Name | Armor | Dex Cap | Str Req | Speed Penalty | Hindrance | Group Code | Traits |
---|---|---|---|---|---|---|---|
Naked/Undergarments | 0 | — | — | 0 | 0 | unarmored |
Exposed
The clothing or armor allows great freedom of movement. You cannot take any kind of penalty to speed or Dexterity in regards to your armor, and you gain a +1 to Acrobatics-related skills, but you suffer: -1 to saving throws against environmental effects like cold. Rolls required to land critical strike is decreased by one. |
Civilian Clothing | 3 | 18 | — | 0 | 0 | unarmored |
Comfort
The armor is so comfortable that you can rest normally while wearing it Exposed
The clothing or armor allows great freedom of movement. You cannot take any kind of penalty to speed or Dexterity in regards to your armor, and you gain a +1 to Acrobatics-related skills, but you suffer: -1 to saving throws against environmental effects like cold. Rolls required to land critical strike is decreased by one. |
Formal Wear | 3 | 12 | — | 5 | 1 | unarmored |
Comfort
The armor is so comfortable that you can rest normally while wearing it |
Loincloth/Kilt | 3 | — | — | 0 | 0 | unarmored |
Comfort
The armor is so comfortable that you can rest normally while wearing it Exposed
The clothing or armor allows great freedom of movement. You cannot take any kind of penalty to speed or Dexterity in regards to your armor, and you gain a +1 to Acrobatics-related skills, but you suffer: -1 to saving throws against environmental effects like cold. Rolls required to land critical strike is decreased by one. |
Bodysuit | 4 | 22 | — | 0 | 0 | unarmored |
Comfort
The armor is so comfortable that you can rest normally while wearing it |
Martial Robe | 4 | 22 | — | 0 | 0 | unarmored |
Comfort
The armor is so comfortable that you can rest normally while wearing it |
Explorer Clothing | 5 | 20 | — | 0 | 0 | unarmored |
Comfort
The armor is so comfortable that you can rest normally while wearing it |
Name | Armor | Dex Cap | Str Req | Speed Penalty | Hindrance | Group Code | Traits |
---|---|---|---|---|---|---|---|
Heavy Chain | 22 | 10 | 18 | 15 | 3 | heavy |
Noisy
This armor is loud and likely to alert others to your presence. The armor’s check penalty applies to Stealth checks even if you have the required Strength modifier. Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by the resilient score. So instead of a +10, an attack against someone wearing resilient 2 armor it requires a +12 |
Cobbled Armor Plate | 23 | 9 | 18 | 15 | 4 | heavy | — |
Splint Mail | 23 | 10 | 16 | 10 | 2 | heavy |
Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by the resilient score. So instead of a +10, an attack against someone wearing resilient 2 armor it requires a +12 |
Three Quarter Plate | 24 | 10 | 16 | 10 | 3 | heavy |
Bulwark
You gain a +2 on saving throws against area of effect effects Noisy
This armor is loud and likely to alert others to your presence. The armor’s check penalty applies to Stealth checks even if you have the required Strength modifier. Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by the resilient score. So instead of a +10, an attack against someone wearing resilient 2 armor it requires a +12 |
Full Plate | 27 | 9 | 18 | 30 | 4 | heavy |
Bulwark
You gain a +2 on saving throws against area of effect effects Noisy
This armor is loud and likely to alert others to your presence. The armor’s check penalty applies to Stealth checks even if you have the required Strength modifier. Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by the resilient score. So instead of a +10, an attack against someone wearing resilient 2 armor it requires a +12 |
Name | Armor | Dex Cap | Str Req | Speed Penalty | Hindrance | Group Code | Traits |
---|---|---|---|---|---|---|---|
Battle Kilt/Skirt | 10 | 20 | — | 0 | 0 | light |
Comfort
The armor is so comfortable that you can rest normally while wearing it Exposed
The clothing or armor allows great freedom of movement. You cannot take any kind of penalty to speed or Dexterity in regards to your armor, and you gain a +1 to Acrobatics-related skills, but you suffer: -1 to saving throws against environmental effects like cold. Rolls required to land critical strike is decreased by one. |
Padded Armor | 10 | 16 | — | 0 | 0 | light |
Comfort
The armor is so comfortable that you can rest normally while wearing it |
Form Fitted Leather | 11 | — | — | 0 | 0 | light |
Comfort
The armor is so comfortable that you can rest normally while wearing it |
Leather Armor | 12 | 16 | — | 0 | 0 | light |
Comfort
The armor is so comfortable that you can rest normally while wearing it |
Quilted Armor | 13 | 14 | 10 | 0 | 1 | light |
Comfort
The armor is so comfortable that you can rest normally while wearing it |
Studded Leather | 13 | 14 | 10 | 0 | 1 | light | — |
Buckle Armor | 14 | 13 | 12 | 0 | 1 | light |
Noisy
This armor is loud and likely to alert others to your presence. The armor’s check penalty applies to Stealth checks even if you have the required Strength modifier. |
Breastplate | 16 | 14 | 12 | 0 | 1 | light | — |
Chain Shirt | 17 | 13 | 12 | 5 | 2 | light |
Noisy
This armor is loud and likely to alert others to your presence. The armor’s check penalty applies to Stealth checks even if you have the required Strength modifier. Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by the resilient score. So instead of a +10, an attack against someone wearing resilient 2 armor it requires a +12 |
Name | Armor | Dex Cap | Str Req | Speed Penalty | Hindrance | Group Code | Traits |
---|---|---|---|---|---|---|---|
Chain Mail | 19 | 12 | 12 | 10 | 3 | medium |
Noisy
This armor is loud and likely to alert others to your presence. The armor’s check penalty applies to Stealth checks even if you have the required Strength modifier. Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by the resilient score. So instead of a +10, an attack against someone wearing resilient 2 armor it requires a +12 |
Lattice Armor | 20 | 11 | 16 | 10 | 3 | medium |
Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by the resilient score. So instead of a +10, an attack against someone wearing resilient 2 armor it requires a +12 |
Scale Mail | 20 | 12 | 13 | 5 | 2 | medium | — |
Half Plate | 21 | 12 | 14 | 5 | 2 | medium |
Resilient
The armor is designed to absorb the most critical blows. The roll required to land critical strike is increased by the resilient score. So instead of a +10, an attack against someone wearing resilient 2 armor it requires a +12 |
Name | Armor | Dex Cap | Str Req | Speed Penalty | Hindrance | Group Code | Traits |
---|---|---|---|---|---|---|---|
Buckler Shield | 1 | 17 | 8 | 0 | 0 | shield | — |
Wooden Shield | 2 | 12 | 10 | 0 | 0 | shield | — |
Steel Shield | 3 | 10 | 15 | 5 | 1 | shield | — |
Tower Shield | 4 | 8 | 17 | 10 | 2 | shield | — |