem, It has hitpoints equal to your warlock level + twice your charisma modifier, gains defence and armor equal to you and is considered small. You can move it around and gains the effecfs of your totem.


Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Herald

An otherworldly companion answers your summons. Whether celestial envoy or fiendish wraith, your herald fights by your side, reinforcing your power and embodying your patron’s will through its supernatural presence.

Level 1

The Herald (WL1-HB)

Your bon with you Pateron manifests as a herald. You can summon this creature as two actions, spending 2 invocation points, increasing by 1 each time your spellcasting tier increases

Summoning & Turn Order

  • Summon Herald: 2 Actions, spend Invocation Points = (your Warlock spellcasting proficiency tier + 1).

  • Turn: “The Herald follows you in the initiative order.”

  • Act Together (1–3 Actions): You declare Act Together with N actions (1–3).

    • One of you uses an action/activity that costs N actions.

    • The other takes 1 action.

    • e.g., with 2 actions: you cast a 2-action spell and your Herald makes 1 attack; or Herald uses a 2-action activity and you take 1 action.

Stats & Formulas (as written)

  • HP (Herald): “Your Herald has HP equal to your Warlock HP − your Warlock level.”

    • HP +X note (as written): “If your Herald has HP +, it means you add (+X × your level).”

  • Armor (Herald): your Warlock level + your Charisma modifier + spellcasting proficiency tier.

    • Armor +X scaling (as written): at 6th level double the value; at 12th and 18th add that value again (e.g., +2 → +4 → +6 → +8).

  • Defence (Herald): 8 + Dexterity modifier + spellcasting proficiency (CHA + half level) + Any bonus

  • Herald Attack Bonus: +<ability score modifier> + your spellcasting proficiency.

    Pateron Specific Heralds:

    1) Celestial Herald

    Speed: 30 ft, Fly 30 ft
    Base Attack: Smite Strike (Melee, 1d8 Magical Slashing)

  • Avenger Celestial
    STR 16, DEX 12, CON 14, INT 10, WIS 14, CHA 12
    Passive – Righteous Smite: Melee attacks deal +1d4 of your Patron-favored damage; +1d6 at level 6; +1d8 at level 12.

  • Defender Celestial (Protective focus)
    STR 14, DEX 12, CON 16, INT 10, WIS 14, CHA 12
    HP +2, Armor +2
    Passive – Divine Protection: You can spend your reaction to ask itt, if within 10 ft, intercept an attack vs the warlock to reduce its damage by half your level.

2) Fey Herald

Speed: 35 ft
Base Attack: Glamour Claw (Melee, 1d8 Psyhic)

  • Trickster Fey
    STR 10, DEX 14, CON 12, INT 16, WIS 12, CHA 14
    Defence +3
    Passive – Glamour Veil: This creature cannot be targetted from more than 30ft away

  • Skirmisher Fey
    STR 14, DEX 16, CON 12, INT 10, WIS 12, CHA 14
    Defence +4
    Passive – Fey Agility: Advantage on Reflex saves.

3) Demon Herald

Speed: 30 ft
Base Attack: Rending Claws (Melee, 1d10 Magical Slashing, Fatal d12)

  • Tempter Demon
    STR 12, DEX 14, CON 12, INT 14, WIS 10, CHA 16
    HP +2
    Passive – Abyssal Influence: Creatures hit by this gain a -1 to will saves until the end of your turn

  • Wrecker Demon
    STR 18, DEX 12, CON 14, INT 10, WIS 10, CHA 12
    HP +2
    Passive – Abyssal Wrath: First attack vs a creature per combat reduces crit requirement by 4.

4) Devil Herald

Speed: 30 ft
Base Attack: Infernal Chain (Melee, 1d8 Bludgeoning, Reach)

  • Contract Devil
    STR 14, DEX 12, CON 12, INT 16, WIS 12, CHA 14
    Defence +1, HP +1, Armor +1
    Passive – Pact Enforcer: On hit, target makes a basic will save of movement speed is reduced to 5ft.

  • Tyrant Devil
    STR 16, DEX 12, CON 16, INT 10, WIS 14, CHA 10
    HP +1, Armor +2
    Passive – Infernal Endurance: Reduce fire damage by (level/2); +1 to all saves.

