Paladin

Paladin are divine warriors of the world. They are stalwart in faith and devotion to their deity that they have chosen. Well trained, paladins are armed with both their skills and their deities divine powers

Class Details

Class ID
PD
Starting Skills
2 + intelligence
Key Abilities
Strength
Tags
Martial

Proficiencies & Hit Die

Baseline Weapon Proficiency: Martial, Simple, Unarmed.
Baseline Armor Proficiency: Light, Medium, Shield, Unarmored.

Proficiency Trained Expert Master Legendary
Armor L12 L18
Dodge L1 L12 L20
Fortitude Save L1 L9
Initiative L1 L2 L13
Perception L1 L11
Reflex Save L1 L8
Spell/DC L1 L9 L17
Weapon L5 L13
Will Save L1 L11

Hit Die: d10

Class Features

Level 1

Devoted Blessing (PD1A)

At 1st level you gain the ability to invoke divine power. You gain the amount of devoted blessing points equal to your paladin level + your charisma modifier. You regain your Paladin spellcasting proficiency tier score per shot rest in points, or all in long rest.
Kind
Class Feat
Scope
Class Feature
Usage
Passive

Smite (PD1S)

You imbue your weapon with divine powers. The next melee weapon attack does D10 damage. You can increase the amount of dice rolled by spending additional devoted points to a max of your charisma modifier + your level/4
Kind
Class Feat
Scope
Class Feature
Usage
Active
Formula Target
Melee Weapon Damage
Formula
1d10

Lay on hands (PD1L)

Lay on hands. Your hands become infused with powerful vitality, capable of healing a living creature or damaging an undead creature with a touch. Willing Living Creature The target regains Hit Points equal to *. To a max of * with a basic Fortitude save.
Kind
Class Feat
Scope
Class Feature
Usage
Active
Formula
proficiency_modifier

Divine Commune (PDC)

You may attempt to commune with your Deity once per long rest through prayer, vigil, or rites aligned with your oath. The specific observance should be predetermined with your GM during character creation and thematically tied to your Deity’s domain and your tenets. The Deity is not obligated to respond; the GM determines if and how they answer based on the request, your devotion, and the nature of the Deity.


If you wish to force communion, you may expend all uses of your paladin’s oath-based divine resource (such as Channel Divinity or your table’s equivalent) over an hour-long rite of intense supplication. This does not guarantee a favorable response, and the Deity may demand penance, service, or impose consequences.


The GM has full control over the Deity’s response, which may include clear guidance, cryptic omens, silence, trials of faith, or punishment. Paladins who uphold their tenets may receive clearer answers or temporary blessings, while those who violate them may be ignored, tested, or chastised.


The GM may also choose to have the Deity initiate contact under special circumstances—such as a broken vow, entering a place sacred or accursed to the Deity, or when the Deity requires something urgent. This contact may manifest as a vision, command, omen, or palpable divine presence.


Ignoring your Deity or straying from your tenets for extended periods may result in penalties determined by the GM, including loss or reduction of your oath-based resource, withholding of spells or class features, divine disfavor, or curses, until you atone through penance, pilgrimage, or service.


Kind
Class Trait
Scope
Class Feature
Usage
Passive

Level 2

Paladin Dedication (PD2DC)

You choose to dedicate yourself as a paladin to one of these ideals
Kind
Class Trait
Scope
Subclass Choice
Usage
Passive

Level 3

Paladin Class Feat (PD3CF)

You select an applicable Paladin Class Feat
Kind
Class Feat
Scope
Class Feature
Usage
Active

Level 4

Divine Health (PD4DH)

The divine magic flowing through you makes you immune to disease.
Kind
Class Trait
Scope
Class Feature
Usage
Passive

Level 6

Martial Mastery (PD6M)

You gain a martial mastery.
Kind
Martial Mastery
Scope
Class Feature
Usage
Active
Martial Points
round up(paladin_level/2) + charisma
Masteries Available
round up(paladin_level/2)

Level 7

You select a relevant Paladin Class Feat (PD7CF)

