You are man who pushes boundaries in the fields of science, magic or some fusion of both. Aiming to push it to it’s very limits.
PI3 + intelligence
Baseline Weapon Proficiency:
Martial, Simple, Unarmed.
Baseline Armor Proficiency:
Light, Medium, Unarmored.
| Proficiency | Trained | Expert | Master | Legendary |
|---|---|---|---|---|
| Armor | — | L8 | L18 | — |
| Dodge | L1 | L13 | — | — |
| Fortitude Save | L1 | L9 | — | — |
| Initiative | L1 | L6 | — | — |
| Perception | L1 | L10 | — | — |
| Reflex Save | L1 | L8 | — | — |
| Spell/DC | L1 | L7 | L15 | L19 |
| Weapon | — | L8 | — | — |
| Will Save | — | L1 | L12 | — |
Hit Die: d8
When making a check with a tool, you gain advantage.
Select a Pioneer Class Feat
Pioneers are those who come from a variety of background. Select one of the following which reflect best.
You are from someone who have come from a martial background
You gain +1 to DC from abilities from your pioneer subclass.
Gaining increasing competence. you are able to specalise in various styles of combat
Select a Fighter Class Feat
When you make a basic ranged weapon attack. You can do a headshot if
you are proficient in the weapon. When you do so, your attack gains the
following traits
- Your attack gains a -5 to hit
- Gain +3 to armor piercing
Allies within 10 feet of you come under the Warden effect. You can also expend an action to mark an ally within 30ft to be under the warden effect.
If an ally is marked, you can expend your reaction to move at least 5 feet to maximum of 15ft of an ally and force the enemy to make an attack against you instead.
You can declare a devastating charge as an action. The next time you make a melee attack, you gain extra damage based on half your level(round down) + <amount you moved> /10(to a max of 20) rounds up in feet as long as you move in a straight line in a consistent direction.
round up(level/2) + round up(movement/10)Your movement speed increase by 10ft and you cannot be targeted by attack of opportunities.
Experienced in your field, you are able to bring expertise from others to fuse with yours
Whenever you end a long rest. Select two weapon types, you can give it one of the following traits each until your next long rest. If it already has that trait, it can only replace that trait.
On-Crit D8
Lethal D8
Armor Piercing 1
Parry 1
Select a Fighter Class Feat
Select a Pioneer Class Feat
A daring marksman-engineer, the Gun Master blends martial prowess with combustible ingenuity. They customize firearms and craft bespoke explosives—grenades, breaching charges, and tripwire mines—turning every shot into a controlled detonation. On the battlefield, their arsenal is equal parts precision and pandemonium.
You are trained in black powder.
You can craft black powder weapons with the complexity 2 and ammunition provided you have the necessary material
Each round cost 1GP and a set of fifty rounds takes 4 hours at a forge
You develop a variety of quick if risky way to reload your weapons
Risky Load
You can reduce the load score by 1 once per turn, your next shot gains a +2 to its misfire score.
Overload
You can load your weapon with increased black powder.
Your next weapon attack gains a +10 to damage but double your misfire score with a +1
You are able to develop specific attachments for your black powder weapons
Spend 200g and 12 hours to craft each. You can only attach one per weapon
Optical Scope - Increase the effective range by 25%
Reflex Sight - Your weapon ignores light cover rules and treats standard cover as light when in effective range
Bayonet - You can use your weapon as if its a simple spear(2 handed) or dagger(1 handed).
Extended Magazine - If the weapon has a magazine score, increase it by one
Bi pod - When prone or in cover, increase your hit roll by 1
Extended Barrel - Increase max range by 25%
You can craft the following ammunition, it cost 4 gold per bullet to craft.provided you can buy the necessary material. An hour of crafting allows you to craft rounds equal to half your proficiency tier score
Hollow Point: Your attacks gain Lethal D10
Incendiary Tracer: Your attacks do D4 fire damage and if attacking the same target in the same turn, reduce MAP by 1
Tungsten Core Shot: Increase the attack Armor Piercing by 3
You can craft complexity 3 weapons,
Your black powder proficiency increases to master. You can also craft complexity 4 guns
Your black powder proficiency is legendary, you automatically pass clear weapon checks and you can craft complexity 5 weapons
| Level | Features | Skill Feats at this Level | Skill Points from this Class |
|---|---|---|---|
| L1 | PI1-ET–Expert Tinkerer, PI1-CF–Pionner Class Feat, Field of Exploration | — | 1 |
| L2 | Field of Exploration | 1 | 1 |
| L3 | PI3-OM–Origin Mastery | — | 1 |
| L4 | Field of Exploration | — | 1 |
| L5 | — | 1 | 1 |
| L6 | PI6-MA–Martial Adept | — | 1 |
| L7 | Field of Exploration | 1 | 2 |
| L8 | Field of Exploration | — | 2 |
| L9 | Pi9-VE–Versatile Expert | — | 2 |
| L10 | — | 1 | 2 |
| L11 | Field of Exploration | — | 2 |
| L12 | PI-12CF–Pionner Class Feat | 1 | 2 |
| L13 | PI-13CF–Pionner Class Feat | — | 3 |
| L14 | Field of Exploration | — | 3 |
| L15 | — | 1 | 3 |
| L16 | Field of Exploration | — | 3 |
| L17 | PI-17RI–Reliable Inventor | — | 3 |
| L18 | Field of Exploration | 1 | 4 |
| L19 | — | — | 4 |
| L20 | Field of Exploration | 1 | 4 |