5) Great Old One Herald

Speed: 30 ft
Base Attack: Tentacle Lash (Melee, 1d8 Magicl Bludgeoning, Reach)

  • Thoughtform Herald
    STR 10, DEX 14, CON 12, INT 16, WIS 14, CHA 12
    HP +1
    Passive – Psychic Hunger: Enemies within 15 ft have −1 to INT checks and Will saves.

  • Veilborn Herald
    STR 12, DEX 16, CON 12, INT 14, WIS 12, CHA 12
    Defence +1
    Passive – Unfathomable Form: +1 to Reflex saves.

6) Undead Herald

| Speed: 25 ft,
Base Attack: Necrotic Claw (Melee, 1d8 Necrotic

  • Brute Undead
    STR 16, DEX 12, CON 14, INT 10, WIS 14, CHA 12
    HP +3
    Passive – Undying Fortitude: Reduce physical damage by (level/2).

  • Stalker Undead
    STR 12, DEX 16, CON 12, INT 14, WIS 12, CHA 14
    Defence +1
    Passive – Shadow Step: 1 Action, it gains lesser invisibility until  the end of the turbn






Kind
Class Trait
Scope
Subclass Feature
Action
Two Actions
Usage
Passive

Herald Empowerement (WL1-HB2)

You can spend an action to magically booster your herald


You can either:. 


Your herald does your spellcasting modifier halved extra with its unarmed attack.


Your herald gains a +1 to defence.


Kind
Class Trait
Scope
Subclass Feature
Action
One Action
Usage
Active
Level 4

Herald Link (WL3-HB)

Select one of the following buffs, you can only change it on commune


Symbiotic Link - You and your herald can share HP pools


Reactive Link- Your herald can make attack of opportunity without using your reaction


Life Link - You can transfer up to <your charisma modifer + your warlock level> *2 from you to your herald as a reaction once per short rest.


Martial Link Your herald can use any martial weapons and follow proficiency as it would for its unarmed attacks.


Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 6

Boosted Herald (WL6-HB)

You boost your herald, you can change it once per short rest.


Improved Strike: Improve you herald damage die by one


Resilient Adaptation: Your herald gain resistance to one type of damage


Kind
Class Trait
Scope
Subclass Feature
Action
Free Action
Usage
Active
Level 9

Herald Bonded (WL9-HB)

Select one of the following benefits, you can only change it once per commune

Spell Link -You can cast spells from the same point as your herald.


Unfettered Link - Your herald can move 5 times the current distance between you and him before disappearing


Common Link - The herald can gain any 2 benefits from your attuned magical items 


Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 12

Herald Mastery (WL12-HB)

Select one trait, you can change it on a long rest.


Invoking Focused

Whenever your herald lands a critical strike, you regain 1 invocation point.


Canabaltic Link

You can expend <your walock level> of your herald HP to make your next damage spell in the next minute do extra damage equal to your warlock level + charisma modifier


Devestating Link

Against a creature that had failed a saving throw for you, the herald gains advantage


Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 16

Shared Flesh (WL-16HB)

Your herald and you combine resistances and damage reduction traits


You can freely transfer conditions between each other, but conditions cannot stack on one person


Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Tomebound

A sentient grimoire of forgotten lore rests in your hand. You draw upon its eldritch pages to cast uncanny cantrips and secret rituals, wielding knowledge as a weapon to manipulate fate and smite your foes.

Level 1

Boon of the Tomb (WL1-TB1)

Your connection to your pateron is a tome, this tome can take any appearance you like, it could be an  unassuming black book, or a elaborate gold covered book with a sculpted skull on the cover. 


The tomb can be destroyed through sheer force or magic, and if so, you can use commune to gain it back.


If you do not have your tomb with you, you do not gain any beneift given by this bound


This can act as your arcane focus.


Kind
Class Trait
Scope
Subclass Feature
Usage
Passive

Tomebound Cantrip (WL1-TB2)

Select a single cantrip from your spell list, you can change it on a short rest. It gains two of the following benefits declared after a short rest



Reliable Spell:  On a success against your spell DC, it does half damage instead


Pateron bolster: You always use one dice higher for the damage(1d6 - 1d8)


Pateron’s Guidance: You gain a +2 to attack rolls with that cantrip


Pateron’s Reach: You cantrip gains double the range of its current range.


Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 4

Tome Expansion (WL3-TB)

You can learn two additional spells from any spell list of 1st and 2nd Level


You also can change one spell in your spell list per short rest. 


Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 6

Tome's Power (WL6-TB)

Doing damage from spells and invocations allows you to roll dice of 1 and 2s. If you still roll 1 or 2s again, you can count them as 3.


Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 9

Tome's Blessing (WL9-TB)

You gain the following benefits.


Endless Knowledge - You can learn two spell from arcane, occult , beastial or divine spell list as long as you have a spell slot in that level


Law Breaker - You can ignore the F or V component when casting spells


Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 12

Forbidden Tome (WL12-TB)

You can change it once per commune

Forbidden Channel - You can select a cantrip that does damage, you can cast it for an action once per turn. Define that cantrip when you select this feature.


Forbidden Knowledge - You can select any spell from any list as long it is of a level you know to learn. Declare it when you learn this spell


Forbidden Reservoir - You gain 1 spell slot for any level or a spell level you know


Kind
Class Feat
Scope
Subclass Feature
Usage
Active
Proficiency Set
['']
Level 20

Master of the Tomb (WL20-TB)

You gain 1 10th level spell slot

Kind
Class Feat
Scope
Subclass Feature
Usage
Active
Bladebound

Your patron’s essence infuses your weapon, making every strike a living spell. Steel and sorcery entwine as you summon and empower a mystical blade that cleaves through mortal flesh and arcane wards alike.

Level 1

Pateron’s Blade (WL1-BB)

You pateron has linked you through a blade. You are considered trained in this weapon, getting expert proficiency at 8, master at 16


This blade can act as your arcane focus



You can select any martial or simple melee weapon to be your bladebound.


You can change your blade with a commune or create a new one if your previous one is lost or destroyed. If so, the old one is destroyed. 


Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 4

Pateron's Wrath (WL3-BB)

You can replace strength or dexterity with your charisma modifier for hit rolls


Whenever you attack an enemy with this weapon, on the first successful attack per round. you do extra damage 

of your patreon favoured damage equal to your charisma modifier.


Your melee weapon attacks count as magical.


Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Proficiency Set
['']
Level 6

Pateron Kissed Blade (WL6-BB)

You give your blade one of the enhanced benefits.  You can change them at a short rest.



Lifestealer - You heal for your charisma modifier or damage done(whichever is less) on successful hit once per turn. 


Hexblade - You can for an action charge the weapon with a hex. On your next successfull attack, the target is hexed.  Against hexed target you gain a +1 to hit, and the roll required to crit is reduced by one.


Bloodthirsty Wrath - Whenever you kill an enemy with this weapon. For the next minute, this weapon gains a +1 to hit and damage to a max of +3.


Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 9

Martial Mastery (WL9-MM)

Your experience in martial fighting and your pateron blessing has made you an equal to the skilled warriors of Allurian
Kind
Martial Mastery
Scope
Subclass Feature
Usage
Passive
Martial Points
charisma
Masteries Available
charisma
Level 12

Infused Adaptive Blade (WL12-BB)

You can change your trait as an action. 


Armor Warper - You gain armor piercing equal to your charisma modifier


Pateron’s Resistance - You gain resistance to your god’s favored damage and reduce non-magical slashing, piercing or bludgeoning damage by twice your charisma modifier once per turn


Blade Domination - You ignore disadvantage when casting spell attack in melee. Melee attack against creatures that failed a spell saving throw against you gain advantage, or +1 if they only succeeded


Kind
Class Trait
Scope
Subclass Feature
Action
One Action
Usage
Active
Level 16

Pateron Mastery (WL16-BB)

You select one of these blessing, you can only change them after a commune.


Executioner Blade - Killing for the first time per combat round makes your next attack ignore the multi attack penalty rule, and your next successful attack does additional 10% of the target’s max HP in damage


Synergistic Blade - Attacking an enemy that you have targetted with a spell gains advantage, any enemy who makes a saving throw against your spell who you have attacked in the last turn gains disadvantage


Reaping Blade - Whenever you kill a creature, you cause a creature associated with your pateron who is level 2 to appear. The creature lasts for one minute. You must select what creature when you select this feature and can change every level up.


Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Proficiency Set
['']
Level 20

Master of the Bound Blade (WL20-BB)

You cannot be disarmed while conscious.


Your attacks always do a minimum of <your charisma modifier> damage on successful hits.


Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Proficiency Set
['']
Contract Bound

Your very being is a living treaty. With each boon drawn, you trade favors in words etched by blood and ink, weaving binding clauses that grant formidable gifts—and demand dire debts in return.

No features assigned to Contract Bound.

Pateron

Demon

You channel abyssal might, your magic crackling with chaotic force. Bound to a Sogomere lord, you wield destructive power at the cost of your own stability, each dark pact whispering temptation and unleashing unpredictable fury.

Level 1

Favored Damage (WL1-DF)

Your Pateron's favored damage is FOrce
Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Proficiency Set
['']

Demon Spell List (WL1-DE-SL)

You select spells from the occult spell list

Kind
Spell Slot Table
Scope
Subclass Feature
Usage
Active
Proficiency Set
['']
Spell List
Occult
Spell Slots Table
Class Level 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
L1 0 0 0 0 0 0 0 0 0 0
L2 0 0 0 0 0 0 0 0 0 0
L3 0 0 0 0 0 0 0 0 0 0
L4 0 0 0 0 0 0 0 0 0 0
L5 0 0 0 0 0 0 0 0 0 0
L6 0 0 0 0 0 0 0 0 0 0
L7 0 0 0 0 0 0 0 0 0 0
L8 0 0 0 0 0 0 0 0 0 0
L9 0 0 0 0 0 0 0 0 0 0
L10 0 0 0 0 0 0 0 0 0 0
L11 0 0 0 0 0 0 0 0 0 0
L12 0 0 0 0 0 0 0 0 0 0
L13 0 0 0 0 0 0 0 0 0 0
L14 0 0 0 0 0 0 0 0 0 0
L15 0 0 0 0 0 0 0 0 0 0
L16 0 0 0 0 0 0 0 0 0 0
L17 0 0 0 0 0 0 0 0 0 0
L18 0 0 0 0 0 0 0 0 0 0
L19 0 0 0 0 0 0 0 0 0 0
L20 0 0 0 0 0 0 0 0 0 0
Level 2

Demonic Channeling (WL2-DE)

2 Invocation Points


You can attempt to recover spell slots during a short rest. When you do so, roll 1d6.

On a 1, you do not recover spell slots.

On a 2-4, you recover one slot.

On a 5-6, you recover two slots.

On a 6, you ignore any negative effects.

You take 2 + dice value - your Charisma modifier d6 true damage upon recovering the spell slot.

Spell slot refers to level 1 spells slots, but you combine the gained spell slots to gain higher level spell slots as long as you have spell slots.


Kind
Class Trait
Scope
Subclass Feature
Action
Two Actions
Usage
Active
Level 8

Flesh Warping Surge (WL8-DE)

Action and Invocation Required: None (Passive)

When you drop below 25% of your hit points, you gain:

Temporary hit points equal to your level + twice your Charisma modifier.

+10 feet of movement.

+1 on attack rolls and Fortitude and Reflex saving throws.

At the end of your turn for the next minute or until you critically succeed, make a Fortitude save against your own DC. On failure, take 1d6 true damage.


Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Proficiency Set
['']
Level 13

Demonic Soulstealer (WL13-DE)


Every time you kill an enemy, gain 2 stacks. When an enemy that you have damaged or who failed a saving throw dies, you gain 1 stack.

For every 3 stacks, your spellcasting modifier increases by 1 (max +3 total).

At 5 stacks, you gain 15 feet of movement.

At 10 stacks, you can reduce incoming damage by two times your Charisma modifier.


Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Proficiency Set
['']
Level 18

Chaos Surge (WL18-DE)

Whenever you deal damage with a spell, you can choose to double the damage dice.

However, you take half the damage in true damage that you would have dealt before doubling.