You select an applicable Paladin Class Feat
Kind
Class Feat
Scope
Class Feature
Usage
Active

Level 8

Level 9

Paladin Class Feat (PD9CF)

You select an applicable Paladin Class Feat
Kind
Class Feat
Scope
Class Feature
Usage
Active

Level 11

Paladin Class Feat (PD11CF)

You select a relevant Paladin Class Feat
Kind
Class Feat
Scope
Class Feature
Usage
Active

Level 12

Level 13

Paladin Class Feat (PD13CF)

You select an applicable Paladin Class Feat
Kind
Class Feat
Scope
Class Feature
Usage
Active

Level 14

Paladin Class Feat (PD14CF)

You select an applicable Paladin Class Feat
Kind
Class Feat
Scope
Class Feature
Usage
Active

Level 16

Level 17

Paladin Class Feat (PD17CF)

You select an applicable Paladin Class Feat
Kind
Class Feat
Scope
Class Feature
Usage
Active

Level 18

Hero's Defiance (PD18HD)

When attacked by an attack that would , you can trigger this ability as a reaction to an attack. You shout in defiance and are filled with a burst of healing. Just before applying the attack's damage, you recover 6d8+20 Hit Points. If this is enough to prevent the attack from bringing you to 0 Hit Points, you don't become unconscious or dying. Either way, cheating death is difficult, and you can't use hero's defiance again until you commune. Hero's defiance can't be used against effects with the death trait or that would leave no remains, such as disintegrate.
Kind
Class Trait
Scope
Class Feature
Action
Reaction
Usage
Active
Formula Target
Hitpoints
Formula
6d8 +20

Level 20

Subclasses

Dedication

Cleansing

The cleansing paladin is dedicated to purging corruption. They seek to cleanse forces, entities, gro

Level 2

Cleansing Fire (PD2DC-CL)

You eminate an aura of fire that burns those who are deemed unholy. Hostile creatures take damage at the end of their turn if they stand in your aura. The aura has a 15ft radius. They must make a reflex save or take D4 . Creatures of the target of your purification take D6 instead. They must continuously make saves whenever they are in the zone. You can turn on and off this aura taking a minute to do so. You can spend a divine point when they make a save, on a failure their speed is now reduced by half, on a crit failure, their speed is reduced to 0.
Kind
Class Trait
Scope
Subclass Feature
Usage
Active
Formula
round down (paladin_level/2)D4
Save (Reflex)
Success: N/A
Failure: <paladin level/2>D4 <your domain damage>

Target of Purification (PD1TP)


When you select this devotion, select a group, organisation. cause or anything the GM deems acceptable to be your target of purification. This should be specific like specific Tricksters, fiends, fey, aberrations etc. The GM should decide on the restrictiveness of this. It must be tag given to creatures. but obviously not something general like “humanoid” 


Kind
Class Feat
Scope
Subclass Feature
Usage
Active
Level 8

Purifying flame (PD8DC-CL)

Spending 3 devoted points, you can ignite a apark of holy cleansing flames on a target. For all creature not under the target of purification, it gives them +3 on will saves intil the end of their next turn, it cures all diseases,corruption, blinded, charmed, dominated effect. If that effect has a DC to overcome, you use your paladin proficiency to roll against it, doing it with advantage if it comes from a target of purification source. Against a target of purification creature, they make a will save or take D10 true damage or half as much your domain damage on a success, or none on a critical success. On a critical failure, they take the max dice value.
Kind
Class Trait
Scope
Subclass Feature
Action
Two Actions
Usage
Active
Formula Target
Will Save
Formula
+3
Save (Will)
Crit Success: N/A
Success: half damage of paladin_level/2*D10 True damage
Failure: paladin_level/2*D10 True damage
Crit Failure: max of paladin_level/2*D10 True damage
Level 12

Holy Censure (PD12DC-CL)

