Pioneer

You are man who pushes boundaries in the fields of science, magic or some fusion of both. Aiming to push it to it’s very limits.

Class Details

Class ID
PI
Starting Skills
3 + intelligence
Key Abilities
Intelligence
Tags
Martial

Proficiencies & Hit Die

Baseline Weapon Proficiency: Martial, Simple, Unarmed.
Baseline Armor Proficiency: Light, Medium, Unarmored.

Proficiency Trained Expert Master Legendary
Armor L8 L18
Dodge L1 L13
Fortitude Save L1 L9
Initiative L1 L6
Perception L1 L10
Reflex Save L1 L8
Spell/DC L1 L7 L15 L19
Weapon L8
Will Save L1 L12

Hit Die: d8

Class Features

Level 1

Expert Tinkerer (PI1-ET)

When making a check with a tool, you gain advantage. 

Kind
Class Trait
Scope
Class Feature
Usage
Passive

Pionner Class Feat (PI1-CF)

Select a Pioneer Class Feat

Kind
Class Feat
Scope
Class Feature
Usage
Active

Level 2

Level 3

Origin Mastery (PI3-OM)

Pioneers are those who come from a variety of background. Select one of the following which reflect best. 

Kind
Class Trait
Scope
Class Feature
Usage
Passive
Proficiency Set
['']
Options
Martial Origin
Grants:
Martial Origin (PI)

You are from someone who have come from a martial background

Usage
Passive
Scholar Origin
Grants:
Scholar Origin (PI3-OM-S)

You gain +1 to DC from abilities from your pioneer subclass.

Usage
Passive
Proficiency Set
['']

Level 4

Level 6

Martial Adept (PI6-MA)

Gaining increasing competence. you are able to specalise in various styles of combat

Kind
Class Trait
Scope
Class Feature
Usage
Passive
Options
Fighter Class Feat
Grants:
Fighter Class Feat (FI4-CF)

Select a Fighter Class Feat


Usage
Active
Steady Aim
Grants:
Headshot (FI2-MM/RN)



When you make a basic ranged weapon attack. You can do a headshot if you are proficient in the weapon. When you do so, your attack gains the following traits


- Your attack gains a -5 to hit

- Gain +3 to armor piercing


Action
One Action
Usage
Active
Warden
Grants:
Warden (FI2-FS)

Allies within 10 feet of you come under the Warden effect. You can also expend an action to mark an ally within 30ft to be under the warden effect.


If an ally is marked, you can expend your reaction to move at least 5 feet to maximum of 15ft of an ally and force the enemy to make an attack against you instead.

Usage
Active
Devestating Charge
Grants:
Devestating Charge (FI2-CV)

You can declare a devastating charge as an action. The next time you make a melee attack, you gain extra damage based on half your level(round down) + <amount you moved> /10(to a max of 20) rounds up in feet as long as you move in a straight line in a consistent direction.

Action
One Action
Usage
Active
Formula
round up(level/2) + round up(movement/10)
Hit and Run
Grants:
Hit and Run (FI14-RD)

Your movement speed increase by 10ft and you cannot be targeted by attack of opportunities.

Usage
Passive

Level 7

Level 8

Level 9

Versatile Expert (Pi9-VE)

Experienced in your field, you are able to bring expertise from others to fuse with yours

Kind
Class Trait
Scope
Class Feature
Usage
Passive
Options
Headshot
Grants:
Steady Aim (FI6-MM)
You hold your breath and take steady aim, your movement speed is reduced to 0 and you gain advantage and a +2 on your next ranged attack, your effective range is further increased by 50% and you ignore the volley rule. 
Action
Free Action
Usage
Active
Master of Handling
Grants:
Master of Handling (FI6-WM)

Whenever you end a long rest. Select two weapon types, you can give it one of the following traits each until your next long rest. If it already has that trait, it can only replace that trait.