Kind
Class Trait
Scope
Subclass Feature
Action
Free Action
Usage
Active
Devil

Your soul is tethered to an infernal architect of order. Through calculated bargains and burning oaths, you command hellfire and coercive guile, enforcing infernal law with razor-sharp contracts and radiant torment.

Level 1

Favored Damage (WL1-DV)

Your favored damage is fire. 

Kind
Class Trait
Scope
Subclass Feature
Usage
Passive

Devil Spell List (WL1-DV-S)

You select spells from the occult spell list

Kind
Spell Slot Table
Scope
Subclass Feature
Usage
Passive
Spell List
Occult
Spell Slots Table
Class Level 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
L1 0 0 0 0 0 0 0 0 0 0
L2 0 0 0 0 0 0 0 0 0 0
L3 0 0 0 0 0 0 0 0 0 0
L4 0 0 0 0 0 0 0 0 0 0
L5 0 0 0 0 0 0 0 0 0 0
L6 0 0 0 0 0 0 0 0 0 0
L7 0 0 0 0 0 0 0 0 0 0
L8 0 0 0 0 0 0 0 0 0 0
L9 0 0 0 0 0 0 0 0 0 0
L10 0 0 0 0 0 0 0 0 0 0
L11 0 0 0 0 0 0 0 0 0 0
L12 0 0 0 0 0 0 0 0 0 0
L13 0 0 0 0 0 0 0 0 0 0
L14 0 0 0 0 0 0 0 0 0 0
L15 0 0 0 0 0 0 0 0 0 0
L16 0 0 0 0 0 0 0 0 0 0
L17 0 0 0 0 0 0 0 0 0 0
L18 0 0 0 0 0 0 0 0 0 0
L19 0 0 0 0 0 0 0 0 0 0
L20 0 0 0 0 0 0 0 0 0 0
Level 8

Smoldering Wrath (WL8-DV)

Whenever a creature succeeds on a saving throw against your spell or ability, they take fire damage equal to your Charisma modifier.

Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 18

Hurl Through Hell (WL18-DV)

4 Invocation Point, 1 Action

When you hit a creature with an attack or they fail a spell saving throw, you may invoke your patron’s power to banish them into the Lower Planes.

The target disappears until the end of your next turn. When they return, they land in their previous space or the nearest unoccupied space.

If the target is not a fiend, they must make a Will saving throw:

Critical Success – The target resists and suffers no further effect.

Success – They take 5d10 psychic damage and are Stunned (1 round).

Failure – They take 10d10 psychic damage, are Frightened, and Stunned (1 round).

Critical Failure – They take 10d10 psychic damage, are Terrified (2 rounds), and suffer a -2 penalty to saving throws against you for 1 minute.

Once a creature has been affected by Hurl Through Hell, it cannot be targeted by it again for 24 hours.


Kind
Class Trait
Scope
Subclass Feature
Action
One Action
Usage
Active
Fey

You dance on the edge of whim and wonder, drawing on capricious nature spirits. Your spells warp reality with playful tricks, illusions, and enchanted movements, leaving foes confounded and allies beguiled by your otherworldly charm.

Level 1

Favored Damage (WL1-FY)

Your favored damage is psyhic

Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 2

Capricious Favor (WL2-FY)

At the start of your turn, roll a d4 and apply the effect until the start of your next turn.

  • 1 - Your movement speed increases by 10 feet, and you can move through enemy spaces without provoking opportunity attacks.

  • 2 - Your first attack roll or spell attack roll this turn gains a +1 bonus, and you ignore half cover.

  • 3 - The first spell you cast this turn has its range doubled. If it has a range of touch, you may cast it at 10 feet instead.

4 - If an enemy targets you with an attack or spell this turn, you may use your reaction to impose disadvantage on the roll.


Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 8

Fey Dance (WL8=FY)

Your movement speed increases by 5 feet.

When you use the Sprint or move action, you may spend 1 Invocation Point to teleport up to your movement speed instead of moving normally.


Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 13

Fey Chaos (WL13-FY)

Whenever you deal spell damage or force a creature to make a saving throw, spend 2 Invocation Points to roll a d6 and apply the effect.

  • 1-2: You teleport 10 feet in any direction.