You can create a 30ftx30ft square within 100ft. Those inside must make a will save. Target of purification gain the stun(1) efffect on both types of failure and take true damage on a crit failure
Kind
Class Trait
Scope
Subclass Feature
Action
Two Actions
Usage
Active
Save (Will)
Crit Success: No effect
Success: 2D10 <favored domain damage>
Failure: 4D10 <favoured domain damage>, -2 on attack and cannot cast spells with V
Crit Failure: 4D10 <domain damage>, disadvantage and -2 on attack and cannot cast spells with V,F
Level 16

Purging Will and Retribution (PD16DC-CL)

You are immune to poison and disease. You can spend a divine point as an action to cause a deadly burst of energy against something who has targetted you or damaged you as a reaction. They take your half your paladin level in your favourate domain damage.
Kind
Class Trait
Scope
Subclass Feature
Action
One Action
Usage
Active
Formula Target
Damage
Formula
round up(paladin_level/2)
Level 20

Cleansing Force (PD20DC-CL)

Your successful usage of devoted blessing abilities that apply damage apply eradicating force. The target takes of at the start of its turn. A spell such as dispell magic can attempt to remove it against your DC. Any spell that removed negative effects can be used as long, attempting a check against your DC. It ends in 1 minute. Against your target of purifiication, it does additional damage equal to your charisma modifier per turn.
Kind
Class Trait
Scope
Subclass Feature
Action
Free Action
Usage
Active
Formula
round up(paladin_level/2)
Crusader

The crusader is a paladin on a holy mission to advance or defend their ideals. They often impose the

Level 2

Crusader's Mantle (PD)

(20 ft radius). You and allies’ melee or ranged weapon attacks deal extra damage equal to <paladin DC tier>D4 of your favored domain damage type. Against targets of your Crusade, this damage increases to 1d6.
Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Formula
D4
Level 8

Holy Commands (PD8DC-CD)

1.Steadfast Resolve: Allies gain advantage on saving throws to resist being knocked prone and become immune to fear for 1 minute. 2.Halt the Heretic: Up to 3 enemies must make a Will saving throw. Failure: Speed becomes 0 until the end of their next turn. Success: Speed is halved. Critical Failure: Speed is 0, and they lose their reaction. 3.Advance the Line: Up to 3 allies can use their reaction to move half their speed without provoking opportunity attacks.
Kind
Class Trait
Scope
Subclass Feature
Action
Two Actions
Usage
Active
Save (Will)
Crit Success:
Success: Speed is halved.
Failure: Speed becomes 0 until the end of their next turn
Crit Failure: Speed is 0, and they lose their reaction.
Level 12

Divine Lance (PD12DC-CD)

Spend 4 devoted points and use an action to imbue yourself with divine power. Until the start of your next turn, you gain a +5 to defence, 15ft of movement advantage on your attacks. In addition your next melee attack does double your paladin level in damage of your domain favoured damage and ignored armor and resistance.
Kind
Class Trait
Scope
Subclass Feature
Action
One Action
Usage
Active
Formula Target
Damage
Formula
paladin_level * 2
Level 16

Stand Tall (PD16DC-CD)

As a reaction, when an ally within 30 feet fails a death saving throw, they regain 1 hit point and regain consciousness. You may immediately use Lay on Hands on that creature, ignoring normal range. You can use this feature a number of times equal to your Charisma modifier (minimum 1) per long rest.
Kind
Class Trait
Scope
Subclass Feature
Action
Reaction
Usage
Active
Uses
charisma
Level 20

At Any Cost (PD20DC-CD)

Spend 8 devoted points as an action to become a divine avatar for 1 minute. Gain resistance to all damage. Your attacks deal extra 1D12 damage of your favored domain type. You automatically apply a smite with every weapon attack at no additional cost. Against Crusade targets, you gain advantage on all saving throws and attack rolls. Allies within 30 feet gain temporary hit points equal to half your level at the start of their turns. Once you use this feature, you must finish a long rest before using it again.
Kind
Class Trait
Scope
Subclass Feature
Action
Three Actions
Usage
Active
Protector

A protector paladin seeks to defend the weak and ensure the safety of key or holy individuals. They

Level 2

Designated protector. (PD2DC-PT1)