On-Crit D8

Lethal D8

Armor Piercing 1

Parry 1

Usage
Passive
Fighter Class Feat
Grants:
Fighter Class Feat (FI7-CF)

Select a Fighter Class Feat


Usage
Active
Martial Fusion
Grants:
Martial Fusion (PI9-CVE)
The DC of martial mastery increases by 2 when using weapons from or enhanced by your subclass.
Usage
Passive

Level 11

Level 12

Pionner Class Feat (PI-12CF)

Select a Pioneer Class Feat

Kind
Class Feat
Scope
Class Feature
Usage
Passive

Level 13

Pionner Class Feat (PI-13CF)

You may select a pioneer class feat
Kind
Class Feat
Scope
Class Feature
Usage
Passive

Level 14

Level 16

Level 17

Reliable Inventor (PI-17RI)

You automatically past any DC lower than 20 when it comes to skill tool checks that you are trained in. 
Kind
Class Trait
Scope
Class Feature
Usage
Passive

Level 18

Level 20

Subclasses

Field of Exploration

Gun Master

A daring marksman-engineer, the Gun Master blends martial prowess with combustible ingenuity. They customize firearms and craft bespoke explosives—grenades, breaching charges, and tripwire mines—turning every shot into a controlled detonation. On the battlefield, their arsenal is equal parts precision and pandemonium.

Level 1

Black Powder Proficiency (PI1-GM)

You are trained in black powder. 

Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 2

Novice Gunpowder Crafting (PI2-BM)

You can craft black powder weapons with the complexity 2 and ammunition provided you have the necessary material

Each round cost 1GP and a set of fifty rounds takes 4 hours at a forge

Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 4

Loading Techniques (PI4-GM)

You develop a variety of quick if risky way to reload your weapons


Risky Load

You can reduce the load score by 1 once per turn, your next shot gains a +2 to its misfire score. 


Overload

You can load your weapon with increased black powder.

Your next weapon attack gains a +10 to damage but double your misfire score with a +1


Kind
Class Trait
Scope
Subclass Feature
Action
Free Action
Usage
Active
Proficiency Set
['']
Level 7

Weapon Attachments (PI-7WA)

You are able to develop specific attachments for your black powder weapons

Spend 200g and 12 hours to craft each. You can only attach one per weapon

Optical Scope - Increase the effective range by 25%

Reflex Sight - Your weapon ignores light cover rules and treats standard cover as light when in effective range

Bayonet - You can use your weapon as if its a simple spear(2 handed) or dagger(1 handed).

Extended Magazine - If the weapon has a magazine score, increase it by one

Bi pod - When prone or in cover, increase your hit roll by 1

Extended Barrel - Increase max range by 25%

Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 8

Improved Ammunition (PI8-BP)

You can craft the following ammunition, it cost 4 gold per bullet to craft.provided you can buy the necessary material.  An hour of crafting allows you to craft rounds equal to half your proficiency tier score


Hollow Point: Your attacks gain Lethal D10

Incendiary Tracer: Your attacks do D4 fire damage and if attacking the same target in the same turn, reduce MAP by 1

Tungsten Core Shot: Increase the attack Armor Piercing by 3

Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 11

Adept Weapon Crafting (PI11-BP)

You can craft complexity 3 weapons,

Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 14

Expert Gunsmith (PI-14GM)

Your black powder proficiency increases to master. You can also craft complexity 4 guns

Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 16

Tried and tested loader (PI-16GM)

Your load time is reduced by one to a minimum of one, 
Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 18

Master Gunsmith (PI18-GM)

Your black powder proficiency is legendary, you automatically pass clear weapon checks and you can craft complexity 5 weapons

Kind
Class Trait
Scope
Subclass Feature
Usage
Passive
Level 20

Next Generation Gunsmith (PI-20GM)

You can craft complexity 6 weapons.
Kind
Class Trait
Scope
Subclass Feature
Usage
Passive

Feature / Skill Feat / Skill Point Summary by Level

Level Features Skill Feats at this Level Skill Points from this Class
L1 PI1-ET–Expert Tinkerer, PI1-CF–Pionner Class Feat, Field of Exploration 1
L2 Field of Exploration 1 1
L3 PI3-OM–Origin Mastery 1
L4 Field of Exploration 1
L5 1 1
L6 PI6-MA–Martial Adept 1
L7 Field of Exploration 1 2
L8 Field of Exploration 2
L9 Pi9-VE–Versatile Expert 2
L10 1 2
L11 Field of Exploration 2
L12 PI-12CF–Pionner Class Feat 1 2
L13 PI-13CF–Pionner Class Feat 3
L14 Field of Exploration 3
L15 1 3
L16 Field of Exploration 3
L17 PI-17RI–Reliable Inventor 3
L18 Field of Exploration 1 4
L19 4
L20 Field of Exploration 1 4