  • 3-4: You become Invisible until the end of the turn

  • 5-6: A shimmering duplicate appears in your space. Attacks against you have disadvantage until the end of your next turn.


Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 18

Enchanted Misfortune (WL-18FY)

When an enemy fails a saving throw against your spell or ability, you may spend 1 Invocation Points to impose one of the following effects:

  • 1 - They are Weakened(Wisdom) 2 until the end of their turn

  • 2 - They are Blinded until the end of their next turn.

  • 3 - They take 2D6 Psyhic Damage

  • 4 - They are Frightened until the end of their next turn.




Kind
Class Trait
Scope
Subclass Feature
Action
Free Action
Usage
Active
Celestial

An emissary of light empowers your every word. You channel radiant grace to heal wounds and smite darkness, serving as your patron’s living beacon—uplifting allies with holy fervor and blasting corruption with pure, shining magic.

Level 1

Celestial Spell List (WL1-CL-S)

 You learn spells from the divine spell list

Kind
Spell Slot Table
Scope
Subclass Feature
Usage
Passive
Spell List
Divine
Spell Slots Table
Class Level 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
L1 0 0 0 0 0 0 0 0 0 0
L2 0 0 0 0 0 0 0 0 0 0
L3 0 0 0 0 0 0 0 0 0 0
L4 0 0 0 0 0 0 0 0 0 0
L5 0 0 0 0 0 0 0 0 0 0
L6 0 0 0 0 0 0 0 0 0 0
L7 0 0 0 0 0 0 0 0 0 0
L8 0 0 0 0 0 0 0 0 0 0
L9 0 0 0 0 0 0 0 0 0 0
L10 0 0 0 0 0 0 0 0 0 0
L11 0 0 0 0 0 0 0 0 0 0
L12 0 0 0 0 0 0 0 0 0 0
L13 0 0 0 0 0 0 0 0 0 0
L14 0 0 0 0 0 0 0 0 0 0
L15 0 0 0 0 0 0 0 0 0 0
L16 0 0 0 0 0 0 0 0 0 0
L17 0 0 0 0 0 0 0 0 0 0
L18 0 0 0 0 0 0 0 0 0 0
L19 0 0 0 0 0 0 0 0 0 0
L20 0 0 0 0 0 0 0 0 0 0

Favored Damage (WL1-CL)

Your favored damage is Radiant

Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 2

Pateron's Scorch (WL2-CE)

When you do radiant damage, spend up to three invocation points so that at the start of their next turn, they take <invocation point spent>D6 radiant damage over the next two turns. You can only stack this once


If you had critical strikes or the target had failed its save against your spell DC. You can do true damage instead.


If you do radiant damage with a spell or invocation against a creature with radiant scorch. You remove the radiant scorch and do 5% of their max hp in radiant damage in addition, increase to 10% if you had spent 3 points to apply radiant scorch.


Kind
Class Trait
Scope
Subclass Feature
Action
Free Action
Usage
Active
Level 8

Celestial Leech (WL8-CL)


Targetting a creature with radiant scorch using a spell and them having not critical succeded or the attack missing allows you to do radiant leech for 1 action and 2 invocation points 


When you do so heal for your charisma modifier + your warlock level


Kind
Class Trait
Scope
Subclass Feature
Action
Two Actions
Usage
Active
Level 13

Divine Aegis (WL13-CL)

For 3 invocation Points

You can create a barrier around your or an ally. The barrier can absorb incoming damage equal to your warlock DC before being destroyed, extra damage is halved and transferred over.


Kind
Class Trait
Scope
Subclass Feature
Action
Three Actions
Usage
Active
Proficiency Set
['']
Level 18

Vengefull Force (WL18-CL)

For 4 Invocation Points


As a reaction, when you take damage, you may force the attacker to take half the damage dealt to you + your cleric level in radiant damage


Kind
Class Trait
Scope
Subclass Feature
Action
Reaction
Usage
Active
Great Old One

You commune with incomprehensible entities beyond reality’s veil. Your magic warps minds and fractures sanity, summoning cosmic dread to unravel foes’ thoughts while you whisper forbidden secrets no mortal was meant to hear.