You can select a single person, object or area to be a designated protector for. You can change this after a commute
Kind
Class Trait
Scope
Subclass Feature
Action
One Action
Usage
Passive

Aura of Warding (PD2DC-PT)

You create an aura of 15ft, allies within it can reduce incoming damage equal to your Paladin level once per turn. Your designated protector(or related)is considered to be in your aura as long as he is in twice your aura range.
Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Formula
paladin_level
Level 8

Holy Protector (PD8DC-PT)

Allegiance - You can spend one devoted point as a reaction when an ally within 30ft takes damage. They take half damage, and you take the other half. Divine Bulwark(2 Action) - You can spend two devoted points to enhance your aura. Those in your Aura gains disadvantage on attacks against targets in your aura that is not you Turn the Tide - As an action and 2 devoted points You can give everyone in your aura temporary hit points equal to your paladin level. The person you are protecting gai
Kind
Class Trait
Scope
Subclass Feature
Usage
Active
Level 12

Greater Aura (PD12DC-PT)

Your aura increases to 25 feet and you can spend a devoted point to reduce the damage taken by 10 for a devoted point until the start of your next turn as a reaction or action.
Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 16

Unyielding Spirit (PD16DC-PT)

As long as there is allies in your aura, you gain advantage on saving throws against all saving throws that afflict negative conditions on you.
Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 20

Undying Guardian (PD20DC-PT)

All allies in your aura have advantage on death saving throws, resistance to non-magical bludgeoning, slashing and piercing damage. They also gain a +2 bonus to armor and will saving throws.
Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Vengence

A vengeance paladin pursues retribution against those who have wronged their domain, god, or people.

Level 2

Avenging Aura (PD2DC-VG)

You emanate an aura of 15 feet. Allies who attack enemies who have attacked them or other allies in the aura gain a +2 to attack rolls.
Kind
Class Trait
Scope
Subclass Feature
Action
Two Actions
Usage
Active
Formula Target
Attack Roll
Formula
+2
Level 8

Divine Vengeance (PD8DC-VG)

Vow of Enmity - For 2 devoted points, Select a creature you can see as an action, you gain +2 to attack rolls against it for the next minute. Abjure enemy - Force an enemy for 2 devoted points within 45ft you can see to make a will saving throw. Crit Failure - Terrified of you Failure - Frightened of you Sucess - -15ft of movement if they move closer to you Crit success nothing
Kind
Class Trait
Scope
Subclass Feature
Action
Two Actions
Usage
Active
Formula Target
Attack Roll
Formula
+2
Save (Will)
Crit Success: Terrified of you till repeat
Success: Terrified of you till repeat
Failure: lose 15ft of movement if they move closer to you
Crit Failure: N/A
Level 12

Relentless Avenger (PD12DC-VG)

Landing a successful opportunity attack allows you immediately to move half your movement without provoking attack of opportunuty.
Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 16

Avenging Strike (PD16DC-VG)

You can make a attack action against creatures who attack you or allies within your aura as a reaction. If you are not in range, you can move up to 5ft as part of the react
Kind
Class Trait
Scope
Subclass Feature
Action
Reaction
Usage
Active
Level 20

Relentless Avenger (PD20DC-VG)

You and allies in the aura gain 10feet of movement. In addition, your smite attacks force enemy to make a will saving throw or suffer the frightened condition until they succeed a resave. You always smite as if you have spend one devoted point higher against creatures that have damaged you or any allies in the aura in the past minute.
Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Redemption

A redemption paladin is dedicated to inspiring others toward redemption. They seek to turn enemies a

Level 2

Glimpse of Redemption (PD2DC-RD)

You eminate an aura of 15ft. When someone in the aura damaged you or an ally. They must choose to repent, if they repent they are not affected. If they repent they do not make the attack. If they refuse, whatever damage they deal is reduced by 2 + your paladin level.
Kind
Class Trait
Scope
Subclass Feature
Usage
Active
Formula
2 + paladin_level

Emissary of Peace (PD2DC-RD1)

You gain +1 to all checks related to the cessation of hostilities
Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 8

Devoted Redemption (PD8DC-RD)