Level 1

Great Old One Spell List (WL1-GO)

Your spell list is occult

Kind
Spell Slot Table
Scope
Subclass Feature
Usage
Passive
Spell List
Occult
Spell Slots Table
Class Level 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
L1 0 0 0 0 0 0 0 0 0 0
L2 0 0 0 0 0 0 0 0 0 0
L3 0 0 0 0 0 0 0 0 0 0
L4 0 0 0 0 0 0 0 0 0 0
L5 0 0 0 0 0 0 0 0 0 0
L6 0 0 0 0 0 0 0 0 0 0
L7 0 0 0 0 0 0 0 0 0 0
L8 0 0 0 0 0 0 0 0 0 0
L9 0 0 0 0 0 0 0 0 0 0
L10 0 0 0 0 0 0 0 0 0 0
L11 0 0 0 0 0 0 0 0 0 0
L12 0 0 0 0 0 0 0 0 0 0
L13 0 0 0 0 0 0 0 0 0 0
L14 0 0 0 0 0 0 0 0 0 0
L15 0 0 0 0 0 0 0 0 0 0
L16 0 0 0 0 0 0 0 0 0 0
L17 0 0 0 0 0 0 0 0 0 0
L18 0 0 0 0 0 0 0 0 0 0
L19 0 0 0 0 0 0 0 0 0 0
L20 0 0 0 0 0 0 0 0 0 0

Favored Damage (WL1-GO2)

Your favored damage is psyhic
Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 2

Share the Words (WL2-GO)

Spend 1 invocation point when you inflict psyhic damage. The creature suffers Weakened(Mind) 1 if any of their Intelligence, wisdom or charisma is below 12.
Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 8

Awakened Mind (WL8-GO)

You can telepathically speak to any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

You also gained resistance to psyhic damage

Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 13

Entropic Defence (WL13-GO)

When a creature makes an attack roll against you, you can use your reaction for 1 invocation point to impose disadvantage on that roll. If the attack misses you, your next attack roll against the creature has advantage if you make it before the end of your next turn.

Kind
Class Trait
Scope
Subclass Feature
Action
One Action
Usage
Active
Level 18

Relentless Mind (WL18-GO)

When a creatures fails a will save against a spell that does psyhic damage or a mentalism spell, your spell DC vs against them increases by 3 for all types of spells

Kind
Class Trait
Scope
Subclass Feature
Action
Three Actions
Usage
Passive
Undead

Death’s whisper guides your art. You bend necrotic energies to drain life and bind spirits, standing between the living and the grave as a conduit of uncanny resilience and spectral command.

Level 1

Favored Damage (WL1-UD)

Your pateron favored damage is necrotic

Kind
Class Trait
Scope
Subclass Feature
Usage
Passive

Undead Spell List (WL1-UD2)

Your spell list is occult

Kind
Spell Slot Table
Scope
Subclass Feature
Usage
Passive
Spell List
Occult
Spell Slots Table
Class Level 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
L1 0 0 0 0 0 0 0 0 0 0
L2 0 0 0 0 0 0 0 0 0 0
L3 0 0 0 0 0 0 0 0 0 0
L4 0 0 0 0 0 0 0 0 0 0
L5 0 0 0 0 0 0 0 0 0 0
L6 0 0 0 0 0 0 0 0 0 0
L7 0 0 0 0 0 0 0 0 0 0
L8 0 0 0 0 0 0 0 0 0 0
L9 0 0 0 0 0 0 0 0 0 0
L10 0 0 0 0 0 0 0 0 0 0
L11 0 0 0 0 0 0 0 0 0 0
L12 0 0 0 0 0 0 0 0 0 0
L13 0 0 0 0 0 0 0 0 0 0
L14 0 0 0 0 0 0 0 0 0 0
L15 0 0 0 0 0 0 0 0 0 0
L16 0 0 0 0 0 0 0 0 0 0
L17 0 0 0 0 0 0 0 0 0 0
L18 0 0 0 0 0 0 0 0 0 0
L19 0 0 0 0 0 0 0 0 0 0
L20 0 0 0 0 0 0 0 0 0 0
Level 2

Nudge the Scales (WL2-UD)

At the end of a long rest prepare one type as stated bellow.