You can spend a reaction and 3 devoted points to prevent some of the harm you or an ally would normally take and channel it into retributive energy. When you or a creature within 30 feet of you takes damage, you can use your reaction to magically halve that damage, as you conjure a temporary divine barrier around the target that absorbs some of the damage. Once in the next minute, when you hit a creature with an attack, you can add an amount of damage to that attack's damage roll equal to the amount of damage blocked by the barrier.
Kind
Class Trait
Scope
Subclass Feature
Action
Reaction
Usage
Active
Level 12

Rebuking Fire (PD12DC-RD)

Those who refuse your glimpse of redemption aura take equal to your paladin DC proficiency tier.
Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 16

Exalted Redemption (PD16DC-RD)

Creatures who repent cannot do damage until the end of their next turn. Creatures who refuse cause you and your allies in the aura to gain resistance to two types of damage of your choosing until the start of your next turn.
Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 20

Avatar of Peace (PD20DC-RD)

You become an avatar of peace, which gives you two benefits: You have resistance to all damage dealt by other creatures (their attacks, spells, and other effects). Whenever a creature hits you with an attack, it takes damage equal to half the damage you take from the attack. If you attack a creature, cast a spell on it, or deal damage to it by any means but this feature, neither benefit works against that creature until you finish a long rest.
Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Obedience

An obedience paladin upholds the absolute authority of divine law. They are loyal enforcers of their

Level 2

Fierce Demeanour (PD2DC-OB1)

You gain a +1 on intimidation checks
Kind
Class Trait
Scope
Subclass Feature
Usage
Passive

Iron Command (PD2DC-OB)

Within a 20 feet radius, you eminate an aura of utmost obedience. Anyone who damages you in the aura must either kneel or refuse On kneel, they fall prone immediately as an action. On refuse they take 1D6 psychic damage, increasing to 2D6 at level 4, 3D6 at level 8, 4D6 at level 12 , 5D6 at level 16 and 6D6 at level 20. No matter they refuse or kneel, you gain +1 on attack rolls and weapon attacks do 2 extra damage of your domain type.
Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 8

Devoted Obedience (PD8DC-OB)

Temptation’s Redoubt - You can spend 2 devoted points as a reaction to remove any mental based effects. Provided the it is not from a spell 6th level or higher. Steadfastness - You can spend 2 devoted points to make your aura difficult terrain.
Kind
Class Trait
Scope
Subclass Feature
Usage
Active
Level 12

Divine Wall (PD12DC-OB)

You cannot be moved against your will, you have advantage on saving throws against being knocked prone, restrained or grappled. You can spend 2 devoted points to automatically succeed a saving throw against the above effects.
Kind
Class Feat
Scope
Subclass Feature
Usage
Active
Level 16

Forcefully Command (PD16DC-OB)

Enemies in your aura must also take the kneel effect or you have advantage on all attacks against them If they kneel they also take the damage associated with the refuse effect
Kind
Class Trait
Scope
Subclass Feature
Usage
Passive

Own will (PD16DC-LI)

You always have advantage on will saving throw and you always roll a minimally 10 on it
Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 20

Divine Authority (PD20DC-OB)

You briefly exhibit the authority derived from your cause in its purest and most overbearing form. You may activate this ability once per day as an 3 action. For one minute, you and friendly creatures within your aura are immune to fear and enchantment; further, when you use this ability, and as a action on every subsequent turn, you may issue a command to any number of creatures within 30’ as per the spell Command.
Kind
Class Feat
Scope
Subclass Feature
Usage
Active
Liberation

A liberation paladin is a champion of freedom and autonomy. They fight to protect the ideals of libe

Level 2

Liberating Aura (PD2DC-LI)

You emanate an aura of 25 feet.. Repeat saving throws inside are made with advantage, and any debilitating effects made have its effect reduced by one if applicable(to a min of one, so stun 2 becomes stun 1)
Kind
Class Trait
Scope
Subclass Feature
Usage
Passive

Free from shackles (PD2DC-LI1)

You gain a +1 to checks to free from grappling
Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 8

Devoted Liberation (PD8DC-LI)