When you use this ability, spend 2 Invocation Points. You can select yourself or a willing creature within 35ft. 

The two abilities to be chosen at the end of a long rest are.

Tip to Death
Gain 5 + twice your level in temporary hit points . Their melee weapon attacks or necrotic damage done heals them for 25% of the damage done in hit points. However they gain weakness to fire and radiant damage and cannot gain hitpoints from spells from the divine or primal list, or medicine skills or potion

Tip to life

Heal for 2 + twice your level in hit points.

Kind
Class Trait
Scope
Subclass Feature
Action
Three Actions
Usage
Active
Level 8

Necrotic Master (WL8-UD)

Necrotic damage spells do additional damage equal to half your level.

In additio, spend 2 invocation points as a free action to make necrotic damage force creature who take the damage to make a fortitude save. Once this effect is done, they are immune to this effect.


CF: Weakened(Body) 4, Cannot regain hitpoints for 1 hour

F: Weakened(Body) 2, Cannot regain hitpoints for 1 minute

S Weakened(Body) 1 ,Cannot regain hitpoints for 1 turn

CS:N/A

Kind
Class Trait
Scope
Subclass Feature
Action
Two Actions
Usage
Passive
Level 13

Undead Touched (WL13-UD)

Your body is slowly decaying even though you are alive, and using your powers furthers this unnatural living death, making you susceptible to both void and vitality damage. You carry a touch of the grave about you, manifesting as bloodless pallor, a faint smell of earth, or deathly cold skin.

In addition, you gain the following effects:

- You don’t need to eat, drink, or breathe.

- You gain +2 on fortitude saving throws

- Gain resistance to non magical damage, but gain weakness to radiant damage

- You heal for 50% less from divine or primal spells or sources

- You heal for 50% more from non divine or primal spells or sources

- At the end of a short rest, 50% of missing HP is converted to tempoary hitponts

Kind
Class Trait
Scope
Subclass Feature
Action
Two Actions
Usage
Active
Level 18

Spiritual Detachment (WL18-UD)

Spend 3 actions to unbind your soul for 5 invocation points. Your spirit can remain outside your body for up to 1 hour or until the spirit is destroyed When your projection ends, your spirit returns to your body or your body magically teleports to your spirit’s space (your choice).  The spirt has hit points equal to half your hitpoints but otherwise the same statistics as your current character, except for the fact it does not gain stats from any non attuned items or armor. If the spirit is destroyed, you take 15D10 true damage, however if your end the spirit form with the spirit not destroyed, your hitpoints remains the same as the body was before you used this ability even if the spirit took damage,


This soul gains 10ft of movement, can fly equal to your movement and can cast spells. It also is immune to non-magical damage and resistant to necrotic, fire, lightning, cold and thunder damage. 

Furthermore, your spirit can attempt to take control of a undead summon or thrall of lesser level. Making a contested check against the master of that creature. if that is succeeds., you can enter and gain the statistics of that creature where if it is destroyed, you return to your spirit form untouched. Or instantly destroy the thrall/summon. You can exit the controlled creature at will or destroy it at will.

Kind
Class Trait
Scope
Subclass Feature
Action
Three Actions
Usage
Active

Feature / Skill Feat / Skill Point Summary by Level

Level Features Skill Feats at this Level Skill Points from this Class
L1 WL1-BC–Bound, Bound, WL-PC–Pateron, Pateron, WL1-CM–Commune, WL1-IP–Invocation Points, WL1-ST–Warlock Spellcasting 1
L2 Infernal Blast, Pateron 1
L3 WL3-CF–Warlock Class Feat 1 1
L4 Bound 1
L5 1
L6 Bound 1 1
L7 WL7-CF–Warlock Class Feat 1
L8 Pateron 2
L9 Bound 1 2
L10 2
L11 WL11-CF–Warlock Class Feat 2
L12 Bound 1 2
L13 Damned Mind, Pateron 2
L14 WL14-CF–Warlock Class Feat 3
L15 1 3
L16 Bound, Endless Tomb, Manifest True Power 3
L17 WL17-CF–Warlock Class Feat 3
L18 Pateron 1 3
L19 4
L20 Bound 1 4