Unshackle - You can spend 2 devoted points to remove bindings, magical or non-magical. Or any restrain or grappling effect as 2 action within 40 feet Freedom of Movement - You can spend 2 devoted points as an action to ensure an ally or you within 30 feet cannot have their movement speed reduced.
Kind
Class Trait
Scope
Subclass Feature
Usage
Active
Level 12

Liberating Step (PD12DC-LI)

You free an ally from restraint. If the trigger was an ally taking damage, the ally reduces damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. Whether or not it needed to escape, the ally can then Step as a free action if it's able to move. If the triggering enemy was using any effects to make your ally grabbed, restrained, immobilized, or paralyzed when you used Liberating Step, that enemy takes equal to twice your Charisma modifier.
Kind
Class Trait
Scope
Subclass Feature
Action
Two Actions
Usage
Active
Level 20

Soul of Salvation (PD20DC-LI)

As an 3 action once per long rest. You and everyone in your aura for the next minute Cannot have speed reduced Are immune to restrained, grapple, stun, frightened, terrified, petrified, weakened, charmed, dominated condition.
Kind
Class Trait
Scope
Subclass Feature
Action
Three Actions
Usage
Active
Glory

You are devoted to achieve glory through deeds of heroism

Level 2

Aura of Grandeur (PD2DC-GL)

An aura of divine grandeur surrounds you in a 20 feet radius. Allies gain a +round up(paladin level/4) to saving throws
Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Formula
+round up(paladin_level/4)
Level 8

Devoted Glory (PD8DC-GL)

Inspiring smite - Whenever you use smite, you can select an ally or yourself in the aura, to gain temproary hitpoint equal to D6 Font of Inspiration - Whenever you suceed a saving throw, or land a successfull attack or an enemy fails your saving throw. You can select an ally in your aura to gain a D6 inspiration dice spend 3 Devoted points.
Kind
Class Trait
Scope
Subclass Feature
Action
Free Action
Usage
Active
Level 12

Inspiring saves (PD12DC-GL)

Succeeding a saving throw allows your allies in your aura to have advantage against that same spell or ability for the next 24 hours.
Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 16

Glorious Intervention (PD16DC-GL)

Anyone in your aura who is targeted by an enemy in the aura, you can move up to 5 feet as a reaction and make an attack against the enemy before they make an attack. Your ally under attack gains 5 temporary hit points and if you hit the enemy has disadvantage on their attack against your ally. You lose an action on your next turn if you miss the attack or your ally is still hit
Kind
Class Trait
Scope
Subclass Feature
Action
Reaction
Usage
Active
Level 20

Legendary Devotion (PD20DC-GL)

You can spend 5 devoted points and an action you gain the following benefits for 1 minute: You are blessed with an otherworldly presence, gaining advantage on all Charisma checks. Once on each of your turns when you make a weapon attack and miss, you can cause that attack to hit instead. If you fail a saving throw, you can use your reaction to reroll it. You must use this new roll.
Kind
Class Trait
Scope
Subclass Feature
Action
Three Actions
Usage
Active

Feature / Skill Feat / Skill Point Summary by Level

Level Features Skill Feats at this Level Skill Points from this Class
L1 PD1A–Devoted Blessing, PD1S–Smite, PD1L–Lay on hands, PDC–Divine Commune 1
L2 Dedication, PD2DC–Paladin Dedication 1
L3 PD3CF–Paladin Class Feat 1 1
L4 PD4DH–Divine Health 1
L5 1
L6 PD6M–Martial Mastery 1 1
L7 PD7CF–You select a relevant Paladin Class Feat 1
L8 Dedication 2
L9 PD9CF–Paladin Class Feat 1 2
L10 2
L11 PD11CF–Paladin Class Feat 2
L12 Dedication 1 2
L13 PD13CF–Paladin Class Feat 2
L14 PD14CF–Paladin Class Feat 3
L15 1 3
L16 Dedication 3
L17 PD17CF–Paladin Class Feat 3
L18 PD18HD–Hero's Defiance 1 3
L19 4
L20 Dedication 1 4